Garuda-Blooded Aasimar

Akaash Truthspeaker's page

40 posts. Organized Play character for azjauthor.


Race

| HP -4/10 | AC 13 T 11 FF 12 | CMB +2, CMD 13 | F: +1, R: +3, W: +3 | Init: +1 | Perc: +5, SM: +1(+2 vs. lies)

Classes/Levels

| Speed 30ft | Inspiration: 4/6 | Spell-like-ability: Breeze-Kissed 1/1, Feather Fall 1/1 | Active conditions: Stable.

Gender

Male NG Sylph Investigator 1

About Akaash Truthspeaker

Akaash
Male sylph investigator 1 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Bestiary 2 258)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 10 (1d8+1)
Fort +1, Ref +3, Will +3
Resist electricity 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . dagger +2 (1d4+2/19-20) or
. . morningstar +2 (1d8+2)
Ranged sling +1 (1d4+2)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—feather fall
Investigator Extracts Prepared (CL 1st; concentration +4)
. . 1st—comprehend languages, cure light wounds
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Statistics
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Str 14, Dex 12, Con 12, Int 16, Wis 13, Cha 12
Base Atk +0; CMB +2; CMD 13
Feats Extra Inspiration[ACG]
Traits tireless, wind-carried voices
Skills Craft (alchemy) +7 (+8 to create alchemical items), Heal +5, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +7, Perception +5, Sense Motive +1 (+2 to discern lies), Spellcraft +7, Stealth +5
Languages Auran, Common, Elven, Gnome, Shadowtongue, Varisian
SQ alchemy (alchemy crafting +1), breeze-kissed[ARG], inspiration (6/day), trapfinding +1
Combat Gear healer's kit, little starstone bullet (10); Other Gear leather armor, alchemical bullet, dagger, dagger, morningstar, sling, sling bullets (10), adventurer's sash, alchemy crafting kit[APG], bedroll, canteen[UE], chalk (5), chalkboard[APG], hip flask[UE], investigator starting formula book, 23 gp, 7 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.