Xan-Tei Shun |
The dwarf fires twice more!
Bow: 1d20 + 4 ⇒ (10) + 4 = 14 for Arrow: 1d8 + 4 ⇒ (5) + 4 = 9
Bow: 1d20 + 4 ⇒ (1) + 4 = 5 for Arrow: 1d8 + 4 ⇒ (2) + 4 = 6
Malachite Stoneheart |
I had asked if there were any way on the rooftop so I could engage teh last ninja in melee. Is it possible to get there from the adjacent stairs?
Malachite Stoneheart |
Malachite, who is used to climbing in the caverns of his youth, scrambles up the stone wall with no difficulty. He stands at the top, ready for action in the next round.
Climb: 1d20 + 8 ⇒ (17) + 8 = 25
Climb: 1d20 + 8 ⇒ (20) + 8 = 28
At 30ft foot speed, Mal has a 8 ft climb speed. With a double move he is at the top of the wall.
Xan-Tei Shun |
Xan takes a deep breath and tries two more.
Bow: 1d20 + 4 ⇒ (1) + 4 = 5 for Bow: 1d8 + 4 ⇒ (3) + 4 = 7
Bow: 1d20 + 4 ⇒ (12) + 4 = 16 for Bow: 1d8 + 4 ⇒ (1) + 4 = 5
Balzanno |
Round 5, Top Of Order
Now standing only a dozen or so feet away, Balzanno hurls his newly acquired shuriken at the ninja.
"Ha! Eat 'dis ninja star!"
Includes penalty for nonproficieny with an exotic weapon.
Shuriken: 1d20 + 2 ⇒ (20) + 2 = 22 for 4.
Shuriken (confirm): 1d20 + 2 ⇒ (13) + 2 = 15 for 4.
Malachite Stoneheart |
Malachite searches the fallen ninjas atop the roof before dropping back down to the ground with the rest.
Sifvery Moon |
I believe Balzanno was going to pour one of those potions down the Samsaren's throat, right?
Sifvery stands by, ready to shoot her bow if things go poorly.
Balzanno |
Yep!
Balzanno, finding a vial, holds it up and swirls the contents around.
"Betcha 'dis is either a healin' poshen' or poison..."
Spellcraft: 1d20 + 3 ⇒ (3) + 3 = 6
Narrowing his eyes, the gnome hold the vial a little closer.
"Eh, looks like poison. Should'a give it a try anyways?"
If anyone can correctly ensure it's healing, they can administer it, otherwise Balzanno is happy to gamble or force it down if it's correctly ID'd.
GM V |
The samsaran wakes up and smiles at you. Thanking you for your aid he stands. And hand you a sheet while saying. “My veiled life; my only failing. For decades, I have communed with my own past lives, in preparation for my passage to the Great Beyond, for only a soul in perfect balance with karma may transcend. Yet this shadow incarnation is silent, and it vexes me. I wonder now, did these assassins know of some slight of which I, myself, am ignorant? Friends—indulge an old man’s curiosity. If you can travel to the loci of my lives before and after, then two relics there may point toward the mystery and l ift the veil. I am too f rail to travel, but I have an item here that may allow you to show me those relics from afar.”
Pregen o/ |
Zadim peers sharply at the samsaran. "You truly do not know what provoked this attack? Surely a slight that requires six assassins to repay would be a memorable one."
Study the Venture-Captain, +1 to Sense Motive.
Sense Motive for a hunch, DC 20.
Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28
Malachite Stoneheart |
Malachite stands mutely by, stoically watching the action unfold, but keeping his own counsel for now, as he is wont to do.
GM V |
Hes totally the right person. And he's old and dying.
What are the relics, and where are they located? “One is the skull of an elven daimyo, Haraka Sorin. He died alongside Malash, he who was reborn as my veiled self. The skull now rests in the Haraka family shrine, in the Court of the Ancestral Sky in Ayajinbo. The other is a cradle that once held Malikeen, my most recent incarnation. It is on display in the village of Dallo, in western Wanshou.”
What do we do with them? “You need not retrieve the items. Merely hold the candle close and call my name. If you have found the true relic, the flame will turn blue to show that I have examined it psychometrically."
Balzanno |
Balzanno counts off his fingers.
"So, uhh... Court o' Ancestral Somethins' in Aya-jinbo... and uhhs, 'da village o' Dallo in Wann'shoe. Dat right?"
Balzanno seems to be thinking, and it seems to be hurting him.
"I dated a Tien girl once. She used 'ta talk a lot bouts these places... Lemme see what I can remembers..."
Knowledge (local): 1d20 + 3 ⇒ (4) + 3 = 7
"Nope, nuthin'. Maybe we can go to one o' dem places with books, I forget what deys called..."
GM V |
You head to the first of the locations. The journey takes about 2 weeks but you are provisioned by Bakten before you leave. The journey is uneventful. When you arrive in the silver-spun city of Ayajinbo, streamers and flags proclaim that a major festival is in progress.
Give me some diplomacy checks as you interact with the crowd.
Sifvery Moon |
"A local festival? How lovely! Let's go see what's going on..."
Sifvery weaves her way through the crowd, and asks a few questions to see what she can about the festival.
Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16
Balzanno |
Balzanno turns up his collar and applies a healthy dosage of patchouli before flashing his "million dollar" smile as he begins speaking with attendees of the female persuasion.
Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16 +2 more (18 total) for Gather Info from affable trait.
GM V |
You findout
Three noble families—the Haraka, Ishigo, and
Mata—use a cavern called the Court of the Ancestral
Sky to honor their ancestors as part of the Festival of
the Fortunate Moon. The clans gather at dusk in the
underground grotto, then exchange tales of honor until
the moon shines down through a hole in the ceiling,
striking a mirror and granting good luck to any who
behold it.
Balzanno |
Balzanno tries thinking about the problem, something he's professed "he ain't too good at".
"So, we know dis Haraka family uses dis cave for dere ancestors, right? But also know deys gatherin' in dat cave at dusk? I guess we gots two options?"
Balzanno holds out two fingers.
"One, we go at a time dey ain't doin' no honorin'."
"Or twos, we go when dey honorin' and I guess we pretend like we's curious and try to be real cateful bout needin' to touch dat elf-skull for our buddy back at da monastery."
GM V |
You arrive at a silver pagoda to behold a procession of elven nobles descending a gilded stone ramp into a cave. Four guards at the entrance demand your business here.
Just remember the one that you are working for a samsaren who has had many lives and names.
Pregen o/ |
Zadim silently thanks the religious instruction the Cult of The Dawnflower taught him. He points to Sifvery. "Our companion is a distant descendant of the ancestors honored here. She has traveled on a long pilgrimage to arrive here during the festival to petition for their favor."
This is very much not Zadim's forte. Hopefully these Knowledge checks will help the believability.
Religion: 1d20 + 6 ⇒ (14) + 6 = 20
Local: 1d20 + 8 ⇒ (13) + 8 = 21
Take 10 on Bluff check, 13.
Balzanno |
"Heya, elvsies! Uhh, me and my friends here, we're uhh, lookin' for a place to pay our respects."
He juts a thumb.
"Dis is da Haraka shrine, right?"
Not sure, but Balzanno's Diplomacy might be one of the higher ones.. he's charismatic even though he's dumb as a brick and reeks of terrible preferences in cologne.
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
Balzanno |
Balzanno searches his memory, foggy as it is, and flashes a mildly disarming smile.
"I thinks we uhs, lookin' for Malash of Hongal. He united some of your clans or somethin' against some rat peoples?"
Balzanno gestures to himself and the others.
"You could say we're some of his friends or somethin'."
Xan-Tei Shun |
The monk will hold out an arm to Sifvery, as if intending to escort her to visit the shrine after her "long journey". He will then lead her up to a point near the elves and the nod his head as if saying, "May we pass?"