
Lady Sallrana Qillon Silvermoon |

She can see they are doing there best, if only she could get a message to the others, there was a way, a means, it would hurt but she could see no other way. She took HexQin off her belt.
::"HexQin, find them and tell them to rush to the gate at once, I'g going to throw you in again, do your best"::
"I'm going to seed my construct back into tell them to get a move on. And show them the way to the gate, lets hope it works, if not then great stars help them."
She moved up to the gate taking our some cloth, she rapped it around HexQin, then in one action throw I'm back into the belly of the beast.

Hexqin |

::I will do my best mam::
The rag ball fly's throw the air and into the gate.
GM do you wish me or you to play HexQin for the next part?

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Um don't want to be obstructive, but I started moving after shallrana as soon as the others were safe. If Roger takes off before that, I would move off with him, but I was under the impression I was moving before him. Can you sort this out.
As john moves after shallrana, Roger runs past him, yelling. Yelling loudly. Sighing john abandons trying to move quietly and takes off after him. But he does not yell. He does have standards.
initiative: 1d20 + 7 ⇒ (15) + 7 = 22

GM Gatsby |

Don't worry John, you were out in the street - being only marginally quieter than Roger, despite your stealth check. I guess I was distracted by Roger shouting and running ahead for a productive reason... ;)
Roger, John, you head into the path of the encroaching fog and witness the reappearance of the creature first hand as it leaves the fog, twisting in the air and landing on the cobblestones in front of you (50ft away). For the first time you manage to get a good look at the thing.
The upper portion of the creature is normal - monstrous, but normal. Seemingly made of the same wrinkled fleshy material as the Schultenbrak it is nonetheless sleeker, built like some scale-less drake from the waist-up, complete with tattered wings. Its head is nothing more than a nub of flesh, absurdly small and bereft of features other than a set of small hollow chambers, through which the clicking noise that you've been hearing emanates.
It is below the waist that the creature becomes something more than abnormal, and becomes something truly horrific - instead of legs the creature moves on the mangled corpses of orcs and men, mashed together and woven into eachother like a coat of vines. Their eyes are not open, and their mouths don't move or plead (though you half expect them to), but their hand grasp at the air ceaselessly - when the creature takes a step to steady itself upon landing it does so onto a score of hands, with dozens more blindly groping.
Take a sani... oh, sorry wrong game. :P
Initiative: 1d20 + 5 ⇒ (4) + 5 = 9 Ha! Unsettling it may be but quick off the mark it is not - you two go first. Roger, your readied action does not go off, as it stopped fifty feet away to regard you. John, you're sure you can make out a set of arms that seem to be clothed exactly like yours...

Roger Hornsby |

go go team charge-inate!
attack roll: 1d20 + 11 ⇒ (15) + 11 = 26
damage roll: 3d6 + 6 ⇒ (6, 5, 3) + 6 = 20
John is probably gonna get to shoot first, cause he said he was doin stuff first

Baldwin Vanchester |

Baldwin sprints after Jack to the building that Roger indicated. The sooner he gets to Tarun and hopefully helps him out, the faster they can all get our of here. His new legs slap against the street as he runs into the building.
After getting inside, Baldwin looks around, unsure of where Roger placed Tarun.
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
After spotting Tarun, Baldwin rushes over to his side to look him over. "Tarun, can you hear me? It's Baldwin, the spirit-seer or whatever they called me earlier."

Hexqin |

Lands with a bump rolling in the cloth once still it Let's go
Then unwrapping its self HexQin places it's spider like legs on the stones And looks around the null field made use of any kind of power impossible, it felt odd, but it had a task to do. Step by step it started to move, there was sound, clacking? A sound of..
perception 1d20 + 7 ⇒ (1) + 7 = 8

GM Gatsby |

Hexqin scuttles out of the fog behind the winged creature - for those in the street, perception DC 12 to notice this. I'll hold off on describing the attack round until John has posted.
Jack and Baldwin, you locate Tarun in a small room up the stairs of the building. He barely registers you arrival - his arm is broken, a piece of bone showing through the rough splint he and roger were able to construct for him. He looks weak, feverish.

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john attempts to put a judgement on his pistol (it is a supernatural effect, so it might not be blocked)
He then shoots the blasphemous beast.
pistol: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 3 ⇒ (3) + 3 = 6 -2 if judgement didn't work

Jack Mister |

Jack races up the stairs, calling for Tarun. When he sees him Jack pauses for a precious second.
If I move him, he could lose the arm. If I don't, he's dead.
Apologising quickly in orcish he slings the dead orc over one shoulder, and carefully lifts Tarun. Carefully yes - but quickly also. Allies are dying to buy them time to escape.
He turns to Baldwin and the nameless orc
"Lead" he instructs.

Hexqin |

HexQin starts winking on and off, a dull green light in the fog., he keeps his place as he dos this.
"hhheeelllooo Maaaammmaaa ssssaa ssssaa yyyooooouuuu ssshhooouuudd comeeee thhhhiiss wwaaayyyy" a faint voice says.

GM Gatsby |

John, you feel your judgement catch... and then slip away like mercury. Your shot, however, flies true. The creature rears up in pain, a spray of blood from his head signifying your hit. Mere moments later Roger slices into the creature, too short to hit the now-bleeding head but landing a blow on its sinuous neck.
Enraged, the creature spins and lashes a tail toward the burly rogue, the mass of flesh and twisted limbs...
Tail Lash: 1d20 + 10 ⇒ (1) + 10 = 11
... catching on the nearest wall, leaving the creature open to attack. Attack of opportunity provoked, Roger!

Baldwin Vanchester |

Baldwin huffs rather irritatedly, "Let me see him before we run off after the others, as I'm guessing we'll do."
Baldwin places his hands on Tarun's head and whispers "Heal".
Cast: Cure light wounds (Do I need to roll anything for this one?)
He can feel the strain more than normal, the spell leaves him rather breathless. He doesn't know how much good it did, but hopefully it helped cure Tarun's fever.

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RELOAD, RELOAD!!
John rapidly reloads his pistol, moving so that he gets a clear shot.
pistol: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 1 ⇒ (1) + 1 = 2
DOH!!!

Jack Mister |

Jack growls quietly
"Roger and John are maybe dying. Sallrana is maybe dead. We need to move, even if it only means we get Tarun's body to the forest."

Hexqin |

"Mmmmaaaaammmm ssssaaaayyyysssss hhhuuurrrrryyyyyyy, ttttthhhhheeeee ggggaaaatttteeee wwwwiiiiilllll nnnnoootttt ssssssttttttaaaaayyyyy oooooppppeeeennnnn ffffoooorrrrr llllooooonnnnggggg, ccccccooooooommmmeeeee tttttthhhhhhiiiisssss wwwwwaaaaayyyyyy aaaaassssss fffffaaaaaasssssttttt aaaaassssss yyyyoooooouuuuu cccccaaaaannnnnn"
HexQin starts saying this over and over wile winking on and off, its as if hes in a slow time frame.
Time is slipping away,

Jack Mister |

Jack turns suddenly, his large ears swivelling.
"Move. NOW!"
His mind races
Most hotels have reasonably large windows, possibly with balconies. A second floor is typically ten feet above the ground. We should all be able to survive a ten foot fall. Height will give me the ability to triangulate Hexquin's location.
Instantly he explodes into movement, barreling through doors in a straight line of destruction towards the sound.
Okay to smash through a window and jump off a balcony?

Jack Mister |

acrobatics dc 15: 1d20 + 0 - 2 ⇒ (19) + 0 - 2 = 17 negates the fist ten feet of falling damage... didn't expect to make that one
damage: 1d4 ⇒ 1
jump distance: 1d20 + 0 - 2 ⇒ (4) + 0 - 2 = 2
Jack smashes through the window in a rain of glass, sheltering Tarun with his body. Neatly he steps off the balcony and falls ten feet to the ground, his new legs deforming momentarily as he lands in a crouch and takes off at a sprint.

Hexqin |

""ppppplllleeeeeaaaasssseee ccccccooooooommmmeeeee tttttthhhhhhiiiisssss wwwwwaaaaayyyyyy eeeeevvvvvvvveeeeeeeeyyyyyoooooooonnnnnnnneeeee qqqqqiiiiiiccccccckkkkkkklllllyyyyyyyyyy"
As if in slowed time, it voice deep HexQin calls out in the fog.
wink........wink.........wink........
it's dull green light winking slowly

Roger Hornsby |

attack of opportunity: 1d20 + 9 ⇒ (19) + 9 = 28
confirmation roll: 1d20 + 9 ⇒ (9) + 9 = 18
non-crit damage: 3d6 + 6 ⇒ (1, 2, 3) + 6 = 12
crit damage: 6d6 + 12 ⇒ (6, 3, 6, 5, 1, 5) + 12 = 38
sorry, it's super cold here and I've been having connectivity issues all day.

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As soon as he can, john will reload, move around the beastie towards hesquin, and shoot. This is my round three action.
pistol: 1d20 + 7 ⇒ (12) + 7 = 19
pistol: 1d8 + 1 ⇒ (3) + 1 = 4

GM Gatsby |

No problem Roger, i haven't been having a great time of it myself lately...
Hexqin, a stray round from John's pistol ricochets off of the cobblestone to your left but you stand strong, a blinking beacon in the fog.
John and Roger, the creature before you is still tangled in the building, allowing Roger to take a might swing at the thing's exposed belly - the attack hits home, severing almost to the spine, yet the creature shows no more reaction than a series of harsh clicks and a renewed struggle to free its tail. John, your first shot goes wide but your second hits squarely, again striking the face of the thing as it turns to attack.
Tail Lash: 1d20 + 10 ⇒ (15) + 10 = 25
Tail damage: 3d6 + 3 ⇒ (4, 2, 4) + 3 = 13
Roger, the tail cracks across your chest like a whip and feel the (probably familiar) internal snap of breaking bone, but you've faced worse from... well, actually probably not from bigger. But certainly worse.
Jack , you feel your legs take the strain as you land but the joy f the moment is robbed from you by the situation - you can see Roger and John engaged with the creature that has been hunting you, and as Tretotten lands awkwardly next to you you also notice the blinking of hexqin in the fog, tantalizingly close yet blocked by the combat before you.
Baldwin, Jack leaves the building by the most direct route and the brother orc follows, leaving you alone on the upper floor. Take a DC 16 Will save, please, and post the result. PM will follow.

Lady Sallrana Qillon Silvermoon |

[spoiler=The gate and john]
Sallrane runs off as john flops onto the deck.
"Medical help here the judge is hurt, john the others are they coming ?"

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Actually I'm not through yet, and I'm not yet been struck.
John reloads. Hits to its body seems to have little effect. But its head...
try to use judgement destruction. I'm hoping the injuries the beastie has taken might cause it to work
pistol to head: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 +2 if judgement works

Lady Sallrana Qillon Silvermoon |

She looks at him, then looks past the gate
"John did you see HexQin? is it still intact?"
::"HexQin if the others are lost come back"::

GM Gatsby |

John, your shot flies straight as an arrow, through the centre of the creature's wildly swinging nub of a head...
(Weak Point Duration: 1d3 ⇒ 2 rounds)
... and the creature rears back, the belly of the thing splitting from the movement due to Roger's earlier slice, the mashed-together bodies that make up the rear portion of the creature flailing wildly and trying to pull themselves free, their eyes and mouths opening as they return, briefly, to life. Through the rippling motion of their bodies you see what looks to be a cracked church-bell, the brass of it stained-dark and inscribed with symbols that hurt your eyes.
Roger, you don't know what's just happened, but you know an opportunity when you see one. Damage rolls on successful hits are doubled for the duration of the exposure for all attackers.

GM Gatsby |

Hexqin, on the other hand, tells a different story - your link with him is tenuous at best, but as far as he is concerned the rest of the others that he can see are not only upright, they've recovered Tarun - and John is with them, fighting the shadowed creature alongside Roger.

Lady Sallrana Qillon Silvermoon |

Sallrana steps back from John,
"hes one of the others, he could be a shade, I have been told John is with the others heading for the gate"

GM Gatsby |

'One of the... I don't...'
The man who is not John passes out before he can finish the sentence, slumping to the deck - in response to your words two burly men in slacks and heavy jackets bustle forwards, grabbing him by the arms and pulling him away from the gate, past the mages and towards the side of the ship.

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A HIT, A PALPABLE HIT SIR!! Continuing to move. Hopefully the beastie is between Roger and John. Go for a center of mass hit.
pistol: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 2d8 + 2 ⇒ (6, 3) + 2 = 11

Lady Sallrana Qillon Silvermoon |

If they look to be throwing him over the ship she will call out to stop them.

Jack Mister |

Hexquin and John are on the fog side of the creature
Jack and Roger are near each other on the un-fog side of the creature.
The creature is Large, or Huge, or Colossal?
Is there room to run past it? How far must be travelled for Jack (and Roger) to get past to the gate?
Baldwin has not followed Jack down.

Jack Mister |

"Gjør deg klar til å kjøre, vil jeg distrahere den. Ta Tarun. Baldwin ..."
Get ready to run, I'll distract it. Take Tarun. Baldwin...
Jack notices Baldwin is not with him.
"BALDWIN!"

GM Gatsby |

The creature flops about, carried by its treacherous rear portion and in obvious pain, turning blindly toward the small thing whose ranged attacks left it so vulnerable. John, from the opened chest area it sends gouts of pale blue flame that wash over you, a terrifying and aggressive absence of heat directed your way...
Freezing Breath damage: 5d6 ⇒ (3, 4, 6, 4, 3) = 20 cold damage, reflex DC 19 for half damage.
Jack, you turn round and shout for Baldwin just as a second one of the creatures swoops overhead from around the crossroads, slamming into the building you've just jumped down from. You hear a shout of surprise from Baldwin and then see him, grabbed and helpless in the mass of bodies that makes up the creature's undersection and legs, struggling to free himself as the flying thing leaps from the building and swoops low overhead, banking up at the last second and heading over the encroaching mist, disappearing deeper into the city with your comrade in tow.
Tretotten screams impotently beside you at the retreating thing just as another slams down in the street next to you, clicking aggressively.
The situation as it stands - at one end of the street is the mist portal, which creature B (and Baldwin) have just flown over. Hexqin stands at the door of the fog gate. John is the next closest, about fifty feet away, and the twenty feet further are Creature A (near death) and Roger. Tretotten and Jack are a further sixty feet up the street away from Roger's melee, and another creature (C) has just landed behind them, effectively blocking you in to the street.
Next encounter will have a g$*-d@+n combat map! :)

Lady Sallrana Qillon Silvermoon |

:::"HexQin to me":::
She try's to use far hand to pull him back.

Hexqin |

"THHHHEEEEEE. GGGGGGGAAAAAATTTTTEEEEE. IIIISSSSS CCCCCCCLLLLLLOOOOOOSSSSIIINNNNGGGGGGGGGG......... Good byeeeeeeeeeeeeeeeeeeeeeeeeeeeeee I DDDDIIIIDDDD MMMMMYYYYY BBBBEEESSSTTTT S....."
Is pulled in to the gate

GM Gatsby |

The fog is beginning to recede, and those watching him see Hexqin dragged backwards, disappearing. Wherever Sallrana was sending messages via Hexqin from, the 'doorway' appears to be destabilizing...

Lady Sallrana Qillon Silvermoon |

HexQin is pulled to her hand, she holds him for a moment, letting life return than says
"Report HexQin"
::"so others can hear please"::

Hexqin |

"Mam I could only see, Roger and master john where fighting a winged like being, in fact one of three, there where two others, then Master Jack smashed out of a building and was coming to the gate. I did not see Boldwin until just before I left, one of the things had him. Roger hurt one of the winging things, it had a bell with something most odd written on it in its belly. As well as the body's of others it had eaten. Mam your body was there. They where coming but now with three things attacking them they will be hard pressed to make the gate. The last thing I could see what John being hit by some form of Ray, it hurt him badly mam. O I see master john is here"

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reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Ouch one hp left!
EVERYONE! WE HAVE TO GO NOW. MAKE FOR MY VOICE! DON'T STOP FOR ANYTHING!
John moves to the gate and stops there. HURRY UP!
If the gate is breaking up john will enter it. Immediately.