PbP GameDay 2: PFS 4-26 The Waking Rune (7-11) Gameplay (Inactive)

Game Master Sam Sturkie

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Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13

same here


Alright just tested it. Now it should be working. In the interest of time I'm going to get things moving, positions wont matter for her actions so please just move yourself on the map to your correct location on your turn.


If you could send me a PM with your Name, PFS number and email you would like your chronicle sheet sent to, that will make reporting at the end of this a lot easier when we get to the end. Also I'll have everyone roll for boons right before the fight with Krune.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

PFS # 79644-2
Faction : Andoran
Hunting Lodge (Survival) Day Job: 1d20 + 12 ⇒ (6) + 12 = 18

Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13

PFS#40996-1
Faction: Cheliax
Escort Day Job: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

PFS# 84048-1
Faction: Grand Lodge
Information Brokerage: Day Job: 1d20 + 14 ⇒ (18) + 14 = 32

Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13
Juliet wrote:

PFS#40996-1

Faction: Cheliax
Escort [dice=Day Job]1d20+7

well actually that would be evening job ;)...

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16
Juliet wrote:
Juliet wrote:

PFS#40996-1

Faction: Cheliax
Escort [dice=Day Job]1d20+7
well actually that would be evening job ;)...

I'm more interested in what you might be escorting. I mean, being an escort is one thing, but dinner and a movie with a cut up half orc barbarian doesn't seem all that glamorous.

Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13
Zhal Peng wrote:
Juliet wrote:
Juliet wrote:

PFS#40996-1

Faction: Cheliax
Escort [dice=Day Job]1d20+7
well actually that would be evening job ;)...
I'm more interested in what you might be escorting. I mean, being an escort is one thing, but dinner and a movie with a cut up half orc barbarian doesn't seem all that glamorous.

She does have code of ethics you could say, she is very picky about her clients.


I’m going be gone for the weekend and be unable to post. I should be back Sunday evening at the latest.

Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13

Starting tomorrow night I won't be able to play until May 27 so GM Striker if you want to take over my character you can.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Galdur peers through at the rough stone and places the chisels blade above it. ShulerD taps a mighty fist on the blade and a green fleck chips off. The massive hand catches it and returns it to a bin filled with other tiny chips. Galdur moves the blade to a new location and the process repeats until a beautiful emerald rests on his desk.
Craft (jeweler): 1d20 + 21 ⇒ (14) + 21 = 35
I presume I will need my shirt re-roll for a save before this. :)

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

I just want to pop in and say Thanks GM Striker for a good game so far. I enjoy the challenge and having Galdur one or two hits from dead more than once always keeps things interesting. I also have gone through half my daily allotment of summons in the first combat.

boo yah! :)


Glad to hear your enjoying things, it can be really tough to keep things challenging but not make it impossible. For example she could have plane shifted someone off to the negative energy plane to die while she fought the rest of you be I thought that might be a little excessive fore the first fight. ;)

Its much better to have a game that keeps you on the edge of your seat, and one you can talk about for ages afterwords.

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

My biggest fear right now is running out of spells before we get to ye olde BBEG. I twitch just to think what he has going for him.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
GM Striker wrote:
Its much better to have a game that keeps you on the edge of your seat, and one you can talk about for ages afterwords.

Agreed :)

That said, I really hope someone has a better idea of getting the door open! :)

A small tradition of mine, if you would please indulge me GM Striker. Whether or not guidance helps will you (as GM) please give the previous Galdur a name fitting to the adventure or the roll it applies to? Chances are good Galdur XX is still around. His sister currently runs the family jewelry shop (of 20 generations) in Taldor's capitol, but I never figured his parents into the story... OOH his father passed away last night & since he is wherever he teleported to, the family has been unable to reach Galdur with the news. Then his father's ghost shows up to help him on this assignment and he discovers the family's loss.... Yeah I'm keeping that :)

Sorry, I write a lot of fiction and the moment just struck!

Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13

So sorry I haven't posted in awhile, my boyfriend just got back from bootcamp this week so I've been kind offline.


Glad to have you back.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Congrats to your beau!

The wasp is 9 minutes, 1 minute in combat, 1 out of combat, 7 remaining.
The invisibility is 7 minutes? 1 before combat 1 in combat 5 remaining (attacking will end it of course). If so I can maybe peek around a few corners, but I am no scout.
Barkskin is 120 minutes so it will end after we finish (or the world dies :)
Telepathy? hours per level?


Since I keep losing the receipt I was tracking this on:
HP: 90/96
Summon monster: 3/6
3rd level spells: 2/4
Metamagic rod of extend: 2/3
CLW wand: 39/50

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Feel free to stop me if you would rather go or do somewhere/thing else. I would like to play Galdur at PaizoCon, but not at the expense of pushing everyone else around. :( PLEASE tell me if I am being bothersome and accept my apologies.

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

My apologies to everyone over the last few days. My boss's boss has been on vacation for a week and a half, and a lot of the things he normally does got lumped onto me while he has been off. That coupled with a couple other things internally have been extremely stressful at work. Normally have been getting off about an hour or two later than normal and crashing when I get home.

That said, I am trying to catch up today, things have been slow at the office and I have some time to think. I will do my best to at least say something, and I apologize again for my absense. I am watching the game, but when I feel like my input wouldn't be entirely helpful, I have not said anything.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)


Since I keep losing the receipt I was tracking this on:
HP: 90/96
Summon monster: 2/6
3rd level spells: 2/4
Metamagic rod of extend: 2/3
CLW wand: 39/50

Does it bother anyone that I clutter the thread with this?

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

I don't care personally. hell, i very rarely get to use half of my abilities on my character sheet.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

This is the discussion thread so its the perfect place for it.

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)


HP: 90/96
Summon monster: 2/6
3rd level spells: 2/4
1st level spells: 3/5
Metamagic rod of extend: 2/3
CLW wand: 39/50


Game ends on the 5th, I need everyone to roll for their chance at a boon.
Boon?: 1d20 ⇒ 4

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Boon!: 1d20 ⇒ 9

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

Boonz!: 1d20 ⇒ 2

Dark Archive

Female Gnome Bard 9 AC:19 Fort:7 Reflex:13 Will:13

boon!: 1d20 ⇒ 19

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Boon!: 1d20 ⇒ 7 :(
If the magic number high is will a +2 on a GM reroll help?
I expect I will need the reroll before then :)
Are we on target for me to play Galdur at PaizoCon or should I plan my other character? EDIT: never mind I think you answered that above :)

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

1 is a random boon, 20 is a boon of your choice (out of 4).

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)


G's hp: 78/96
S's hp: 58/70
Summon monster: 2/6
3rd level spells: 2/4
1st level spells: 2/5
Metamagic rod of extend: 3/3
CLW wand: 39/50


Here are your chronicle sheets:

Faldoc

Galdur

Juliet

Zhal Peng

Sovereign Court

dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

Thanks GMStriker!
If you are ok with it, I will edit the sheet for slow track :)

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Thanks again!

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

Sweet, thanks again. Really enjoyed the game everyone.

Question: Not sure how the boon rolls work, can you use a reroll on the boon? or no?


@ Galdur: I can take care of that right now for you.
@ Zhal-Peng: General consensus for re-rolls is for the adventure, boons don't come up much in the discussion for that. Also since I've already reported there were no boons it would be a bit a of pain to alter that.

Grand Lodge

Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16

Nah fair enough. no worries. Just for kicks and giggles...

BOOONZ!: 1d20 ⇒ 18

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