Alastir Wade

The Vicar's page

15 posts. Alias of CaptainMarvelous.


Full Name

Unknown

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Age

32

Alignment

Chaotic/Neutral

Deity

Azathoth

Languages

Common

Strength 10
Dexterity 13
Constitution 10
Intelligence 10
Wisdom 20
Charisma 14

About The Vicar

"I assure you madame, we are a perfectly respectable cult."

Combat:
Warhammer +0 (1d8, x3)
Light Crossbow +1 (1d8, 19-20 x2, 80 ft.)
BAB +0

Init: +1

HP: 8/8

AC: 16 (+4 Armor, +1 Dex, +1 Dodge) or 18 (+4 Armor +2 Shield, +1 Dex, +1 Dodge)
CMD: 12 (+0 BAB, +0 Str, +1 Dex, +0 Size, +1 Dodge)

Fort +2, Ref +1, Will +7 (+2 to Will saves vs. Dream effects, +2 to all saves vs. Mind Influencing effects)

Class Features:
Aura of Chaos
Channel Positive Energy 1d6 (5/day)
Spontaneous Casting

Favored Class Bonus: Add +1 on caster level checks made to overcome the spell resistance of outsiders.

Feats:
Scribe Scroll
Dodge

Skills:
Knowledge (Religion) 1 + 3 + 0 = +4
Knowledge (Planes) 1 + 3 + 0 + 1 = +5
Spellcraft 1 + 3 + 0 = +4

Traits:
Rich Parents
Lucid Dreamer

Prepared Spells:

0th- Detect Magic x2
Read Magic

1st- Shield of Faith x2**
Summon Monster I*
Domain: Feather Fall

Domain Powers:
Vision of Madness (Sp): You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.

Equipment:
Warhammer (12 GP)
Light Crossbow (35 GP)

Masterwork Armored Coat (+4 Armor, +3 Dex, -1 Armor Check, 20 ft.) (200 GP)
Heavy Steel Shield (+2 Shield, -2 Armor Check) (20 GP) slung on back with Warhammer.

Courtier's Outfit (30 GP) with Gold Cufflinks (25 GP) and a Silver Holy Symbol Brooch (25 GP) for a total of 50 GP worth of jewelery. He is neither over nor under dressed for his class.

Masterwork Backpack (50 GP) containing:
Arrow Pocket with: 20 Crossbow Bolts (2 GP), 1 Acid Bolt (40 GP), 1 Fire Bolt (50 GP)
Doctor's Bag (1 SP) with: Potion of Cure Light Wounds (50 GP), Antitoxin (50 GP), Antiplague (50 GP), Smelling Salts (25 GP) and a Wooden Stake (Free).
Cleric Scroll of Sun Metal CL: 1 (25 GP)
Cleric Scroll of Shield of Faith CL: 1 (25 GP)
Cleric Scroll of Bane CL: 1 (25 GP)
100 ft. Silk Rope (20 GP)
5 days of Elven Trail Rations (10 GP)
Waterskin (1 GP)
Cold Weather Outfit (Free)
Bedroll (1 SP)

Purse (1 SP) containing 30 GP 7 SP