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Alektara will assist Telos in getting out of the net...
Aid Attack w/ sword: 1d20 + 8 ⇒ (4) + 8 = 12
"Time for you to get out of the net and do your thing big guy!"

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Telos: The net has 5 hit points.... and hardness 0... do you have a dagger?
I have a spiked gauntlet? Can I try to sever it with that blade? If so, I'll change my readied action (since I hadn't seen I was hit with a net).
spiked gauntlet: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 3 ⇒ (1) + 3 = 4

GMG |

Auric fires two arrows, hitting with one. The silenced arrow lies in the far corner of the other room, permitting sounds to be heard in most of the room where the Pathfinders are standing. Jolly and Telos prepare attacks while Alektara cuts Telos out of his net.
The closest clockwork enters the room and is attacked twice by Jolly and Telos, both miss.
1d2 ⇒ 2The The scratcher holds the line, but fails to hit the construct in front of him while Val relocates to a safer spot. Telos readies an attack for the moment the clockwork comes closer, despite
Slam: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
You see the arrow puncture of the clockwork starting to close, while it attacks the Scratcher. The mechanized construct slams his fist right in the face of the humanoid. The two other clockworks move their 'hands' over the attacking clockwork, healing it from damage! The arrow wound is completely gone...
Heal: 2d10 ⇒ (1, 10) = 11
Initiative
Silence
Alektara
Auric
Jolly - Entangled
Telos
Scratcher: 12 damage
Valandil - Entangled
- - -
Blue
Green
Red
- - -

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"Oy, what da bloody 'ell?!", the Scratcher stabbing the machine thing again and also trying to cut the net on Jolly!
Using Flurry to attack twice. One will be at Green, other will hit the net, AC 5
'claws' @ Green: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage on hit: 1d6 + 3 ⇒ (6) + 3 = 9
'claws' @ Jolly's net: 1d20 + 7 - 2 - 1 ⇒ (3) + 7 - 2 - 1 = 7
Damage on hit: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

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Flag is out! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag.
I think I'm still in the silent zone since I am right up front.
Jolly nods a silent thanks to The Scratcher and waves his flag for everyone to see. He uses a little of his magic to infuse his spear and stabs past the green construct to try to stab the blue one behind it. Which will have cover!
Attack (Arcane Strike): 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 6 ⇒ (8) + 6 = 14 Adamantine

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Flags and inspire are hard to remember at the tabletop. Even harder in PbP! I'll do my best to keep reminding you all!

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Shuffling sideways out of the silence, Val starts to cast a spell.
concentration: 1d20 + 9 ⇒ (13) + 9 = 22
But doesn't finish it until next round

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Auric shoots two more adamantine arrows at the closest clockwork construct.
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS, Flag: 1d20 + 10 - 2 + 2 + 2 + 1 ⇒ (1) + 10 - 2 + 2 + 2 + 1 = 141d6 + 1 + 2 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 + 2 + 1 = 9
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS, Flag: 1d20 + 10 - 2 + 2 + 2 + 1 ⇒ (20) + 10 - 2 + 2 + 2 + 1 = 331d6 + 1 + 2 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 + 2 + 1 = 8
Confirmation: 1d20 + 10 - 2 + 2 + 2 + 1 ⇒ (10) + 10 - 2 + 2 + 2 + 1 = 232d6 + 2 + 4 + 2 + 4 + 2 ⇒ (5, 4) + 2 + 4 + 2 + 4 + 2 = 23
Both arrows are durable adamantine ones.

GMG |

Telos, you are not entangled anymore, I try to keep conditions in the initiative tracker
Scratcher divides his attention and finds that maybe that wasn't the best idea, he misses the clockwork and is unable to remove the net from Jolly.
Need to hit touch AC for Jolly, which is 9 with net
Auric fires two arrows, again the first one misses. However the second one finds a chink in the construct's body and lands directly in a spring. The spring unwinds in a terrible mess, leaving the construct disabled on the ground. Jolly sees his chance and strikes at clockwork that is now exposed, given that his companion is destroyed. The net still covers the flagwaving spearman, but does not seem to hinder him that much.
Initiative
Red Circle - Silenced area
Flag: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag
Alektara
Telos
- - -
Blue - 14 damage
Green - Destroyed
Red
- - -
Auric
Jolly - Entangled
Scratcher: 12 damage
Valandil - Entangled - casting spell
Dead/unconsious bodies are difficult terrain, so no 5ft step into the other room

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Not too sure who is up for posting

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will post in a bit, at the office and cant access maps from here. if need be she can delay.

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"Keep them bottled up there, Scratcher!" Telos yells to the warrior.
Telos stabs at the clockwork creature with his polearm, hoping to hurt it more than the other mechanical creatures can repair.
MW Bardiche (power attack, overhand chop): 1d20 + 6 ⇒ (8) + 6 = 141d10 + 14 ⇒ (5) + 14 = 19

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seeing as this is a bad spot for a maneuver fight, Alektara will move to guard the back door.

GMG |

Telos waits until the next construct moves forward Changed you action to ready, assuming you don't have 15ft reach while Alektara moves into a guarding position. The undamaged clockwork moves up and attacks Scratcher, giving Telos the time to attack it. Unfortunately his attack goes wide. The other clockwork repairs his own damage.
Slam: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Repair: 1d10 ⇒ 3
Initiative
Red Circle - Silenced area
Flag: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag
Alektara
Telos
Auric
Jolly - Entangled
Scratcher: 25 damage
Valandil - Entangled - casting spell
- - -
Blue - 9 damage
Green - Destroyed
Red
- - -
Dead/unconsious bodies are difficult terrain, so no 5ft step into the other room
Edit: sorry Telos, no AoO for you as the construct was not leaving a threatened space, unless your reach is 15 ft

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Telos performs a series of maneauvers to bring his pole arm to bear against the construct.
AoO, MW Bardiche (power attack, overhand chop, flag, inspire courage): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 191d10 + 14 + 2 ⇒ (6) + 14 + 2 = 22 AoO, then regular attack
MW Bardiche (power attack, overhand chop, flag, inspire courage): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 171d10 + 14 + 2 ⇒ (7) + 14 + 2 = 23
EDIT: forgot the blasted bonuses...sorry Jolly!

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Scratcher relentingly holds his post, trying the same thing again. "Oy, these muthas hit like barrel a bricks!"
CE 'claws' @ Red: 1d20 + 7 - 2 + 1 + 1 ⇒ (7) + 7 - 2 + 1 + 1 = 14
Damage on hit: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
CE 'claws' @ Jolly net: 1d20 + 7 - 2 + 1 + 1 ⇒ (12) + 7 - 2 + 1 + 1 = 19
Damage on hit: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
AC is 21... hope it'll help!
Edit for Jolly's inspire courage, too!

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Flag is out and Inspire Courage! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag. +1 competence bonus on attack rolls and weapon damage rolls. Note that for most characters you should wind up with a total of +2 on attacks and +2 on weapon damage.
Jolly steps back out of the silent zone and begins a speech about the bravery of the Pathfinders in the face of hordes of demons in the recent efforts to reach Jormurdun. Standard action to Inspire Courage. No move action this round. Just the 5 foot step.

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It looks like Val is up again- sorry if I have that wrong
His spell completes and a large eagle appears between the clockwork creatures. It immediately attacks the clockwork in the doorway.
I can't see any reason that the flag and inspire would not also affect the eagle, but if you rule they do note, reduce attack and damage by two each
bite: 1d20 + 5 ⇒ (20) + 5 = 25
claw1: 1d20 + 5 ⇒ (13) + 5 = 18
claw2: 1d20 + 5 ⇒ (7) + 5 = 12
damage bite: 1d4 + 4 ⇒ (1) + 4 = 5
damage claw1: 1d4 + 4 ⇒ (4) + 4 = 8
damage claw2: 1d4 + 4 ⇒ (2) + 4 = 6
crit confirm on bite: 1d20 + 5 ⇒ (13) + 5 = 18
bonus damage: 1d4 + 4 ⇒ (2) + 4 = 6
The eagle will also smite evil, but I doubt these are evil. If for some odd reason they are, add +1 damage to each attack
Val then tries to cut himself out of the net.
damage: 1d4 - 1 + 2 ⇒ (4) - 1 + 2 = 5

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Auric shoots two more adamantine arrows at the most damaged construct.
+1 Shortbow, RS, Lingering Luck (2), Heroism, PBS, AS, Flag, Inspire: 1d20 + 10 - 2 + 2 + 2 + 1 + 1 ⇒ (4) + 10 - 2 + 2 + 2 + 1 + 1 = 181d6 + 1 + 2 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 2 + 1 + 1 = 11
+1 Shortbow, RS, Lingering Luck (2), Heroism, PBS, AS, Flag, Inspire: 1d20 + 10 - 2 + 2 + 2 + 1 + 1 ⇒ (3) + 10 - 2 + 2 + 2 + 1 + 1 = 171d6 + 1 + 2 + 1 + 2 + 1 + 1 ⇒ (1) + 1 + 2 + 1 + 2 + 1 + 1 = 9

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Seeing Scratcher hard pressed Alektara moves to an open space to attack the red construct...
Adm ECB: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18...DMG: 1d10 + 5 + 2 ⇒ (8) + 5 + 2 = 15

GMG |

I roll initative for everyone at the start of combat and will post a list that looks like this
Initiative
Combat modifiers like bless or inspire courage are posted here
Player A
Player B
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to:
Initiative
Combat modifiers like bless or inspire courage are posted here
Player A
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
- - -
Player B
If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like
If Player A flees the combat
Bertrand runs after Aloward, deciding that this enemy is too much for them to handleIf Player A casts a spell
Bertrand gawks at Alowards and mumbles "I didn't know you could do that!"In any other case
Bertrand steps up to the Aspis agent and attacks him with his greatsword[/b]
In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order.

GMG |

Telos and Scratcher both miss the construct, but at least Scratcher manages to remove the net from Jolly. An eagle appears between the two constructs and it attacks the construct in the doorway, biting it hard. It's claws fail to hurt the mechanic. You all notice that, even though the eagle's beak is not adamantine it still manages to hurt the construct!
Auric's arrows both miss. Alektara then moves up and she also misses while Valandil manages to cut himself out of the net.
The front-most construct strikes again at Scratcher, while the second one slams at the eagle. The Scratcher is not hit, but the eagle disappears in a puff of feathers. To your dismay you see the cuts on both constructs slowly disappear!
Slam Scratcher: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Slam Eagle: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Initiative
Red Circle - Silenced area
Flag: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag
Inspire Courage: +1 competence bonus on attack rolls and weapon damage rolls
Alektara
Telos
Auric
Jolly
Scratcher: 25 damage
Valandil
- - -
Blue - 7 damage
Green - Destroyed
Red - 3 damage
- - -

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Running out of patience with the clockworks, Valandil whirls his fingers in the air and summons a globe of fire that he places on top of the closest clockwork.
"Mind you don't walk into that, its hot" he warns.
fire damage to blue; ref 17 to avoid: 3d6 ⇒ (2, 2, 2) = 6

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Flag is out and Inspire Courage! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag. +1 competence bonus on attack rolls and weapon damage rolls. Note that for most characters you should wind up with a total of +2 on attacks and +2 on weapon damage.
Jolly once again infuses his spear with a bit of his magical energy. He thrusts his adamantine spear past the Scratcher, trying to stick it into the construct blocking the doorway.
2 rounds of performance expended. Arcane strike. I'll once again let you take cover into account on your side.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

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"Alright, time ta bring out da badgeh'!", he shouts as he begins to fully rend at the construct in front of him with both claws!
CE Flurry 'claws' @ Red: 1d20 + 7 - 2 + 1 + 1 ⇒ (6) + 7 - 2 + 1 + 1 = 13
Damage on hit: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
CE Flurry 'claws' @ Red: 1d20 + 7 - 2 + 1 + 1 ⇒ (11) + 7 - 2 + 1 + 1 = 18
Damage on hit: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
I am really not going to hit this guy, 'eh? AC is 21, still

GMG |

Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12
Valandil's fire burns the construct while both Jolly's and the Scratcher's attacks are once again ineffective...
Initiative
Red Circle - Silenced area
Flag: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag
Inspire Courage: +1 competence bonus on attack rolls and weapon damage rolls
Alektara
Telos
Auric
- - -
Blue - 13 damage
Green - Destroyed
Red - 3 damage
- - -
Jolly
Scratcher: 25 damage
Valandil
Edit: Ninja'ed by a scratcher

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Frustrated by the resilience of the constructs, Telos quietly continues his work, trying to bypass its defenses. He swings his pole arm powerfully.
MW Bardiche (power attack, overhand chop, inspire courage, flag): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 261d10 + 14 ⇒ (8) + 14 = 22

GMG |

A frustrated Telos is a force to be reckoned with as the construct finds out to it's dismay. However it still stands firm on it's three legs.
Initiative
Red Circle - Silenced area
Flag: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag
Inspire Courage: +1 competence bonus on attack rolls and weapon damage rolls
Auric
Alektara
- - -
Blue - 13 damage
Green - Destroyed
Red - 25 damage
- - -
Jolly
Scratcher: 25 damage
Telos
Valandil

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Alektara continues to attack the foe with her sword...
Adm ECB: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14...DMG: 1d10 + 5 + 2 ⇒ (6) + 5 + 2 = 13

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Auric shoots two more adamantine arrows at the red construct.
+1 Shortbow, RS, Luck, Heroism, PBS, AS, flag, inspire: 1d20 + 10 - 2 + 3 + 2 + 1 + 1 ⇒ (19) + 10 - 2 + 3 + 2 + 1 + 1 = 341d6 + 1 + 3 + 1 + 2 + 1 + 1 ⇒ (5) + 1 + 3 + 1 + 2 + 1 + 1 = 14
+1 Shortbow, RS, Luck, Heroism, PBS, AS, flag, inspire: 1d20 + 10 - 2 + 3 + 2 + 1 + 1 ⇒ (11) + 10 - 2 + 3 + 2 + 1 + 1 = 261d6 + 1 + 3 + 1 + 2 + 1 + 1 ⇒ (5) + 1 + 3 + 1 + 2 + 1 + 1 = 14

GMG |

Alektara misses with her sword. Then Auric shows what a trained archer can do. His first shot destroys a construct, he repositions and the other shot also finds it's mark!
Hope you don't mind the repositioning
The last constrict steps into the breach and attacks the Scratcher, but misses the Pathfinder.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Initiative
Red Circle - Silenced area
Flag: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag
Inspire Courage: +1 competence bonus on attack rolls and weapon damage rolls
Auric
Alektara
Jolly
Scratcher: 25 damage
Telos
Valandil
- - -
Blue - 25 damage
Green - Destroyed
Red - Destroyed
- - -

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Flag is out! +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects if you are within 30 feet and can see the flag. +1 competence bonus on attack rolls and weapon damage rolls. Note that for most characters you should wind up with a total of +2 on attacks and +2 on weapon damage.
Jolly ceases his bardic performance to save his voice for later fights. Once again, he infuses his spear with a bit of his magical energy. He thrusts his adamantine spear past the Scratcher again, trying to stick it into the final construct.
Arcane strike. I'll once again let you take cover into account on your side.
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

GMG |

Jolly, I really appreciate the way you call out your actions and whether you have applied cover and such. That makes my job easier.
Once again, Jolly misses the construct.

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Scratcher holds the line still, fighting as best as he can to attack the last construct. "Aye, keep it up fellas! Scratcha'll hold it best he can!"
CE Claw flurry @ Red: 1d20 + 7 - 2 + 1 + 1 ⇒ (14) + 7 - 2 + 1 + 1 = 21
Damage on hit: 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
CE Claw flurry @ Red: 1d20 + 7 - 2 + 1 + 1 ⇒ (5) + 7 - 2 + 1 + 1 = 12
Damage on hit: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
AC is 21 still
What? I may have hit?!

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I don't mind at all, on the contrary.
Auric shoots two more adamantine arrows.
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS, flag, inspire: 1d20 + 10 - 2 + 3 + 2 + 1 + 1 ⇒ (3) + 10 - 2 + 3 + 2 + 1 + 1 = 181d6 + 1 + 3 + 1 + 2 + 1 + 1 ⇒ (2) + 1 + 3 + 1 + 2 + 1 + 1 = 11
+1 Shortbow, RS, Lingering Luck (1), Heroism, PBS, AS, flag, inspire: 1d20 + 10 - 2 + 3 + 2 + 1 + 1 ⇒ (13) + 10 - 2 + 3 + 2 + 1 + 1 = 281d6 + 1 + 3 + 1 + 2 + 1 + 1 ⇒ (1) + 1 + 3 + 1 + 2 + 1 + 1 = 10

GMG |

Scratcher not only hits the last construct, but destroys it!
Out of combat! More to follow tomorrow morning (CET)

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"Blimey, them things did a numba on me boss. Think I outta charge you extra iffin' I be ya bodyguard.", Scratcher mentions to Auric.
He then heals his own wounds, using a wand.
CLW wand @ Self: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand @ Self: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand @ Self: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand @ Self: 1d8 + 1 ⇒ (3) + 1 = 4
"No else got smacked, aight?"
That went surprisingly well; all things considered. I ran this before and I outright killed a player before doing the same thing, tanking the bad guys.

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Val moves the flames around, ensuring the clockwork devices are reduced to slag.
"I hope there are not more of those. I would find it difficult to summon that fire again."
He returns to looking through the area, and uses a detect magic to help find anything of particular interest.

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"Yes, that was a helluva battle and I'm sure there are more to come. I'd hoped to save my stirring tales about the Society for other foes, but we'll have to make do. At least we all survived." Jolly will help Valandil to look around further unless we hear more sounds.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11

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"A rousin' tale it was, tho'! Took a lil bit, but it did give me dem feels, 'ight in mah ol ticka, it did.", Scratcher thumping his chest while Valandil looks around. "Need some 'elp scroungin' dis place?", he asks as the large man begins to explore, too.
Taking 20 for a 28 Perception unless someone interrupts the minute of looting!

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Alektara will move to the other door and check it out and the area...
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

GMG |

The room is lined with shelves containing a diverse array of odds and ends: racks of clothes, standing mannequins, jars with colored fluids, small boxes, and metal canisters. At the west end of the room is a narrow table supporting a waxy,human-sized figure. Above the waxy figure is a pegboard supporting what appear to be a dozen deflated heads.
The room contains several unusual items that a wealthy spy might consider useful to implicate a rival, terrify a victim, or impede an investigation. Many of the items are mundane components of disguises (such as clothing, make-up, and wigs), although the room also contains some bizarre items and inventions.
These oddments include what you identify as a doppelganger corpse preserved with a gentle repose spell, a severed elven hand with an ornate wedding ring preserved in alchemical fluid, a face mask containing a series of bellows for breathing tainted air, and a dozen leather bags that, when inflated, approximate the appearance of a human head.
Among the more valuable items stored in this room are four disguise kits, two sets of masterwork thieves’ tools, six containers of average invisible ink in bottles labeled “Revidin’s Expurgating Tonic,” and a nondescript pouch containing dust of tracelessness. Val easily identifies the magical items.
On the body of one of the clockworks you discover a key that miraculously survived Val's fire.

GMG |

Alektara moves out into the corridor and checks out the hallway to her right, she comes up to a reception hall. In it are a table and eight ornate chairs.
A small sideboard holds an empty decanter and a silver serving set. A wide fireplace in the east wall holds a thick bed of ashes, and a neat stack of firewood lies nearby. Two narrow doors stand to the northeast and southeast. Wide passageways lead out of this room to the northwest and southwest.

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Which items are magical? Apart from dust of tracelessness
Val looks at the masks in particular.
"I wonder if the spider uses these herself"
And assuming the poison/mask thing is not magical
perception: 1d20 + 3 ⇒ (8) + 3 = 11
And tries it on if he sees nothing suspicious.

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Telos examines the items they have found.
"This spider will be difficult to face when cornered. We will need to proceed with the utmost caution."
I placed us in front of the northeast door on the map...unless anyone objects, let's try that one.