Dungeon Master S |
JAl's cut is truly powerful, and even the heartiest of horses would have dropped, but somehow the hyenadon holds on for a second. Still it's wounds begin to close...
Round 2:
Guang: ATK
Evenstar: ATK
Jal: ATK
Isabella: Go
Vanzetti: Fireworks!
Ludovico: Grease
Baddies: TBD
Opal: TBD
Hyeanadon: 45
Farug: 43
Bruiser Red: 23 Prone
Bruiser Black: 25
Isabella Aldori |
Not sure why red is on its side, if it is dead five foot step to the right to attack the other one
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13
Parry: 1d20 + 10 ⇒ (17) + 10 = 27
Riposte: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Isabella attacks the nearest gnoll and then readies herself for the counterstrike.
Dungeon Master S |
Yes, sideways=prone
Isabella gives a quick and practiced stab to the gnoll on the ground in the grease. She hardly even has to look. She then snaps her attention upward to hold her dueling blade in the tierce position, ready to riposte.
The hyenadon's wounds continue to heal as it's drooling jaws snap at Jal again: Bite: 1d20 + 11 ⇒ (9) + 11 = 20, but the slayer knows his work well and dodges the bite.
The raging gnoll tries to move to intercept Isabella, mistakenly thinking she's an easy target. Acrobatics to move: 1d20 + 3 ⇒ (13) + 3 = 16 and swings his axe at her: ATK: 1d20 + 10 ⇒ (14) + 10 = 24. But her parry is strong, and the riposte rings true snagging the gnoll in the throat, killing him instantly!
Finally the remaining gnoll, outside, draws and drinks a potion which causes him to vanish into thin air....
Round 3:
Guang: ATK
Evenstar: ATK
Jal: ATK
Isabella: Attack and prepare
Vanzetti: Fireworks!
Ludovico: Grease
Baddies: Atk
Opal: Go
Hyeanadon: 43
Bruiser Black: 25
Dungeon Master S |
Opal asked me to bot her for this round:
The alchemist turns to the only foe she can see and lets a bomb fly. Bombs Away: 1d20 + 9 ⇒ (15) + 9 = 24 for DMG: 3d6 + 5 ⇒ (4, 6, 6) + 5 = 21.
The bomb lands square on the hyenadon which howls in pain until death takes it. The wounds of fire do NOT close, and you're left with a smoking corpse in the room. Still, there's the gnoll who vanished...
Round 4:
Guang: Go
Evenstar: Go
Jal: Go
Isabella: Go
Vanzetti: Go
Ludovico: Go
Baddies: TBD
Opal: TBD
Bruiser Black: 25
Jal Vaduva |
Jal gives a grudging nod to Guang and Opal, then drives his blade into it's eye socket for good measure.
CDG: 2d8 + 8 + 2 + 4 + 12 + 1d6 ⇒ (4, 1) + 8 + 2 + 4 + 12 + (4) = 35; if that doesn’t kill it, Fort DC 45 or it dies.
”Anyone got any tricks to find an invisible gnoll?” he says as he begins moving towards the door.
Dungeon Master S |
Jal makes absolutely sure the beast isn't going to get up...
Round 4:
Guang: Go
Evenstar: Go
Jal: CDG
Isabella: Go
Vanzetti: Go
Ludovico: Go
Baddies: TBD
Opal: TBD
Bruiser Black: 25
Isabella Aldori |
How many hit dice did these gnolls have? If 2 or more I get 2 panache back...
Isabella stands in the doorway, trying to block the path of the invisible gnoll. She tries hard to see if he is somewhere
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Dungeon Master S |
They each have more than 2.
Isabella moves to look for the missing gnoll and catches that the gate to the fort is opening of its own accord!
Round 4:
Guang: Go
Evenstar: Go
Jal: CDG
Isabella: Reconnoiter
Vanzetti: Go
Ludovico: Go
Baddies: TBD
Opal: TBD
Bruiser Black: 25
Dungeon Master S |
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
Evenstar slips a bit in the grease, but holds her footing. She races to the gate, but doesn't quite make it yet I moved you on the map. It's the double doors to the west.
Round 4:
Guang: Go
Evenstar: Gate rush
Jal: CDG
Isabella: Reconnoiter
Vanzetti: Go
Ludovico: Go
Baddies: TBD
Opal: TBD
Bruiser Black: 25
Guang the Enlightened |
"Hey-ho, good work, friends!" Guang says, beaming, as the hyena-monster drops. He runs after Evenstar at the shout of a door opening out there. "I can maybe grab him, but I can no promise!"
Acrobatics dc 10 to leap over the grease: 1d20 + 7 ⇒ (7) + 7 = 14
For such a well-fed fellow, Guang has no trouble clearing the grease, and moves as far as he can to the open door. "Come back now, friend gnoll! I wish you to meet my fists!"
(Double-move)
The Amazing Vanzetti |
V moves to the door, just shy of the grease, and fires another firework into the vicinity of the gate mechanism.
Bear in mind, snapdragon fireworks are technically an area spell - that area is simply a single 5-foot square.
DC 17 firework: 1d4 + 2 ⇒ (3) + 2 = 5
Ludovico Tauranor |
If I remember correctly, our chest of gear was located near the hyena, correct? Assuming that is true:
Ludovico goes to the gear chest and opens it, hoping to quickly retrieve at least his shiled and wand.
Dungeon Master S |
Guang hustles to the gate door, hoping to cut off the escaping gnoll. Vanzetti beats him to the punch with another firework REF: 1d20 + 4 ⇒ (2) + 4 = 6
which explodes in his face. The gnoll turns visible as he falls to the ground, bleeding out.
Out of combat.
Yes, the chest is right there. It appears Opal's bombs stopped the hyeanadon's regeneration.
You find yourselves (currently) alone in the gnoll stronghold, but you've seen no leadership or "chief" yet.
What do you do Pathfinders?
Ludovico Tauranor |
Ludovico is going through the chest, looking for his weapons, armor and equipment.
Ladies and, um, gentlemen, I propose we gather our belongings, arm ourselves, and look for the veiled one and the mirror.
Evenstar |
Evenstar nods at Ludovico.
"Agreed...let's hurry while they are surprised. Oh, and nice job back there, everyone."
I suggest we clear the outbuilding in B1 before going back inside...
Guang the Enlightened |
Guang nods and quickly draws his belongings from the chest. He has no armor to don, but he does slip on armbands and a headband and various other doodads.
"Friend Korshad has been convinced to help us," he says cheerfully. "We are looking for the veiled lady, friend Korshad. You have already told us that the genie calls her mistress: that is useful! Where might we find this genie, do you think? Or the woman herself, but I am understanding she left after a difference of opinion with the gnolls?"
Isabella Aldori |
Isabella quickly dons her armor "Guang! Give me a hand here!" and attaches her buckler to her arm. She then moves to Evenstar
"Let's see what's in here"
Chris Marsh |
It takes some time to prepare yourselves; donning armor, placing wands and potions, etc. You move quickly to check the out building, but it's empty. Your new slave friend is not used to freedom and stands a bit in shock.
"I. .. I don't know. We don't see much beside these room and the courtyard. They NEVER let us through there." he points to the eastern door in the kennels.
-Posted with Wayfinder
Ludovico Tauranor |
Ludovico dons his armor, weapons and gear.
Yes, let us see what is beyond those double doors.
Chris Marsh |
Go ahead and place yourselves and tell me who does what. :-)
-Posted with Wayfinder
Guang the Enlightened |
"You have made a very good choice, friend Korshad," Guang says earnestly to the former-chief-slave. "Other friends of mine, please permit a moment's inspection of these eastern doors."
Guang walks up the eastern kennel door and places his forehead against it, his eyes serenely closed.
(Guang will detect evil, facing the eastern doors. Not sure what the doors are made of, but if they're wood, he can probably detect through them; if they're metal, probably not, as per the penetration rules.)
Either way, Guang listens-- Perception: 1d20 + 10 ⇒ (5) + 10 = 15 and looks to see if he sees any traps or hazards on this door. Probably not with that roll.
(When we're ready to try the door, Guang will move back ten feet and let someone slightly more front-liney actually take a frontline position. Does anyone need wand-healing before we try doors?)
Dungeon Master S |
Guang deems the door safe and devoid of anything evil on the other side...
Dungeon Master S |
Korshad looks to Guang, "Forgive my ways. I've been a slave for so long..." He, assuming you let him, steps out of the cell and looks around in wonderment. He grants a CLW to the most injured of you Cure: 1d8 + 1 ⇒ (5) + 1 = 6.
Jal Vaduva |
Cool. Thx.
Jal makes his way to the double doors (again) and quickly un-dos his work to rig it locked. Then he spends some time checking it for any locks or traps that might have been there before.
Perception, door: 1d20 + 11 ⇒ (15) + 11 = 26
Disable Device, if necessary: 1d20 + 13 ⇒ (6) + 13 = 19
Then he holds up a hand for silence, then duplicates Guang's effort to hear any activity from beyond, pressing his ear to the door.
Perception, door: 1d20 + 11 ⇒ (13) + 11 = 24
If he hears nothing, he waits for another fighter-type to join him at the door, then opens it.
Dungeon Master S |
This large room includes many of the trappings of a noble household: a table laid with fancy place settings, a vanity and wardrobe that would be at home in a lady’s boudoir, oversized oil paintings of stuffy nobles, a grand staircase and balcony, and even a chandelier suspended from the ceiling.
You recognize two of the portrait subjects as Aglorn and Tancred Desimire, two brothers whom Pathfinder Society agents killed while clashing with the Aspis Consortium and demonic forces from the Worldwound respectively.
Moments after you enter, a figure, blue of skin and wide of smile appears out of thin air. "Good afternoon interlopers, I am Jairo." he says with a smile. "Might I offer you all a meal and some wine? I must warn you that I'm bound to fight your if you insist on going upstairs to my master’s rooms."
This is a djinni. A type of good genie, who is likely bound magically to obey a master.
Isabella Aldori |
Isabella steps next to Jal and motions him to ready the door. Before that she has asked Opal to use Isabella's wand of Cure Light Wounds on herself twice.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Jal Vaduva |
Oh yah ... healing. Can I assume I got some help having someone use Jal's wand on me? Sorry, in my hurry to get thing rolling again, I forgot to look at my own status.
Wand of CLW, x4 charges: 4d8 + 4 ⇒ (1, 4, 7, 8) + 4 = 24
Jal looks at his teammates sideways, but addresses the blue guy. "Who's your master?"
Dungeon Master S |
I don't mind you guys taking care of the healing now.
"Ah, my master. A distasteful slaver by the name of Al’Jakri, I am sorry to say."
The genie continues to set up for a repast.
Jal Vaduva |
Jal thinks as he considers the blue-man.
Does Jal recognize the name Al'Jakri? Does he know what race/gender he/she is?
Know (Local): 1d20 + 5 ⇒ (4) + 5 = 9
Also, the genie is now Jal's Studied Target.
Dungeon Master S |
Pasha Muhlia al’Jakri is the target of your search.
The genie seems kind enough, and he speaks of his master disdainfully.
Evenstar |
Evenstar looks annoyed at the obstacle before them.
"We should just skip this part. We're going upstairs, and I'm guessing you have to stop us. So let's just get it on!" she says as she raises her blade.
Dungeon Master S |
"I'd rather not.... Perhaps we can find a way to do this peacefully. I cant tell you the password, but if you truly are good-hearted, I suppose I could give you hints..."
Opal-Alchy |
Knowledge Nobility: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Planes: 1d20 + 5 ⇒ (12) + 5 = 17
Opal looks sad I certainly think I have a good heart, but, I hate puzzles.
Dungeon Master S |
The genie looks at Evenstar disdainfully, "Ugh, you could certainly use my training." He looks at Opal a bit more warmly. [b]"That's not the spirit lass. Confidence and poise can do you wonders.
Anyone interacting with the genie can try a diplomacy check.
Jal Vaduva |
Jal frowns up at the creature. "You don't seem the type that wants to help out slavers. What exactly are your orders? And what might some folks who are looking to shut down slavers do to get out of here safely?"
He shrugs, "Hells, I'm not picky. What can you tell us of the woman with the robes? Is she here?"
Dungeon Master S |
(Jal make a Diplomacy check.)
The Amazing Vanzetti |
"I was a slave myself, once - a rather privileged one, as it happens, but eventually I found out I couldn't do the things I wanted. If you help us, we can try to set you free."
Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28
Knowledge (Arcana) OR Spellcraft to know ways of freeing bound genies: 1d20 + 11 ⇒ (18) + 11 = 29