Shae

Chirrk Do'Tak's page

167 posts. Organized Play character for Rhanloi Ehlyss.


Full Name

Chirrk Do'Tak

Classes/Levels

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Strength 14
Dexterity 13
Constitution 10
Intelligence 8
Wisdom 12
Charisma 16

About Chirrk Do'Tak

SFS#: 83583-702
Second Seekers (Reputation: 6/ Fame: 6)

Chirrk Do’Tak
Male Kasatha Solarian - 2
NG Medium Humanoid
Init +1; Senses: Perception +5; Sense Motive +5;
Darkvision (60’) w/ armor infrared sensors
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DEFENSE
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EAC 15; KAC16 (conditional DR 1/-)
Stamina 14; HP 18
Fort +3, Ref +1, Will +4
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OFFENSE
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Speed 30 ft.
Base Attack +2; CMD 22
Melee: Taclash (standard): Attack +4, Damage 1d4+2 (analog, nonlethal, reach, disarm, trip)
Melee: Tactical baton: Attack +4, Damage 1d4+2 (analog)
Melee: Knife (survival): Attack +4, Damage 1d4+2 (analog)
Multi-weapon full attack: 2 weapons Attack +1
Ranged: Pulsecaster pistol: Attack +3, Damage 1d4 (nonlethal) (30’ range)
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STATISTICS
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Str 14, Dex 13, Con 10, Int 8, Wis 12, Cha 16

Skills: 3 ranks per level
Acrobatics* (+6) {+1 ability -1 AC +1 ranks +3 class +2 racial} Dex
Athletics* (+3) {+2 ability -1 AC +x ranks +0 class +2 racial} Str
Bluff* (+7) {+3 ability +1 ranks +3 class} Cha
Computers (-) {-1 ability +x ranks} Int
Culture (+2) { -1 ability +1 ranks +2 racial } Int
Diplomacy* (+7) {+3 ability +1 ranks +3 class} Cha
Disguise (+3) {+3 ability +x ranks} Cha
Engineering (-) {-1 ability +x ranks} Int
Intimidate* (+3) {+3 ability +x ranks +0 class} Cha
Life Science (-) {-1 ability +x ranks} Int
Medicine (-) {-1 ability +x ranks} Int
Mysticism* (-) {+1 ability +x ranks +0 class} Wis
Perception* (+5) {+1 ability +1 ranks +3 class} Wis
Physical Science* (-) {-1 ability +x ranks +0 class} Int
Piloting (+1) {+ ability +x ranks} Dex
Profession* (+x) {+x ability +0 ranks +0 class} Cha/Int/Wis
Sense Motive* (+5) {+1 ability +1 ranks +3 class} Wis
Sleight of Hand* (-) {+1 ability – 1 AC +x ranks +0 class} Dex
Stealth* (+0) {+1 ability -1 AC +x ranks +0 class} Dex
Survival (+1) {+1 ability +x ranks +0 class} Wis

Languages Common

Gear:

COMBAT GEAR: Graphite carbon skin armor; infrared sensors (armor upgrade); pulsecaster pistol; spare battery; taclash (standard); tactical baton; survival knife [Second Skin armor]
OTHER GEAR: backpack, field rations (2 weeks), flashlight, Starstone compass; 154 creds
TECHNILOGICAL ITEMS none
MAGIC ITEMS:
Clear Spindle aeon stone: This aeon stone sustains you by negating the need for food or water. As a standard action, you can activate or deactivate the illumination of an aeon stone, which glows brightly enough to increase the light level in your square by one step.
Serum of Healing: (x2) Heals 1d8 hit points.

Stellar Revelations:

Saves are DC14!
Stellar Mode: At the start of your first turn in combat, if you are conscious, you must choose one of three stellar modes: graviton, photon, or unattuned. If you choose to stay in your mode, you gain another attunement point for that mode. As long as you have 1 or 2 attunement points in a mode, you are attuned to that mode. Once you reach 3 attunement points in a mode, you become fully attuned to that mode. Some of your stellar revelations are zenith revelations, which can be used only when you’re fully attuned to one mode or the other. When you are fully attuned, you cannot gain more points in your mode, but you stay fully attuned until combat ends, your stellar mode ends, or you become unattuned.
. . . While graviton-attuned, you gain a +1 insight bonus to Reflex saves, and DR 1/-.
. . . While photon-attuned, you gain a +1 insight bonus to damage rolls (including damage rolls for your stellar powers).
Black Hole (Su): Graviton – When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this revelation, you immediately become unattuned. Black hole functions as a zenith revelation for the purposes of abilities that reference them.
Dark Matter (Su): Graviton – As a move action, you can draw on the properties of dark matter to increase your density, allowing you to resist physical damage. You gain damage reduction 1/—. This increases to DR 2/— at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 round or until you leave graviton mode. When you are attuned or fully attuned, your DR from dark matter is equal to half your solarian level.
Supernova (Su): Photon – When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this revelation, you immediately become unattuned. Supernova functions as a zenith revelation for the purposes of abilities that reference them.

Special Abilities:

Armor Proficiency: Light armor
Desert Stride: Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat.
Historian: Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
Multi-Weapon Fighting (Combat): When you make a full attack with two or more small arms or with two or more operative melee weapons, reduce the penalty for making a full attack by 1.
Natural Grace: Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.
Skill Adept: Choose two additional skills (Bluff & Survival) and add them to your list of class skills.
Solar Manifestation: A mote of stellar energy slightly smaller than your fist hovers near your head. You can form your solar mote into a suit of armor made out of stellar energy that outlines your body. Your solar armor grants you a +1 enhancement bonus to both your Kinetic Armor Class and your Energy Armor Class. This bonus increases to +2 at 10th level. It is compatible with light armor, but it gives you no benefit if you’re wearing heavy armor. At 5th level, you also gain energy resistance 5 while your solar armor is active. You can choose either cold resistance or fire resistance when you activate the armor, and can switch energy types as a move action. This energy resistance increases by 5 at 10th level and every 5 levels thereafter. Forming or dismissing solar armor is a move action.
Weapon Proficiency: Basic and advanced melee weapons and small arms.

Boons:

SLOTTED
Ally: High Society Influence
Faction: Second Seekers: Luwazi Elsebo Champion
Personal: none
Promotional: none
Social: AbadarCorp Acquaintance
Starship: none
Slotless: True Savior of Tasch
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DORMANT
. . .
Ally:
High Society Influence: You impressed the guests of Luwazi Elsebo’s gala to announce the future of the Starfinder Society.
. . .
Faction:
Second Seekers: Luwazi Elsebo Champion: You’ve declared your allegiance to the Second Seekers (Luwazi Elsebo) and dedicate your missions to furthering the faction’s goals. Benefit: This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
. . .
Personal:
. . .
Promotional:
. . .
Social:
AbadarCorp Acquaintance: During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. You earned the respect of the Pact World corporation.
Faction’s Friend (limited use): (1)___ (2)___ (3)___
By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
Honorary Spider: You made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to half your current Acquisitives Reputation Tier. This bonus increases by +1 for each point of Infamy your character currently has.
. . .
Starship:
. . .
Slotless:
Star Sugar Heartlove!!! (limited use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
True Savior of Tasch (limited use): (1)_X_ (2)___ (3)___ (4)___ (5)___
You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote down time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.
. . .
Unidentified:
Journey to the Scoured Stars: Segment 1: You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents you character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps will appear in future scenarios.