PbP Gameday VI; Starfinder 1-01: The Commencement [lvl 1-2] (Inactive)

Game Master Revvy Bitterleaf

Faction Summary

Map

Warehouse map


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Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

"Thank you for telling me the truth. You are not in trouble from the Starfinder Society, although your father may be concerned that you were down here alone. What else can you tell me about your pet? Did it ever nip you, or just gnaw on the cables?" Chirrk will also examine the door leading to the children's trapped pet.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"Hmmm. The fire extinguisher are rigged to discharge when anyone walks underneath them. Vargouzal, can you do something about these?"

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

"Yes, the pet. Sounds fascinating. Small, you say? Large teeth or small? Long hair or short? Talkative or quiet? Placid or frisky?" The Prof eagerly tries to obtain as much information as he can from the hopefully by now friendly children in order to identify the creature in advance of the likely encounter.

Life Sciences: 1d20 + 7 ⇒ (1) + 7 = 8

At mention of the extinguisher trap, Lenik's ears prick up and he completely loses interest in the alien creature."Oh, very sneaky! Most likely a early detection device. Perhaps the creature is as wary of us as we are of it? Either way, better off just to disarm it, I'm not in the mood for a bath!"

He diverts his attention to trying to disarm the device.

Engineering (take 10): 10 + 9 = 19

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Nodding to Chirrk's request Vargouzal attempts to aid Lenik working on the makeshift 'trap'.

Engineering aid another: 1d20 + 8 ⇒ (6) + 8 = 14

Scarab Sages

The creature is centipede-like and climbed in and out of the vents, leaving tracks on the walls and vent covers half open.

"Tube shaped! and lots of legs! and it can walk on the walls!"

But Lenik has no idea what kind of creature it is, he is with the help of Vargouzal easily able to disconnect the thermal sensors from the foam spreading nozzles that cover the entry way.

If you wanted to you could enter the next chamber and look for the climbing centipede like creature

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

"Tch, Children. Zhis is vhy I alvays eat mine vhen zhey are still young... Vhat?"

Fritz sends his murderous-looking drone into the vents to have a look around.


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

*Whirl, whirl, whirl, click, click, click*

perception: 1d20 + 3 ⇒ (7) + 3 = 10

While Onda is busy answering his Insta-Media™ feed.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Chirrk enters the next room, looking for the centipede-like 'pet' that is most likely the culprit in the electrical issues on this deck...

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Following along behind, Vargouzal looks around for further unusual signs of damage or the creature.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Scarab Sages

As you enter the next room you see that the area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal.

It seems the alien dropped several pieces of shielding, which
flooded the area with minor radiation.
As soon as you enter you must succeed at a DC 13 Fortitude save or become fatigued. Your armor mitigates any further damaging effects. You can attempt a DC 14 Life Science or Physical Science check to raise shields against the negligible radiation.

CRUD enters the air ducts and goes on a hunt, but the creature is too fast to easily be caught and it keeps slipping in and out of different air duct.

Vargouzal spots some movement out of the corner of his eye..but before he can turn around to focus on where it went it's moved on already.

You think you could more easily caught the creature if you managed to block more of it's escape routes

You can physically block them with something if you use an athletics checks to lift something big enough or if you climb up to cover one of the smaller exits. Or you can log into the computer system and shut down something there remotely. You as a group need at least 2 successes before you've herded it a location where you can easily control it

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

"MOVE OVER!" Onda jumps on a nearby computer terminal and starts closing air duct intersections. "I've alvays vanted to make someone else run through a maze! I'll show you were the damn cheese is! MWAHAHAHAHA!"

computer: 1d20 + 8 ⇒ (11) + 8 = 19


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

CRUD continues to harry the centipede thing.

athletics: 1d20 - 2 ⇒ (13) - 2 = 11

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Fortitude Save 13: 1d20 + 1 ⇒ (17) + 1 = 18

Lola quickly tries to adjust the parameters of her personal shield...

Life Science: 1d20 + 6 ⇒ (3) + 6 = 9

...but cannot find the right configuration. She then starts to look around for the creature.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

"Radiation!" The Prof exclaims as they enter the room. "Or, as one more accurately could say, the emission...or possibly transmission...of energy in the form of waves or particles through either empty space or a material medium...er, but yes we probably don't want too much of it here. Let me see if I can whip something up"

FORT: 1d20 + 1 ⇒ (15) + 1 = 16
Life Science (take 10): 10 + 7 = 17

Lenik then follows Onda's example and tries to help corral the centipede creature by also hacking into the computers.

Computers: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Fortitude save: 1d20 + 3 ⇒ (13) + 3 = 16

Nodding as the ysoki spring into action on the computers, Vargouzal looks over their shoulders to add some aid to Onda as he breaks into the system to corner their quarry.

Aid Another Computers: 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

After shutting down the radiation leak you manage while working together to herd the centipede like creature towards a corner with no way left to escape.

It's quivering. The alien is cautious and wary of you and seems like it needs to be calmed down.

Diplomacy, Sense motive or use the handle animal task of the Survival skill to convey good intentions. Or some creative way you want to handle this that you think makes sense and you can convince me of would work ;)

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

DC 13 Fortitude: 1d20 + 2 ⇒ (19) + 2 = 21

Chirrk slowly approaches the creature, one empty hand in front of him with thumb and pinky extended. A high-pitched hum comes from the kasatha as he stares the creature down.

Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5

Obviously, staring down a Triaxus sabu is different than a centipede-like alien...

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
Lenik 'The Prof' Fleest wrote:

Lenik then follows Onda's example and tries to help corral the centipede creature by also hacking into the computers.

Computers: 20 + 7 = 27

"Show off."

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Vargouzal looks down at the creature seeing if he can understand it better before asking as he rumbles. "Anyone good at life science, we need to know more of this?"

Survival: 1d20 ⇒ 11

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

Pulling his eyes away from the computer screen, The Prof turns to look at the creature. "Oh my word...it is quite stunning isn't it?" He then tries to employ the standard techniques taught in life sciences lectures when dealing with animals out in the wild.

Kneeling down and averting his eyes from the creature slightly, he opens his palms out in a placating gesture.

Life Science: 1d20 + 7 ⇒ (13) + 7 = 20

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

"Hrm, if it was a pet for children and is stuck here, maybe its hungry?" Vargouzal pulls out some various pieces of rations to break them up and see if the creature finds any interesting.

Scarab Sages

Chirrk tries to stare down the creature..but as he looks closer at it..it seems to not have eyes..or at least not at the location Chirrk is looking at.

Vargouzal tries to lure it with a bit of food, but the creature backs of and seems to quiver more now..not less

Lenik manages to get the creature to calm down a bit..

but it's still too wary to be caught and moved anywhere at the moment..unless you plan to do so by force. Lenik estimates that doing so will most likely cause it's heart to fail and kill the creature.

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Lola joins Lenik and tries to calm the creature by slowly approaching the Prof and using calming words.

Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Onda rolls his eyes in exasperation, thinking back to the legendary murderhobos of old and how they might have handled this situation.

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Vargouzal prompts Chirrk. "Maybe try talking nice again, but follow how Lola and Lenik went about it. Then we can all try to help and focus as a team."

Diplomacy Aid Another: 1d20 ⇒ 17

Scarab Sages

Logging on the website and getting a post to stick was causing some issues in the past days..but it looks like we're back now

Lola joins Lenik and tries to calm the creature by slowly approaching the Prof and using calming words and with the aid of Vargouzal manages to get the creatures calm enough to be picked up as Onda looks on.

Carrying the creature with you you need to travel to the bridge of the Master of Stars for a formal debrief by Fitch.

With the alien gone, engineers can move back into E-Deck and fix the damage. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture—glad to see you managed to catch the the alien alive, the ratfolk is satisfied and pats you on the back for a job well done.
Fitch gives you a credstick with 400 credits on it. The Wayfinders’ leader thanks you for their diligence, but is quick to get back to work on repairing the ship.

On your way a man runs towards you and hugs the 2 small children. The man then introduces himself as Kieu Kein and rewards you for rescueing his children with a mk 1 ring of resistance.

Scarab Sages

Once all four faction leaders report to Guidance, the Society intelligence summons you back to the Lorespire Complex. The intelligence once again presents itself in a holographic form—this time taking on the appearance of a wizened male korasha lashunta—to congratulate you on your successful missions. It goes on to state that in the aftermath of the Scoured Stars incident, the Society needs killed agents more than ever, and that it sees potential in you as they start you new careers as Starfinder field agents.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
Revvy Bitterleaf wrote:
... the Society needs killed agents more than ever....

Eox calling. ;)

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