PeteZero's #5–16: Destiny of the Sands—Part 3: Sanctum of the Sages (Inactive)

Game Master Pete who?


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Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Standing from prone also provokes. So if anybody has the ability to perform multiple AoOs...


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

After the thing stands, Husarq strikes again!

Power Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Dmg: 3d6 + 11 + 2 ⇒ (6, 5, 1) + 11 + 2 = 25
Crit Confirm: 1d20 + 7 ⇒ (17) + 7 = 24 Dmg: 3d6 + 11 + 2 ⇒ (5, 1, 5) + 11 + 2 = 24

Just to be clear, this is Husarq's normal turn, after the statue of Ptah used its turn to stand.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq attempts to see what Motaz is explaining.

Perception: 1d20 ⇒ 12

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

AOO on crawler!

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


And Ptah tries to block Husarq's blow - which he surprisingly does!

1d20 + 12 ⇒ (18) + 12 = 30

48 damage taken

Farg and Motaz still to go.

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz attempts to align the lamps so that the green light shines on the Emerald Sage.

Appraise Check: 1d20 + 0 ⇒ (14) + 0 = 14

Mythic Surge 1: 1d6 + 1 ⇒ (4) + 1 = 5

Mythic Surge 2: 1d6 + 1 ⇒ (6) + 1 = 7

14+7=21

Motaz makes his best guess as to which illustration is the Emerald sage and moves the lamp.


Somehow the light is yellow which shines on the emerald sage.

DM rolls:
1d13 ⇒ 4

DC 15 Knowledge (engineering) as full round action:
study the angles between the statues and the door

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
DM PeteZero wrote:

And Ptah tries to block Husarq's blow - which he surprisingly does!

1d20+12

48 damage taken

Farg and Motaz still to go.

I rolled a Natural 20. An auto hit. Does the mythic block attack ability invalidate that rule?

Or does it counter the confirmation roll, since that wasn't an auto hit?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Kn(eng): 1d20 + 7 ⇒ (7) + 7 = 14
Mythic surge 1: 1d6 + 1 ⇒ (6) + 1 = 7
Mythic surge 2: 1d6 + 1 ⇒ (2) + 1 = 3

"Study the angle between the door and the statues!" cries Mareq, aligning the lamps according to what he sees.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Archaeologists luck lingers for one more round. Full attack use the power for +3 damge and overcome DR as well as arcane strike 3 uses of mythic power spent.

Farg is angry at the stupid statue and wants to kill it real bad now. The mythic power of the Saphire Sage helps him in his quest.

Claw PA1d20 + 12 ⇒ (19) + 12 = 31Damage 1d4 + 14 ⇒ (1) + 14 = 15
Claw PA1d20 + 12 ⇒ (2) + 12 = 14Damage 1d4 + 14 ⇒ (3) + 14 = 17
Claw Bite1d20 + 12 ⇒ (17) + 12 = 29Damage 1d4 + 14 ⇒ (4) + 14 = 18


There is nothing specific in the rules, so I will just say you can block it, these are mythic powers.

In the end Farg has no problems bringing Ptah down.

With the guardians out of the way you can easily able to determine the appropriate configuration of lamps through trial and error. Frazzled by his recent imprisonment, Amenopheus apologizes for not fully understanding what happened and why, but he recommends continuing on before more of the sanctum’s guardians decide to attack. You can push open the newly bisected crystalline door with ease. As you do so, the statues animate for a moment to pass the lamps back to their starting positions, resetting the puzzle for the next visitor.

You also find an air elemental gem and a fire elemental gem.

A broad, simple, flat-topped column of sandstone rises from a deep pit in this circular, domed chamber with a white tiled floor. Though no wind can be felt, particles of sand slowly blow around the pit as if circulated by a lazy breeze, their movement creating a soft, rasping susurrus. She greets Amenopheus and you, proclaiming, “Welcome home,” with a warm smile. She introduces herself as the Diamond Sage and acknowledges your accomplishments have not run part 2 for you, but she complements you on finding the shards of the ruby sage. Nefti and Kafar give her chagrined looks.

Turning to Amenopheus "I have been following your endeavors over the past decade, and only recently I have chosen to emerge from obscurity to contact you.”

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

What does she look like?


Here Garundi woman

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

"It is a pleasure to have been able to help you" he bows

His scorpion friend tries to do this same, but a bit more awekwardly, clicking as response

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg nods then likewise manages a court bow.

It has been our pleasure Lady!


Amenopheus is cordial but cautious as he questions the Diamond Sage’s decision to remain hidden for so long, and he speculates how much more they might have accomplished in recent years had they met sooner. He voices his desire to rebuild the Jeweled Sages—a goal that he and Tahonikepsu share; however, despite this common ground, the two disagree on many nuances.

First, they disagree about the true cause of the Jeweled Sages’ destruction, which evolves into a disagreement about the lost order’s hierarchy. Amenopheus interprets the collapse of the Jeweled Sages as an unfortunate accident driven by outside forces, namely the invasion of Osirion by the Kelish thousands of years ago. Had it not been for this calamity, the Jeweled Sages would have continued to thrive. To Tahonikepsu, the invasion and subsequent purge of the Jeweled Sages reflects a critical weakness in the organization. She posits that, spread out and without a strong leader, the order could not respond quickly and effectively to a new threat. Amenopheus defends the order’s egalitarian organization structure as a key source of strength, allowing each member to act independently when needed. The Diamond Sage retorts that without consistent, decisive leadership, the Jeweled Sages will always be vulnerable and disorganized whenever a new threat strikes.

Second, the two sages disagree on how to rebuild the organization. Both accept that they will need to recover additional sage jewels and recruit new prospective sages. Amenopheus believes that the next generation of sages must be chosen from among the most learned scholars. Not only does this match the founding principles of the organization, but he theorizes that anything less than a well-trained mind would be unable to harness the millennia of memories within each sage jewel. To Tahonikepsu, the thought of populating the Jeweled Sages with cloistered academics might allow for easier retention of historic facts but would undermine the sages’ ability to actually use their knowledge to better the world. The Diamond Sage would rather recruit a generation of active and innovative sages who could act as advisors to powerful leaders, read the current events to predict future decisions, and participate in making history rather than simply recording it.

Finally, both sages have their doubts about each other, no matter how politely they engage in the discourse. From Tahonikepsu’s perspective, despite the Sapphire Sage’s talents, he has lost the trust of Osirion’s ruler. Although his failure is not wholly his fault, the incident may become a liability as the Jeweled Sages attempt to reclaim their place in Osirion. She also believes that Amenopheus’s insistence on embracing a failed model for the Jeweled Sages invites history to repeat itself. On the other hand, Amenopheus is skeptical about Tahonikepsu, for only moments ago she was a complete stranger to him and the Pathfinders. He has served faithfully as the Osirion faction leader for years. Ceding leadership of the restored Jeweled Sages to her seems like an irresponsible gambit, particularly when nobody knows of her qualifications, background, or motives.

In summary, Amenopheus wishes to recreate the Jeweled Sages as they were in ages past, whereas Tahonikepsu seeks innovation. Seeing that they have reached an impasse, Amenopheus invokes a Convocation of Sages, an old tradition of the sages to decide the organization’s future with a vote. Each Jeweled Sage receives one vote, though because you represent the Ruby Sage as a group, each of them receives a fraction of her vote. Understandably, Amenopheus and Tahonikepsu cast their votes in favor of their own policies.

So go along to cast your votes
As this will end the adventure, you want to do anything else?
What do you do with Kafar and Nefti?
For reporting, Motaz still on slow track?
Also I would need your PFS numbers

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg votes for Amenopheus. Also while he'd love to feed Kafar and Nefti to the vultures it's prolly best to hand them over to authorities or take them prison and argain with the Aspis consortium

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot also votes that Kafar and Nefti beeing handed over to the authorities. And he likes the idea to rebuild the Jeweled Sages with the most learned scholars as they were in the past, so he votes for Amenopheus.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Being someone who likes digging in the past, he too votes for A

-Posted with Wayfinder

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz votes for Amenopheus' plan. He suggests rehabilitating Kafar and Nefti as Pathfinders, once they are cured of the death worms. The two haven't broken any laws, so far as he knows, so the authorities are probably just going to let them go. Plus, there are no authorities out here in the middle of the desert to turn them over to, so doing that means hauling them back to Eto anyway. The Pathfinders may as well try to rehabilitate them during the trip.


If you want to make them Pathfinders, I need a diplomacy check - with a +10 due to healing them - and if you take them with you if you succeed.
One roll to convince Kafar, one for Nefti.

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Diplomacy v. Kafar: 1d20 + 1 + 10 + 1 ⇒ (18) + 1 + 10 + 1 = 30 (+1 for guidance, +10 for healing, +1 normal bonus)

Mythic Surge 1: 1d6 + 1 ⇒ (2) + 1 = 3

Mythic Surge 1: 1d6 + 2 ⇒ (1) + 2 = 3

That's 33 vs. Kafar before any aids

Diplomacy v. Nefti: 1d20 + 1 + 10 + 1 ⇒ (11) + 1 + 10 + 1 = 23 (+1 for guidance, +10 for healing, +1 normal bonus)

Mythic Surge 1: 1d6 + 1 ⇒ (1) + 1 = 2

Mythic Surge 1: 1d6 + 2 ⇒ (4) + 2 = 6

That's 29 vs. Nefti before any aids


That's sufficient - so you have two brand new Pathfinders - unless you hand them over to the authorities or the Aspis consortium. I leave this up to you (but need to know).
With this change I need your votes:
Bring them into Pathfinder lodge
Hand them over to the authorities

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz votes to bring them into the lodge. "They have already proven themselves to be capable operatives. We may as well have them working for the Society as against it."

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Two new Pathfinders was a great idea!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq stands and watches the back and forth between the two Sages. Tahonikepsu speaks well, but as if from a line of nobility long accustomed to the divine right of kings, or that of somebody with incredible physical might used to getting their way by threat of violence.

Amenopheus, on the other hand, seems to be the rational, conservative faction leader of yore. His words argue for continuity and lore, rather than precipitous action. And, of extreme importance to Mareq, his behavior, while that of a leader accustomed to leading, seems to suggest a more democratic perspective.

The diplomat watches diplomacy in action, as the war of words progresses.

But, in the end, Mareq cannot help but recall the years he spent on the Plane of Fire, being raised in the court of Beyt Shamir, under the thumb of his aristocratic and tyrannical father and subject to the whims of his more powerful brethren.

He recalls the humiliation of each birthday, each fiery torture by nearly any and every other member of the court. His eyes, without thought or volition, look at his arms where the scars of his upbringing remain. At the same time, he notices his thrall, Husarq al-Shamiri stepping forward towards the Diamond Sage, as if to agree with her.

"Husarq, mind yourself and remain in your place, thrall!"

The Grand Vizier would spit his pomegranate juice upon the floor if he learned his ambassador was going to say this...

"I agree with Lord Amenopheus in this case. Certainly your words, Lady, have merit and must be accommodated in whatever plan is put in place by your august group, but I must say that deliberative action and an adherence to the past traditions of Council of Jeweled Sages, should be a starting point."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Motaz ibn Dakhil al-Lythertidi wrote:
Motaz votes to bring them into the lodge. "They have already proven themselves to be capable operatives. We may as well have them working for the Society as against it."

"I agree, son of Dakhil. They should be brought to the Pathfinder lodge in Eto as new recruits."

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

"Pathfinder lodge is a great idea"

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg knows all too well that not all Pathfinders are pure at heart so these two fellows will do in a pinch...

Pathfinders

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

"If they're going to rob tombs, they may as well do it for the Society, rather than for the Aspis Consortium! Turning them in, if the authorities would even take them, would merely alert the Ruby Prince to the Sapphire Sage's activities. He may not want that attention while he and the Diamond Sage are trying to rebuild the Sages' organization."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will vote for Amenopheus as well and wants to bring the two to the pathfinder lodge.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Husarq, while Amenopheus and Lady Tahonikepsu think silently on these matters, please guard the door."

Anybody?

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

We all agreed to try to bring them into the Pathfinder fold.

We all also agreed to support Amenopheus.


Kafar and Nefti look up, "what? I think we decline!"

bad move......

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

I am really confused. You said we had convinced them to be Pathfinders and we just needed to vote on it. We unanimously agreed they could become Pathfinders.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Ditto. What happened to those Diplomacy rolls?


if you show you mistrust them! they react to it....let's leave it.
Reported, certs coming tomorrow


Alright, full xp, full gold, , full PA, I leave everything open, you can put it in, certs coming soon

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Thanks!

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Thanks for running this show!


Chronicle
Fill the rest by yourself and if you have a dayjob, just throw it in. I guess a good way to use your mythic surges?

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