Boderus Flower
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Fort save: 1d20 + 1 ⇒ (5) + 1 = 6
Boderus gets damaged by the poison and feels a bit woozy. He attacks the creature above him with a single swipe, which takes all his effort.
attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Bevek Verdade
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It really sounds nasty in there. I should see that everything is OK.
Bevek steps back into the doorway of the room, and gets a shocked look on his face when he realizes his friends are in trouble.
Heck! It's still too dangerous for ME to go in there, but I'll do what I can.
Bevek draws a dagger and throws it at the creature between Saera and Starlene.
Thrown Dagger: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Damage: 1d4 ⇒ 2
Saera Dyar
|
Saera seems relieved when Bevek returns.
We may pull through if we stick together, but we'll need some luck.
She moves five feet closer to Boderus, and swings her sword at the creature north of him. "We may want to focus our attacks on one of them. I think everyone can reach this one?"
Slash!: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Confirm Crit: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Bevek Verdade
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Damn! I don't think my knives are going to be effective. Push one of them over this way so we can get it surrounded.
Starlene Arachel
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5 ft step to the square north of the devil with the scroll(left hand one!)
Starlene changes song but continues to inspire everyone
Seek and you will find, they say
but I've been looking everyday,
for a way past this wall that's in front of my face.
I'm on hands and knees searching for my faith
I know there's so much at stake,
but I don't know if I can take one more pat on the back saying I'll be okay
Can't you see my whole life is in disarray
You've got me desperate.
same as last action, arcane strike etc
longsword: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
magic: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Boderus Flower
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Boderus makes another full attack on the creature north of him.
Attack claw 1: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Dmg claw 1: 1d4 + 3 + 1 + 1d6 ⇒ (4) + 3 + 1 + (4) = 12
Attack claw 2: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Dmg claw 2: 1d4 + 3 + 1 + 1d6 ⇒ (4) + 3 + 1 + (6) = 14
"Keep up the attacks! Bevek where the hell are you?!"
AC is 20 with the dex dmg.
Vanya Kaleth
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Vanya alligns herself with Saera before lunging again for the little monster"Let's do this quickly! We risk being discovered here!"
5 foot step up and then attack the imp between Vanya and Saera, which should give Vanya flanking
Attack roll: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Damage roll+Sneak damage: 1d6 + 1d6 + 1 + 1 ⇒ (2) + (3) + 1 + 1 = 7
The Broken GM
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Vanya's blade bites home, eliciting a pained yelp from her foe. But before the groups eyes the creature's wounds are already beginning to heal. The easternmost creatures darts through the air, to swift and evasive to allow an opening and moves to flank Starlene with its ally. But both the elven bard easily avoids both stings!
Starlene continues to inspire her comrades while lashing out with her blade, but cannot connect. But Boderus's claws flash out as the flanked devil avoids Starlene's sword and rip it to shreds! With an agonized wail the devil diffuses transforming into an oily black and red smoke and being sucked back into the woodcut!
Saera, Vanya, and Bevek are up!
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Sting vs Starlene: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Damage: 1d4 ⇒ 4
Sting vs Starlene: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Damage: 1d4 ⇒ 2
Saera Dyar
|
"Well done Boderus!" Saera moves to the northern wall of the room so she and Vanya flank the remaining creature.
Acrobatics, to avoid AoO: 1d20 + 1 ⇒ (6) + 1 = 7
When in position, Saera swings her sword at the imp! "You're next!"
Attack: 1d20 + 3 + 1 + 2 ⇒ (15) + 3 + 1 + 2 = 21 Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
The Broken GM
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Saera leaves herself open as she darts around to flank, taking a sting to the cheek, but her sword bites home causing the creature a substantial injury.
AoO Sting vs Saera: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d4 ⇒ 2
Saera takes 2 damage and needs to make a DC 13 Fort save or take 1 point of Dex damage.
Vanya is up!
Dex: 1d2 ⇒ 1
Saera Dyar
|
Fort: 1d20 + 3 ⇒ (5) + 3 = 8
"Ouch!" Saera bites her hips and glares at the creature when hit, but a wry smile appears on Saera's face when her sword hurts it. "Come on everyone, we can take it down!"
Starlene Arachel
|
Not sure whether I'm out of turn, so sorry if I am again!
Counting her lucky stars that neither of the imps managed to connect with their flailing tails, Starlene continues singing, upping the tempo to help everyone with a final push to defeat the creature. She steps around, making several shallow slashes hoping to catch the darting imp with one.
longsword: 1d20 + 2 + 1 + 2 ⇒ (12) + 2 + 1 + 2 = 17 STR+inspire+flank
magic: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9 STR+inspire+arcane strike
Getting a google drive error when trying to access the map! Starlene would take a 5 ft step to assist flanking with someone else if she isn't already
Bevek Verdade
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Not that I think this will help, but maybe I'll get lucky...
Bevek hauls off and throws another dagger at the remaining imp.
Thrown Dagger: 1d20 + 3 - 4 + 1 ⇒ (4) + 3 - 4 + 1 = 4
Thok! as it thuds home into a bedpost.
Vanya Kaleth
|
Vanya rejoyces as the first devil falls and moves around so to position herself on the wall freeing space for boderus to join the fray in a favorable position::"Good work indeed! Now let's send this little creep to meet its ugly maker!"
move to flank with Starlene and the attack
Acrobatics check: 1d20 + 7 ⇒ (4) + 7 = 11
Attack roll: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Damage roll+Sneak damage: 1d6 + 1 + 1d6 + 1 ⇒ (6) + 1 + (3) + 1 = 11
The Broken GM
|
Fortunately for Vanya the creature does not have time time exploit the opening she leaves, and she is able to land a telling blow. This creature to wails as it vaporizes and is sucked back into the woodcut!
The woodcut swings out into the room allowing access to a small secret study beyond. In contrast to the lavish rooms which make up the rest of this side of the embassy this secret study is cramped, utilitarian, and sparse. Almost all of the room is taken up by a long desk topped by a series of cubbies filled with papers and curios. The desk itself is clear save for a piece of paper and a small framed picture of Venture Captain Ambrus Valsin with a lipstick kiss on it. The walls of the room are irregular and look as if the room was shoehorned into wasted space between other rooms. Like the rest of the personal chambers this room is windowless, and is pierced only by the secret door and an air vent in the southern corner.
Starlene Arachel
|
Starlene breathes a massive sigh of relief, and makes a mental note to brush up on devil's and their weaknesses, that healing was unbelievable!
She moves through to the secret study and begins to look around for some clues, surely there must be something in here that will tell them where the Paracountess has gone!
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
The Broken GM
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Bevek Verdade
|
Once the last devil is dispatched, a queer look comes over Bevek's face. He shakes his head vigorously, and walks into the bedroom.
Sorry about that guys. One of those little buggers put the hoodoo on me. I had the strongest compulsion to stay out of this room. Definitely weird.
Bevek moves to help Starlene search the desk. Seeing the picture, he picks it up to take a closer look.
Hmm. I wonder if the VC's interest in the whereabouts of the paracountess are more than just professional.
He rifles through the other papers looking for something useful.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
The Broken GM
|
Hmm, just followed that link and it probably gives away a bit too much as it does not seem to link to just the image. Ah, well you need to see it all anyway.
Bevek just manages to spy a note tucked into the back of the portrait...
Saera Dyar
|
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Saera looks around the room, figuring she may spot something the others overlooked.
"Some letters on this note are in bold," Saera says as she she reads it over Bevek's shoulder. "V, L, S, K and C. Do you think it means something? Anyone gets what these codes mean?"
@GM: Saera knows Abyssal, is she able to read the non-common parts of the note? (I feel like they're probably Infernal.)
Starlene Arachel
|
Starlene stares at the papers with a frown on her face
Book learning was never my strong suit, where's a cyphermage when you need one!?
she cocks her head
I don't have a clue about those codes, but the writing...maybe...there's a vent in the corner, are there any murals in the other rooms here with lions, centaurs and the rest on them? It could be an order of which one to touch, or perhaps she's hidden several pieces of a clue in each location and we have to assemble it?
Starlene goes off to check the paintings etc for mythical and non-mythical creatures and royalty, and also looks in the vent for more bits of paper.
perception: 1d20 + 6 ⇒ (10) + 6 = 16
The Broken GM
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The vent will need to be removed or pried out to look inside properly, Starlene can make out something inside, though its hard to see and could be random detritus.
Disable Device or a Str check, both DC 15.
Starlene Arachel
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Starlene sets to with both hands wrapped around the vent...
str check: 1d20 + 2 ⇒ (19) + 2 = 21
Ha! From now on, I'm calling these biceps my ''thieve's tools' ha!
She looks a little sheepish at the poor joke, so quickly reaches in to see what was hidden inside...
The Broken GM
|
Within the vent Starlene finds a valise bag which upon examination contains 50gp, a pouch of dust, a plain grey cloak, and official looking documents which seem to establish several different identities for Zarta Dralneen. The dust, and cloak prove to be magical when inspected.
The vent appears to be just wide enough for a man to crawl through and leads into the ventiliation system.
Saera Dyar
|
Holding one closed hand in front of her mouth, Saera noticeably coughs after hearing Starlene's joke. She walks over to the bard, and takes a look at the items. "Anyone able to identify this cloak or the dust?"
"Let's see if I can find some more." Saera sheaths her sword, gets on her knees, and crawls into the vent. She makes sure she doesn't go too far, making sure the others won't lose sight of her when looking into the vent.
Stealth: 1d20 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
The Broken GM
|
I'll just point out that several of you are injured, Boderus badly if you want to do it I would suggest doing it now.
Saera crawls to the first intersection and in the dim light, easily pierced by her eyes, she sees that in many places the plain stone or crumbling plaster walls are covered in faded mosaics. At the first junction she can see a lion's head mural to the left and a faded banner to the right.
Saera Dyar
|
@Boderus: I'm sorry, I don't have any healing on me.
Vent, Lion, Scales, King, Centaur...
Saera moves back to the others, and tells them about her discovery. "Pretty sure it's the best clue we've got," she says, and moves back into the vent.
When Saera arrives at the junction again she waits for teh other, then goes to the left.
Vent, check. Lion, check. Now where are the others?
Stealth: 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Taking 10 on Perception, for a total of 17.
Boderus Flower
|
Boderus sit's on the bed for a while to get some rest.
"For such little creatures they did a real number on me."
No healing here :(
Bevek Verdade
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Bevek takes a look at the letter from the picture, and then at the list. He concentrates for a minute.
Oh, I get it. It's a letter-substitution code. Vqiw i gis! = What a man! Many government and military organizations use them. And some of the more sophisticated criminal organizations. Although, leaving the key lying around like this is a huge breach of security. Let me see what I can do with this.
Bevek starts scribbling on the list, making notes.
- 30052905 Noravia A__us
- 52203491 Imperia Ra_ian
- 10449520 Patronicus Dendane
- 79402910 Tancred Desimire
- 59200482 _urco Tana_ian
- 20955321 Pavanna A_a_ario
- 76439201 Aerodus A__us
- 40592281 _rachius Ratarion
I'm not sure what C,N,L,T, or P translate to. But this looks like a list of names. Agent names? Informant names? Drinking buddies? I'm not sure what the numbers are, either. File numbers? Maybe we can find something else to fill in some of the pieces of this puzzle.
Do any of the papers from the valise relate to the list?
Noticing Saera head into the duct, Bevek drops down and follows her.
Hey, wait up! I don't want to be stuck waiting in the lobby again.
Sorry, Boderus. I can keep you from dying, but I don't have anything to heal damage. I'm starting to notice the gaping holes in Bevek's character build. Hopefully, he survives long enough for me to fill in some of them.
Saera Dyar
|
"Hi Bevek," Saera says as the human joins her in the vent. She tries to not poke her tail in his eyes while moving. "That's smart what you came up up with... Not sure whose names they are, but it indeed looks like a list of names... or spells, perhaps? I don't know much about magic, so I'm not sure."
After the others have also caught up, Saera gets moving. Saera goes right at the new junction. "And here are the scales," she mutters, "King and Centaur are left."
Stealth: 1d20 + 1 - 1 ⇒ (9) + 1 - 1 = 9
Taking 10 on Perception, for a total of 17.
Saera Dyar
|
I start to suspect we don't have healing at all. I sure hope we'll find some potions if we find loot.
"Freedom!" Saera exclaims, perhaps a bit too excited. She takes a good look at the place where they ended up.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
The Broken GM
|
This room is large and square. The walls glow with a gentle blue light, and the air feels unusually cool and dry. Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and several ornate chairs. An imposing unoccupied desk faces the main entrance to the room. On an easel in one of the aisles is a map of the room.
Saera Dyar
|
Saera walks over to the map and observes it. "Does all add up, or does this room also have hidden spaces?"
Perception, comparing the map to the actual room: 1d20 + 7 ⇒ (15) + 7 = 22
Bevek Verdade
|
Crawling through the duct, Bevek has to pause a moment in order to avoid getting poked in the eye by Saera's tail.
How does she sit down with out squashing that thing? Probably best not to ask.
Bevek emerges from the duct, and takes a quick look around.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
After scanning the room, he moves over next to Saera to study the map.
Vanya Kaleth
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Vanya follows Saera into the new room, looking around wary of setting off any trap the paracountess might have prepared for uninvited guests:"I think we have better wait for the others before we do anything..."
Perception check: 1d20 + 5 ⇒ (1) + 5 = 6
Starlene Arachel
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Starlene will take the last position in the duct as everyone crawls through, someone has to fight the rearguard in case those devils come back!
She whistles softly as they emerge in to the map room, and joins everyone else scanning the room for more clues.
perception: 1d20 + 6 ⇒ (6) + 6 = 12
The Broken GM
|
Reposting room description from above for convenience now you have a map.
This room is large and square. The walls glow with a gentle blue light, and the air feels unusually cool and dry. Shelves line the walls and stand in ranks through the middle of the room, punctuated by a wooden table and several ornate chairs. An imposing unoccupied desk faces the main entrance to the room. On an easel in one of the aisles is a map of the room.
As Saera moves out into the room one of the ornate chairs lurches into life and begins advancing upon her its arms reaching out for her!
Boderus is up!
Map Also available above my avatar as docs room.
Init Starlene: 1d20 + 6 ⇒ (5) + 6 = 11
Init Bevek: 1d20 + 5 ⇒ (13) + 5 = 18
Init Boderus: 1d20 + 5 ⇒ (20) + 5 = 25
Init Vanya: 1d20 + 4 ⇒ (2) + 4 = 6
Init Saera: 1d20 + 3 ⇒ (15) + 3 = 18
Init CHAIR: 1d20 ⇒ 20
Starlene Arachel
|
I'll be asleep by the time it's my turn, so not to hold anything up I'll post my action under the spoiler tag!
arcane strike longsword: 1d20 + 2 ⇒ (12) + 2 = 14 (+2 if flanking)
slashing: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Hrm, with rolls like that I hope the rest of the team has already triumphed over the errant seating!