| Jirani Shores |
Stealth?: 1d20 + 8 ⇒ (1) + 8 = 9
WOW! Maybe someone would notice I am not i a good hiding spot? Maybe I should join the group "fixing" the wagon? FML *eye roll* The dicebot is hurting me in every game I am in, BIG time, lol.
| Aerodus Lurconarr Charthagnion |
Aerodus tries to find a nice hidden spot.
Stealth: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
It's... decent?
ulgulanoth
|
Well no Andando I guess
Alright Aerodus spots the convoy in the distance and tells you all to hide. The convoy stops when they reach the broken down wagon. There are two armoured wagons in the hellknight convoy and about six knights on horses. They seem to be looking around. What are you going to do?
| Aerodus Lurconarr Charthagnion |
@Jirani
Lol. That was pretty funny.
Before we decide on our actions, I think that we need to decide on who'll start off the ambush. At least I'll wait for that decision before typing up my move.
| Lia Vantas |
Lia eyes the convoy with a serious degree of nervousness. Oh... oh my heavens...
She takes a few breaths and eyes the potion in her belt. Somehow, it doesn't inspire much confidence in her. She draws it from her belt and drinks it down.
Here goes nothing...
Her form shifts and blurs for a second before settling. Where a petite blonde half-elf once stood, there is now a white-haired elf boy, clad in a blue tunic and black pants. 'His' chain shirt is the only thing of 'his' that's unchanged.
'He' looks at the rest of the party. "Ready?"
| Aerodus Lurconarr Charthagnion |
You know. For an interesting result, I'll randomly roll for my appearance. Here's what I'm thinking:
1 - Male
2 - Female
Race (roll d100):
01 - 10: Dwarf
11 - 20: Elf
21 - 30: Gnome
31 - 40: Halfling
41 - 45: Half-elf (roll for human ethnicity)
46 - 50: Half-orc (roll for human ethnicity)
51 - 100: Human (roll for ethnicity)
Human Ethnicity (roll d100):
01-09 Chelaxian
10-19 Garundi
20-29 Keleshite
30-39 Kellid
40-49 Mwangi
50-59 Shoanti
60-65 Taldan
66-67 Tian-Dan
68-69 Tian-La
70-71 Tian-Min
72-73 Tian-Shu
74-75 Tian-Sing
76-79 Ulfen
80-89 Varisian
90-94 Vudrani
95-98 Mixed - roll again twice
99-100 Mixed - visible traces of Azlanti blood and at least one other (roll again)
Complicated, I know. But still, should be fun.
Random Race: 1d100 ⇒ 68
Random Human Ethnicity: 1d100 ⇒ 97
97 is mixed; roll two more times: 1d100 ⇒ 55
97 is mixed; roll two more times: 1d100 ⇒ 65
Okay. So, Aerodus is turning into a female half-Shoanti/half-Taldan. I think I can make this work. :)
Aerodus glares at the Hellknights. He looks at Lia as she becomes the elven boy. The ranger gives a snort before downing his own potion. His form shifts and blurs until it decides on a look. Where there once stood an angry cheliaxian ranger with a hair dye job, now stands something different. A woman, with flowing dark brown hair. 'Her' skin is a deep tan in color. Her features suggest that she's Shoanti and Taldan. 'She's' dressed in the style of a Shoanti tribeswoman. 'She' takes out her bow, draws an arrow, and aims it at the nearest Hellknight. 'She' nods. "I'm ready."
| Jirani Shores |
Seeing the other moves to act Jirani quaffs his potion and takes on the appearance of a ruddy complexioned elf with green eye. Jirani also pulls an arrow and readies a shot on the knights. He looks over at the changed Aerodus and Lia and tilts his head to indicate his readiness to shoot.
| Aerodus Lurconarr Charthagnion |
Aerodus grits 'her' teeth and lets 'her' arrow loose at the Hellknight that shot at Jirani.
Making a full-round attack to use Rapid Shot.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 24 if within 30 feet; 25 if target has human subtype; 26 if both criteria is met.
Damage: 1d8 ⇒ 5 6 if within 30 feet; 7 if target has human subtype; 8 if both criteria is met.
'She' then draws another arrow and lets it loose at the same Hellknight.
Attack: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 24 if within 30 feet; 25 if target has human subtype; 26 if both criteria is met.
Crit Confirm: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 Highly doubt that I got the crit.
Damage: 1d8 ⇒ 1 2 if within 30 feet; 3 if target has human subtype; 4 if both criteria is met.
| Lia Vantas |
Round 1: Actions
Move Action: Move to get as many Hellknights as I can in a 15-foot cone, drawing my sword as I move
Standard Action: Cast Colour Spray
'Lia' steps out of 'his' hiding spot, 'his' blade sliding from its sheath. "That's far enough. Think you can handle this?"
'He' raises a hand filled with multicoloured powder and throws it at the Hellknights. "Imbre colorem!"
DC 14 Will Saves or get blasted by Colour Spray.
It would kinda help to have a map so I could at least see where the Hellknights are...
| Jirani Shores |
Too timid, our little group, apparently. Thankful I didn't bite a bolt for the lack of action, LOL
Gasping as the bolt misses him Jirani aims and holds his shot waiting to see what the effects of Lia's spray might be...
Waiting to see who might have gotten away unscathed so I can shoot them...
| Venator Legatti |
Venator sends a spell at one of the Hellknights still standing among the pair that saved from the color spray. "You've wanted to do this! Murder!" Using Murderous Command, DC 15 Will Save.
He has his Mage Armor cast already.
| Jirani Shores |
Jirani shoots at whoever is closes but not apparently blinded or stunned...
Attack!: 1d20 + 4 ⇒ (13) + 4 = 17
Damage?: 1d8 ⇒ 5
| Andando Morte |
Andando charges one of the blind knights striking with a vicious blood thirst.
Attack 1: 1d20 + 3 ⇒ (5) + 3 = 8
Attack 2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
SA: 1d8 ⇒ 1
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
SA: 1d8 ⇒ 5
ulgulanoth
|
Ok so from the flurry of attack from Aerodus, Jirani and Andando, you manage to kill one of the hellknights, one that wasn't blinded or stunned
Murderous command 1d20 + 4 ⇒ (5) + 4 = 9
And so he fires at his companion 1d20 + 5 ⇒ (9) + 5 = 14
damage 1d10 ⇒ 4
*edit and roll initiative if you please
| Lia Vantas |
Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
For when my turn comes up:
Round 2: Actions
Swift Action: Use Arcane Point to gain a +1 enhancement bonus to longsword
Standard Action: Cast shield spell
'Lia' twirls 'his' hand around the hilt of 'his' blade, causing it to glow blue. "We're taking the worshippers of Iomedae. Get in our way at your peril."
'He' casts another spell, causing a translucent grey disc to briefly flash before 'him'.
Durations
Enhancement: 10/10 rounds
Shield: 20/20 rounds
Disguise Self: 499/500 rounds
| Aerodus Lurconarr Charthagnion |
Aerodus once again draws 'her' bow and fires at one of the Hellknights who got stunned.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11 12 if within 30 feet, 13 if target has human subtype, 14 if both criteria is met.
Damage: 1d8 ⇒ 4 5 if within 30 feet, 6 is target has human subtype, 7 if both criteria is met.
| Jirani Shores |
Init: 1d20 + 5 ⇒ (6) + 5 = 11
Jirani continues to fire down on those knight that are closest but clearly unimpaired...
Attack: 1d20 + 4 ⇒ (4) + 4 = 8 +1 if I'm higher groun, +1 w/in 30 ft...NOT that it matters...
| Venator Legatti |
Init: 1d20 + 1 ⇒ (10) + 1 = 11
Without any more offensive options aside from Shocking Grasp, which would put him in a dangerous spot, Venator raises his crossbow and attacks the ones previously enchanted by him.
Light Crossbow: 1d20 + 1 ⇒ (20) + 1 = 21 Damage: 1d8 ⇒ 6
Confirmation: 1d20 + 1 ⇒ (18) + 1 = 19 Extra Damage: 1d8 ⇒ 1
Hmmm....
| Aerodus Lurconarr Charthagnion |
Oops. Forgot this.
Inititive: 1d20 + 3 ⇒ (1) + 3 = 4
| Andando Morte |
Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Round 2
Andando shifts toward another Hellknight. Hopefully a flatfooted or flanked one.
Atk 1: 1d20 + 3 ⇒ (6) + 3 = 9
Atk 2: 1d20 + 3 ⇒ (5) + 3 = 8
Dam 1: 1d4 - 1 ⇒ (1) - 1 = 0
SA 1: 1d8 ⇒ 2
Dam 2: 1d4 - 1 ⇒ (3) - 1 = 2
SA 2: 1d8 ⇒ 7
ulgulanoth
|
Right so Initiative order is; Knights and Rebels, then Venator, Jirani and Andando and then Lia and finally Aerodus
Now the Rebels are fighting the other knights, and I believe that the Knights have all done their actions, so going with what you guys said, the non-blind/stunned knight thats left has taken damage but isn't out, Andando hurts a blind/stunned one
Right so going to round 2, the Knight that can act fires a bolt at Andando
atk 1d20 + 5 ⇒ (7) + 5 = 12
damage 1d10 ⇒ 4
and its you guy's action for round 2
| Aerodus Lurconarr Charthagnion |
Round 2
Aerodus frowns and attacks the Hellknight that shot at Andando.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 7 if within 30 feet, 8 if target has human subtype, 9 if both criteria is met.
Damage: 1d8 ⇒ 3 4 if within 30 feet, 5 is target has human subtype, 6 if both criteria is met.
| Andando Morte |
Round 2
Andando flourishes as a bolt flies wide of his body, spinning to continue his knife work on the Stunned hellknight.
Tough bastards. He thought as his first stab hadn't downed the large man.
Atk 1: 1d20 + 3 ⇒ (6) + 3 = 9
Dam 1: 1d4 - 1 ⇒ (3) - 1 = 2
SA 1: 1d8 ⇒ 6
Atk 2: 1d20 + 3 ⇒ (11) + 3 = 14
Dam 2: 1d4 - 1 ⇒ (3) - 1 = 2
SA 2: 1d8 ⇒ 2
| Lia Vantas |
Round 2: Actions
Move Action: Move to standing knight
Standard Action: Cut him down
'Lia' twirls 'his' blade once more. "You were warned. It's time to end this."
'He' advances on the Hellknight that wasn't affected by the Colour Spray and swings with both hands on 'his' glowing blade.
2-Handed Attack (Arcane Boost): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage? (2-Handed, Arcane Boost): 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Durations
Arcane Boost: 9/10 rounds
Shield: 19/20 rounds
Disguise Self: 498/500 rounds
| Jirani Shores |
I got hit with crud, you can bit me our pdf me i should be back on my feet in a say or so.
-Posted with Wayfinder
| Jirani Shores |
As long as no one is coming after him Jirani continue to fire from the his spot in the tree focusing on unimpaired knight first then looking to pick the weakest off from there....
Attack!: 1d20 + 4 ⇒ (13) + 4 = 17 +1 for Higher ground, +1 if w/in 30'
Damage!: 1d8 ⇒ 5
| Jirani Shores |
Jirani continues to fire from the his spot in the tree now starting to pick off the disabled knights that are closest to him
Attack!: 1d20 + 4 ⇒ (18) + 4 = 22+1 for Higher ground, +1 if w/in 30'
Damage!: 1d8 ⇒ 1 +1 if within 30'
| Aerodus Lurconarr Charthagnion |
Aerodus shoots 'her' arrow at the same knight that Jirani's shooting at.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 8 if within 30 feet, 9 if target has human subtype, 10 if both criteria is met.
Damage: 1d8 ⇒ 5 6 if within 30 feet, 7 is target has human subtype, 8 if both criteria is met.
| Lia Vantas |
Round 3: Actions
No Action: 5-foot step to next Hellknight
Standard Action: Smack him with the sword!
'Lia' doesn't hesitate in attacking the next nearest Hellknight with 'his' blade, twirling it for effect. 'He' swings it with both hands...
Attack (Arcane Enhancement): 1d20 + 5 ⇒ (19) + 5 = 24
Crit Confirm?: 1d20 + 5 ⇒ (8) + 5 = 13
Damage (2-Handed, Arcane Enhancement): 1d8 + 5 ⇒ (1) + 5 = 6
Crit Damage?: 1d8 + 5 ⇒ (2) + 5 = 7
pleaseletthisbecleanpleaseletthisbecleanohgodsinheavenwhatamIdoing
| Andando Morte |
Round 3 actions
5 foot step to nearest enemy.
Attack said enemy with big knives.
Twisting about, Andando dances to the next Knight, a large ugly fellow stunned in his armor.
Atk 1: 1d20 + 3 ⇒ (16) + 3 = 19
Atk 2: 1d20 + 3 ⇒ (3) + 3 = 6
Dam 1: 1d4 - 1 ⇒ (3) - 1 = 2
Dam 2: 1d4 - 1 ⇒ (4) - 1 = 3
SA 1: 1d8 ⇒ 6
SA 2: 1d8 ⇒ 8
His first blow jams beneath the arm of the Hell Knight, getting through the armor, his second blow scrapes along a steel plate glancing but not cutting.
| Lia Vantas |
'Lia' blinks and starts gasping for breath, eyes wide. Blood stains 'his' clothes, 'his' armour, 'his' sword, 'his' face...
...I just killed someone. I just killed someone. Right. I'll just move on and... try not to think about that too much...
'He' starts searching the bodies for some means of opening the doors of the carriages in the convoy.
Weren't there six knights?
| Jirani Shores |
Jirsni descends from his firing spot, hitting the ground and approaching the bodies, "Lady take you. It was your time." Satisfied, Jirani nods and starts to also search the bodies.
-Posted with Wayfinder
| Aerodus Lurconarr Charthagnion |
'Aerodus' puts 'her' bow away, giving a sigh in relief. Seeing 'Lia' stand stock still, 'she' walks up to the 'elf' and puts a hand on 'his' shoulder. 'She' says in comforting (or at least, as comforting as he can because it's Aerodus), but stern voice, "Relax. If you didn't kill him, he would have killed you. It's what needs to be done sometimes." 'She' then moves off to try and salvage 'her' arrows.
Arrow Recovery; 1-50 no, 51-100 yes: 1d100 ⇒ 76
Arrow Recovery; 1-50 no, 51-100 yes: 1d100 ⇒ 49
Arrow Recovery; 1-50 no, 51-100 yes: 1d100 ⇒ 86
Arrow Recovery; 1-50 no, 51-100 yes: 1d100 ⇒ 18
Arrow Recovery; 1-50 no, 51-100 yes: 1d100 ⇒ 37
'She' frowns. Only two arrows are perfectly intact. The other three have snapped on impact or broke when 'she' pulled them out. 'She' puts the intact arrows back into 'her' quiver and places the broken ones into 'her' pack, thinking that 'she' could use them for something else.
'She' then joins in the search for the keys.
| Andando Morte |
Andando smiles a grim smile and wipes his blades on the undercoat of one of the fallen knights, he then begins to search for "the keys" and any other shiny valuables he might come across.
He remarks to Aerodus, "Perhaps I can buy you a drink later m'lady" he says with an exaggerated schmooze tone.
| Aerodus Lurconarr Charthagnion |
'Aerodus' frowns and rolls 'her' eyes at Andando's "flirtations". "Are you asking me as a man or a woman?"
'She' walks off to continue the search. "Either way, the answer would be no."