PbP GameDay 3: PFS 06-07 Valley of Veiled Flame (5-9) (Inactive)

Game Master Andrew Trexler

BATTLE MAP
Crystalcrag Map


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Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

ROUND 2

Harnac starts laying into the ifrits.

Goes like this: Full attack action. Start attacking the injured one. If--scratch that--WHEN it goes down, then 5' step to Hack's 10:00 position--flaking the uninjured one with Senzo--and finish FRA on it. Since I won't know when that is, please add the +2 flanking bonus to those attacks!

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d10 + 9 ⇒ (5) + 9 = 14

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 9 ⇒ (10) + 9 = 19


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

IMPORTANT: I should have posted this at the conclusion of Round I and it may have an effect on your actions during this round.

DC 20 Sense Motive:
In a fleeting lull in the battle, you glance at the faces of the onlooking oreads. Their expressions show a pain--not the fear of reprisal you might expect--akin to that of seeing a kinsman struck with deadly weapons.

Liberty's Edge

Dwarf Cleric 14

Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25

This ought to be good... Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15 "This is not justice for the people. This is wrong. We shall not stand for an unjust rule of so-called law!

To his fellow Pathfinders, "Errr.... someone who's good with words might want to turn this crowd to our side..."

Liberty's Edge

Dwarf Cleric 14
Senzo wrote:
"Errr.... someone who's good with words might want to turn this crowd to our side..."

Quickly replying to Senzo, Skybek remarks, "Aye, sometime mae words have produced some good results. Ahh'll gie it a try."

Shouting out as he remains engaged in combat and spellcasting, Skybek declares, "Mae friends, Ahh'm nae frae this toon, but Ahh stand here and fight! Ahh ask yae tae help us oot and stand up tae yer enemy. Let us tak doon the ifrits once and fer all! We are with yae all the way!"

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13
Orryn doesn't notice the citizens about him, but takes a cue from his companions. Do not kill them, friends! No need for anyone to die today!

Diplo aid another, if desired:

1d20 + 1 ⇒ (17) + 1 = 18

Orryn's next round (after baddies go):

Orryn and Stellah charge the uninjured one!
Ride-By Attack & Spirited Charge: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17
damage: 3d6 + 12 ⇒ (3, 4, 2) + 12 = 21

Stellah DC 20 Fly check to turn 180° (costs 10 feet of movement): 1d20 + 16 ⇒ (4) + 16 = 20

Stellah will auto-make the DC 15 Fly check Hover at end of move.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

I'll wait on Mike just a little bit longer... will move things forward by tomorrow morning.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
GMTrex wrote:
I'll wait on Mike just a little bit longer... will move things forward by tomorrow morning.

you don't mean me, do you? I posted round 2 actions above...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

I do--on the SM check and/or if you'd like to (slightly) alter your actions.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

that's me being obtuse again. :-)

Sense Motive: 1d20 ⇒ 10

Hack is not noticing the fight's observers...however, he's learned to trust Orryn, and acts on the halflin's suggestion. He turns his axe so he hits with the flat of the blade.

Attack: 1d20 + 12 ⇒ (18) + 12 = 30 - 4 = 26
Damage: 1d10 + 9 ⇒ (5) + 9 = 14 non-lethal

Attack: 1d20 + 12 ⇒ (18) + 12 = 30 - 4 = 26
Damage: 1d10 + 9 ⇒ (8) + 9 = 17 non-lethal

Attack: 1d20 + 7 ⇒ (9) + 7 = 16 - 4 = 12
Damage: 1d10 + 9 ⇒ (6) + 9 = 15 non-lethal

Attack: 1d20 + 7 ⇒ (13) + 7 = 20 - 4 = 16
Damage: 1d10 + 9 ⇒ (10) + 9 = 19 non-lethal

How's that? Still attacking wounded guy first, and if he falls, 5' shift to flank w/Senzo--which will add +2 to any relevant totals above


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

That's what I was wondering about--thanks!

Hack's heavy blade clocks the ifrit in the head and puts him under with the second blow. Stepping up to the other, Hack's third strike is easily dodged and the second just barely (even with flanking).

Senzo is in place to strike his own blow...

Meanwhile, Orryn strikes a blow with his lance and T'Orca begins to do some fire-fighting (because you're down a player already and this will go poorly if I don't bot). Survival: 1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 8 But to no avail! The fire spreads further... 4d2 ⇒ (1, 1, 1, 2) = 5 1d2 ⇒ 2 ...much further.

Round II
Baddies: failed knockouts
Orryn@44/48hp: another strike
T'Orca@45/49hp: fights fires
Skybek: more water
(Fire)
Senzo@58/63hp: (delay) CURRENT
Harnac: knocks one out

GM:

6

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Senzo Round 2

The dwarven monk looks towards the fire and curses under his breath and looks at his partymates, trusting them to deal with the ifrit. He tumbles away deftly Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29

He does his best to put out the flame, What're my options again? Flame extinguishing nonweapon proficiency: 1d20 ⇒ 3

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Senzo Tanaka wrote:

Senzo Round 2

He does his best to put out the flame, What're my options again?

DM Trex wrote:
DC 15 Survival or Reflex roll as a standard action to extinguish one square--plus one additional square for every 5 by which you beat the check

this. And by my calculations, you've still got a standard action yo!

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

My reflexes are certainly better than my survival: REF: 1d20 + 9 ⇒ (13) + 9 = 22

Liberty's Edge

Dwarf Cleric 14

I have been trying to water the part of the roof closest to the oil. Did Skybek's water do anything last round? Would it be more effective if I spread the water out over a greater area in a manner such as a light rain? I can produce ten gallons every 6 seconds!

Liberty's Edge

Half-Orc Paladin 5
stats:
HP 49/49, AC 21 (FF 19, Tch 13), Fort+10 Ref+7 Will+7, Init+4, Perc+0
per diem:
LoH 7/7, Smite Evil 2/2 Channel Wrath 1/1, Div Bond 1/1, Orc Ferocity 1/1, Lvl 1 spells 2/2

Hey all -- sorry I delayed. My wrist tendinitis got unexpectedly bad for a couple days and I needed to nix nearly all computer use

Round 1 (delayed action}

Hearing Skybeck's call, T'Orca also addresses the crowd Is this how you look after one another? If you abandon even one person to tyranny, you bring these flames closer to your own home. diplomacy to aid: 1d20 + 10 ⇒ (5) + 10 = 15

Quietly, to Skybeck, I have a lovely singing voice if you think that would help things...

Round 3

T'Orca does another full round action to extinguish the flames

REF: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Real Life Comes First[tm].

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Cool! Between Senzo, T'Orca, and Skybek, that's at least 5 squares put out!!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Skybek: yes, I already removed one square after your Round II action (as well as the one after your Round I action). As to your question, I can't answer that. ;)

T'Orca: No worries! Glad to have you back.

Ret-con: had I used a Reflex roll for T'Orca in Round II, she would have succeeded with the oread's help, so I will remove an additional square.

Two dwarves, an oread, and towering half-orc put in monumental efforts to diminish the flames, achieving considerable success. The fire is almost out.

The remaining ifrit steps towards the crowd, but continues his attacks--now at Hack.
Flurry: 1d20 + 9 ⇒ (9) + 9 = 18 MISS
Flurry: 1d20 + 9 ⇒ (11) + 9 = 20 MISS
Flurry: 1d20 + 4 ⇒ (17) + 4 = 21 MISS

The trio of thrust punches land heavily on the dwarf's thick armor, doing no real damage.

Round III
Baddies: misses!
Orryn@44/48hp: CURRENT
T'Orca@45/49hp: fights fires
Skybek:
(Fire)
Senzo@58/63hp:
Harnac:

GM:

6

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Orryn will delay.

Liberty's Edge

Dwarf Cleric 14

Round 3

Skybek continues to balance persuading the locals to fight, avoiding the flaming fists of the ifrits and casting create water over the fiery area.

Concentration: 1d20 + 8 ⇒ (20) + 8 = 28

Skybek casts Create Water giving a rain over the remaining ten square foot area. 5 gallons of water on each square coming down like a shower.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Orryn pauses atop his flying steed; Skybek compels the rain to fall. Sadly, the flames are too bright to be put out by so little water. Each droplet is nearly evaporated by the time it lands.

Round III Update
Baddies: misses!
(Orryn@44/48hp: delay)
T'Orca@45/49hp: CURRENT
Skybek: rains
(Fire)
Senzo@58/63hp:
Harnac:

T'Orca is up!

GM:

6

Liberty's Edge

Half-Orc Paladin 5
stats:
HP 49/49, AC 21 (FF 19, Tch 13), Fort+10 Ref+7 Will+7, Init+4, Perc+0
per diem:
LoH 7/7, Smite Evil 2/2 Channel Wrath 1/1, Div Bond 1/1, Orc Ferocity 1/1, Lvl 1 spells 2/2

how high is the roof where the fire is? Assuming it's reasonably low for a 7 foot half orc and the DC of this isn't physically untenable, this is what's gonna go down

T'Orca, being a somewhat foolhardy yet surprisingly nimble half-Orc, will move to the square diagonal behind we so, and take a ten foot running vault to the roof of the burning roof, possibly landing prone on top. The goal of this is that the paladin will put out the flames on a following turn and sway the crowd with bravery.
None will burn today!!!

Spoiler:

acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13

If the roof is stupid high, T'Orca will attack the ifrit for nonlethal damage

attk nonlethal: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
dmg: 2d6 + 6 ⇒ (3, 1) + 6 = 10


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The whole building is afire, so your Reflex can represent running into the burning building and using a nearby cloth to put out interior fires.

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10 Sadly, you are not quick enough, and the fire continues to spread. 2d2 ⇒ (2, 2) = 4

Senzo is up (unless Orryn wants to come off delay).

Round III Update
Baddies: misses!
(Orryn@44/48hp: delay)
T'Orca@45/49hp: firefighting
Skybek: rains
(Fire)
Senzo@58/63hp: CURRENT
Harnac:

GM:

6


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Nothing from Senzo since Friday... Hack? Orryn?

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

It is my fervent hope that someone can deal with the remaining ifrit with nonlethal — since Orryn can't — and thus allow him to land and work on the fire. But as a not-quite paladin, he cannot in good conscience do the fire while lives are still at risk.

I'm willing to give Senzo a little more time.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Understood. If it helps, the remaining ifrit looks barely injured at all.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Senzo Tanaka wrote:

Senzo Round 2

The dwarven monk looks towards the fire and curses under his breath and looks at his partymates, trusting them to deal with the ifrit.

He does his best to put out the flame...

I think it reasonable that Senzo will continue with his current course of action. I would be OK with Chris posting for me, and I think he'll be OK with myposting for him...

ROUND 3: SENZO

Senzo continues to attempt to put out the flames.

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26 <--KABLAM!!! THREE SQUARES YO!!

ROUND 3: HARNAC

Hack keeps on hacking. He'll use the flat of the blade until he makes a good hit, then he'll switch to the binnis edge. Trex, please deduct the -4 from the hit roll, until such time as the first non-lethal hit lands.

Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d10 + 9 ⇒ (9) + 9 = 18

Attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d10 + 9 ⇒ (5) + 9 = 14

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d10 + 9 ⇒ (9) + 9 = 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Senzo pulls off monumental efforts in the firefighting category, while Hack lays out the remaining ifrit enforcer. Within a few moments, the Morak and the other onlooking oreads are able to help put the fire out. Several of the bystanders attend carefully to the injured ifrits and carry them away for medical care.

Out of initiative!

The shopowner comes over to introduce himself and thank you for you assistance. "Thankee, strangers! Name's Morak, I own this here shop, which these blasted ifrits were trying to burn jus' because I won't contribute my wares to the tyrant's war-mongering. To what do I owe the pleasure of your kind assistance?"

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Orryn would cast stabilize on each ifrit before they get nearer to death, and help the bystanders in any way requested before approaching Morak and the shop.

Our assistance, good sir, comes without cost; merely the right thing to do, don't you know. Orryn reaches up to shake the oread's hand. If you're so inclined, though, we'd be grateful with some information. Friends of ours came this way not long ago. Perhaps you saw them?

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Weird. I definitely posted... Paizo post-eating monster... Thank you Mike.

The monk spends his time trying to get the soot off of his gi. Talking isn't his strong suit.

Liberty's Edge

Dwarf Cleric 14

"Aye, noo mae friends, can yae explain tae me why we spared the lives o' those firey house burnin hooligans?! Ahh just cannae see them dae'n much tae help these gud folks lives."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

The shopkeeper eyes Skybek. "They are family. Tygora takes them when they're young, and leaves us second citizens, but they're still our sons and daughters." He turns to the mounted halfling. "Firends of yours, huh? Yeah, they were here not long ago. They're up in the castle now. You won't be seeing them so long as Tygora and her goons are in charge."

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

"Bah, can these guys help us? They seem strong of back, and shoulder, and leg, and skull."

Liberty's Edge

Dwarf Cleric 14
Shopkeeper wrote:
"They are family. Tygora takes them when they're young, and leaves us second citizens, but they're still our sons and daughters."

"Aye, Ahh didnae realize that they turned yer bairns intae ifrits! Ahh suppose that does change things a wee bit. Dae yae think there's awa tae turn them back tae normal gud folk again?"

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
GMTrex wrote:
"Firends of yours, huh? Yeah, they were here not long ago. They're up in the castle now. You won't be seeing them so long as Tygora and her goons are in charge."

Aye, and there's the rub, innit? We few, acting alone, might get somewhere--but not all the way. And you and yours, acting alone, might stick yer finger in yer tyrant's eye, but eventually you'll get yer shop burned to ash...

Hack leans in and lowers his voice conspiratorially

...but I be seein' no reason for each of us to work alone. this whole town, and me band of friends here, have a common enemy. You've seen how we operate, and others listen to ye, so we've heard. Can we work together?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Morak waves you into his singed shop, a collection of structures dedicated to transforming the Zho Mountains’ many minerals and hardy plants into a wide variety of alchemical remedies, tools, and weapons. The compound’s foundations and lower walls are stone; the upper half of the walls is made of wood and has numerous small windows and chimneys to vent fumes before they reach dangerous concentrations. A small garden full of rare herbs extends behind the building.

As he serves a strong cup of tea, the oread explains to Skybek "An ifrit birth is very rare; something about Tygora's influence makes it possible. Most are normal oread children. The witch takes the ifrits and turns them into her personal police and soldiers. They learn her ways--might makes right--and treat the rest of us like chattel, for the most part. But, though wayward, they are our children."

He sits and takes a long draw on his tea before getting to the meat of the matter. "I am just a shopkeeper. I may be an example, hence the need to burn my shop, but I only carry a little sway. Have you spoken with Eurdan Stonemantle? His support for an organized resistance would go a long way. I will do what I can..." he glances over at some shelves and begins rummaging through them "...but I can only do so much and the castle is strong. You should stop by the Fifth Facet, too, and maybe see about getting the slag giant to quit." He sets four potions of cure moderate wounds and a potion of resist fire on the table. "These are for you."

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Aye, we've heard of both Stonemantle, and this giant smith. I think the tavern might be our next stop. I thankyee for the potions, sir. and, if you have a mind, maybe you could spread the quiet word that we're lookin' to shake things up a bit? Keepin' yerself as safe as ye can, don't ye doubt...

Harnac pockets one of the Cureative potions. I say we give Stonemantle a visit. what say ye, Pathfinders?

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Orryn leans over closely to Harnac. We've already met Eurdan, Hack; we spent the night in his abode. ;-)

Orryn straightens then to speak with Morak. Indeed, it was Councillor Stonemantle who directed us here — and lucky we happened when we did, or there wouldn't be a shop to visit any longer! The halfling puts his hand on the oread's shoulder. Open rebellion is not in your best interests, but we do appreciate you doing what you are able. Thank you, good sir!

Fifth Facet, or the smithy? I vote for the smithy first.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

"If ever you go to Fury's Hold in arms, I'll be at your back. It'd be nice not to be the only one though, so do pay Stonemantle another visit. He's cautious, like most of us, but I think he could be convinced it's in the best interest of his people. Gods know we don't need a war in these mountains."

One vote so far for the smithy, one for Stonemantle. Other thoughts?

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Smithy!

Liberty's Edge

Dwarf Cleric 14
Morak wrote:
"An ifrit birth is very rare; something about Tygora's influence makes it possible. Most are normal oread children. The witch takes the ifrits and turns them into her personal police and soldiers. They learn her ways--might makes right--and treat the rest of us like chattel, for the most part. But, though wayward, they are our children."

"Aye, Ahh learn somethin new every day! Ahh can see that this is nae an easy situation tae deal with. Ahh will mind mae axe and dae what Ahh can tae spare as many lives as Ahh can."

"So boys, shall we gae and meet the giant smith at the Fifth Facet? Even if Ahh dannae mak a purchase, Ahh dae like tae look at finely made weapons. It's almost as much fun as Ascension Day, well that and First Brewing."

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Orryn Quattlebaum wrote:

Orryn leans over closely to Harnac. We've already met Eurdan, Hack; we spent the night in his abode. ;-)

I meant the smith, misrememberd the last name, cuz Stonemantle sounds like a smith's name!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

Make that four votes for the smithy then. Zero votes for Stonemantle, and zero votes for the Fifth Facet.

As you approach Valsog's Smithy and Armory, smoke rises from a massive chimney in the center of the open-sided smithy. The ceiling rises at least twenty feet above the ground at its lowest point, accommodating the 14-foot tall giant who works steadily within. A fenced yard hosts a multitude of swords, shields, breastplates, and helms--some are propped up on stands and others lying incomplete in piles. The cadence of iron on steel rings out from the shop. Most of the shop is simply a sturdy pavilion containing a central forge, half a dozen anvils of varying sizes, and a pair of immense ceiling-mounted bellows. Racks mounted on pillars hold hammers of many sizes, and several large barrels filled with either water, oil, or bars of iron.

"Well made," says the giant without introduction, looking over Hack's fullplate. "Where from? A few fine weapons among you, too." His words are interspersed with the sharp staccato clang of his massive hammer on his gargantuan anvil, which looks heavier than the Cyphergate, as he continues working.

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)

Ah, thankye, good Master smith. Had it made in Kaer Maga, just after a job in Riddleport. Ye have a good eye. 'Tis well made indeed, ye can find almost anything in that city. Hack strokes the freshly dented armor. Has turned the strike of many a foe...orcs, devilkin, ifrits, undead, many a foe indeed!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

"Hmmm," rumbles the giant absentmindedly, peering at the blade on his anvil. "If you're coming to buy, I'm afraid that I am too busy at the moment. Too much to produce. Tygora wants much armor and more arms, and quickly."

"Rushed work," he grunts to himself, frowning.

Liberty's Edge

Dwarf Cleric 14

"What's all the hurry? What does Tygoradama want mair armor for? These are just gud folk tryin tae live a decent life."

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Senzo moves in, chaotically, and without pattern (which makes for good tactics with giants and their long legs.) It's like he does it based on some kind of racial memory as opposed to conscious choice.

"Eh, more silver tongue waggin' Just tell him what's what."

Grand Lodge

M Dwarf Fighter / 9 AC:25/27 Touch:14/16 FF: 21 HP 121/123 Init: +3(+2 underground); P:0;F:13;R:6;W:8(+1 fear,+1 ench,+2 poison&spells)
Harnac Lucridious wrote:
Ah, thankye, good Master smith. Had it made in Kaer Maga, just after a job in Riddleport. Ye have a good eye. 'Tis well made indeed, ye can find almost anything in that city. Hack strokes the freshly dented armor. Has turned the strike of many a foe...orcs, devilkin, ifrits, undead, many a foe indeed!

Hmm, guess that was too subtle.

In fact, two of the ifrits this armor protected me from, were tryin' ta burn down a decent man's shop, in yer very town! Now, who would do sucha thing??


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 4

"I see," the giant says to Hack indifferently, not stopping his work.

He plunges his current work into a huge barrel of water, examines it, gives an irritated look, then tosses it onto a nearby pile of finished swords and picks another out of the fire.

"My client has demanded it for her army. It will go to her when it is finished." He begins hammering away, the clangs of iron on steel filling the spacious shop.

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