Vigliv

Opal-Alchy's page

163 posts. Organized Play character for Mari Clock.


Full Name

Opal

Race

Immune blindness, dazzled; Resist poison

Classes/Levels

Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Gender

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5

Size

M

Special Abilities

Abilities

Alignment

Spells

Deity

Desna

Languages

Common, Draconic, Elven, Orc, Shadowtongue, Sylvan, Thassilonian

Homepage URL

Adventure Journal

Strength 10
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 13
Charisma 13

About Opal-Alchy

Opal
Female elf alchemist 6 (Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 17, touch 15, flat-footed 14 (+2 armor, +2 deflection, +3 Dex)
hp 36 (6d8+3)
Fort +7, Ref +10, Will +5; +4 bonus vs. poison
Immune blindness, dazzled; Resist poison resistance
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . quarterstaff +4 (1d6)
Ranged bomb +10 (3d6+5 Fire) or
. . composite longbow +8 (1d8+1/×3) or
. . shock bomb +10 (3d6+5 Elec.)
Special Attacks bomb 12/day (3d6+4 fire, DC 17)
Spell-Like Abilities (CL 6th; concentration +7)
. . At will—light
Alchemist Extracts Prepared (CL 6th; concentration +10)
. . 2nd—defensive shock[UM], fire breath[APG] (DC 16), twisted innards, vomit swarm[APG]
. . 1st—identify, long arm[ACG], targeted bomb admixture[UC] (2), true strike
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 13, Cha 13
Base Atk +4; CMB +4; CMD 19
Feats Extra Bombs[APG], Point-Blank Shot, Precise Shot, Ricochet Splash Weapon[UM], Throw Anything
Traits dangerously curious, firebug
Skills Appraise +8, Craft (alchemy) +13 (+19 to create alchemical items), Disable Device +11, Escape Artist +4, Fly +7, Heal +6, Knowledge (arcana) +11, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +10, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +11, Sleight of Hand +11, Spellcraft +8, Survival +5, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Orc, Shadowtongue, Sylvan, Thassilonian
SQ alchemy (alchemy crafting +6), discoveries (explosive missile[UC], precise bombs [4 squares], shock bomb), lightbringer, mutagen (+4/-2, +2 natural armor, 60 minutes), poison use, swift alchemy
Combat Gear boro bead (2nd level)[UE], wand of cure light wounds, alchemist's fire (5), alkali flask[APG] (5), holy water (4); Other Gear leather armor, arrows (20), blunt arrows[APG] (20), composite longbow, dagger, quarterstaff, cloak of resistance +2, ring of protection +2, swarmbane clasp[UE], 5,295 gp
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Special Abilities
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Alchemy +6 (Su) +6 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (12/day, DC 17) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Explosive Missile Use bomb with ranged weapon.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 17) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 60 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +4 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (4 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ricochet Splash Weapon Make an attack roll with a splash weapon if it misses and lands in another creature's square
Shock Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict electricity damage. Creatures that take a direct hit from a shock bomb are dazzled for 1d4 rounds.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.