PbP Gameday IV: 6-97 Siege of Serpents Special [GMTrex Tier 1-2 Normal Mode] (Inactive)

Game Master Andrew Trexler

COMBAT MAP


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Sovereign Court

Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor)

Without a word, Hush draws his bow and nocks an arrow. He looks to the skies for an easy target.

-Posted with Wayfinder

Grand Lodge

Male N Human (Shoanti) Gunslinger (Ace Bolt) 1 | HP: 6/12| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +4, R: +5, W: +2 | Init: +4 | Perc: +6, SM +2 | Speed 30ft | Grit: 2| Active conditions: None.

"Damn it!"

Daragor draws his crossbow, ready to act.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The group regathers on the North Lawn. An initiate wanders the crowd with a platter of pastries, and is startled when Boom just takes the whole thing out of her hands ("THANKS!") before busily stuffing them in her mouth. Meanwhile, Master of Swords Marcos Farabellus ascends a makeshift stage and addresses the large collection of Pathfinders and guests on the North Lawn.

"Greetings! Once again, I am Marcos Farabellus, Master of Swords, and it is my distinct privilege to welcome you all to the annual Grand Convocation of the Pathfinder Society! We have sent expeditions throughout the Inner Sea and beyond – from Tian Xia to Jalmeray to Irrisen, we have explored, worked together, and uncovered more mysteries about our world than ever before. It has been an incredibly successful year for the Society, and the ones responsible stand before me today: each and every one of you who continues to make the Society great. On behalf of the Decemvirate and your venture-captains, you have our sincerest thanks.

"As most of you know, one our greatest triumphs of the decade has been the location and exploration of the lost sky citadel, Jormurdun. Those of you who joined the Jormurdun expedition may recall the unusual artifact that we discovered on that mission: the Sky Key. The key gave us a momentary glimpse of the past—an unparalleled opportunity to meet and interact with a lost civilization. Unfortunately, the key was not whole. So, for the past year, teams have scoured Golarion in search of its missing components. I’m pleased to announce today, the Sky Key is whole! Soon we will again bridge the divide to ages past and--"

The Master of Swords pauses for a brief, questioning second as he peers into the air above the gathered crowd. There, an immense Glyph of the Open Road hangs in midair before booming an angry retort.

"YOU'LL DO WHAT? STEAL THE PAST? LIKE YOU STEAL EVERYTHING ELSE??!"

Farabellus’s eyes narrow as he stares at the symbol.

"Who are you and who put you up to this?"

"THE BETTER QUESTION IS, 'WHAT AM I?'" the voice retorts. "I'M NOT A LIAR, AND I'M NOT A HYPOCRITE. NOR DO I ROB CAPTIVES OF THEIR LIVELIHOOD, CLAIMING THE MORAL HIGH GROUND OF HISTORICAL PRESERVATION!"

With each accusation, cracks appear in the Glyph of the Open Road before the whole symbol ignites and drips flaming tears upon the crowd below.

"BUT THE PATHFINDER SOCIETY IS THAT AND MORE, AND TODAY IT WILL ANSWER FOR ITS COUNTLESS CRIMES!"

Screeches from above announce scores of winged humanoids launching themselves from Skyreach's many roofs, just as howls from the menagerie accompanied by explosions from the outbuildings that send painful reverberations through the Grand Lodge.

The Pathfinder Society is under attack!

Grand Lodge

Tiefling Alchemist 9 / Barbarian (Urban) 1 HP 104/104 | AC 21 FF 17 Tch 15 | CMD 24 (25 v grapple) | F+14 R+13 W+6 | Perc+9 | Init+4
Per Diem:
Bombs 18/18 | Rage 13/13 | Wings 9/9 | Formulae [3rd] 5/5 [2nd] 6/6 [1st] 7/7
Salouris wrote:
"This isn't part of the display, is it Boom?"

"NOPE! I DON'T THINK SO!" Boom booms over the sudden din, her hands and tail busily pulling bottles and vials from various bandoleers about her person and depositing them (some, glass and all in her haste) into her mouth. Even now, her persistent mirth maintains a cheerful grin. "Protect the guests and visitors! But stay together and STAY SAFE!" With a great *whoosh* the tiefling unfolds her wings rockets almost straight up, gaining altitude rapidly. The group watches as she cleaves a mystery-flyer in half with a greatsword and hucks an explosive at another before their attention is drawn back down to ground level...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

...by an immaculately dressed Taldan nobleman who scrambles for cover behind a table, which his halfling manservant helpfully flips onto its side. Some of you immediately recognize him as Sir Laribold Croome, a Pathfinder duelist of some renown. Catching his breath, the Taldan fumbles for his monocle before addressing the nearby Pathfinders. "Monsters and villains are attacking all over the grounds," he states with perfect articulation, punctuated by a crossbow bolt that embeds itself in his makeshift barricade. "Spread out, patrol the grounds, and snuff out trouble as you find it. If you should discover any clues about what the devil is going on, report back here at the base of Skyreach." He pulls his sword cane free from its sheath and raises it overhead. "Look alive, and show initiative," he shouts before performing an elaborate dueling salute in the direction of a stray elephant and setting off after it.

1d2 ⇒ 2

The beauty of the Grand Lodge’s well-manicured grounds is shattered by the sounds of shouts and screams from panicked initiates, support staff, and visitors. Frightened innocents trip over hedges and stumble through fountains and pools in an effort to get to safety by the most direct means possible, especially when the landscaping otherwise leads them to certain peril.

Only a few feet away from the group, a elven dignitary backs away in fear from two dun-colored, cat-sized beetles!

Initiative and map momentarily...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Initiative!:

Daragor: 1d20 + 4 ⇒ (19) + 4 = 23
Hskoro: 1d20 + 2 ⇒ (10) + 2 = 12
Hush: 1d20 + 4 ⇒ (20) + 4 = 24
Rimble: 1d20 + 4 ⇒ (20) + 4 = 24
Salouris: 1d20 + 3 ⇒ (9) + 3 = 12
Sidney: 1d20 + 3 ⇒ (17) + 3 = 20
Baddies: 1d20 + 0 ⇒ (11) + 0 = 11
Hush/Rimble: 2d20 ⇒ (6, 12) = 18

As the dignitary scrambles away, the party gets the jump on the beetles!

Initiative - bold may act!
1. Rimble, Hush, Daragor, Sidney, Salouris, Hskoro
2. Beetles

Note: everyone had time to draw an item during all the talky-talk.

Sovereign Court

Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor)

Hush looses his arrow at the nearer of the two large beetles.

Longbow: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d8 ⇒ 8

Unfortunately, he's unable to even hold onto the arrow properly and it falls from his fingers.

-Posted with Wayfinder

Grand Lodge

Male LG Human (Keleshite) Kineticist 5 | HP 52/58 5 nonlethal | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +9, R: +9, W: +2 | Init: +7 | Perc: +8 | Speed 30ft | Burn: 1/7 | Elemental Overflow Active

Mouth agape a Boom flies off, he composes himself and tightens his turban then pulls out a dagger with his left hand while looking at the ensuing chaos. "Guess I'll let my mistress bless these creatures with her holy flame," Sidney says with a slightly wicked grin, as a glow comes from the man's eyes. Turning around, sweeping an arm wide, his right hand seems to engulf itself in a bright fire. "Sir elf, would you care to stand back as I bless these bugs with Sarenrae's fire?"

Point Blank Flame Blast :Touch AC: Yellow Beetle: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Hush's arrow crunches softly into the gravel beneath his feet. The beetles seem unperturbed. Sidney takes the opportunity to send a bolt of flame at one. The over-sized bug collapses its wings at the last moment and the bolt flashes into the fountain behind it, causing a small puff of steam to rise into the afternoon air.

Round I - bold may act!
1. Rimble, Hush, Daragor, Sidney, Salouris, Hskoro
2. Beetles

Grand Lodge

Male Elf HP 59/59 :: AC 23 (T14, F20) CMD 17 :: Fort +10 Reflex +7 Will +7 :: Perception +14 :: Initiative +3

Egh, insects Salouris thinks as he aims his crossbow. Squashing them would be a pleasure.

The elf lets loose a crossbow bolt at the lead beetle, then retreats further back up the path.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 for Damage: 1d8 ⇒ 8
Crit confirm: 1d20 + 5 ⇒ (4) + 5 = 9 for Another: 1d8 ⇒ 7

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Round 1
Hskoros fires an arrow at the wounded, if still up, beetle ...
Comp Lg Bow: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 1d8 + 3 ⇒ (5) + 3 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Showing up their companion's earlier volley, Salouris and Hskoro put two missiles into the red beetle! The two shafts stick out the other end of the now lifeless husk.

Round I - bold may act!
1. Rimble, Hush, Daragor, Sidney, Salouris, Hskoro
2. Beetles (Red)

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

"This is really unexpected for a celebrations day", whispers Rimble while do gestures and spread some arcane words to cast a spell. Mage Armor

Antoniollus flies in the direction of the yellow beetle and plunges his beak on its carapace.

bite: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male N Human (Shoanti) Gunslinger (Ace Bolt) 1 | HP: 6/12| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +4, R: +5, W: +2 | Init: +4 | Perc: +6, SM +2 | Speed 30ft | Grit: 2| Active conditions: None.

Daragor lets a bolt fly into the remaining bettle.

Attack (Repeating Crossbow), point-blank shot: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage (Repeating Crossbow), point-blank shot: 1d10 + 1 ⇒ (3) + 1 = 4

"I HATE bugs..."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Antoniollus's beak bite buries deep into the bug, and Daragor follows it up with ta crossbow bolt, finishing it off!

Out of initiative!

A staff member comes running up after the last shot is fired. "Thanks for that, Pathfinders! The damned beasts are running all over the grounds--a couple of attackers knocked out the guard at the menagerie and now they're releasing all the cages!"

You are currently in the Northeast Campus (the menagerie is also here). You can keep clearing foes in this area or you can move to the Northwest or South campuses to battle invaders there. Travel time between campuses takes 10 minutes for the purposes of buff spells (like mage armor) but otherwise there is no cost.

Where to, Pathfinders?

Sovereign Court

Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor)

Hush stores his bow and draws his twin shortswords. I was never much good with the thing anyway.

I say we look for the ones knocking over cages.

-Posted with Wayfinder

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

"Why target the menagerie? Thisss can't be the main attack! What isss their objective here? We ssshould check the other areasss!"

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

Rimble draws his crossbow and calls Antoniollus back.

"My reptile friend, certainly this isn't the main attack, but we can't just leave this place in danger. There are other Pathfinders at other sectors. Let's try to clear here first, right? Come, Antoniollus", then the sorcerer stars to walk around, looking for any released beasts.

Grand Lodge

Male N Human (Shoanti) Gunslinger (Ace Bolt) 1 | HP: 6/12| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +4, R: +5, W: +2 | Init: +4 | Perc: +6, SM +2 | Speed 30ft | Grit: 2| Active conditions: None.

Daragor nods.

"I agree with you little man, let's move and finish this before the attacker's succeed in their unknown agenda."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

My apologies, everyone, I completely flubbed the last encounter. I don't why I thought there are only two -- there are six. I was also looking at the wrong stats, somehow. Shouldn't make a huge difference in the long-run, but we'll have to pick up where we left off. Three are down, and a fourth is staggered. We'll move to the menagerie afterwards.

Resumed Initiative

Of the half-dozen bugs that clamber about the grounds, harassing guests and visitors, three missiles have already put down half of 'em and Daragor's bolt has severely injured another.

The orange-plated beetle scuttles toward Daragor and makes an ineffective bite at his boots.

Bite @ Daragor: 1d20 + 1 ⇒ (15) + 1 = 16 MISS

While the purple-plated beetle drags its injured self toward the tasty bird, its blue-plated mate chomps on the avian.

Bite @ Antoniollus: 1d20 + 1 ⇒ (20) + 1 = 21 CRIT THREAT Confirm: 1d20 + 1 ⇒ (7) + 1 = 8 not confirmed Damage: 1d4 ⇒ 2

Round II - bold may act!
1. Rimble (Antoniollus 5/7hp), Hush, Daragor, Sidney, Salouris, Hskoro
2. Beetles (Red; Yellow; Green; Purple @ 4 dmg, staggered)

Grand Lodge

Male Elf HP 59/59 :: AC 23 (T14, F20) CMD 17 :: Fort +10 Reflex +7 Will +7 :: Perception +14 :: Initiative +3

"Get away from that bird!" Salouris cries as he moves down and fires at the blue beetle.

attack: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 for damage: 1d8 ⇒ 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The beetle ignores Salouris' instruction and, unfortunately, his bolt doesn't fare much better.

Round II - bold may act!
1. Rimble (Antoniollus 5/7hp), Hush, Daragor, Sidney, Salouris, Hskoro
2. Beetles (Red; Yellow; Green; Purple @ 4 dmg, staggered)

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

No worries :-) - Round 2
Hskoro fires another arrow at an injured beetle ...
Comp Lg Bow: 1d20 + 5 ⇒ (15) + 5 = 20 for Piercing: 1d8 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor)

Hush drops his bow. Never did really get the hang of that thing. He draws his twin shortswords and slashes at the nearest beetle.

Shortsword slash: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Two more beetles fall! On my phone now so I can't adjust the map, but only Blue remains!

Rumble, Daragor, Sidney!

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

"Don't hit Antoniollus, filthy beetle!"

Rimble draws his crossbow and shoots a bolt at the last beetle.

Ranged light crossbow: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 141d6 ⇒ 3

If miss...

broken % for the missed bolt = +50% is broken: 1d100 ⇒ 40

By his side, Antoniollus do his best to finish the creature.

bite: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (1) + 1 = 2
talon #1: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 1 ⇒ (4) + 1 = 5
talon #2: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 1 ⇒ (2) + 1 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Working together, Rimble and his companion finish off the last of the beetles!

Out of initiative! There is an opportunity to perform healing or cast buff spells at this juncture.

Taking the staff's advice, the party heads over to cut off further mischief at the menagerie. They arrive to find a quartet of dragonoids with jackal-like demeanors prowling among the shriek-filled cages. One fiddles with a key ring in front of a cage holding a comically oversized frog while the other three advance to confront the new arrivals. "Clear off! Or you'll regret it!"

Initiative!:

Daragor: 1d20 + 4 ⇒ (12) + 4 = 16
Hskoro: 1d20 + 2 ⇒ (14) + 2 = 16
Hush: 1d20 + 4 ⇒ (17) + 4 = 21
Rimble: 1d20 + 4 ⇒ (3) + 4 = 7
Salouris: 1d20 + 3 ⇒ (11) + 3 = 14
Sidney: 1d20 + 3 ⇒ (16) + 3 = 19
Baddies: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative! - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble (Antoniollus 5/7hp (unless healed))
2. Baddies Knowledge Arcana to identify

Sovereign Court

Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor)

Excellent. A ripe harvest. Hush closes the distance to the nearest of the three creatures and slashes.

Shortsword vs blue: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7

"Excuse me, gentlemen. Can anyone of you heal the wounds on my little boy, Antoniollus?", asks Rimble to the others or anyone else who can help him with that, before they continue.

Upon reach the menagerie, the gnome casts Resistance over him and Antoniollus, "be careful", he says to him.

Once in the combat, Rimble shoots the green thing with his crossbow.

Ranged light crossbow: 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 5

If miss...

broken % for the missed bolt = +50% is broken: 1d100 ⇒ 35

Until I know if someone had healed Antoniollus, he will stay guardind Rimble (delay action).

Grand Lodge

Male LG Human (Keleshite) Kineticist 5 | HP 52/58 5 nonlethal | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +9, R: +9, W: +2 | Init: +7 | Perc: +8 | Speed 30ft | Burn: 1/7 | Elemental Overflow Active

"I find your meaning of speaking to us quite demeaning, which I won't tolerate," the large man says as he steps forward. Hand engulfed in flame once more, Sidney sends a blast of flame at the blue minion!

Point Blank Flame Blast :Touch AC: Blue Minion:: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Round 2:
Sidney will move and attack the closest enemy still standing, but keeping the distance about 30', as he can't reach farther than that distance at the moment.

Point Blank Flame Blast :Touch AC: *Color* Minion:: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male N Human (Shoanti) Gunslinger (Ace Bolt) 1 | HP: 6/12| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +4, R: +5, W: +2 | Init: +4 | Perc: +6, SM +2 | Speed 30ft | Grit: 2| Active conditions: None.

Daragor reloaded his repeating crossbow during the break.

"Cursed creatures... do not provoke me!"

Attack@Green (Crossbow), point-blank shot: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Attack@Green (Crossbow), point-blank shot: 1d10 + 1 ⇒ (3) + 1 = 4

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Round 1 Target: Red
Hskoro moves up and targets the key holder with an arrow ...
Comp Lg Bow: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7 for Piercing: 1d8 + 3 ⇒ (1) + 3 = 4
... but the mass of bodies in between make the shot too difficult.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Hush's quick advance catches the blue-shirted intruder by surprise and his blade sneaks easily between the creature's armor plates. Sidney makes use of his training and follows that up with a blast of fire, taking one foe out. Rimble's shot clinks uselessly off his target's armor and Daragor's goes sailing over the tent beyond.

Round I - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble (Antoniollus 5/7hp (unless healed))
2. Baddies (Blue) Knowledge Arcana to identify

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Knowledge (Arcana): 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Elf HP 59/59 :: AC 23 (T14, F20) CMD 17 :: Fort +10 Reflex +7 Will +7 :: Perception +14 :: Initiative +3

Knowledge Arcana: 1d20 + 8 ⇒ (12) + 8 = 20

With a deep sigh, Salouris grabs the small set of drums from his belt and beats out a quick tune. From the ground in front of him, a skeltal set of bones claws its way up from the fairground and looks at the elf attentively.

Salouris points towards the dragon-like creatures. "Intruders. Attack." he intones as he hands the undead his sword. The skeleton acknowledges the command by moving forward and slashing at the green-shirted figure.

Standard to spend a Focus to summon a skeleton for 20 minutes. Move action to hand him my sword.

Skeleton attack: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Hskoro/Salouris:
These creatures are wyvarans, the result of magical cross-breeding of wyverns and kobolds. You each get a question.

Salouris reaches into the occult realms of a bygone lord to draw forth a soldier, passing over a soldier's weapon. A horrified wyvaran takes the blade to the face!

Missed Hskoro's post earlier... Hskoro's arrow thwacks into the cage near which a wyvaran continues fumbling with keys unperturbed.

1d3 ⇒ 2

The wyvaran tries one of the keys on the cage's lock, but it doesn't turn. He fiddles with the ring to find the right one...

Meanwhile, the green-scaled wyvaran recoils from the advancing skeleton and sends a shard of light at the undead! In his alarm, however, he misses by a wide margin.

Touch Attack: 1d20 + 2 ⇒ (1) + 2 = 3

The other snarls nastily at Hush, "Thief! You'll pay for what you've stolen!" Will: 1d20 + 6 ⇒ (13) + 6 = 19 Hush feels a wave of fear wash over him, but remains unaffected!

Round I - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble (Antoniollus 5/7hp)
2. Wyvarans (Blue, Green @ 7 dmg)

Grand Lodge

Male Elf HP 59/59 :: AC 23 (T14, F20) CMD 17 :: Fort +10 Reflex +7 Will +7 :: Perception +14 :: Initiative +3

The risen skeleton relentlessly steps forward to strike at the green-shirted Wyrvan again.

Sword attack: 1d20 + 4 ⇒ (8) + 4 = 12 for Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Claw attack: 1d20 - 2 ⇒ (4) - 2 = 2 for damage: 1d4 + 2 ⇒ (4) + 2 = 6

Meanwhile, Salouris tries to remember what he knows about Wyrvans as he shuffles forward, pulls out his crossbow, and lets loose a bolt at the enemy by the cage.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 for damage: 1d8 ⇒ 8

Question: How well and fast can wyrven fly?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Not very well and not very fast -- at least in armor.

The skeleton's blows do little more than *clank* into the wyvaran's armor. Salouris' bolt has more luck, punching into the far creature's ribs.

Round I - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble (Antoniollus 5/7hp)
2. Wyvarans (Blue, Green @ 7 dmg, Red @ 8 dmg)

Sovereign Court

Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor)

Sure, I'll retroactively heal the kid. He's only 2 points down so no need to roll for it, just ticking a charge off my wand.

Instead of responding to the creature's taunt, Hush merely presses his assault, striking with both blades.

Shortsword 1 vs blue: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Shortsword 2 vs blue: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Question: Do they have any special defenses? DR?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Hush's metal finds only metal! The wyvaran's armor holds!

No DR, but some immunities (paralysis/sleep).

Round I - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble
2. Wyvarans (Blue, Green @ 7 dmg, Red @ 8 dmg)

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Round 1
Hskoro moves forward for a better shot at red ...
Comp Lg Bow: 1d20 + 5 ⇒ (13) + 5 = 18 for Piercing: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

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M Human Oracle 1/Bard 2

You suddenly see a man carrying a Glyph of the Open Road flag on a pole standing behind you. "Fight gloriously in this battle for the Society! For yourselves! Drive the invaders away!"
You've received an Aid Token from Table #29

Grand Lodge

Male N Human (Shoanti) Gunslinger (Ace Bolt) 1 | HP: 6/12| AC: 17 (13 Tch, 14 Fl) | CMB: +3, CMD: 16 | F: +4, R: +5, W: +2 | Init: +4 | Perc: +6, SM +2 | Speed 30ft | Grit: 2| Active conditions: None.

Daragor moves besides Hskoro and lets a bold fly at the red-scaled wyvaran.

Attack (Crossbow): 1d20 + 5 ⇒ (4) + 5 = 9

Damage (Crossbow): 1d10 ⇒ 10

But sadly the sun flashes in his only eye, making his shot going wild.

"Damn it! And today started so promising!"

Dark Archive

Wands:
Cure Light Wounds 44; Endure Elements 47; Magic Missile 37; Mage Armor 45
Antoniollus:
hp 10
Male Gnome Sorcerer 3 - Init +4; Senses low-light vision; Perception +6 - hp 25; AC (17)13/13/(14)11; CMD 10; Fort +4, Ref +4, Will +2; +2 vs. illusions, fear and despair - Eternal Hope 1/1 - Spells 1st: 5/7
-Hush- wrote:
Sure, I'll retroactively heal the kid. He's only 2 points down so no need to roll for it, just ticking a charge off my wand.

"Thank you, man-without-a-face", Rimble greets him.

----- Back to combat -----

Even with his short legs, Rumble reaches a good distance from his enemies.

"Get down, deformed butterflies!", he says just after cast a spell over them.

Rimble casts Color Spray (Will DC 18) over them.

If anyone is still up...

Antoniollus flies over any remaining enemy.

bite atk: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male LG Human (Keleshite) Kineticist 5 | HP 52/58 5 nonlethal | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +9, R: +9, W: +2 | Init: +7 | Perc: +8 | Speed 30ft | Burn: 1/7 | Elemental Overflow Active

I'm unable to edit the map at the moment, but I also have my round 2 actions spoiler. Sarenrae bless all with her heavenly gifts. *grins*


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Sidney sends a burst of fire at another yellow wyvaran, who bakes with a screech! Daragor takes aim at the keymaster, but it's Hskoro who strikes true! The wyvaran cries out in pain and falls forward into the cage bars; the keys go flying in and are quickly gobbled up by the giant frog.

Will (Green): 1d20 ⇒ 8 FAIL
Will (Yellow): 1d20 ⇒ 13 SUCCESS

Rimble moves his short legs speedily and releases a cloud of exploding color into the foe. One wyvaran's eyes spin and he collapses to the ground. The other simply snarls in anger! Antoniollus attacks him, but is waved off by its spear. "Stupid Pathfinders! Stupid bird! FOR THE CLAN!" An arc of lightning zaps into Antoniollus!

Lightning Arc @ Antoniollus (Touch): 1d20 + 2 ⇒ (17) + 2 = 19 HIT Damage (Electricity): 1d6 ⇒ 5

Round III - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble (Antoniollus 2/7 hp)
2. Wyvarans (Blue; Red; Green @ 7 dmg, unconscious, blind, stunned, prone; Yellow @ 6 dmg)


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4
Jingo Strax wrote:

You suddenly see a man carrying a Glyph of the Open Road flag on a pole standing behind you. "Fight gloriously in this battle for the Society! For yourselves! Drive the invaders away!"

You've received an Aid Token from Table #29

Don't feel like you have to use the Aid Token for this encounter, but don't hang onto it forever. The more they get used by the whole House, the more people see them and use them. Here's how they work:

Aid Token:
Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. [In our case the Table GM will inform the Overseer that the token has been used and should be passed on to a new table.) It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it.

An Aid Token’s benefits can take one of the following five forms.

Aid Another: A Pathfinder agent helps the party solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as a party member, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, the target is considered to be flanked until the beginning of the attacker’s next turn.

Burst of Healing: A Pathfinder agent heals the whole party of 1d6 points of damage. Alternatively, the agent can instead cast neutralize poison, remove curse, or remove disease with caster level 5.

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time, increasing the save DC and caster level of a party member’s spell by 1.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage +1 bardic performance for 3 rounds.

Grand Lodge

Male LG Human (Keleshite) Kineticist 5 | HP 52/58 5 nonlethal | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +9, R: +9, W: +2 | Init: +7 | Perc: +8 | Speed 30ft | Burn: 1/7 | Elemental Overflow Active

Sidney, taking cue on the flash of the colorful magics spewing from Rimble, runs closer to a tent and launches another burst of fire at the yellow creature whilst shouting, "Attacking a devout is one thing, but to go after one of his allies and not the worshiper of the Sun Goddess is a poor choice indeed! May you be blessed in the purest of flames!"

Point Blank Flame Blast :Touch AC: Yellow Guy: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Umber flames coat the yellow wyvaran and the scent of burnt flesh fills the air!

Round III - bold may act!
1. Hush, Sidney, Daragor, Hskoro, Salouris, Rimble (Antoniollus 2/7 hp)
2. Wyvarans (Blue; Red; Green @ 7 dmg, unconscious, blind, stunned, prone; Yellow @ 9 dmg)

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