DM Bloodgargler |
Looking for one or two more
2nd level
25 pt buy
1 trait (any Thunderscape trait or any Paizo except an AP campaign trait), plus treat any one skill as a class skill with a +1.
1200gp starting wealth.
HP - Max first level. Half +1 for subsequent levels
Players who are familiar with Aden/Thunderscape are preferred.
Classes: any from Thunderscape are acceptable as is, classes from other sources might need tweaking.
Races: any from Thunderscape except Ilithix
The first third of the content I have planned will mostly be in and around the Badlands of the Rhanate.
Current players are a Goreaux Mechamage, Human Entomancer, and an Ossin Wyldmeld (Ossin=plant race, Wyldmeld=hybrid class of Golemoid and Seer). They are east of Blackport on the eastern border of Urbana.
DM Bloodgargler |
Oceanshieldwolf - Will do.
Back on topic. So this is Steampunk... I also own Pure Steam if any potential applicants care to draw from that. (their classes and archetypes for paizo classes are available on d20pfsrd.)
The players are currently part of a hastily assembled strike team... en route to a coordinated mission against "bandits" who've taken control of an airship manufacturing facility. They are coming up on an establishment known to have a clientele of guides, guards, and thugs looking for work. This would be the likely introduction for an accepted character.
DM Bloodgargler |
Yeah... dark elves maybe would be elves that did not accept the prophecy, and many turned evil... embraced corruption. A spiritual leader Draenichtylvis led a good number to the deepest reaches of Sylfanus the other elves had abandoned when joining Aden's greater society. There they lived as shadows of the previous denizens, and assimilated much of their culture.
When elves of Aden returned to Sylfanus to reconnect with the far reaches of their homeland, though at first antagonistic... they were soon moved by what the drow had added to their history of storytelling, and other high arts.
(Anti-heroes, tales of redemption, new forms of cathartic tragedy....)
Unfortunately many drow took an adversarial stance - claiming the others had abandoned the homeland, and the drow were the only pure/true elves remaining. (Many of these returned to the dark elf lands to become leaders "elevating the evil degenerates".) To this day when an elf and a drow come upon one another, whether they attack on sight or offer a hand of kinship depends on how similar encounters have played out in the past.
DM Bloodgargler |
Ommka - Nice... thanks!
Jimara - I don't do math on Saturdays, but the stats look in need of adjustment for the 25 point buy. Otherwise looks good to me. Feel free to use, adapt, reject or ignore what I've proposed for drow history, and join discussion whenever you care to pop in. I expect it'll be the end of the week before we reach a point where your character would likely enter.
DM Bloodgargler |
Looking for one or two
2nd level
25 pt buy
1 trait (any Thunderscape trait or any Paizo except an AP campaign trait), plus treat any one skill as a class skill with a +1 trait bonus.
1000gp starting wealth.
HP - Max first level. Half +1 for subsequent levels
Players who are familiar with Aden/Thunderscape are preferred.
Classes: any from Thunderscape are acceptable as is, classes from other sources might need tweaking.
Races: any from Thunderscape except Ilithix, other Paizo considered.
The first third of the content I have planned will mostly be in and around the Badlands of the Rhanate.
Current players are...
A humanoid plant Wyldmeld (hybrid class of Golemoid and Seer)
Drow Arbiter
Goreaux Mechamage
and a Human Fallen on the way
DM Bloodgargler |
The Wyldmeld hybrid class was put together by Oceanshieldwolf... his Wyldmeld character in the game is Ommka.
I'll propose an option as a suggestion for the sake of variety.
There are several Archetypes for Paizo core and base classes which switch out features for the True Golemoid class feature. Some have the same number of implants by level, some (shining knight + mechanized ranger) have a slower progression.
Feel free to propose your own...
For example...
Brawler
Lose Martial Flexibility, gain True Golemoid (full progression) + Steam Reserve equal to 1/2 class level + Con modifier.
Rogue
Lose Trapfinding and Trap Sense, gain True Golemoid (slow progression) + Steam Reserve equal to 1/2 class level + Int or Cha modifier.