The Indescribable |
Hello all, I turn to the community with this because I know that many of you know far more than I do, I seek to make a character who's whole schtick is surprise. He looks more like a normal person than your usual heavily armored adventurer.
I was hoping you guys could help me nail down the best weapons to use for this, what exactly constitutes bulky clothing, etc, and yes, I have looked at other hidden master threads, the ones I saw were still geared to a primary fighter, somebody who was going looking for trouble or in some cases, just the best way to sneak weapons in where they shouldn't be, (which I still want to do.)
My preferred classes for this build in order are Monk, rogue, ninja. ninja would fit well but doesn't have much support. Okay, basically none.
I'm looking at monk as the base simply because, again, I don't want him to be an obvious adventurer so armor is a problem thus the monk's AC bonus is important to me though still something I can get rid of with the right build.
Right now my considered weapons are staff for blunt damage, (and can look like a walking stick) Tube arrow shooters, (not sure how many, opinions?) Considering using armored scarfs and hidden pocket scarf for various things. Dagger is obvious, etc, thoughts?
avr |
There's a magus archetype which specializes in the bladed scarf, the Kapenia Dancer. They don't use armor either. Bladed scarves are designed to be concealed as normal scarves.
Rogues with the Knife Master archetype can make daggers moderately scary. There's several other archetypes which use improvised weapons to some degree or another.
I'm not a fan of the monk but many monk weapons are intended to be easily disguised/concealed or are converted farming implements (brass knuckles for the former, nunchaku or a kama for the latter). I'd consider maneuver master monk if I were going to have a bunch of such light weapons with properties like disarm or trip lying around.
That's more or less from most to least in my preferences.
LazGrizzle |
There are several archetypes that focus on Improvised Weapons, and I think the Flying Blade Swashbuckler is cool too...basically all your weapons are thrown blades, aso they can be hidden on your body. Add in 2 Spring-Loaded Wrist Sheaths, Quick Draw, and a high Sleight of Hand, and you'll not even need armor.
Or play a Ninja with a high Disguise skill
Serisan |
Improved Unarmed Strike is better than trying to hide weapons. With that in mind, you can always build the Tengu ninja of death.
Tengu Ninja
10, 18, 12, 10, 12, 14 (or some variation)
Swap the Sword Training racial for Claw Attack
1: Weapon Finesse
2: Unarmed Combat Training
3: Two Weapon Fighting
You'll note I'm stopping at level 3. That's all the farther you need to be a blender. Against low AC targets:
Kick +4/ Kick +4/ Claw -1/ Claw -1/ Bite -1
High AC targets: Claw +6/ Claw +6 /Bite +6
Each attack is only 1d3 damage, but you can sneak attack with every one of them. If you are able, take Multiattack (Bestiary 1) to reduce the penalty on your naturals. Additionally, you are able to spend a ki point for an additional kick in the routine.
You can be naked in a dungeon and still rip people to shreds.
avr |
That Magus looks like just about what I need, though I hadn't considered using a caster, do you know the rules on proficiencies with eastern weapons?
As far as I know Simple is Simple, Martial is Martial, but actually acquiring eastern weapons outside one of their cultures could be a pain. A Kapenia Dancer has proficiency in the bladed scarf and simple weapons only by default.