Kam Yuen
|
"He said the password is "Wiffle" and there was a paper with the name Doulgonlir Caskmail. Wasn't that on the list from Adolphus's paper about names added to the Wall of Names? Who has those?"
Falshin Korvaska
|
"Indeed. Well, let us hold onto this coin and replace the body back into its resting place. We should move on quickly before that irritating Asmodean fool returns. To the Wall of Names?"
| GM Nowruz |
You align on the next steps and choose to visit the Wall of Names. You arrive at the Grand Lodge shortly after that.
WALL OF NAMES
Created in 4330 ar, the Wall of Names resides on the grounds of the Grand Lodge. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades.
Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.
| GM Nowruz |
Jaeron has keen eyes as he is able to find the names you were looking for.
Doulgonlir Caskmail
Deceased 4332 ar
Sought the jade idol of ten thousand faces. Now but another sacrifice to the charau-ka of the Mwangi.
* * *
Hollis 'Evil Grin' Thorne
Deceased 4331 ar
Respectfully resigned after losing a friend. Lost to a life among the fish and bountiful sea.
* * *
Karina Clamp
Deceased 4330 ar
Survived the horrors of Nemret Noktoria. Returned to rot from the inside.
| GM Nowruz |
You believe that portions of each inscription refer to failed aspirants.
You also know that the Shrine of the Failed could have a connection to these phrases.
The Shrine of the Failed is a hall of monuments in Absalom's Ascendant Court to those who have failed the Test of the Starstone. It was founded centuries ago, and routinely expanded since by the families of the fallen and other residents of Absalom.
The shrine consists of a series of stone rooms holding shrines that are as elaborate as the caretakers can manage, but are usually no more than a few personal items of the deceased. The shrine's caretakers wear black mourning robes, but claim no divine calling, holy texts, or philosophy.
Most visitors view it as a novelty and leave quickly, but there are occasionally devout worshipers who believe that one of the failed is a god who is merely quiescent.
| GM Nowruz |
You decide to visit the Shrine of the Failed.
Erected centuries ago by an unknown organization, the Shrine of the Failed is a dour complex that pays homage to those who failed in their attempts to overcome the Test of the Starstone.
* * * * * * *
E1. Antechamber
This monumental chamber stretches eighty feet from end to end, with a ceiling suspended thirty feet from the floor by great pillars.
Seven arched passages lead to humble rooms, each of which contains a polished stone altar dedicated to one of the failed aspirants who attempted the Test of the Starstone.
The columns here provide cover to creatures hiding behind them.
E2a–E2g. Altars of Failed Supplicants
Each of these chambers contains a small stone altar to one of the failed aspirants. Each altar stands upon a raised dais and bears a small brass nameplate identifying the aspirant and the would-be-god’s areas of interest.
* * * * * * *
As you enter the Antechamber you notice that it is quite empty. Three acolytes that are walking by are talking with great urgency.
"Oh dear, I had already heard about Sir Reinhart when I was in the Wounded Wisp, but as I entered the Shrine earlier today I saw Sir Reinhart, a Mendevian crusader, preparing himself. I tell you ... he is intent on becoming a god, and wants to attempt the Test of the Starstone."
The other acolyte looks flabbergasted "Oh dear, I can already imagine the story being told tomorrow 'As the valiant — and utterly doomed—knight prepared to charge his steed across the chasm outside Starstone Cathedral, the inevitable happened ...'"
You do not know what will happen but this occurrence has obviously led to you having almost unrestricted access to the Shrine of the Failed. The city guard and what few caretakers the shrine has have left to watch Sir Reinhart’s potentially ill-fated attempt.
Jaeron
|
Jaeron follows Kam into E2f.
"Hmm, wasn't the name Doulgonlir Caskmail written down in some notes at Fimbrik's house?"
Jaeron begins to search around the room. He'll also make special attention to the shrine to Caskmail.
Can I take 20 on a perception check to take my time with it? Otherwise, my roll is below
Perception: 1d20 ⇒ 8
| GM Nowruz |
Jaeron follows Kam into E2f.
"Hmm, wasn't the name Doulgonlir Caskmail written down in some notes at Fimbrik's house?"
Jaeron begins to search around the room. He'll also make special attention to the shrine to Caskmail.
Can I take 20 on a perception check to take my time with it? Otherwise, my roll is below
[dice=Perception]1d20
You do not know how long the crowd will be gone due to the test of the Starstone that you are all missing. So let us roll to see how far you get and I also want to understand what you are doing to search.
Kam Yuen
|
"Yes. That was the name he mentioned. That must be where we need to look. Everyone gather over here at his alter"
Kam reads the nameplate out-loud.
| GM Nowruz |
After Kam calls you the group starts to check the area where the names are.
Perception
Perc(Kam): 1d20 + 6 ⇒ (10) + 6 = 16
Perc(Falshin): 1d20 + 6 ⇒ (4) + 6 = 10
Perc(Bahboom ): 1d20 + 5 ⇒ (7) + 5 = 12
Perc(Fae Riverpoint ): 1d20 + 1 ⇒ (11) + 1 = 12
Perc(Verdant Taleweaver ): 1d20 + 7 ⇒ (20) + 7 = 27
Perc(Jaeron): 1d20 + 2 ⇒ (18) + 2 = 20
Verdant starts searching and through great observation also discovers a secret door hidden by an illusion against the room’s west wall, though you can’t see any means to unseal the door.
Due to the fact that Jaeron joins the search he also sees that something is off with the name plate of Doulgonlir Caskmail.
You look at the name plate again and see that it can be slid aside.
Behind the name plate you all see a miniature chalkboard and a thin piece of chalk.
Falshin Korvaska
|
Falshin stares at the chalkboard for a few moments, wondering until he suddenly recalls Fimbrik's notes! He picks up the chalk and writes 'Wiffle' on the chalkboard! As he finishes he suddenly has a thought. "Oh, I probably should have checked for traps first...."
| GM Nowruz |
E3. Cavern
The cavern beyond the secret door is made of stone. Although the cavern has the aesthetic of a natural cave.
You recognize the walls are not natural; rather, someone cleared this area using the stone shape spells.
This cavern is dark but there is some illumination coming from further ahead.
| GM Nowruz |
E4. Repository
Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft magical luminescence that brightens the small room.
The gem on the desk is a cut alexandrite worth 550 gp.
You all start searching and looking around.
The paperwork on the desk is a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago.
Although it is clear to you that this collection is very important, you have a hard time understanding the documents as they are mostly encrypted.
You would assume that the discovery requires several weeks of careful study by researchers at the Grand Lodge.
Kam Yuen
|
Kam activates one of his sunrods..."Would anyone like one as well?"
knowledge(dungeoneering): 1d20 + 6 ⇒ (9) + 6 = 15
Kam moves into the entrance of the room and watches the others and the area around us...
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Jaeron
|
Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24
Appraise: 1d20 + 9 ⇒ (18) + 9 = 27
Linguistics: 1d20 + 9 ⇒ (8) + 9 = 17
Jaeron follows Kam through the cavern, to the corner room.
"Hmm, it appears this cavern was shaped using magical means."
At seeing the corner room with countless amounts of reports, Jaeron begins to go through the equipment.
"There is a vast amount of reports here. Time is of the essence, so I strongly suggest we take these with us and return to the lodge. This gem here is also of considerable value."
| GM Nowruz |
Again, you are discussing and standing in a silent room that looks like it was not touched for ages.
Perc(Kam): 1d20 + 6 ⇒ (10) + 6 = 16
Perc(Falshin): 1d20 + 6 ⇒ (18) + 6 = 24
Perc(Fae Riverpoint ): 1d20 + 1 ⇒ (8) + 1 = 9
Perc(Verdant Taleweaver ): 1d20 + 7 ⇒ (10) + 7 = 17
Perc(Jaeron): 1d20 + 2 ⇒ (12) + 2 = 14
Suddenly, Kam, Falshin, and Verdant hear footsteps that are approaching fast.
Kam, Falshin, and Verdant: you have a surprise round with a standard or move action. You do not see anything but have only heard something.
++++
Initiative
Ini(Kam): 1d20 + 2 ⇒ (18) + 2 = 20
Ini(Falshin): 1d20 + 3 ⇒ (18) + 3 = 21
Ini(Fae Riverpoint ): 1d20 + 7 ⇒ (6) + 7 = 13
Ini(Verdant Taleweaver ): 1d20 + 1 ⇒ (15) + 1 = 16
Ini(Jaeron): 1d20 + 1 ⇒ (8) + 1 = 9
Male Human with greatclub: 1d20 + 2 ⇒ (19) + 2 = 21
Female Dwarf with shortsword: 1d20 - 1 ⇒ (6) - 1 = 5
Male elven archer: 1d20 + 3 ⇒ (20) + 3 = 23
Surprise round - only move or standard action!
You suddenly see an elven archer appearing and looking at you with a hateful smile.
1. Male elven archer
2. Falshin -> GO
2. Human greatclub
3. Kam, Verdant
4. Female dwarf with shortsword
--
Round 1
1. Male elven archer
2. Falshin
2. Human greatclub
3. Kam, Verdant, Fae and Jaeron
4. Female dwarf with shortsword
#Male elven archer: Full HP
#Male Human with greatclub: Full HP
#Female Dwarf with shortsword: Full HP
#Falshin:
#Kam:
#Fae:
#Verdant:
#Jaeron:
Kam Yuen
|
Not sure why everyone's tokens are outside the room to start the battle when they were looking at the paperwork, etc. I had said I was waiting at the entrance of the room.
Surprise round:
"Did anyone else here that?" Kam says as he moves to investigate. (20' move)
Kam Yuen
|
If I may, I would like to adjust my Surprise Round post. I forgot I have BAB: +1. "Kam will switch his sunrod to his left hand and draw his temple sword with his right as he moves."
Kam Yuen
|
Moved my icon 30'. If the space to the "West" of my position is legal, I will end my movement there instead.
Verdant, with the new positioning of the group, is that where you and your cactus are or back in the room more? Just want to clarify everyone's position before things get going so there is no confusion later.
Falshin Korvaska
|
Falshin will move with the others out into the hallway to investigate the sounds of rushing footfalls. "That cannot be good, no one else should know we are here." He spots the wicked looking elven archer and immediately move to cover. "Pathfinders! We have company here and they do not look friendly! Prepare yourselves!"
| GM Nowruz |
Falshin will move with the others out into the hallway to investigate the sounds of rushing footfalls. "That cannot be good, no one else should know we are here." He spots the wicked looking elven archer and immediately move to cover. "Pathfinders! We have company here and they do not look friendly! Prepare yourselves!"
Falshin, were these already your standard AS WELL AS round 1 action?
| GM Nowruz |
Surprise round - only move or standard action!
You now can also see a human with a large greatclub as well!
1. Male elven archer
2. Falshin
3. Human greatclub
4. Kam, Verdant -> GO
5. Female dwarf with shortsword
--
Round 1
1. Male elven archer
2. Falshin
3. Human greatclub
4. Kam, Verdant, Fae and Jaeron
5. Female dwarf with shortsword
#Male elven archer: Full HP
#Male Human with greatclub: Full HP
#Female Dwarf with shortsword: Full HP
#Falshin:
#Kam:
#Fae:
#Verdant:
#Jaeron:
Falshin Korvaska
|
I apologize, just my Surprise round action. He only moved 6 spaces. The idea of walking a few spaces into the tunnel, spotting the elven archer, and then continuing his movement while shouting the alarm.
Kam Yuen
|
Currently in Florida posting on my tablet, so I can't move my icon.
Kam moves 5' SW, 5' S, then 5' SE, provoking club guy and wishing I had thought of getting a Mage Armor wand.
| GM Nowruz |
The barbarian sees the monk moving past him and has a wicked grin when he swings his greatclub to make an AoO.
Human with Greatclub, str incl. rage +4, bab +1, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 1 - 1 ⇒ (14) + 4 + 1 + 1 - 1 = 19
Human with Greatclub, str 2H +4+2, power attack 2H +3: 1d10 + 9 ⇒ (6) + 9 = 15
Falshin Korvaska
|
Ouch! That's not good, no one can get to you until the club dude moves or we take him out... Hopefully you can hold off for two rounds, because that's the soonest I can get to you and heal, Kam....