PbP Gameday VII - #6-10 Wounded Wisp - GM NOWRUZ #4 (Inactive)

Game Master noral

Start September 15

Maps and handouts


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The Concordance

Male Human psychic 1

Uri first says and then writes "Wiffle" on the chalkboard with the chalk.


After the initial idea to write Fimbrik's magical word on the board you proceed and this dispels an illusion concealing a secret door and causes a stone portal to open.


E3. Cavern

The cavern beyond the secret door is made of stone. Although the cavern has the aesthetic of a natural cave.

DC 15 Spellcraft or kn(Dung.):

You recognize the walls are not natural; rather, someone cleared this area using the stone shape spells.

This cavern is dark but there is some illumination coming from further ahead.


E4. Repository

Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft magical luminescence that brightens the small room.

DC 15 Appraise:

The gem on the desk is a cut alexandrite worth 550 gp.

You all start searching and looking around.

The paperwork on the desk is a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago.

Although it is clear to you that this collection is very important, you have a hard time understanding the documents as they are mostly encrypted.

DC 15 Linguistics:

You would assume that the discovery requires several weeks of careful study by researchers at the Grand Lodge.

The Concordance

Male Human psychic 1

Knowledge (dungeoneering): 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Spellcraft: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

Appraise: 1d20 + 4 ⇒ (17) + 4 = 21

Linguistics: 1d20 + 4 ⇒ (10) + 4 = 14

Incredible. These passages were made by shaping the stone magically. Uri notes. And that gem is a cut alexandrite worth over 500 gold.

He pauses to study the papers for a moment before adding Some kind of code. I would need more time to translate them. Best we gather up all this, after someone checks for traps, of course.

The Exchange

Male NG Sylph Investigator 1 | HP -4/10 | AC 13 T 11 FF 12 | CMB +2, CMD 13 | F: +1, R: +3, W: +3 | Init: +1 | Perc: +5, SM: +1(+2 vs. lies) | Speed 30ft | Inspiration: 4/6 | Spell-like-ability: Breeze-Kissed 1/1, Feather Fall 1/1 | Active conditions: Stable.

Linguistics: 1d20 + 7 ⇒ (8) + 7 = 15
Perception(trapfinding): 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

He looks over the documents, then shakes his head. "This is an elaborate cypher that will require weeks of analysis at the Grand Lodge." His tone indicates that he is far from disappointed at the prospect as he glances around. "I see no traps. Anyone else care to investigate for sure?"

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

"I don't know anything about traps, but I'll take a look around."
Perception(trapfinding): 1d20 ⇒ 15

"In any case, these documents will be a much better prize to take back to the lodge than a simple bottle of wine."

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny looks for traps, although it's not her best skill.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


elf rogue(unchained)1, hP 13, AC 17, T 14, FF 13, F +2, R +6, W +2, Init +6, Perc +10, +11 traps lowlight

Darnellius looks around, his elven eyes darting this way and that.
know dungeon: 1d20 + 6 ⇒ (20) + 6 = 26

Hearing the others' concern about possible traps, he looks around more

perc: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29


You all look at the room in more detail but you find nothing of further interest.

Again, you are discussing and standing in a silent room that looks like it was not touched for ages.

GM perception rolls DC 15 – you may look:

Perception

Perc(Jinny): 1d20 + 4 ⇒ (5) + 4 = 9 Low-light
Perc(Willow): 1d20 + 0 ⇒ (11) + 0 = 11
Perc(Uri): 1d20 + 7 ⇒ (10) + 7 = 17
Perc(Akaash): 1d20 + 5 ⇒ (12) + 5 = 17
Perc(Tata): 1d20 + 2 ⇒ (6) + 2 = 8
Perc(Darnellius): 1d20 + 8 ⇒ (17) + 8 = 25

Suddenly, Akaash, Uri and Darnellius hear footsteps that are approaching fast.

Akaash and Darnellius you have a surprise round with a standard or move action. You do not see anything but have only heard something. Everybody please position your icons in the room.

++++

GM initiative rolls – you may look:

Initiative
Male elven archer: 1d20 + 3 ⇒ (9) + 3 = 12
Male Human with greatclub: 1d20 + 2 ⇒ (20) + 2 = 22
Female Dwarf with shortsword: 1d20 - 1 ⇒ (5) - 1 = 4

Ini(Jinny): 1d20 + 3 ⇒ (5) + 3 = 8
Ini(Willow): 1d20 + 4 ⇒ (2) + 4 = 6
Ini(Uri): 1d20 + 5 ⇒ (1) + 5 = 6
Ini(Akaash): 1d20 + 1 ⇒ (7) + 1 = 8
Ini(Tata): 1d20 + 2 ⇒ (8) + 2 = 10
Ini(Darnellius): 1d20 + 6 ⇒ (16) + 6 = 22

Surprise round
1. Akaash, Uri and Darnellius -> GO

Round 1
1. Darnellius-> GO
2. Human greatclub, Elf Bow
3. Jinny, Uri, Willow, Tata, Akaash
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: Full HP

#Male Human with greatclub: Full HP
#Female Dwarf with shortsword: Full HP

#Akaash:
#Uri :
#Darnellius :
#Willow:
#Tata:
#Jinny:

The Concordance

Male Human psychic 1

Uri casts Mage armor on himself.


Akaash and Darnellius are up!


elf rogue(unchained)1, hP 13, AC 17, T 14, FF 13, F +2, R +6, W +2, Init +6, Perc +10, +11 traps lowlight

Darnellius tries to sneak in to the room.

stealth: 1d20 + 8 ⇒ (1) + 8 = 9[oov]nope...lol....can someone move me behind one of the posts please...on my phone atm...ty[/ooc]


Darnellius wrote:

Darnellius tries to sneak in to the room.

[dice=stealth]1d20+8[oov]nope...lol....can someone move me behind one of the posts please...on my phone atm...ty[/ooc]

You still have your first real action in round 1.

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

Come on guys! If this follows normal PFS scenario length this is almost over. I wouldn't be surprised if this is the last combat. Let's not get bogged down by people not posting at this point!

The Exchange

Male NG Sylph Investigator 1 | HP -4/10 | AC 13 T 11 FF 12 | CMB +2, CMD 13 | F: +1, R: +3, W: +3 | Init: +1 | Perc: +5, SM: +1(+2 vs. lies) | Speed 30ft | Inspiration: 4/6 | Spell-like-ability: Breeze-Kissed 1/1, Feather Fall 1/1 | Active conditions: Stable.

Akaash, seeing no enemies, moves with Darnellius. He pulls his morningstar and tries to see if he can get a better understanding of the position of those approaching.

Stealth: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Akaash Truthspeaker wrote:
Akaash, seeing no enemies, moves with Darnellius. He pulls his morningstar and tries to see if he can get a better understanding of the position of those approaching.

You only have one move action and cannot draw your weapon as a free action yet. +1 BAB. ;-) So which action?

The Exchange

Male NG Sylph Investigator 1 | HP -4/10 | AC 13 T 11 FF 12 | CMB +2, CMD 13 | F: +1, R: +3, W: +3 | Init: +1 | Perc: +5, SM: +1(+2 vs. lies) | Speed 30ft | Inspiration: 4/6 | Spell-like-ability: Breeze-Kissed 1/1, Feather Fall 1/1 | Active conditions: Stable.

Akaash pulls his weapon and listens to see if he can get a better idea of where the approaching sounds are coming from.


elf rogue(unchained)1, hP 13, AC 17, T 14, FF 13, F +2, R +6, W +2, Init +6, Perc +10, +11 traps lowlight

last posts didn't save...weirdDarnellius moves up and draws a flask from his bandolier.move 30ft and grab a flask of alchemist fire


Darnellius suddenly sees an Elven archer and a human with a huge greatclub appearing ... both clearly aggressive and seeking a target.


Round 1
1. Darnellius
2. Human greatclub, Elf Bow
3. Jinny, Uri, Willow, Tata, Akaash -> GO
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: Full HP

#Male Human with greatclub: Full HP
#Female Dwarf with shortsword: Full HP

#Akaash:
#Uri :
#Darnellius :
#Willow:
#Tata:
#Jinny:

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

Eyes flashing with excitement, Willow moves up next to Darnellius and shoots a cone of colors from her hand towards the approaching pair.

color spray; Will save DC 15; on fail:
if 2 HD or less: unconscious, blinded, and stunned for 2d4 ⇒ (3, 4) = 7 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, and then stunned for 1 round. If 3-4 HD: blinded and stunned for 1d4 ⇒ 2 rounds, then stunned for 1 round.


Will: 1d20 ⇒ 18
Will: 1d20 ⇒ 15

Willow sees that both opponents are completely unaffected by her very potent spell!

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny draws her rapier and double moves to flank.

Oh, hey, look. It's a big ugly dumb weapon. And it's holding a greatclub!

If melee attacked:

She brings her rapier up to parry

Opportune Parry: 1d20 + 7 ⇒ (8) + 7 = 15

and counterstrike

Riposte: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit Confirm: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

I can keep going, right...? :-)

Panache 2/4

The Exchange

Male NG Sylph Investigator 1 | HP -4/10 | AC 13 T 11 FF 12 | CMB +2, CMD 13 | F: +1, R: +3, W: +3 | Init: +1 | Perc: +5, SM: +1(+2 vs. lies) | Speed 30ft | Inspiration: 4/6 | Spell-like-ability: Breeze-Kissed 1/1, Feather Fall 1/1 | Active conditions: Stable.

Double move

Akaash begins moving toward the enemies. As Willow completes her spell, he steps past her, his morningstar drawn and ready for combat. "There is nothing here of interest to anyone but scholars and, if I may say so, you don't have the look of scholars. Perhaps there is some misunderstanding."

The Concordance

Male Human psychic 1

Uri double moves following Jinny.

Dark Archive

Male Nagaji| HP 7/7 | Init+2; Per +2 | AC 13, T 12, FF 11 | F +1, R +2, W+4|4/4 1st level spells Sorcerer (seeker) 1

Tata moves behind Uri, waiting for an opening if things get ugly.

Double move


You now also see a dwarven woman with a shortsword appearing ... she is has a very calculated look on her face.

Round 2
1. Darnellius -> GO
2. Human greatclub, Elf Bow
3. Jinny, Uri, Willow, Tata, Akaash
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: Full HP

#Male Human with greatclub: Full HP
#Female Dwarf with shortsword: Full HP

#Akaash:
#Uri :
#Darnellius :
#Willow:
#Tata:
#Jinny:


elf rogue(unchained)1, hP 13, AC 17, T 14, FF 13, F +2, R +6, W +2, Init +6, Perc +10, +11 traps lowlight

tried to move my token...it disappeared...wanted to move beside Akaash and toss my flask of fire at the guy directly in front of me..

Darnellius moves up and tosses his flask of liquid fire at the bow wielder. splash: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 41d6 ⇒ 1rolled next rounds fire just for expediency's sake


Where does the flask land?: 1d8 ⇒ 1

The flask of alchemist fire lands in front of Darnellius' feet and burns himself, Akaash as well as the human with the greatclub and the elven archer.

* * *

When you hear a scream you are momentarily startled and see the human with rage in his eyes and a large greatclub in his hands making a small step towards Akaash and hits him so hard with the greatclub that Akaash is hurled against the wall and does not move anymore.

Human with Greatclub, str +4, bab +1, rage +2, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 2 + 1 - 1 ⇒ (11) + 4 + 1 + 2 + 1 - 1 = 18
Human with Greatclub, str 2H +4+2, rage 2h +2/+1, power attack 2h +3: 1d10 + 12 ⇒ (1) + 12 = 13

* * *

The elven archer saw Darnellius aiming for him and tries to retaliate but does not hit.

Elven archer, Dex +3, bab +1, point blank +1: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Elven archer, point blank +1,: 1d8 + 1 ⇒ (1) + 1 = 2

Round 2
1. Darnellius
2. Human greatclub, Elf Bow
3. Jinny, Uri, Willow, Tata, Akaash -> GO
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: -1 HP

#Male Human with greatclub: -1 HP
#Female Dwarf with shortsword: Full HP

#Akaash: -14 HP, stabilisation roll please
#Uri :
#Darnellius : -1 HP
#Willow:
#Tata:
#Jinny:

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

Eyes flashing, and a grin on her face, Willow pulls out her scorpion whip. As she wields it, a bluish energy pulses down the weapon, and she lashes out over the unconscious Akaash at the man with the greatclub.

Use one point of Arcane Pool to give whip +1/+1
Canny Defense/Breeze Kissed AC Mods: Willow's AC is now 15 as she's wielding her whip, 17 vs ranged

Attack w/ Scorpion Whip vs Mr. Greatclub: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Yes, he moved! ;-) And now that Akaash is prone you don't face any soft cover!

The whip's razor sharp blades rip the barbarian's arm open.

Round 2
1. Darnellius
2. Human greatclub, Elf Bow
3. Willow, Jinny, Uri, Tata, Akaash -> GO
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: -1 HP

#Male Human with greatclub: -5 HP
#Female Dwarf with shortsword: Full HP

#Akaash: -14 HP, stabilisation roll please
#Uri :
#Darnellius : -1 HP
#Willow:
#Tata:
#Jinny:

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny steps up into the archer's face and strikes at them.

Rapier: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

If attacked:

Jinny's blade swoops up to parry

Opportune Parry: 1d20 + 7 ⇒ (20) + 7 = 27

and retaliate!

Riposte: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Panache 1/4

The Exchange

Male NG Sylph Investigator 1 | HP -4/10 | AC 13 T 11 FF 12 | CMB +2, CMD 13 | F: +1, R: +3, W: +3 | Init: +1 | Perc: +5, SM: +1(+2 vs. lies) | Speed 30ft | Inspiration: 4/6 | Spell-like-ability: Breeze-Kissed 1/1, Feather Fall 1/1 | Active conditions: Stable.

Spending an Inspiration to get extra 1d6 on Ability check

Con(stabilization): 1d20 + 1d6 + 1 ⇒ (1) + (3) + 1 = 5 vs. DC 10

Akaash's broken, battered body remains immobile on the ground.


Jinny's Rapier attack misses and Akaash is still bleeding.


Uri, Tata YOU ARE UP!

The Concordance

Male Human psychic 1

Posting from phone. Can someone move Uri up adjacent to Jimmy?

Uri moves up and, spending two points from his phrenic pool, activated Overpowered Mind, increasing the DC of the will save needed for his Color spray to a 16. The color spray hits both the archer and barbarian.


Will Brute : 1d20 ⇒ 20
Will Archer : 1d20 ⇒ 13

You see the Elven archer drop to the ground unconscious but the brute seems completely unaffected!

The Concordance

Male Human psychic 1

I would have chosen the opposite. :)


Me too. :( I took the order in block initiative. But we can roll who made the save in the same order. Brute 1 / Archer 2 -> 1d2 ⇒ 1 Ahh, the dice want you to face him longer!! ;-)


TATA IS UP!

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

BOTTING FOR TATA:

Tata steps forward to get a good view of the threat, and seeing the archer already down and the brute engaged with 3 of his companions, decides to try and get the third threat out of action.

Cast Sleep at "Female Dwarf with Shortsword"...will save DC 15

With my luck she'll have like a +10 will save or something lol


Sleep has 1 round casting time. Will update in 14 hours.

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

Oops, I missed that. I just modified his position on the map. He only needed to take a 5' step to get in view of the target so I backed him up. Now with a 5' step and no move action he can do a full 1-round cast time.

The Concordance

Male Human psychic 1

But it will still go off next round just before he can act again.

The Concordance

True Neutral Female Sylph Magus (Kensai) 1 | HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 | Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

Yep, but that's better than nothing.

The Concordance

Male Human psychic 1

Much!


The dwarf steps forward and casts a spell and the barbarian's wounds start to close.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Round 4
1. Darnellius -> GO
2. Human greatclub, Elf Bow
3. Willow,Jinny, Uri, Tata, Akaash
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: -1 HP, unconscious

#Male Human with greatclub: -1 HP
#Female Dwarf with shortsword: Full HP

#Akaash: -14 HP, stabilisation roll please
#Uri :
#Darnellius : -1 HP
#Willow:
#Tata:
#Jinny:


elf rogue(unchained)1, hP 13, AC 17, T 14, FF 13, F +2, R +6, W +2, Init +6, Perc +10, +11 traps lowlight

Darnellius takes a step forward and tries to run the greatclub bearer through with his blade.

attack: 1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 65ft firward to get beside him


Darnellius really is able to wound the human's abdomen with his fast attack.

* * *

Akaash

The human screams again and swings his large greatclub at Darnellius and he is crushed by the might of this man ... blood is visible everywhere and the elf is lying on the ground.

Human with Greatclub, str +4, bab +1, rage +2, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 2 + 1 - 1 ⇒ (12) + 4 + 1 + 2 + 1 - 1 = 19
Human with Greatclub, str 2H +4+2, rage 2h +2/+1, power attack 2h +3: 1d10 + 12 ⇒ (2) + 12 = 14

Resolving Tata's spell and I believe he can get both the human and the dwarf.

Tata ends his sleep spell but both the dwarf and the human are still standing in front of you ... not asleep at all.

Will save Human: 1d20 ⇒ 16
Will save Dwarf: 1d20 ⇒ 13

Round 2
1. Darnellius
2. Human greatclub, Elf Bow
3. Jinny, Uri, Willow, Tata, Akaash -> GO
4. Dwarf with shortsword

BATTLE wrote:

#Male elven archer: -1 HP

#Male Human with greatclub: -7 HP
#Female Dwarf with shortsword: Full HP

#Akaash: -15 HP, stabilisation roll please
#Uri :
#Darnellius : -15 HP
#Willow:
#Tata:
#Jinny:

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