Molric

Xan-Tei Shun's page

187 posts. Organized Play character for RyckyRych.


Full Name

Xan-Tei Shun

Race

Dwarf

Classes/Levels

Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Gender

Male

Size

Medium

Age

62

Strength 14
Dexterity 14
Constitution 14
Intelligence 9
Wisdom 19
Charisma 5

About Xan-Tei Shun

PFS # 79644-9
Faction : Liberty's Edge
No Day Job

Stat Block:
Xan-Tei Shun
Male dwarf monk (zen archer) 3 (Pathfinder RPG Advanced Player's Guide 115)
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 Wis)
hp 27 (3d8+9)
Fort +5, Ref +6, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee cold iron warhammer +4 (1d8+2/×3) or
unarmed strike +4 (1d6+2)
Ranged or
darkwood composite longbow flurry of blows +5/+5 (1d8+2/×3) or
darkwood composite longbow +6 (1d8+2/×3)
Special Attacks flurry of blows, hatred, zen archery
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Statistics
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Str 14, Dex 14, Con 14, Int 9, Wis 19, Cha 5
Base Atk +2; CMB +4; CMD 21 (25 vs. bull rush, 25 vs. trip)
Feats Deadly Aim, Dodge, Improved Unarmed Strike, Perfect Strike[APG], Point Blank Master[APG], Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits grounded, reactionary
Skills Acrobatics +8 (+10 on balance-related checks), Appraise -1 (+1 to assess nonmagical metals or gemstones), Climb +6, Escape Artist +6, Perception +10 (+12 to notice unusual stonework), Swim +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Combat Gear adamantine blanched cold iron arrows (20), silver blanched cold iron arrows (50), silver blanched cold iron blunt arrows[APG] (50), wand of cure light wounds, wand of mage armor (50 charges), oil; Other Gear cold iron warhammer, darkwood composite longbow (+3 Str), bedroll, bell, belt pouch, blanket[APG], candle, chalk, earplugs[APG], fishhook, flint and steel, grappling arrow[UE], magnet[APG], masterwork backpack[APG], parchment, powder[APG], signal whistle, silk rope (50 ft.), soap, thread (50 ft.), tindertwig, torch, trail rations (4), twine (50')[APG], waterproof bag[UE], waterskin, weapon cord[APG], 1,927 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, 3/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
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Defender of Nerosyan : Reduce the cost of purchasing a Prestige Reward while outside of a settlement of 5000 residents or more by 4.