[Pathfinder Encounters] Bodyguards in the Mana Wastes (Inactive)

Game Master Whack-a-Rogue


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Magic is incredibly powerful, but nobody truly understands how it works. That makes it a perfect topic for Rohkar Cindren and Erika Darou to study as they work on their Masters Thesis. While anyone can go down to the local Mage's Guild and watch novice spellcasters practice cantrips, these two scientists wanted to do something big. Naturally, this meant that they decided to travel to the Mana Wastes!

Devastated during a centuries-long war between the nations of Nex and Geb, the Mana Wastes is a strange and unpredictable place. In one place, everything's completely normal (at least for a desert wasteland), but 10ft away, magic may suddenly cease to work at all! To make things worse, the entire area is wracked with dangerous storms of Primal Magic where everything goes completely wonky. Naturally, Rohkar and Erika decided to set up camp right in the middle of one.

The five of you were hired to keep the researchers safe from harm while they conduct experiments. After all, it's not uncommon for ill-prepared travelers to be attacked by wild animals, mutants, or roving gangs of bandits. You're promised 1000gp apiece on their safe return.

Post here when ready to begin.


Male Human Cleric 1

The Vicar is, as always, impeccably dressed and ready to go.


Male Human Bard (Archaeologist) 4

Jack is glad to be out in the world on an adventure but after traveling through the Mana Wastes is a bit concerned that he may be in over his head.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Well met new friends. Bartleby Nutmeg at your service. This here is My Lil' War Pony.


Male Human Cleric 1

"Very whimsical, Mr. Nutmeg."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Hello Vicar, a fellow man of faith! Shall we discuss coordinating the blessings of our deities to maximize our success?"


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"I'm here to get the job done... These suckers don't stand a chance. But hey, their money's good as any."


Male Human Cleric 1
Quote:
"Hello Vicar, a fellow man of faith! Shall we discuss coordinating the blessings of our deities to maximize our success?"

"Alas, Mr. Nutmeg, I think you'll find the particular blessings of the amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity often prove resistant to coordination."

He clears his throat.

"Perhaps, since you seem to have a not-insignificant edge on me in terms of magical potency, you could supervise the healing of the main party while I stay closer to the clients and insure their safety. Unless, of course, you have an alternative plan."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"What kind of joker party is this? a child with a pony and a fancy dressed priest? This is gonna be interesting..."


Male Human Cleric 1
Quote:
"What kind of joker party is this? a child with a pony and a fancy dressed priest? This is gonna be interesting..."

"I think you will find Mr... Slasher is it? I think you will find Mr. Slasher that I am precisely the appropriate level of dressed."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob gives the Vicar a sinister smile.

"The name's Bob... And if you can fight half as well as you dress, then maybe we all won't be dead this time tomorrow."


Male Human Cleric 1
Bob Slasher wrote:

Bob gives the Vicar a sinister smile.

"The name's Bob... And if you can fight half as well as you dress, then maybe we all won't be dead this time tomorrow."

"I do not 'fight', Mr. Bob, I am merely a vessel for the power of the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes."

He adjusts his sleeves.

"That is to say, Mr. Bob, I'm a healer."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Boundless daemon sultan you say...? We will just have to wait and see how good of a vessel you are when the going gets rough."

Bob flexes his neck muscles followed by a sound of bones cracking.

"I suppose your healing services have no secret price tags involved, hmm?"


Male Human Cleric 1
Quote:
"I suppose your healing services have no secret price tags involved, hmm?"

"You wound me, Mr. Bob. Not all Chaos cultists are evil, that is an ugly stereotype. But I will rise above your base prejudices, Mr. Bob. I am nothing if not a gentleman."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Ok Vicar, sounds like a plan, such as they are. Azathoth huh? I guess I may have heard of him...So many Powers to keep track of. Most of them are fine by me. Me? I just sort of worship nature and the old gods whose power is written in the runes on the old stones. I just try to keep things in balance. I suppose I could have been a druid, but it just didn't work out that way..."

"Bob, well met, those look like some fancy stabbers you have there, you don't see those kind of swords around here too often."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"What, these?"

Bob produces his two short curved blades in a quick flurry of improvised blows through the air, obviously showing off his skills.

"Well kid, you don't see warriors like me around often either..."

He gives Bartleby another grinning smile.

"Just be glad the three of us are on your side, eh?"


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Looks mighty impressive! I'm always glad to make new friends, and what better place to hang out with new friends, than, you know.. the Mana Wastes."


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby wonders if he recalls anything more specific about the Mana Wastes.

Knowledge Arcana: 1d20 + 6 ⇒ (13) + 6 = 19

If this isn't appropriate yet since not everyone is here, just let me know. Just doing as much intel gathering as possible, and also its partly roleplaying


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

"We meet again Bartleby, Let us hope this job goes as smooth as our other one" with that said we have a job to do so lets get to it.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Indeed! Your arcane battle prowess is impressive!


Bartleby isn't aware of much concerning the Mana Wastes (that would require Knowledge(geography or local)), but he does know a bit about Primal Magic zones. These are places where magic (sometimes arcane, sometimes divine, sometimes both) doesn't work properly - almost as if there's been a programming glitch. In one of these zones, when a spell is cast, there's a high probability of something unexpected happening in place of (or in addition to) the intended effect. A rod of wonder harnesses a small fraction of these Primal forces to work its magic.

After talking to the researchers, you also learn that the Mana Wastes is full of these Primal Magic zones. In fact, they picked this particular location because a roving storm of Primal Magic is coming this way, and it'll be a good place to observe first-hand what happens. As Erika explains, "One minute, everything's normal. Then it'll suddenly start raining centipedes. The next second, the bugs vanish, and you'll hear primeval chanting. Ten minutes later, everything turns inside-out! Then you're back to normal, but your hair turns blue. I think you get the picture."

Speaking of which...
1d100 ⇒ 79
1d100 ⇒ 54

A nearby section of desert suddenly begins to shimmer with constantly-changing colors. They're somewhat hypnotizing, but you get the sense that anyone inside the area would be stunned (Dazed)by their beauty. Rohkar jumps up excitedly. "Oh, look! The storm's reached us!" He and his partner quickly duck under a canvas awning and begin to scribbling furiously in large notebooks.

Map

Every round, there's a 50% chance of a Primal Event to trigger. In addition, every time a spell is cast, there's a 50% chance of a Primal Event triggering. Depending on the effect, it'll either replace or augment the cast spell. The storm's moving quickly and will be completely gone in only one minute (10 rounds). Keep Erika + Rohkar alive for that long, and you'll receive your reward. Please post as if in combat so that we don't get ahead of ourselves. Good luck! :-)


Male Human Cleric 1

"I'm pleased for you, sir," says the Vicar.

Init: 1d20 + 1 ⇒ (15) + 1 = 16

He casts Shield of Faith on Erika.


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

"Brace yourself, who knows what is going to happen."

Init: 1d20 + 3 ⇒ (14) + 3 = 17
Leena unsheathes her longsword and casts Shield.


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Let's get this over with.

Init: 1d20 + 6 ⇒ (17) + 6 = 23

Bob prepares his two wakizashis in a combat stance.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

With a quick tug Bartleby deftly undoes a large tower shield that was strapped to My Lil' War Pony, as it slides to the ground, he maneuvers his pony another 5' and lets a second tower shield slide off as well.

"Erika, Rohkar, if enemies appear, please get behind these shields and completely cover yourself, you should be totally protected from one direction. It won't totally protect you from targeted magic, which I suspect may be more of a problem, but at least it will grant some protection."

They should be able to use the Total Cover rules. Failing that they should be able use the Total Defense action for +4 AC combined with the shield's +4 AC and Shield of Faith's deflection bonus of +2; they should be at +10 AC against situations they can't use Total Cover.

Bartleby then casts Shield of Faith on himself.

Intitiative: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Bard (Archaeologist) 4

Jack draws his sword and dons his shield as he looks around.

"This is one crazy place"

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13


GM Rolls:
1d100 ⇒ 39
1d100 ⇒ 100
1d100 ⇒ 62
1d100 ⇒ 64
1d100 ⇒ 28
2d100 ⇒ (15, 80) = 95

The researchers look a bit confused but take Bartleby's Tower Shields. As Leena casts her protective magic, the primal area flashes and rapidly shifts through the entire color spectrum. "Ah, that's interesting," remarks Erika as the continues to take notes.

New Round
Only a moment later, both of your clients are shouting in frustration as the area surrounding you plunges into total darkness.

Map

Dark Blue = colorful rainbow area
Light Blue = Lights out (functions as if deeper darkness, so nobody's seeing anything

Your turns


Male Human Cleric 1

The Vicar walks up closer to the two researchers, and casts his other Shield of Faith on Rohkar.


Just a reminder that you can't see anything. The rest of the party is effectively invisible (50% concealment).


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob steps out of the fog and quickly positions himself 25 ft., behind the pillar, where he slinks into the shadows.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Recalling where everyone was before things got dark, Bartleby steers My Lil' War Pony to the northeast until he exits the darkness. Able to see, he will move to the north of the researchers and make sure his crossbow is loaded.


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Leena slowly walks 10 feet south and takes a up defensive posture(total Defense).

Sovereign Court

Elf/Halfling

Not knowing any better yet jack tires to cast light and stands there puzzled when it doesn't work.


GM Rolls:
2d100 ⇒ (80, 21) = 101
2d100 ⇒ (26, 25) = 51

2d100 ⇒ (38, 90) = 128

7d20 + 9 ⇒ (11, 2, 19, 4, 5, 18, 20) + 9 = 88

1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 10 ⇒ (7) + 10 = 17

The majority of you fumble your way free of the darkness and continue your defensive measures.

Bartleby/Vicar:
As soon as the Vicar casts his spell, he turns completely inside-out! His bones and sinew burst through his skin, and his clothing/items are sucked inside his body. (There's no in-game mechanical effect, but it sure looks freaky.) Fortunately, the researchers are still caught in the darkness and are unable to see you.

Everyone except Jack (sorry):
As you work your way out of the darkness, you discover that you're surrounded by Mongrelmen and Gnolls! They must have been using the storm to hide themselves. Perched on a 15ft high rock is one who appears to be the leader - he's pointing a musket at you menacingly. The other Gnoll is wielding a vicious-looking battleaxe and a heavy wooden shield. As for the Mongrelmen: these monstrosities have so many claws/pinchers/tentacles/etc, that they really don't need any weapons. They seem to have overlooked Bob, however.

Map

Round Three
Your turns


"I say, isn't that a thing?" says the Vicar "Well, such is the nature of our business. Mr. Nutmeg are you familiar with any prayers to reverse something of this nature?"

The Vicar also tries to think of anything that could reverse his predicament.

Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16

Seeing the humanoids he sighs.

"Ah, well, it seems duty calls. I seem to have lost my crossbow inside of myself and I'd rather not risk more magic at this juncture so I believe this one is yours Mr. Nutmeg."

The Vicar is going to channel energy and see what, if any, effect it has on his wonderful new deformity.

Channel Positive Energy: 1d6 ⇒ 1


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob realizes he is unseen, and decides to use this advantage to strike a sneaky blow on a nearby gnoll, moving 15 ft. and attacking

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Melee attack roll: 1d20 + 4 ⇒ (7) + 4 = 11


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Leena casts Acid Splash on the gnoll to her southwest
Acid Splash: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 Damage: 1d3 ⇒ 2
Leena then moves 5 feet south charging her Sword with power and attacks the gnoll to the south.
Longsword Attack: 1d20 + 4 + 1 - 2 ⇒ (20) + 4 + 1 - 2 = 23 Damage: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Confirm threat: 1d20 + 4 + 1 - 2 ⇒ (2) + 4 + 1 - 2 = 5 Damage: 1d8 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12

Full round action spell combat
Free action 5 foot step south
Swift action Arcane pool weapon enchant.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby shouts, "Erika, Rohkar, get behind the shields and take cover, we have enemies here! I don't know how long the darkness will last."

"Vicar, I am afraid I have only chosen blessings that will aid our defenses here, although I will see if anything appears obvious to me at a glance."

spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

Bartleby briefly ponders the fact that maybe the humanoids are here to just trade pelts and beads, then launches a crossbow bolt at the leader, before backing My Lil' War Pony (with his knees), around and into the cover of darkness, reloading his crossbow.

Attack Roll: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d6 ⇒ 6


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Vicar, be careful, I think that is your liver you are dragging through the sand. I'm sorry, that looks .... uncomfortable."

Bartleby manages to keep his breakfast where it belongs.


Botting Jack to keep things moving.

Confused that his light spell didn't work, Jack switches to full defense and steps carefully out of the darkness (and can now read that one spoiler).

The Vicar's channeled energy proceeds to do ... absolutely nothing (seeing as nobody's injured at the moment). Bob shanks his target for Damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7. The Mongrelman howls in pain but remains on its feet.

2d100 ⇒ (59, 18) = 77

Leena's acid misses the Mongrelman and puffs into a sand dune - which promptly becomes a sand valley. Her sword, however, strikes true. Although missing vital arteries, it still inflicts a nasty wound. Bartleby's crossbow bolt is dead-on accurate, but the Gnoll Leader cocks his head to the side at the last possible instant, and the shot goes wild (missed his AC by 1).

GM Rolls:
Vicar: 1d20 + 4 ⇒ (15) + 4 = 19
Vicar: 1d20 + 5 ⇒ (11) + 5 = 16
Leena: 1d20 + 4 ⇒ (15) + 4 = 19
Leena: 1d20 + 4 ⇒ (8) + 4 = 12
Bob: 1d20 + 4 ⇒ (17) + 4 = 21
Jake: 1d20 + 4 ⇒ (19) + 4 = 23
Bartleby: 1d20 + 6 ⇒ (17) + 6 = 23
1d100 ⇒ 16

Vicar: 1d4 + 3 ⇒ (4) + 3 = 7
Leena: 1d4 + 3 ⇒ (1) + 3 = 4
Bob: 1d4 + 3 ⇒ (3) + 3 = 6
Jake: 1d4 + 3 ⇒ (3) + 3 = 6

2d100 ⇒ (24, 99) = 123

The bandits retaliate with a barrage of attacks. The Vicar barely dodges the big Gnoll's battleaxe but leans right into a whack from a Mongrelman's claw (take 7pts damage). Leena gets bitten on the arm by the fellow she wounded (take 4ps damage). Bob's target slams him with a boney fist (take 6pts damage). Jake gets clobbered on the head with a club (take 6pts damage). Bartleby hears a loud *BANG* and feels a tiny object whistle through his hair but is otherwise unharmed (he saw you enter the darkness and hit your Touch AC but rolled low on the Concealment check).

Round Four
Your turns


Male Human Cleric 1

"Would that I wasn't inside out."

The Vicar channels positive energy again; at least this time it will have some effect.

Positive Energy: 1d6 ⇒ 5


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Leena fights defensivly (total AC 22) and attacks the mongrelman to her south
Longsword attack: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby reminds the scientists to stay put in the darkness under the safety of their shields.

He rides My Lil' War Pony to the southwest out of the darkness (using knees), using the darkness hemisphere to hide from the leader gnoll to the east. Bartleby roars his vicious war cry which sounds more like a small child shrieking at a birthday party, attempting to draw the gnoll and mongrelman off of InsideOutVicar. "Iiiiieeeaaaayaaaahh!"

He fires a crossbow bolt at the gnoll by Vicar, and reloads it. (Subtracting 4 for shooting into melee.)

Crossbow Attack: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18

Damage: 1d6 ⇒ 3

If by some chance an attack (melee or ranged) comes my way, I can, as an immediate action drop to the side of My Lil' War Pony using the cover action to gain a +4 AC bonus. This requires a ride check of DC 15.

Ride Check: 1d20 + 11 ⇒ (10) + 11 = 21

If I need to stay in the saddle for some reason(DC 5) - military saddle +2:

Ride Check: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

If My Lil' War Pony is attacked, I can attempt to negate the attack with a Ride check exceeding the Attacker's hit roll (Mounted Combat Feat).

Ride Check: 1d20 + 11 ⇒ (14) + 11 = 25


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

Bob spits out some blood on the floor after the hit.

"That almost hurt, dog-face."

He proceeds to retaliate with both weapons.

Melee attack roll: 1d20 + 2 ⇒ (14) + 2 = 16damage: 1d6 + 2 ⇒ (1) + 2 = 3

Melee attack roll: 1d20 + 2 ⇒ (8) + 2 = 10damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartley is concerned viewing the battle.

"Guys we need to regroup and form a tighter combat cluster, to minimize the amount of attacks on us. We are outnumbered and outpowered in melee against them I think. One on one like we are trying will go poorly. We should put the wagon to our back, and/or use the darkness to snipe at them from concealment."


Male Human Ninja 3 | AC 17 | Touch 14 | Flat 13 | HP 33/33 | Init +6 | Per +6 | F +3 | R +7 | W+1 | CMB +4 | CMD 18 | Stealth +9

"Keep your pants up kid, we got this! As soon as I make a few dents in dog face here..."


Male Human Cleric 1

"I wish I could say I shared your optimism, Mr. Bob, but I fear that we may not live long enough for your stoic bravado to pay off. With our magic unreliable we will need some manner of tactical advantage to compensate for our numbers."

Bits of viscera drip from the horrific looking inside-out man as he opines thus.


Male Human Bard (Archaeologist) 4

Jack stumbles out of the darkness and is relieved to have a situation he understands as he slices at the Mongrelman in front of him.

Swift action to activate Archaeologist's luck then attack with longsword

Attack: 1d20 + 4 ⇒ (18) + 4 = 22

I'm going to assume a 22 hits.

damage: 1d8 + 4 ⇒ (8) + 4 = 12

" Take that you, whatever you are! "


GM Rolls:
Leena: 1d20 + 4 ⇒ (14) + 4 = 18
Leena: 1d20 + 4 ⇒ (3) + 4 = 7
Jack: 1d20 + 6 ⇒ (18) + 6 = 24
Bartleby: 1d20 + 5 ⇒ (10) + 5 = 15
Vicar DC 12: 1d20 ⇒ 2
Damage: 1d12 ⇒ 12
2d100 ⇒ (40, 2) = 42

Leena misses her attacker. Fortunately, her enemies miss as well. Jack executes a perfect thrust with his longsword, and his opponent drops. Bob, likewise, fells his opponent with a swift stab. The Vicar releases a healing burst, curing the wounds of friends and enemies alike. Bartleby's crossbow bolt pierces the Gnoll's shoulder. It grunts in pain and charges, but the Halfling's pony's sharp hooves keep it at bay. The Vicar's other opponent (the Mongrelman) stares in confusion at the hideous monstrosity in front of him - unsure of what to do. The leader Gnoll, noticing the ease at which Jack dispatches his opponent, fires a bullet that hits the human right between the eyes (take 12pts damage).

New Round
Your turns


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

"That got me now where. Time for a change in pace."

as a full round action Leena uses spell combat casting shocking grasp defensively. and spellstrike. first striking the mongrelman already hurt and if it falls attacks the one
Concentration Shocking Grasp DC 17: 1d20 + 10 ⇒ (9) + 10 = 19
Shocking Grasp Damage on next h: 2d6 ⇒ (5, 2) = 7
Longsword Attack: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Longsword Attack: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 Damage: 1d8 + 5 ⇒ (7) + 5 = 12
confirm threat: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 Damage: 1d8 + 5 ⇒ (6) + 5 = 11

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