Riftwarden

"Willow" Saye's page

141 posts. Organized Play character for Mat_H.


Full Name

Saye

Race

HP 16/16 | AC 15 (T15/FF10) (+ mods) | Init +4 | Perc +1 | Speed 30' | CMB +2 | CMD 18 (FF12) | F+4 R+4 W+4 |

Classes/Levels

Arcane Pool 4/4 | Spells prepped: daze, acid splash, light, color spray (1/1), shocking grasp (1/1) | Active Conditions: None

Gender

True Neutral Female Sylph Magus (Kensai) 1 |

Special Abilities

Bladebound / Kensai (Whip)

Alignment

True Neutral

Deity

Ng

Occupation

Librarian

About "Willow" Saye

Name: "Willow" Saye
Race and Class: Sylph Magus (Whip Kensai)
Level: 2 XP: 4
Alignment: True Neutral
Gender: Female
Languages: Common, Auran, Aquan, Ignan, Terran
Diety: Ng

Initiative: +4
Senses: Darkvision 60 ft.; Perception +1
Speed: 30'

-----DEFENSE-----
Max HP: 16
AC: 15 Touch: 15 Flat: 10
CMD: 18 (FF12)
Fort: +4 Ref: +4 Will: +4
Resist: Electricity 5
Defensive Modifiers Canny defense (+2 AC if wielding whip)
Breeze-kissed (+2 AC vs nonmagical ranged attack)

-----OFFENSE-----
Melee:
Cold Iron Dagger +5 (1d4+1) 19-20/x2
Scorpion Whip +6 (1d4+1) 20/x2 (15 ft reach)
Ranged:
Light Crossbow +5 (1d8) 19-20/x2
CMB: +2
BAB: +1

Special Abilities:

Arcane Pool +1 (4/day) Infuse own power into a held weapon, granting +1 enhancement bonus
Breeze-Kissed +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Canny Defense: +1 bonus on AC when wielding whip
Chosen Weapon (Whip): Kensai abilities only function when wielding a weapon of this type.
Spell Combat: Use a weapon with one hand at -2 and cast a spell with the other.
Spell-Like Abilities: 1/day—feather fall (CL 1st; concentration -1)

Traits and Feats:

TRAITS:
Magical Lineage - Frostbite: When applying metamagic feats to this spell, treat it as 1 level lower.
Prehensile Whip: - Can use whip as a rope with grappling hook. Attaching a whip is a standard action, detaching is a full-round action.
FEATS:
Weapon Finesse Use DEX instead of STR for attack rolls with light weapons, rapiers, whips, and spiked chains
Weapon Focus (whip) +1 to attack rolls with chosen weapon

Ability Scores and Skills:

Str 12 (+1)
Dex 18 (+4)
Con 12 (+1)
Int 16 (+3)
Wis 12 (+1)
Cha 07 (-2)
-----------
Acrobatics: +4
Appraise: +3
Bluff: -2
Climb: +1
Diplomacy: -2
Disguise: -2
Escape Artist: +4
Fly: +4
Heal: +1
Intimidate: +3
Know (Arcana): +7
Know (Dungeon): +7
Know (Planes): +8
Perception: +1
Profession (Librarian) +5
Ride: +4
Sense Motive: +7
Spellcraft: +8
Stealth: +4
Survival: +1
Swim: +1

Spells Known:

(CL 1st; concentration +5)
LVL0 (DC13 - 2/day) - All
LVL1 (DC14 - 1/day) - Color Spray, Frostbite, Long Arm, Shield, Shocking Grasp, Snowball, True Strike, Windy Escape

Gear:

Combat Gear:
Cold Iron Dagger
Scorpion Whip
Light Crossbow
Crossbow Bolts (10)
Other Gear:
Backpack
Belt Pouch
Barbed Vest
Bedroll
Blanket
Book Lariat (for spellbook)
Flint and Steel
Ink and Inkpen
Parchment (5)
Scroll Case
Silk Rope (50')
Spell Component Pouch
Spellbook
Torch (5)
Traveler's Outfit
Currency: 1915g 9s 5c

Scenarios:

6-10 The Wounded Wisp (+1XP / +2PP / -2PP for wand of CLW)
The Emerald Spire Floor 1 (+3XP / +4PP)
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IN PROGRESS - none