Chetna Wavari
|
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Chetna uses a baton to knock a carbon-edge shuriken out of a holoprojector in the ceiling. She carefully pockets the throwing star.
| Supers Navasi |
As she turns to leave the training room, the running lights catch Navasi's attention. Moving closer, she sees tbey only lead to the panel on the robot's back.
She initially dissmisses it as unimportant until a sudden realisation; the robot was functional! How did she miss that before? "Might be a power source in this thing we can use!"
Peception: 1d20 + 7 ⇒ (11) + 7 = 18
After a quick scan of the panel for means of access and any signs of protective measures, she sets about trying to open the panel.
Revvy Bitterleaf
|
As Chetna pries out the shuriken she notices that the holoprojector is the type that automatically records and replays sparring sessions for the later review of those who train in this room, but it's not working right now
Engineering or Computers check to repair it
Realizing you have discovered a power source Navasi searches the panel
While doing so the storm hits and the robot briefly spins on it's axis slowly turning a full circle before it stops moving.
The panel seems easy enough to remove if you have an engineering tool kit or you could apply brute force and try to rip it of.
no engineering check needed if you have the tools or a strength check
| Supers Navasi |
Lacking the proper tools, Navasi tries to pry the panel open. "Hey, someone come help me with this panel."
Strength: 1d20 ⇒ 18
Chetna Wavari
|
"Hey, this holoprojector can record. We could probably get it working to find out what all happened in here. Angrid, think you could repair it?"
Vchk
|
Perception check: 1d20 + 1 ⇒ (8) + 1 = 9
{"Well, this is gross."}
Vchk attempts to assist Navasi with the panel, lending his own strength.
Strength check (aid another): 1d20 + 2 ⇒ (7) + 2 = 9
Unfortunately, his new armor is too bulky to allow him to really grab the panel properly.
Itch
|
"You think it might have recorded what happened in here? Seems like we know what happened, but I guess it doesn't hurt to see it in action. We might learn something about the kasatha that came back to life."
Angrid Axeflail
|
Engineering or Computers check to repair it
Computers: 1d20 + 10 ⇒ (8) + 10 = 18
Angrid scratches the back of her head. "Eh, Kasathan quad node tech was never my strong suit. Always seemed like there were too many redundant wires."The panel seems easy enough to remove if you have an engineering tool kit or you could apply brute force and try to rip it of.
Custom Rig ^_^
Revvy Bitterleaf
|
As Navasi with some "help" from Vchk rips of the access panel you see that behind it a rather large battery. It's pretty easy to unhook and take with you if you choose to do so.
Angrid stays true to her word at not being that great with Kasathan quad node tech as she isn't able to read the instructions on the Kasathan technology and can't figure out to reconfigure the holoprojector to work again.
| Supers Navasi |
Navasi pops the battery out of the robot and tosses it in the air to Vchk.
She then tries lending Ingrid some assistance with the holoprojector on her way past.
Computers: 1d20 + 9 ⇒ (10) + 9 = 19
Revvy Bitterleaf
|
Navasi seems able to make sense out of the kasahta labeling, but someone (maybe Angrid?) has re-routed some cables that at least now seem to go into places they were not supposed to end up in and in the end the holoprojector still won't turn on....well other then to produce a slight humming noise now and then almost as if it wants to start up...but can't.
While working on the holoprojector the storm hits and the lights flicker on and off for a bunch of seconds all through the room which makes working on the holoprojector even more difficult. You are starting to get the impression that the storm flux hits are becoming more powerful and seem to last longer each time they occur.
Vchk
|
While Navasi and Angrid poke around with the holoprojector, Vchk grabs one of the force batons and tries to open the door across the corridor (NW room).
Revvy Bitterleaf
|
Vchk's lucky streak continues as he opens yet another door.
The northern wall of this chamber is so forcibly compacted to the south that the chamber extends only about ten feet from the door. Several person-sized crates are fused into the distorted hull, obviously melted by extreme heat. Space is visible from between several gaps in the northern wall, accented by the occasional shimmer of a force field.
One of the fused cargo containers houses a macabre set of limbs: a right arm and leg
Vchk
|
Vchk's lucky streak continues as he opens yet another door.
Yay!
Perception check: 1d20 + 1 ⇒ (1) + 1 = 2
{"This ain't gonna buff out... hey, there's a terminal here! Someone wanna take a look at this?"}
Medicine check: 1d20 + 4 ⇒ (13) + 4 = 17
{"There's also parts of people. And... yeah. Something with big claws was disassembling people."}
| Supers Navasi |
Navasi pauses in her repairs as the lights flicker, glancing around and muttering, "Getting closer. Best keep moving."
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Entering the next room, she takes a quick look around and points out the splattering of blood and fluid around the rift in the hull, before joining Vchk at the fused container. Face paling at the grim sight, she quickly turns away. "Gonna take a look at that terminal," she murmurs.
Computers: 1d20 + 9 ⇒ (9) + 9 = 18
Itch
|
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Itch looks in and pauses. "Uh, this doesn't look fun. What would be so hot that it would fuse the crates to the hull?"
| Supers Navasi |
| 1 person marked this as a favorite. |
Navasi nods in agreement with Angrid. "I think the logs in the datapad we found mentioned an android named Blue Sky-101."
She gives the rent in the hull and the fused crates a final glance before turning to exit the room. "The more we find, the less I want to know about what happened here... "
Itch
|
Itch looks back to the sparring room. "The logs talked about Blue Sky-101. That sounds like an android designation. A crew member. But it lowered these force fields to do what? Space the crew?"
Revvy Bitterleaf
|
As you stand around debating what could have happened you notice that the control panel that apparently controls the force field keeping at bay the fastness of space is showing what seems to be a reboot screen after the last storm surge ran through the ship...this might not be the safest place to stand around when the next surge reaches the ship and the electronic devices start to act up again.
Itch
|
Itch quickly follows Angrid out of the room to avoid being blown into space. "Come on, let's see the rest of this creepy ship." He leads them down the central corridor to the room on the left.
Revvy Bitterleaf
|
Itch leads everyone to a door that........surprise; opens
Cracks mar the surface of this room’s western wall. A constant thrum of power is audible within the area, clearly emanating from an immense engine embedded into the northern wall. A standalone module sits opposite the only entrance to the room, but the thick cable that should connect it to the humming engine is irrevocably split. Three rectangular stacks of batteries fill the southern end of the engine room.
A control module opposite the door is dark, and a heavy cable connecting it to the engine enclosure is irrevocably blown apart.
The engine enclosure in the forward section of the room is missing its front panel, and a maze of crisscrossing wires connect to various terminals.
South of the control module, several dead, brick-sized starship batteries are stacked on metal shelves. The topmost row is hooked up to an exposed power terminal labeled “Mess” with a black marker. Another power terminal is labeled “Bridge.”
The patchwork of rerouted wires would take an expert to reverse-engineer and a lot of time.
Engineering check if you want to do anything with this, some actions might provide a bonus here
Angrid Axeflail
|
Angrid rolls up her sleeves and grabs a pair of insulated synthetic rubber gloves.
"How's that song go again? Red cable's connected to tha, green cable's connected to tha... Black? cable's conn..."
It's an "engine", right? If I spend a Resolve to "Recalibrate Engine", would that grant me a bonus of some kind?
Angrid starts clipping some of the frazzled ends of the wires clean, yanks some out entirely, and uses the ripped out ones to create newer, albeit fewer, cables.
"If I reckon right, these wires should handle a heavier load. They just need to reach. Itch, flip the switch!"
Engineering: 1d20 + 10 ⇒ (15) + 10 = 25
Itch
|
Itch looks at the huge mess of cables, lights both blinking and dark, and stacked batteries. "Uh, you sure about this, greaser? I mean, a wrong relay and we do that storm's job for it." Seeing her face though, the yoski decides it's better to die with Angrid rather than be on the bad end of her temper.
"Yeah, ok. Fire in the hole!" He closes his eyes and flips the switch.
Revvy Bitterleaf
|
It's an "engine", right? If I spend a Resolve to "Recalibrate Engine", would that grant me a bonus of some kind?
I think the issue is more that it take a lot of time to reconfigure the wires here..which you don't have before the storm hits. so I would give you a bonus if you'd spend a Resolve on it..but your roll is enough to not be overconfident and electrocute yourself halfway through so I'd say save your resolve for now
Revvy Bitterleaf
|
Angrid recognizes the futility of attempting to reroute power using the existing wires -even re-enforced as they are now- and doesn't even try to attempt it knowing that most of the cables would just send sparks surging violently through them electrocuting anyone working on them.
You would need to hook up some new power source to these cables to send power anywhere.
As Itch finds out as he flips the switch which causes.....the lights in the corridor to switch off?
Vchk
|
{"Geez, this ship is a lemon. I wouldn't want it if you were givin' it to me."}
Vchk stands nearby, watching the unopened doors warily with his machine gun at the ready, hoping the more technical members of the crew get the ship's power up and running soon.
| Supers Navasi |
Navasi is more than happy to accompany Itch and Angrid from the forcefield-mended storage room and back into the corridor... until she sees the blood trail once again.
Pistol at the ready, she warily follows her companions down the central corridor and into the engine room. Looking around at the mess of adhoc cabling, she murmurs, "What an absolute rat's -" She cuts off, with a glance toward Itch. "Uh, bird's nest," she finishes.
As the corridor lights shut off, the darkvision upgrade in Navasi's armour takes over and she scans the corridor to either end, looking for signs of trouble.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Are all the lights now off or just those in the central corridor?
Chetna Wavari
|
Computers: 1d20 + 5 ⇒ (10) + 5 = 15
Nope, I failed as well.
"She's got character and just needs some love. Scrub out the blood stains and severed limbs... keep it away from space-rending aethereal storms... get a priest to exorcise tortured spirits... I think it would polish right up."
Revvy Bitterleaf
|
Are all the lights now off or just those in the central corridor?
Just the one directly in front on the engine room, so not the entire corridor - which is badly lit, but was so to start with-, but the part outside the engine room is dark
Navasi and Vchk don't spot anything despite their vigilance.
Just to give some OOC clarification. You could use the battery you found inside the sparring bot to hook up to one of the sets of wires and provide a bit of power to either the "Mess" or the "Bridge" ..and the uhrmph.."very sturdy cables" would most likely fuse with the battery making it impossible to swap it out again once connected
| Supers Navasi |
Thanks for the clarification.
Having determined that there is nothing lurking immediately in the corridor, Navasi relaxes. A little.
"V, maybe Angrid can use that battery I gave you from the sparring bot to boost the power to those locked rooms you found earlier," she suggests, turning to her shirren companion.
"The data we are after is supposedly on the bridge; might be worth heading there first in case..." she trails off, looking around pointedly at the damaged ship.
Vchk
|
| 1 person marked this as a favorite. |
"Alright. I guess that was a little ambitious. Start with the Bridge, first?"
{"Sounds like an excellent idea. Here, try this big honkin' battery."}
| Supers Navasi |
Happy to go with the other option since it seems to mean we would otherwise be stuck without means of progress unless we found another power source? All the remaining doors in the corridor were tried and found to be locked, correct?
Revvy Bitterleaf
|
@Itch; you think it's between the central corridor and the bridge, so basically the next door to your right
@Navasi; you still have the door directly opposing the room your are in that you haven't tried (as far as I know)
After Angrid hooks up the battery to the cables labeled mess you hear a hiss and the door leading further into the ship opens up
Peering in you see;
This room resembles a charnel house. The remains of two dead kasathas are piled in the northwest corner, surrounded by knocked-over chairs. A ceremonial table setting in the center of the chamber is spattered with blood. The stench of decay is palpable in this room, and even the sink along the southern wall is coated in a dark-red shade. Storage containers fill the eastern side of the room, each similarly spattered by gore. An impressive set of double doors bars passage to the north, while a single steel access door continues out to the south.
ripped into these unfortunate souls
You notice something small wiggling in the puncture wound [ooc]Life science check if you want to crush what ever is wiggling inside
Itch
|
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
I think both bottom spoilers are opened with the same result from perception?
Itch walks in and whistles. "Something tore these two apart." He approaches the bodies and inspects them, trying not to touch them. "Something that had four arms. Maybe the Kasatha corpse thing? "
He inches closer. "Hey! This one has a weird puncture wound. And something is inside!"
Chetna Wavari
|
"What's inside?" asks Chetna as she searches the rest of the room. She nabs the keycard and raises it in the air to let people know she found one. She pulls the pair of serums from the containers, pockets one, and raises the other to show she found one.
| Supers Navasi |
Thanks for the clarification.
Navasi does her best to appear impassive, but her face clearly pales at the sight of the mess. "Well spotted, Chetna. That might be useful." She declines the offered serum, indicating one of her other companions should take it.
"What is it?" she asks, voice catching as she reluctantly makes her way to join Itch. Do I even want to know?
Vchk
|
While the others inspect the rotting corpses, Vchk will divide his attention between the doors leading to and from the mess, watching for any kind of threat - especially one with four arms and claws.
Revvy Bitterleaf
|
| 1 person marked this as a favorite. |
@Itch, yes a 25 perception unlocks all spoilers
Vchk doesn't spot any threat ..4 armed or otherwise. In fact the doors leading further towards the cockpit are surprisingly well behaved and stay closed the entire time you are looking at the pile of bodies and the blood bath
Nobody is able to tell what is wiggling inside the body
Life science check to squash it though..or I'm open to creative solutions on how to deal with this
| Supers Navasi |
Hmm. No Life Science or anything applicable, here. Btw, that last post was gold lol
"Might be that thing has some part in what happened here. Maybe even some offshoot of this... clawed beast," Navasi speculates. "Best to play it safe."
She holsters her pistol and draws Sarenrae's Tickle (flame pistol). Training it on the wriggling thing in the corpse, she turns to her companions, brow arched in query, "I've heard they use fire to cleanse plagues in some cultures. Unless someone has a better idea?"
Itch
|
Itch shrugs. "I'd go with electricity. It should flow better through the corpse. Anyone got a taser?"
Vchk
|
{"Oh, for gods' sake!"} Vchk walks up and jams his (gloved) hand into the corpse, trying to extract whatever troublesome creature is lurking underneath.
Life Science: 1d20 + 4 ⇒ (10) + 4 = 14