Pathfinders on the trail

Game Master ulgulanoth

An adventure path/module mash-up based around Sandpoint


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Cleric 1 / Wizard 1 | HP 18/18 | AC 15(13) | T 11 | FF 14(12) | CMD 10 | Fort +3 | Ref +1 | Will +8 | Init +1 | Perc +4 | SM +8 | BoL 6/7 | AF 7/7 | Channel 2/3 | LF 7/7

My internet was down, sorry.

Venator rethinks about what they had done. Was is really necessary? He just hoped the prisoners were alright, and that they could actually learn something valuable from them.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright the loot on the Knights: each has the following:
Breastplate, heavy crossbow, a quiver of bolts (around 25), a longsword and a bag with rations, a bottle of wine and some personal items worth around 15gp

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

While you guys are dealing with the bodies you hear some of the rebel companions start gathering around the carriages, and you hear them muttering something. You get the feeling its not something good


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' frowns as 'she' sees all of items the Hellknights were carrying. "Ugh. Noting but sellable stuff. Maybe some of us can get some use out of this." When the rebels start muttering, 'she' rolls 'her' eyes and sighs in exasperation. "Oh, what now?"


Female Half-Elf (Taldan) Magus (Bladebound) 1

"Dammit." 'Lia' sighs before noticing the crowd of rebels around the carriages.

'He' starts heading over to see what the commotion is all about. "Come on--they might need our help."


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' grumbles as 'she' follows 'Lia'.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Jirani follows to see what is going on...

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright when you get close you can see that all the prisoners have been beaten up pretty bad, its near impossible to tell who is who as all their faces are distorted with swellings. There are more prisoners than you originally planned for, with 6 prisoners per cart.


Female Half-Elf (Taldan) Magus (Bladebound) 1

So 2 armoured wagons with 6 prisoners per wagon?

'Lia's' eyes widen as 'he' sees the condition the prisoners are in.

"Oh... well, wasn't expecting that." 'He' turns to Venator with a clear expression of concern on 'his' face. "Can you do something to help with their injuries?"

There is a niggling doubt in the back of 'his' mind, however... it's even visible on 'his' face.

...okay, this is just a wild theory, but maybe some of the prisoners here are here for very good reasons. I'll wager most aren't, but...


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' frowns at the sight of the injured. 'She' says, "There are quite a lot of prisoners here. I thought we were meant to get two. So, are the people we were meant to rescue among these here? Or did we attack the wrong caravan?"

Bluff: 1d20 ⇒ 2 4 to those with the human subtype.

Sense Motive DC 2/4:
You can tell there are some faint hints of concern on 'her' face.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

I think we are beyond the point of wondering. How many of you can walk? Jirani motions to the group, I think we pack up those who cannot move on our cart, the rest of us should break into small groups and scatter. Those who wish to leave on their own can, those who want to come with us should. Jirani strokes his chin for a moment. Perhaps anyone who comes with us should be set aside to heal and kept track of to ensure there is no rouse at play...

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Lia yes, you have 12 prisoners to deal with


Female Half-Elf (Taldan) Magus (Bladebound) 1

'Lia' sighs. "Right. Help who you can."

'He' starts searching the prisoners for Janiven.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Do any of the prisoners answer my questions as far as indicating if they think they can walk?


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' nods and tries to help out. 'She' can't heal anyone, but maybe 'she' can help them get upright, walk, and get to Venator. 'She' also keeps an eye out for Janiven

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

They're all fit to walk. Perception check to spot her.


Female Half-Elf (Taldan) Magus (Bladebound) 1

Perception (Where Is Janiven?): 1d20 + 2 ⇒ (4) + 2 = 6


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

Perception: 1d20 + 9 ⇒ (5) + 9 = 14 +9 due to Janiven being a human.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Well if everyone can walk I think we break up and re-meet elsewhere. Turning to his party, One of us should take the cart back. I can do it unless one of you wants to?

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

You guys search but you can't seem to find her


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

Can we try another Perception check?


Male Human Rogue/1 Knifemaster Scout HP 15/15 | AC:16 | Init +6 | Fort +2 Ref +7 Will -2 | Perception +3 |

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Andando, now sitting on the corpse of a hellknight, glances at the prisoners.

high enough?


Cleric 1 / Wizard 1 | HP 18/18 | AC 15(13) | T 11 | FF 14(12) | CMD 10 | Fort +3 | Ref +1 | Will +8 | Init +1 | Perc +4 | SM +8 | BoL 6/7 | AF 7/7 | Channel 2/3 | LF 7/7

Venator wants to ensure all the prisoners are there, so he plans on doing something really sensible. "Ok, guys, please all of you, gather close to me so we can heal your wounds! It will help you with the pain and with the wounds, so we will have a safe journey back home!" He waits until all the prisoners are close and while they gather starts to look after the prisoners, one by one, to check if their quarry is among those.

When everyone is around him, he channels Desna's energy to heal them!
Channel: 1d6 ⇒ 6

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Well Andando would have spot her, but the heal will recover all the damage done to all the prisoners so they'll become recognisable to you all the moment that happens


Female Half-Elf (Taldan) Magus (Bladebound) 1

'Lia' looks around and finally notices Janiven. She looks filthy and definitely worse for wear, but at least Venator is able to help her in that regard.

"Janiven? It's me, Lia--we're here to save you. Did you find Arael?" 'He' asks, folding 'his' arms.


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' frowns she 'she' sees Janiven. 'She' walks up to her and folds 'her' arms. "You couldn't have followed us. No. You just had to stay behind. That was a dumb idea." 'She' looks away before muttering, "Are you okay?"


Cleric 1 / Wizard 1 | HP 18/18 | AC 15(13) | T 11 | FF 14(12) | CMD 10 | Fort +3 | Ref +1 | Will +8 | Init +1 | Perc +4 | SM +8 | BoL 6/7 | AF 7/7 | Channel 2/3 | LF 7/7

"We should leave this place, before reinforcements come looking for them. Of course we have time, but we are a large group, and pretty easy to follow. We should gain ground on them while we still can."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Janiven nods and points at one of the prisoners who is helping the others. She just gives a glare at Aerodus and nods at Venator's comment.


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

"Why are you not speaking?" As far as we know she shouldn't be mute right ?

-Posted with Wayfinder


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' rolls 'her' eyes at Janiven. "Don't get me wrong, Janiven. It was a dumb, yet noble thing to do; staying behind. It's just that you should have come with us to help lead your group. They were practically a mess without you until we rallied them together and came up with this plan. Now, I ask again: are you okay?" 'She' continues to show a frown on 'her' face.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Janiven shakes her head and points at her neck. You see a small symbol on her neck. Knowledge arcane to figure out what it is.


Female Half-Elf (Taldan) Magus (Bladebound) 1

'Lia' takes a closer look at the symbol on Janiven's neck.

Knowledge (Arcana): 1d20 + 10 ⇒ (17) + 10 = 27

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Lia

Spoiler:
you know this is an arcane mark, who ever stopped her from talking was a magic user, so it isn't too unlikely that she's been cursed to silence


Female Half-Elf (Taldan) Magus (Bladebound) 1

'Lia' grimaces. "Well, I think I've figured out why Janiven can't talk--a curse has likely been placed on her to keep her quiet."


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Is there any indication this curse presents a threat in the sense of tracking her or following her? I would hate for us to escape only to be easily found...


Female Half-Elf (Taldan) Magus (Bladebound) 1

Would Lia's knowledge roll have revealed that?


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

Kno Arcana: 1d20 + 6 ⇒ (16) + 6 = 22

If it helps Jirani will cast Detect Magic and look Janiven over to


Cleric 1 / Wizard 1 | HP 18/18 | AC 15(13) | T 11 | FF 14(12) | CMD 10 | Fort +3 | Ref +1 | Will +8 | Init +1 | Perc +4 | SM +8 | BoL 6/7 | AF 7/7 | Channel 2/3 | LF 7/7

K.Arcana: 1d20 + 8 ⇒ (18) + 8 = 26

Venator also takes a quick look to find that out. "It doesn't matter. We're still taking the risks. Let's go!"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Lia, Jirani and Venator you'd know from the rolls that the curse would probably not include a tracking part to it.


Female Half-Elf (Taldan) Magus (Bladebound) 1

"Well, at least we won't be at risk of being tracked." Lia stands up. "Alright, everyone, let's get going. Maybe we should split up into smaller groups so the city guards won't get suspicious."


Cleric 1 / Wizard 1 | HP 18/18 | AC 15(13) | T 11 | FF 14(12) | CMD 10 | Fort +3 | Ref +1 | Will +8 | Init +1 | Perc +4 | SM +8 | BoL 6/7 | AF 7/7 | Channel 2/3 | LF 7/7

"Good idea. Unless there is an entrance that we could use and not be seen at all."


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' nods. "Very well. In case there is no entrance, how should we divide the teams?"


Female Half-Elf (Taldan) Magus (Bladebound) 1

'Lia' taps 'his' sword at his side. "Well, the disguises will wear off by the time we return to the city gates--I recommend we each split into teams of 4: one of us for every 3 prisoners here."


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

I agree. Now properly healed and us looking different than before we can only hope this is enough to get us back into the city.


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

'Aerodus' scowls a little at hearing of the mark. Some of that edge is taken off, however, when 'she' realizes that it's not tracking them. At their plan to divert into groups and head off, 'she' nods silently.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright so how you going to split the the prisoners? Also can everyone roll a d20


Cleric 1 / Wizard 1 | HP 18/18 | AC 15(13) | T 11 | FF 14(12) | CMD 10 | Fort +3 | Ref +1 | Will +8 | Init +1 | Perc +4 | SM +8 | BoL 6/7 | AF 7/7 | Channel 2/3 | LF 7/7

Completely harmless d20: 1d20 ⇒ 6


Male Human (Cheliaxian) Ranger (Skirmisher) 3 | hp: 23/25 | AC 16 | T 13 | FF 13 | CMD 18 | Fort +4 | Ref +6 | Will +4 | +2 to all saves against divination effects | Init +3 (+5 in forest) | Perc +8 (bonuses in alias) | Sense Motive +3 (+5 vs humans)

d20 roll: 1d20 ⇒ 16


Male Human Rogue/1 Knifemaster Scout HP 15/15 | AC:16 | Init +6 | Fort +2 Ref +7 Will -2 | Perception +3 |

1d20 ⇒ 12


HP: 39 AC/Touch/Flat 17/10/17 | Fort/Ref/Will +10/+4/+11 | Init +0 | CMB +5; CMD 15
Skills:
Climb +2, Diplomacy +8, Perception +3, Ride +4, Sense Motive +7, Spellcraft +5, Survival +7, Swim +2

1d20 ⇒ 20

I would say we just grab three and break off, not sure it matters thought someone can have Janiven go with them for clarity's sake.

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