PbP Gameday VII; SFS 1-04: Cries from the Drift (Inactive)

Game Master Revvy Bitterleaf

Starting October 8th


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"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

"Keep it up! Some of 'em seem to be hittin' the mark!" Navasi shouts (Get 'em) as she take another shot at the creature with her pistol.

Semi-auto pistol: 1d20 + 5 ⇒ (19) + 5 = 24
Piercing Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Keeping his bug butt save Vchk swings his baton and manages to land an inspired strike while whirling his weapon to keep the rotting thing away.

Itch continues to try and read the intentions of the ghost to help him fire at the most opportune time, but finds it difficult to read the body language of the dead thing..no pulse is maybe throwing of the readings. While contemplating how to compensate for no living signals his shot ends up hitting a wall
Doesn't hit Kinetic AC, CR to high for the trick attack to work

Navasi shouts "Get 'em!" as she take another shot at the creature with her pistol and manages to land a bullet into where the creatures hearth would have been..if it has one? The damage seems less then it should be for someone getting hit in the blood pump.

Init
Angrid, Chetna
Enemy

Damage
enemy: 27
Navasi: 8
Vchk: 6

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna alters the grip on her dagger and tries for a little more of a back alley style.

Trick Attack (bluff): 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 ⇒ 3
Trick Damage: 1d4 ⇒ 3

Exo-Guardians

Dwarf Mechanic (7)

I must've never hit "submit" on my post yesterday =(

Angrid looks to Vchk, "Don't worry, not goin' far, but I gotta try sumthin'."

Angrid takes a guarded step back (move action) while drawing her Tactical Plasma Bolter with her free hand. After she's out of reach of the thing, she drops her baton (free action), switches grip on her Plasma Bolter (swift action), and steadies herself for the recoil...

Tactical Plasma Bolter: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17 vs EAC
Electricity/Fire: 1d10 + 3 ⇒ (7) + 3 = 10

...while watching to see if it was at all effective.

It has a weapon fusion, Trailblazer, so I believe it counts as a magic weapon (or at least a hybrid).

Scarab Sages

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Chetna alters the grip on her dagger and tries for a little more of a back alley style..the results are there..but there isn't a lot of soft tissue to shank.

Angrid takes a step back while drawing her Tactical Plasma Bolter with her free hand. After she's out of reach of the thing, she drops her baton switches grip on her Plasma Bolter and steadies herself for the recoil

Even though the bolter in her hands also gives an electric jolt in her hands as the storms outside sends another surge through the ship her shot Hits the rotting moving 4-armed monstrosity right in the chest sending some sparks coursing through it's entire body.

Before it explodes in a hail of ash

Nice job on the damage..not one hp wasted..you did exactly the number you needed to do

Scarab Sages

The captain’s armor is a set of battle harness, currently bereft of power and severely damaged. The armor does contain a purple force field
armor upgrade that can be removed while the armor is unpowered.

DC 16 Perception check:
You spot a hidden storage chamber along the sides of the captain’s bed. The container has a several of the captain’s personal effects, along with a credstick containing 500 credits

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Perception check: 1d20 + 6 ⇒ (8) + 6 = 14

{"That... harrowing. I think 'harrowing' is the appropriate adjective there."}

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Chetna looks at the captain's bed and kicks one of the panels. It spills open revealing some of the captain's personal effects and a credstick. "Love to stay and bask in the glory of victory, but we're on a bit of a time crunch." She nicks the credstick and something that looks vaguely personal from the captain's belongings.

Heading out the door she says, "Let's head up to the bridge and pull that data so we can bug out."

Exo-Guardians

Dwarf Mechanic (7)

Angrid blows on the tip of her longarm, "Good 'ol plasma. Nuthin' beats plasma. Now let's grab what we can and finish this job. Lemme mess with those wires..."

Engineering/Computers, if needed: 1d20 + 10 ⇒ (16) + 10 = 26

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

"Yeah, let's get this over with and get outta here. I don't fancy getting blasted into space from what storm."


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Navasi instinctively raises an arm to shield her face from the thing cloud of exploded kasatha-ash.

"Everyone okay?" she asks, looking around at her battered and weary companions. Nodding, she gives a wry snort of laughter, "'course we're not - that was pretty messed up. Nothin' for it, though, we gotta keep moving."

While Angrid works her magic, Navasi takes the opportunity to reload her semi-auto pistol, before setting out for the Bridge with the others.

Scarab Sages

Angrid has no problems unhooking the already loose battery and you guys head back to the engine room to try to hook it up to open the last door

You make it back through the corridor when suddenly the malfunctioning - and disabled - turret gun explodes from an overload to it's internal systems!

*KABOOM!!*

The explosion doesn't hit any of you..but it sure startling.

Just so nobody is rushed because they think they don't have time..you can take a 10 minute break to recover Stamina without running out of time to escape the storm

Also, please updated your positions on the map

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

Itch reenters the room with the corpses. He grimaces at the remains of whatever it was that came out of the kasatha body. He reloads his pistol, certain that whatever was behind that door, a full ammo load was a prudent measure.

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)
Revvy Bitterleaf wrote:
Just so nobody is rushed because they think they don't have time..you can take a 10 minute break to recover Stamina without running out of time to escape the storm

Thank you for that clarification; Vchk will take 10 minutes to do exactly that.

{"Hey. Can we take a breather? I need a drink."} Leaning against the wall, Vchk pulls out a small, luminescent vial and pops it down the hatch.

Mk I Healing Serum: 1d8 ⇒ 8

Exo-Guardians

Dwarf Mechanic (7)

"Care for a beer?"

Angrid plops down beside the Shirren, pops open an IPA, and offers one from her travel cooler.

Angrid will take a 10 minute rest as well so she can potentially benefit from Navasi's inspiration again, should the need arise.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna's good at the moment. I avoided the exploding corpse. ;)


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Following the group back to the Mess, Navasi ducks as the turret explodes behind them, "Bloody hells!"

Reaching the mess, she nods at Vchk's suggestion and finds a seat on the floor, back to the table, legs stretched out before her.

1 RP for 10 min rest.

Exo-Guardians

1 person marked this as a favorite.
Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)
Angrid Axeflail wrote:

"Care for a beer?"

Angrid plops down beside the Shirren, pops open an IPA, and offers one from her travel cooler.

{"By the gods, you are a saint."} Vchk gladly accepts the proffered beer, savoring the hoppy aroma while idly picking bits of corpse and ectoplasm off his armor.

Scarab Sages

Everyone moves back to the mess room to take a break
This actually triggers once you get there, so before you can take the 10 minute break since you guys decided to move before taking the 10 minute break,so adlibbing a bit here

Also you still need to hook up the battery you found before you can open the next door

After the turret exploded as you passed by it for what is it..the thrid time? you hear a popping sound a few seconds later and a second laser turret opposite the malfunctioning unit emerges from a hidden compartment in the ceiling and attacks

It's a small encounter since it only lasts 3 rounds before it runs out of ammo..but it's difficult to coordinate where everyone is at each given round unless we actually go by rounds which in pbp would take days so I'm going to let it take a random shot at someone after which you all run for cover and it runs out of ammo..after which you guys smash it..you didn't spot it before because it's DC to notice was higher then your rolled perception checks and it only activated after you restored some of the power and you walked passed it X amount of times

To hit KAC Angrid: 1d20 + 11 ⇒ (16) + 11 = 27
P damage if hit: 2d6 ⇒ (3, 6) = 9

A bullet almost pierces Angrid armor and leaves a nasty bruise on her right leg, but nothing what a cold beer can't fix.

As you all duck got cover the turret shoots again..and again before you hear a clicking sound every few seconds. It wants to fire..but it ran out of ammo. Not taking chances you smash it with some heavy objects and it won't be bothering you any longer.

Since Angrid takes a break to restore stamina after that ..no chance to what happend

Scarab Sages

After a much needed break Angrid heads back to engine room and hooks up the battery so the door to the bridge is supplied with power and you open the last door between you and your missions completion.

The ship’s bridge is alight in red warning screens. The nearing ethereal storm looms beyond the forward viewing platform, while the ship’s failing power causes each station’s panels to flicker intermittently. A battered captain’s chair oversees two tiers of descending operations panels. The (what you assume is the) pilot's corpse is sitting in one of the front chairs.
It's (or rather was) a 4 armed Kashata.

GM roll: 1d20 - 4 + 13 ⇒ (7) - 4 + 13 = 16

DC 16 perception (from looking in from the doorway):

You notice that a creature is wearing the body of the deceased Kashata, sitting inside it's burst open corpse.
Anything you do that draws attention will trigger imitative

If you enter the room:
Initiative triggers

Exo-Guardians

Dwarf Mechanic (7)

Probably Angrid and Vchek in the doorway first, so...

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Eh, looks all clear..."

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Itch peers out from under Vchk's legs (Angrid's too stout for that). "Oh, man! That ain't right! That ain't right at all!" He looks at the others. "You see that, right? Something is wearing that Kasatha body like a rotting fur coat. And it looks like it might be angry..."


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Navasi jumps at Itch's sudden cry of warning, but is unable to see anything amiss (besides the dead bodies, blood splatters, and fast approaching storm).

"What? What is it? Where?"

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Chetna sneaks into the bridge and hides behind a console.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

poop.

Scarab Sages

Perception check: 1d20 + 0 ⇒ (3) + 0 = 3

Surprisingly what ever is inside the corpse doesn't notice Chetna entering but triggered by the door opening and people having a conversation outside does cause it to exit it's dead husk and confront you.

It's a red skinned, 4-armed, clawed and heavy fanged creature with horns wielding a plasma pistol that seems to be leaking plasma and with a keyboard tied to one arm to use as a makeshift shield and wielding 2 metal pipes as clubs in it's other 2 claws.

DC 13 Mysticism what is it?:
FERAL XILL, a small outsider. More info depended on check result

Init Angrid: 1d20 - 3 ⇒ (9) - 3 = 6
Init Chetan: 1d20 + 3 ⇒ (8) + 3 = 11
Init Itch: 1d20 + 4 ⇒ (5) + 4 = 9
Init Navasi: 1d20 + 2 ⇒ (14) + 2 = 16
Init Vchk: 1d20 + 3 ⇒ (18) + 3 = 21
Init Enemy: 1d20 + 4 ⇒ (1) + 4 = 5

The storm surges all around the ship and makes for a nice colorful display when you look out the main port window
1d100 ⇒ 9
some of your weapons and equipment give of a little jolt
There is a –2 penalty to all attack rolls for this round when using any weapon that does not have the analog or archaic property.

init
You guys (Chetna vs flatfooted)
Enemy

Exo-Guardians

Dwarf Mechanic (7)

"Remember that story about the bloody rat runnin' around our hall? I'm hopin' this won't be worse..."

[Ooc] Combat Tracking, move in, draw greataxe, done./ooc]

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna draws her tactical pistol and fires at the creature over the console.

Trick Attack: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
Attack: 1d20 + 4 ⇒ (12) + 4 = 16 vs Flat-Footed
Damage: 1d6 ⇒ 2P
Trick Damage: 1d4 ⇒ 4


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

"We are running out of time - everyone on that thing so we can get out here!" Navasi calls to her crew as the storm flares again. Get 'em +1 to everyone's attack rolls.

"I'll try to distract it," she says, firing her semi-auto pistol at the thing.

Harrying Fire, vs DC15: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

Itch moves in, watching the alien's movement and trying to take advantage of it.

Trick Attack vs DC20+CR: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24

Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d6 ⇒ 1
Trick Damage: 1d4 ⇒ 1

Scarab Sages

Angrid starts to track her opponent while moving in with a great axe at the ready

Chetna draws her tactical pistol and fires at the creature over the console sending a bullet straight into the creatures chest.

Navasi tries to distract it by firing a bullet straight up into the ceiling but it doesn't seem to be working as intended, luckily she can keep the rest of the party focused on where to attack.

Itch moves in, watching the alien's movement and trying to take advantage of it. Itch manages to get a good read on how the creature moves..but get's a bit distracted by following it's 4 arms to get a target lock

Damage:
Enemy: 6

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Vchk runs to support Itch and Chetna, unholstering his machine gun as he moves. Once he reaches position, he squeezes off an angry burst at the strange creature!

Attack vs. KAC w/ Machine Gun (+ Get 'Em): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Machine Gun Damage (+ CRITICAL HIT): 1d10 + 1d10 ⇒ (2) + (4) = 6

Scarab Sages

Vchk runs to support Itch and Chetna, unholstering his machine gun as he moves. Once he reaches position, he squeezes off an angry burst at the strange creature! and manages to almost hit in it's right eye..blood and gore splatter everywhere.

1A2C: 1d2 ⇒ 1

Moving towards it's closet target the creature tries to bite Angrid
To hit KAC Angrid: 1d20 + 12 ⇒ (16) + 12 = 28
P damage if hit: 1d6 + 5 ⇒ (3) + 5 = 8
Angrid feels the creatures fangs bit into her flesh and a cold, numbing effect starts to spread through her body
DC 12 fort save or be paralyzed

init
You guys (fort save Angrid)
Enemy

Damage:
Enemy: 12
Angrid: 8

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

Maintaining his position, Vchk lays down a continuous stream of fire, trying to down the creature before it can deal any more damage.

Full Attack vs. KAC w/ Machine Gun: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Machine Gun Damage (+ CRITICAL HIT): 1d10 + 1d10 ⇒ (9) + (10) = 19

Full Attack vs. KAC w/ Machine Gun: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Machine Gun Damage: 1d10 ⇒ 6

Back to back crits! What a day! Vchk will use Bodyguard if applicable.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

"We're hurtin' it! Keep it under fire!" Navasi encourages the group with another Get 'Em.

Navasi fires again, this time aiming right at the creature.

Semi-auto Pistol: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage, P: 1d6 + 2 ⇒ (3) + 2 = 5

Exo-Guardians

Dwarf Mechanic (7)

Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10 (another +2 if it's poison)

"Ow! Ya damnable vermin! Git!!"

Full Attack, Tracking, Get 'em.

Tactical Greataxe vs KAC: 1d20 + 5 + 1 + 1 - 4 ⇒ (18) + 5 + 1 + 1 - 4 = 21
Slashing Damage: 1d12 + 5 ⇒ (2) + 5 = 7

Tactical Greataxe vs KAC: 1d20 + 5 + 1 + 1 - 4 ⇒ (3) + 5 + 1 + 1 - 4 = 6
Slashing Damage: 1d12 + 5 ⇒ (2) + 5 = 7

If an AoO presents itself:
Tactical Greataxe vs KAC: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Slashing Damage: 1d12 + 5 ⇒ (2) + 5 = 7

Scarab Sages

@Angrid; Strangely enough....it's not poison (although poison works a lot different in Starfinder then it does in Pathfinder, so maybe it's not that strange). That also means you failed the save and are paralyzed

Paralyzed:

You are almost entirely frozen in place and unable to move
your body except to squirm slightly, move your eyes, and
so on. You aren’t helpless, though you are treated as having a
Dexterity modifier of –5. You can take purely mental actions
but no physical actions. If you are flying in the air when you
become paralyzed and your flight is dependent on physical
means (such as wings), you fall. If you are swimming when
you become paralyzed, you could drown (see Suffocation and
Drowning on page 404). A creature can move through a space
you occupy, whether or not it is your ally. Each square you
occupy, however, counts as 2 squares to move through.

Since swinging an axe is not a purely mental action..no axe swinging for you this round

Scarab Sages

As Angrid goes stiff in the grips of the strange critters embrace Vchk lays down a continuous stream of fire, trying to down the creature before it can deal any more damage. His first shot hit's it right in the head opening up a large hole while his second shot flies straight through the same hole doing no additional damage
Second shot misses

Navasi fires again, this time aiming right at the creature while encouraging the troops unfortunatly from her position in the doorway she has to angle her gun to avoid shooting Angrid in the back whoch throws her aim off just enough for her bullet to lodge itself in the chair in front of the creature
Misses due to cover

init
Itch, Chetna
Enemy

Damage:
Enemy: 31
Angrid: 8 - paralyzed

Exo-Guardians

Dwarf Mechanic (7)

I'll use my Promotional reroll for the save, then.

Reroll, 2 GM Novas: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

My profile shows only 1 Nova, but I have 31 games registered so we're thinking it's just a website glitch.

Scarab Sages

1 person marked this as a favorite.

Righto, my Nova also isn't showing up so I take your word for it (and it's enough without the added bonus anyway)

After a slight hesitation Angrid fights of the paralyzing effect and swings her battle axe at the creature hitting it before doing a 360 and swinging it again..but the full turn made her a bit dizy and the second attack just swooshes past without hitting anything

init
Itch, Chetna
Enemy (who's slightly disappointing that it won't get to implant it's eggs in a paralyzed Angrid)

Damage:
Enemy: 38
Angrid: 8

Exo-Guardians

Dwarf Mechanic (7)
Revvy Bitterleaf wrote:
Enemy (who's slightly disappointing that it won't get to implant it's eggs in a paralyzed Angrid)

O.O

Oh, it's one of those things >.>

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Trick Attack: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 ⇒ 3P
Trick Damage: 1d4 ⇒ 1

Chetna attempts to fire again hoping not to hit Angrid in the process. She draws her knife afterward in case things get hairy.

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

Itch tries to judge the alien's motivations again. It does seem to want to get very close to Angrid. "Angrid, it seems to enjoy being up close with you!" The yoski fires another shot that clangs off the bulkhead.

Trick Attack vs DC20+CR: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30

Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 1d6 ⇒ 5
Trick Damage: 1d4 ⇒ 1

Scarab Sages

Chetna attempts to fire again hoping not to hit Angrid in the process, but overcompensation her shot goes wild. She draws her knife afterward in case things get hairy.

Itch tries to judge the alien's motivations again, totally in tune with it's movements Itch has no problems knowing where to hit however...the yoski fires another shot that clangs off the bulkhead.

In return the creature tries to paralyze Angrid again, hoping it will have beter results the second time around

To hit KAC Angrid: 1d20 + 12 ⇒ (14) + 12 = 26
P damage if hit: 1d6 + 5 ⇒ (2) + 5 = 7 And another DC 12 fort save

init
You guys
Enemy

Damage:
Enemy: 38
Angrid: 15

Exo-Guardians

Dwarf Mechanic (7)

Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19

"I... Said... QUIT!!"

Full Attack, Tracking, Get 'em.

Tactical Greataxe vs KAC: 1d20 + 5 + 1 + 1 - 4 ⇒ (10) + 5 + 1 + 1 - 4 = 13
Slashing Damage: 1d12 + 5 ⇒ (6) + 5 = 11

Tactical Greataxe vs KAC: 1d20 + 5 + 1 + 1 - 4 ⇒ (16) + 5 + 1 + 1 - 4 = 19
Slashing Damage: 1d12 + 5 ⇒ (10) + 5 = 15

If an AoO presents itself:
Tactical Greataxe vs KAC: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Slashing Damage: 1d12 + 5 ⇒ (3) + 5 = 8

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

Itch tries to shoot the alien again.

Trick Attack: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25

Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d6 ⇒ 5
Track Damage: 1d4 ⇒ 4

Exo-Guardians

Male Shirren Soldier 1 | SP 7/7 : HP 13/13 : RP 3/4 | EAC 17 : KAC 19 | Fort. +2 : Ref. +3 : Will +3 | Init. +3 : Perc. +1 (blindsense [vibration] 30 ft., darkvision 60 ft.) : Speed 25 ft.
Attacks & Abilities:
LVL 4 machine gun +4 (1d10 P; 60 ft., analog, automatic, 28/40) | LVL 1 hammer +3 (1d6+2 B; analog) | Communalism 1/1
Stats & Skills:
Str 14 : Dex 16 : Con 12 - 2 : Int 10 : Wis 12 : Cha 9 | Acrobatics +6, Diplomacy +1, Life Science +4, Medicine +4, Piloting +3, Survival +5 (AC check -1)

{"How many holes do you need before you die?!"}

Full attack into Bodyguard again.

Full Attack vs. KAC w/ Machine Gun (+ Get 'Em): 1d20 + 4 - 4 + 1 ⇒ (15) + 4 - 4 + 1 = 16
Machine Gun Damage (P): 1d10 ⇒ 5

Full Attack vs. KAC w/ Machine Gun (+ Get 'Em): 1d20 + 4 - 4 + 1 ⇒ (13) + 4 - 4 + 1 = 14
Machine Gun Damage (P): 1d10 ⇒ 5

Scarab Sages

Angrid manages to bring down your enemy with the return slash from her axe as it head get's cut of cleanly and flies through the air to land a few feet away before rolling around a bit until it finally stops in a corner.

Now that you have more then a second to look around you notice that besides the obvious computer panels there is also a silk kasatha mouth scarf resting at the feet of the ruined pilot’s body.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

"Whoa-ho! Standing fast, Angrid!' Navasi cheers on the dwarf's bravery. Inspiring boost for +10 SP, if you'll allow as Navasi's action in the combat.

In the sudden stillness that accompanies the lopping of creature's head, Navasi approaches the pilot's chair and crouches to inspect it closely.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

If it seems safe to do so, Navasi will pick it up and stand as she continues her inspection of the garment.

Exo-Guardians

Male CG Yoski Outlaw Operative 3 | SP 21/21 HP 20/20 | RP 4/4 | KAC 17 EAC 16 | Fort +2; Ref +6; Will +4 (+2 vs. spells/spell-like) | Init: +5 | Perc: +9, SM: +10 | Speed 40ft | Active conditions: None.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Itch sniffs around the bridge and at both corpses. "Whew, that's awful!"

He watches Navasi examine the scarf, then remembers something. "Hey, Ziggy asked us to bring back keepsakes if we couldn't bring back the crews' bodies." He points the corpse the alien had been wearing. "I doubt their families want to see that."

Exo-Guardians

Dwarf Mechanic (7)

Angrid breaks out a microfiber cloth and cleans the crevices of her axe before sheathing it behind her back.

"Stung worse than a Castrovelian Mega Wasp. What was that thing?"

But without much hesitation Angrid gets down to the business of downloading data and otherwise salvaging what she can for the mission.

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