Seaweed Leshy

Verdant Taleweaver's page

73 posts. Organized Play character for Qstor.


Full Name

Verdant Taleweaver

Race

Leshy Hunter 2 | HP 10 | AC 16; Touch 12; FF 15 | F +5; R +5; W +5 | CMB +0; CMD 11 | Speed 20 ft | Init +1 | Perc +8 | Stealth: +3

Classes/Levels

Hunter 2

Size

small

Age

10

Languages

Common, Gnome, Sylvan; plantspeech (vines)

Strength 11
Dexterity 12
Constitution 13
Intelligence 14
Wisdom 16
Charisma 13

About Verdant Taleweaver

Verdant
Vine leshy hunter (plant master) 2 (Pathfinder RPG Advanced Class Guide 26, Ultimate Wilderness 20, 53)
NG Small plant (leshy)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 16, touch 12, flat-footed 15 (+3 armor, +1 Dex, +1 shield, +1 size)
hp 18 (2d8+5)
Fort +5, Ref +5, Will +5
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Offense
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Speed 20 ft.; pass without trace
Melee armor spikes +2 (1d4) or
dagger +2 (1d3/19-20) or
morningstar +2 (1d6)
Ranged light crossbow +3 (1d6/19-20)
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—pass without trace
Hunter (Plant Master) Spells Known (CL 2nd; concentration +5)
1st (3/day)—cure light wounds, goodberry, magic fang, summon nature's ally I
0 (at will)—create water, detect magic, guidance, light, resistance
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Statistics
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Str 11, Dex 12, Con 14, Int 13, Wis 16, Cha 13
Base Atk +1; CMB +0; CMD 11
Feats Iron Will, Outflank[APG]
Traits deft dodger, suspicious
Skills Acrobatics +0 (-4 to jump), Climb +1, Handle Animal +6, Heal +7, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +6, Perception +8, Profession (gardener) +7, Sense Motive +8, Spellcraft +6, Stealth +4 (+8 in forests), Survival +8; Racial Modifiers +2 Climb, +4 Stealth in forests
Languages Common, Gnome, Sylvan; plantspeech (vines)
SQ change shape (Small vine; tree shape), green empathy, nature training, plant companion (sniper cactus named Animal Companion), plant focus (2 minutes/day), track +1, verdant burst
Combat Gear alchemist's fire; Other Gear +1 armor spikes rosewood armor, light wooden shield, dagger, light crossbow, morningstar, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 202 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Plant Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Green Empathy +3 (Ex) Improve the attitude of an plant, as if using Diplomacy.
Leshy Change Shape (Su) You can change your form into a small plant of similar species.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Plant Companion (plant companion (hunting cactus named Cactus)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Plant Focus (2 minutes/day) (Su) As a swift action, gain bonuses from emulated plant(s). If no companion, +1 slots.
Plantspeech (Ex) All leshys can speak with plants as if subject to a continual speak with plants spell, but only with species they’re related to. Fungus leshys can communicate with molds and fungi as if they were plants.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to Survival checks made to track.
Verdant Burst (Su) If slain, plant types in 30 ft heal 1d8+HD, diff terrain if can support plant growth.

Cactus CR –
Hunting cactus (Ultimate Wilderness 183)
N Medium plant
Init +1; Senses Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 22 (3d8+9)
Fort +6, Ref +4, Will +2
Defensive Abilities needles; Immune plant traits
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Offense
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Speed 30 ft.
Melee 2 slams +4 (1d6+2)
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Statistics
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Str 14, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +4; CMD 15 (21 vs. trip)
Feats Improved Natural Armor, Outflank[APG], Weapon Focus (gore)
Tricks Attack, Come, Down, Stay
Skills Perception +6, Stealth +5
SQ animal focus, attack, come, down, stay
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Needles (Ex) Creatures attacking you unarmed or with nat. attacks take 1d4 piercing damage.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Plant Traits Plants have many immunities.
Stay [Trick] The animal will stay where it is.