PbP GameDay IV: PFS #4–23: Rivalry's End (3-7) - Tier 3-4 (Inactive)

Game Master Magabeus


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Fiend series | Shackles

Open for dotting

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Archaeologist dot

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil draws some DOTs.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Dot

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

O


Fiend series | Shackles

Warning: wall of text ahead

The Cypher Lodge is one of Riddleport’s finest inns, and Grandmaster Torch currently inhabits its finest suite. Flanked by his ubiquitous half-orc bodyguards and the weasel-faced Varisian businessman Guaril Karela, Torch speaks. “I cannot overstate how dangerous Dorianna Ouidda is,” the scarred Pathfinder begins.

“She wears many masks, and she uses them all to orchestrate the utter destruction of the Pathfinder Society. As a highprofile politician in Andoran, she blocked the Society’s expansion into that nation.

As a Gold Agent in the Aspis Consortium, she uses the Consortium’s limitless wealth to frustrate the Society’s business however she can. As the criminal mastermind known as the Spider, she engages in elaborate plots to frame the Pathfinder Society for her misdeeds. Ouidda even hired the Red Mantis Assassins to murder me, although I’m still a step ahead of those assassins for now.

“Dorianna Ouidda is one of the few people on Golarion who know the secret identities of the Decemvirate. She previously crafted an elaborate plot to turn a loyal Venture-Captain against the Decemvirate, and we suspect she is plotting to destroy the Decemvirate even now.

“Loyal Pathfinders have foiled Ouidda’s schemes again and again. We arranged her arrest in Andoran, but she leveraged her political connections and escaped. The time has come for more drastic action.”

Torch gestures to the Varisian man at his side. “Guaril has a network of informants here in Riddleport, and they’ve identified the Spider’s lair.” Guaril Karela smoothly adds, “I would say ‘observant acquaintances’ rather than ‘informants,’ but no matter.

Ouidda owns a controlling interest in the Weaver’s Parlor, a gambling hall in the Free-Coin District. She transacts private business from ancient chambers beneath the gambling hall, visited by only a few trusted associates. These chambers are accessed through a hidden door at the west end of the gambling hall’s wine cellar.”

Grandmaster Torch continues, “We know the Spider is in her lair now. Enter the chambers beneath the Weaver’s Parlor. Capture Dorianna Ouidda and return with her here. Ouidda may have made notes about the Decemvirate or their identities— bring that information back as well. Let me stress this: Ouidda must be captured alive. We need to learn the extent of her information about the Pathfinder Society and find out whether she has revealed this information to others.”

“You need to make haste, but I don’t want to rush past any questions you have. The better informed you are, the more likely you are to succeed.”

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

Alektara listens intently."OK so capture and not kill, is that correct? If so will she be alone in her lair? If not who will be with her, how many, how skilled? Can she fight or is she just a manager of violence? What is the security of the Parlor. Is it packed all the time? I am thinking about witnesses to our endeavor."

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

A tall elf looks at the grand master with interest.

"What more can you tell us of the spiders lair? And how to get into it? Does she have any weaknesses we may exploit?

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

A young, dashing Chelaxian walks into the briefing room, a bright smile on his well-tended, cleanly-shaven face. His clothes are rather simple, those of an explorer save a finely-wrought mithral chain shirt whose color match his eyes. Straight dark hair come down on his shoulders, with a whiff of lavender and icebloom.

A grave look marrs his dashing looks, however, when he hears the name of the fabled Spider.

"I thought she had been placed under arrest; when and how did she get out of prison?" He sighs, knowing that it's too late to do anything about it now. "What kind of place is Weaver's Parlor? Is that a public place, or one we would need an invitation for?"

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

A bald Mwangi man with a wide smile pipes in, "Ah mon, I think Grandmastah Torch suggests dat she is a clevah one. Tell me Torch, is da Spidah a mage? What do we know about her talents?"

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

A tall, lean human male dressed in scale armor carries a finely-crafted polearm, his long black cloak trailing behind him. In fact, all his clothing is black. He squints as if in bright sunlight despite being indoors.

His eyes appear to mask a much older soul than his forty or so years might suggest.

He nods solemnly as he considers their task.

"I am Telos Phane," he says by way of introduction.

"I have some skill of arms...I will take the front line if there are no objections. I have heard of this Spider," he says. "Does she have capabilities we should be aware of?"

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"The front is all yours big guy, I shall dart to their sides. Besides we have two performers so I doubt anyone will want to fight us, maybe dance with us more likely." Alektara says as she readies her gear. "Who is making the plan?


Fiend series | Shackles
Quote:
What do you know about these underground chambers?

“We know very little, unfortunately. They are her private sanctum, and she only rarely transacts any business there with others. We have heard they have a spider motif, and are very old, but we don’t have any information about their layout.”

Quote:
Should we expect anyone to be with Ouidda?

“It’s not likely. Ouidda doesn’t keep any staff or servants in her chambers, as far as we know.”

Quote:
What can we expect when fighting Ouidda?

“She’s known to be a persuasive orator who favors enchantment magic, but she isn’t physically powerful.”

"I am afraid I do not have answers to your other questions. Inquisitive pathfinders like yourselves should be able to deal with anything unexpected, that is why we chose you for this task"

You may recall information about the Spider’s plots or current happenings at the Weaver’s Parlor.

Diplomacy (gather information) or Knowledge (local) DC 15:

The Weaver’s Parlor is currently holding a week-long gambling tournament for wealthy gamblers. Only wellknown gamblers or those with a large bankroll are admitted.

Diplomacy (gather information) or Knowledge (local) DC 20:

The other owner in the Weaver’s Parlor is Gaston Cromarcky, the Overlord of Riddleport. Overlord Cromarcky shamelessly uses the Gendarmes, Riddleport’s city watch, for personal events, so the Gendarmes will be providing security at the Weaver’s Parlor.

Diplomacy (gather information) or Knowledge (local) DC 25:
One of the Spider’s agents commissioned the construction of several clockwork guardians months ago, but thecurrent whereabouts of those guardians is unknown. It is rumored that the Spider uses the guardians herself, as she is unwilling to trust corruptible mortals to ward her inner sanctum.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

dang the one know skill she did not pick up yet good thing we have a bard with us...

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Valandil helps ask around about The Spider

GI aid: 1d20 - 1 ⇒ (4) - 1 = 3

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric asks his contacts within the city to learn more about the Spider.

Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25

"Most interesting. I've learned that the Weaver’s Parlor is currently holding a week-long gambling tournament for wealthy gamblers. Only wellknown gamblers or those with a large bankroll are admitted. What's more, the other owner in the Weaver’s Parlor is Gaston Cromarcky, the Overlord of Riddleport. Overlord Cromarcky shamelessly uses the Gendarmes, Riddleport’s city watch, for personal events, so the Gendarmes will be providing security at the Weaver’s Parlor. Finally, one of the Spider’s agents commissioned the construction of several clockwork guardians months ago, but thecurrent whereabouts of those guardians is unknown. It is rumored that the Spider uses the guardians herself, as she is unwilling to trust corruptible mortals to ward her inner sanctum."

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

"No problem mon. We just pretend we are wealthy gambahlahs from out o' town. I'll help Auric with his silvah tongue."

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"OK so we have some information, any thoughts of a plan?"

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Dot, Sorry for the delay on my end, will post more tomorrow!

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

The elven wizard looks a little concerned at word of the constructs.
"Does anyone know a bit more about these guardians she has had made? If they have a weakness we should try to find it out now - fighting constructs can be difficult. I had a letter from my sister recently who faced one - it could only be damaged by adamantine. Are these clockwork guardians similar?"

Not sure what sort of role is required here, but Val would be keen to do a little research.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

A large man in breastplate and iron helmet walks in, huffing as joins the group. "'Aight, sorry for them delay, went to th' Cider Lodge first. Good stuff, but no meetin'!", he chirps. "Yer bodyguard, Scratcha, ready fer service, mates!"

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos nods a greeting to the newcomer. After the Venture Captain fills him in, Telos continues to work on a plan.

"Posing as wealthy gamblers could work, though I anticipate it would be difficult without someone skilled in the arts of disguise and bluff."

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

The Scratcher raises an eyebrow to those two words. "Aye, them nots be my thing. Course if ye be wealthy gamblas, then I be yer hired muscle, oy!"


Fiend series | Shackles

Valandil, that would be a knowledge (arcana) roll to know more about these clockwork guardians

Anything else you want to do before heading out to the Weaver’s Parlor?

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

Sorry mon, no knowledge (arcana) and no bardic knowledge.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Ask and you shall receive!

Auric reflects on what he knows about the clockwork guardians and their possible weaknesses.
Knowledge (arcana): 1d20 + 11 ⇒ (15) + 11 = 26
In order: weaknesses, DR, immunities, special attacks, please.

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"Well I do have a sturdy blade. That might help even the odds in a fight with constructs."


Fiend series | Shackles

Auric:
Clockwork constructs are the technological cousins of golems, constructed with a combination of magic and precise technologies dependant upon the internal churning and turning of thousands of intricate springs, screws, and gears.

Clockwork creations, as their names suggests, must be wound up before they animate. The creator of a clockwork crafts a unique key for each creation. This key is typically inserted into the clockwork’s back and turned clockwise to wind it. Turning the key counterclockwise has the effect of winding the machine down, though only a willing (or completely helpless) machine will allow itself to be unwound in this way, meaning either its creator or someone its creator has specifically designated can normally do so.

Much like golems and animated objects, clockwork creatures can be given any number of commands; a perpetually turning script in their core records those orders and programs the rest of the machine. Only one
who possesses a key to the clockwork can program it, but any commands given to the construct last until the clockwork is reprogrammed or destroyed. An individual clockwork’s potential is only limited by its creator’s innovation and aptitude.

Since clockwork creations are mostly mechanical and are at the mercy of their creator’s adeptness with the technology, they are prone to the follies of human error. Loose bolts, improper programming, or lack of
maintenance are all cause for malfunctions, errors that can range from minute energy leaks to deadly explosions. The most common cause of malfunction, however, is not imparted by the creator, but by the clockwork’s destroyer. Creatures attacking the machine gradually
unhinge screws and twist cogs with each landed blow, giving the clockwork a greater chance of backfire. Many combat clockworks are thus accompanied by clockwork servants—servitor clockworks that quickly and readily fix their mechanical allies in the heat of battle.

You know that typical clockworks are vulnerable to electricity, have DR x/adamantine and have construct traits (see PRD)

You make your way to the Weaver's Parlor. Adorned with carved columns, the Weaver’s Parlor is a majestic wooden building with a soaring, peaked roof. Above the entry is a sign showing a buxom naked woman weaving a long scarf draped around her hips.

Small groups of onlookers crowd around the gambling hall’s windows, but three Gendarmes—the city guard of Riddleport—interview all prospective entrants at the door.

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

Val looks around the group.

"Which of us is the gambler again? You Auric?"

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

I suggest someone with a good slight of hand ability and a bluffing tongue. So definitely not Talos."

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

I think we have Auric take the lead (bluffing) with everyone else assisting. Most of you probably realize this already, but you don't hurt matters if you fail. I have 180 gp I can flash around as gambling wealth too.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

I'll aid as best as can, referring to him as boss :)

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Auric will share what he knows. Given the length of the spoiler, please feel free to open and read it.

Before approaching, Auric will cast heroism on himself, given its very long duration.

"I can handle myself in a gambling game, though I am by no means a professional." he whispers to his companions before approaching the entrance. Moving forward towards the gendarmes, he nods at them.

"Good evening, gentlemen, me and my wealthy friends were hoping to spend our coin inside. Would you know anything about this establishment's reputation? I wouldn't want to fall in a den of thieves, after all." grins the scholar and adventurer with a hint of sarcasm.
Diplomacy: 1d20 + 15 ⇒ (9) + 15 = 24

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

"Wait...how do you know I can't tell a lie?" Telos asks Alektara.

As they approach, Telos looks for any other entrances aside from the front door.

perception: 1d20 + 5 ⇒ (9) + 5 = 14

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

Jolly walks up with a big dumb grin on his face. "Greetings! Nothing like losing lots of money and having a grand time of it."
Diplomacy to assist: 1d20 + 11 ⇒ (9) + 11 = 20


Fiend series | Shackles

The gendarme replies to Auric

"Everyone knows of the reputation of the Weaver's Parlor. That the gendarmes are securing the place should say enough of it's security!

To be admitted entrance everyone is required to show at least 2000 gold. Once you do that you can take one other creature along as a bodyguard, valet, or companion. In your case I am certain we can reduce the requirement to a mere 400 gold, seeing you are such a fine gentleman."

Telos sees a balcony leading to an open door at the second story of the building. DC 20 climb

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

"I'm glad that you see it that way. That person here is my bodyguard." he says, designating The Scratcher before entering.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

The large man flexes, smiling at the Gendarme as he escorts Auric. "Aye, where to boss?"

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

"Come, I have the whole night ahead - full of promises. Watch my back." says the Chelaxian as he enters.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I have enough gold for anyone who doesn't have enough. Any interest in anyone climbing to the second story? Is the climb completely exposed?

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"I can go in with you as your bodyguard if you want or we can try to climb to the second floor, might be better to enter legally and not spend money gambling, at least we are inside."


Fiend series | Shackles

Auric

"Sir, we still need to see that 400 gold" the Gendarme replies

According to your profile you don't have it

The climb is in a side alley, if you are quick you should be able to do it unmonitored

Grand Lodge

Male HP 49/49; Explorer (+3 2/2); Ablative Barrier (35/35); Firewalker's meditation (80/80); protection from arrows (70/70); reroll @+3 1/1; Wizard(spellbinder)-5/Magaambyan Arcanist-2 AC 17(19 ring of force shield); For +4; Ref +5; Will +2; Concentration +22; Perception +5; init +3

I think Val has enough cash to show off for folk, sorry, on holiday at the moment. Full list of chronicles and wealth tracker is at http://www.myth-weavers.com/showthread.php?t=295060 - but I can't open excel documents on this machine.

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

Jolly laughes, "Of course mon, we keep da money with our bodygawds." he gestures to Telos (and Val if necessary).
I agree that we should enter legally if we can.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos flashes a large sum of money to the guards...almost 2500 gold.

"Will this suffice for all of us?" he asks.

Of course I carry all my treasure wherever I go! If not, I guess we can run to the bank first. :)

Sovereign Court

M Human (Mwangi) Bard (Arcane Duelist)/Cavalier (Beast Rider, Standard Bearer)/Battle Herald Init +7, Per +8 HP 119/119, AC 23/14/21, Fort +16, Ref +13, Will +12, 10/10 rounds of performance remain, 24/24 rounds of inspiring command remain

If I'm reading correctly, we need to show a total of 8,400 gp unless we can talk him down further. 2,500-ish from Telos, 180 from Jolly...

Liberty's Edge

Female;
skills:
Acro+14/Climb+8/Religion, Planes, Arcana, Nature +12/Disable Device +14
Elf Fighter 9 [Lore Warden] [HP: 94/94][AC: 28 FF: 23 T: 18][Fort: +10, Ref: +8, Will: +4] [Initiative:+5][Perception;+13]

"I have about 300 gp."

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

I think a good Diplomacy check reduces it to 400 a person, so a good Diplomacy or two should make it reasonably.

Dark Archive

Human (Chelaxian) Bard (Archaeologist) 8 | HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter

Eep, you're right! I thought I had enough. Auric will gladly borrow from Telos then.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"Boss, rememba, I got yer cash!", Scratcher showing a large rucksack filled with coins.

Got more than enough for Auric :) I missed that

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