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Opal-Alchy's page
163 posts. Organized Play character for Mari Clock.
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| Full Name |
Opal |
| Race |
Immune blindness, dazzled; Resist poison |
| Classes/Levels |
Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts |
| Gender |
Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 |
| Size |
M |
| Special Abilities |
Abilities |
| Alignment |
Spells |
| Deity |
Desna |
| Languages |
Common, Draconic, Elven, Orc, Shadowtongue, Sylvan, Thassilonian |
| Homepage URL |
Adventure Journal |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
18 |
| Wisdom |
13 |
| Charisma |
13 |
About Opal-Alchy
Opal
Female elf alchemist 6 (Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 17, touch 15, flat-footed 14 (+2 armor, +2 deflection, +3 Dex)
hp 36 (6d8+3)
Fort +7, Ref +10, Will +5; +4 bonus vs. poison
Immune blindness, dazzled; Resist poison resistance
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . quarterstaff +4 (1d6)
Ranged bomb +10 (3d6+5 Fire) or
. . composite longbow +8 (1d8+1/×3) or
. . shock bomb +10 (3d6+5 Elec.)
Special Attacks bomb 12/day (3d6+4 fire, DC 17)
Spell-Like Abilities (CL 6th; concentration +7)
. . At will—light
Alchemist Extracts Prepared (CL 6th; concentration +10)
. . 2nd—defensive shock[UM], fire breath[APG] (DC 16), twisted innards, vomit swarm[APG]
. . 1st—identify, long arm[ACG], targeted bomb admixture[UC] (2), true strike
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Statistics
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Str 10, Dex 16, Con 10, Int 18, Wis 13, Cha 13
Base Atk +4; CMB +4; CMD 19
Feats Extra Bombs[APG], Point-Blank Shot, Precise Shot, Ricochet Splash Weapon[UM], Throw Anything
Traits dangerously curious, firebug
Skills Appraise +8, Craft (alchemy) +13 (+19 to create alchemical items), Disable Device +11, Escape Artist +4, Fly +7, Heal +6, Knowledge (arcana) +11, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +10, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +11, Sleight of Hand +11, Spellcraft +8, Survival +5, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Orc, Shadowtongue, Sylvan, Thassilonian
SQ alchemy (alchemy crafting +6), discoveries (explosive missile[UC], precise bombs [4 squares], shock bomb), lightbringer, mutagen (+4/-2, +2 natural armor, 60 minutes), poison use, swift alchemy
Combat Gear boro bead (2nd level)[UE], wand of cure light wounds, alchemist's fire (5), alkali flask[APG] (5), holy water (4); Other Gear leather armor, arrows (20), blunt arrows[APG] (20), composite longbow, dagger, quarterstaff, cloak of resistance +2, ring of protection +2, swarmbane clasp[UE], 5,295 gp
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Special Abilities
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Alchemy +6 (Su) +6 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (12/day, DC 17) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Explosive Missile Use bomb with ranged weapon.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 17) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 60 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +4 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (4 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ricochet Splash Weapon Make an attack roll with a splash weapon if it misses and lands in another creature's square
Shock Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict electricity damage. Creatures that take a direct hit from a shock bomb are dazzled for 1d4 rounds.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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