[PFS] The Many Fortunes of Grandmaster Neb (Inactive)

Game Master Nebten

Battle Map!


Dark Archive

Hey there.

My name is Ben, and I'm looking for 4 or 5 people who would like to play through the Pathfinder Society scenario, The Many Fortunes of Grandmaster Torch. It was written by Jonathan H. Keith. The description of the scenario is as follows:

When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

This will be run as a legal Pathfinder Society game, so all the characters will earn a PFS Chronicle for their efforts.

I will run this scenario either under tier 1-2 or 4-5. The tier choice will be picked depending on the characters submitted. If you don't have a Society character, that's fine. You're welcome to build a new PC according to the free Guide to the Pathfinder Society. If I were to oversimplify, I would say: it's a 20-point buy, 150 starting gold. There are a handful of campaign-specific rules. In full disclosure, I'm more likely to pick somebody who already has an established character.

Some ground rules:

* I only want people who are able to post at least once a day, throughout the week. More frequently is welcomed. I move fast as a DM. If the party is in a battle and the PC doesn't act within 48 hours after the monsters act, I reserve the right to bot the PC or have the character go full-defensive.

* I use group initiative. What I do is average my creatures initiative modifier then add it to a d20 roll. Then average the PC's initiative modifier and add it to a d20 roll. The characters can go in any other when it is there turn to go. The side that has the highest roll goes first, then flip-flops from there. This speeds things up on the boards since you don't have to wait for the dwarf fighter to go so that you can act.

* I will roll saving throws, AoO's and some skills depending on the situation. If there is an error with the roll, feel free to let me know.

* No meta-gaming, faerie whispering or telling people what they should do during a battle or conversations. Only short phrases should be used on your turn during combat.

* I ask that you do not read spoiler tags that are not in your name.


I will start once I see a group of Pathfinders I want to run that have applied. At this time, I plan on running the spiritual sequel to this scenario Delirium's Tangle after this game has finished. All characters selected for this scenario will have an automatic bid for Delirium's Tangle. I use Google Docs for a grid map and Dropbox for player handouts.

Please provide a completed character with its PFS number. If you wish, provide an introduction along with any other information that "sells" your PC.

Any other questions, feel free to ask,
Neb da GM.

Scarab Sages

A level 2 Tengu Rogue for consideration.
# 61161-7

Rackle Rakis, raised in a slave camp in Katapesh, purchased by Gokan merchants to be used as a translator, and freed when he lied to his owners about the customs of Andoran, Rackle traveled to Absalom to find out about the legendary Pathfinder Society. He honed his skills at thievery, joining a guild in the city before he was able to enter the Society. Once there he was sponsored by the Lantern Lodge for his help with a delicate matter involving Amara Li's diplomatic efforts against certain Chelaxian nobles.

Sovereign Court

Dex Hannover - a level 1 Urban Ranger archer specialization for your consideration.

I post regularly and am ready for a fast paced adventure!

# 53181-4

Grand Lodge

I would like to submit my name for your approval. I could bring a couple different characters.

Edit: I humbly kowtow in the hopes of basking in the majestic aura of your approval.

Scarab Sages

"Hey, I'm Maaarv. That's right, three A's. I've been on a couple of assignments for the Society. While not originally from Osirion, I was there doing work for my university - studying local reagents and admixtures. Well, I found myself being held ransom by some cult - Lisa-something. Anyway, some Pathfinders found and I guess you could say they saved me. Since that day, I wanted to join up - so I did."

Maaarv picks up a freshly-made bomb. "I've found that I have a real talent for making and tossing bombs. Well, that's me."

Alchemist (Grenadier)
PFS #64554-3

Scarab Sages

Introducing Mikhaere, a tengu swamp druid (level 1, Osirion faction).

The stinking pile of mud and feathers in front of you seems to simply be a bit of debris missed by the Lodge's cleaning crew until one moss-green eye opens and stares at you for a few moments, unblinking. There's a faint croaking(?!) from somewhere within his body as the filthy tengu cocks his head in continued apparent curiosity; he steps forward, bringing with him a terrible stench of fetid water and rotting vegetation. "... Strange," he says, his voice deep and echoing, but deigns not to further expand on his comment.

He'll introduce himself only when asked, in which case he'll stare for another few moments and respond simply: "Mikhaere."

PFS Number: #10321-3

The Exchange

I'd like to submit Marisa, a level 5 wizard who believes that "If it isn't flashy, it isn't magic."

If we plan on playing low, I also have another level 2 wizard that I can play.

Marisa Koriyama - PFS # 22168-8

background:

Marisa was once the apprentice of Mima, an outcast Tien witch who was banished for a coup’de ta of some small country. Marrisa was content in her studies under her master, who often took her exploring around Varsuvia as an independent adventurer. One day however, Mima left on a solo quest to some abandoned ruins and disappeared. Faithfully, Marisa maintained her tower for a number of years, but found that while she could continue her own studies using her master’s old books, she got bored quickly. She eventually applied for and was accepted into the Pathfinder Society, both to gain access to their library of knowledge, but to satisfy her own appetite for adventure and treasure.

description:

Marisa wears a black witch’s outfit with a blue bow on her hat. She has a faint pink apron on top of her cloths, and during cold seasons, a frilly mantle. She usually lets her long blond hair loose except for a single braid down the left side.

stats:

Female Human Wizard (Admixture Evoker) 3
CG Medium Humanoid
Initiative +4 (+2 Dex, +2 Cracked Dusty Rose Ioun Stone)

Defense
AC 16 (Armor +4, Dex +2)
HP 32 (5d6+10)
Fort +4, Ref +4, Will +6

Offense
Move Speed: 30 (6 sq)
Melee: Masterwork Broom (Staff) +2 (1d6-1)
Wizard Spells Prepared (CL 5, Concentration +6)
3: Fly, Haste, Chain of Perdition
2: Glitterdust, Pilfering Hand, Admonishing Ray, Burning Arc
1: Magic Missile x2, Mage Armor, Mount, Vanish
0: Detect Magic, Prestidigitation, Message, Read Magic

Statistics

Str 8, Dex 14, Con 14, Int 19, Wis 14, Cha 12

Base Attack +2, CMB +1, CMD 13

Traits: Metamagic Master (Fireball), Magical Lineage (Fireball)

Feats: Spell Focus (Evocation), Greater Spell Focus (Evocation), Heighten Spell, Spell Specialization (Fireball), Prefered Spell (Fireball), Empowered Spell, Alertness

Skills: Knowledge (Arcana) +11, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +11, Knowledge (Local) +7, Knowledge (Nature) +7, Knowlede (Planes) +8, Knowledge (Religion) +7, Linguistics +11, Ride +7, Spellcraft +11, Slight of Hand +10

Languages (10): Common, Tien, Sylvan, Abyssal, Aquan, Auran, Celestial, Ingan, Infernal, Terran

SQ: Arcane Bond (Familiar), Intense Spells, Versatile Evocation,

Arcane Bond: You have a Squirrel Familiar

Intense Spells: Whenever you cast an evocation spell that deals hit point damage, add 2 damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects.

Versitile Evocation: When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (6x/day).
Prefered Spell (Fireball): You may spontaneously cast Fireball by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time.

Metamagic Master & Magical Lineage (Fireball): When applying metamagic feats to fireball spells, it uses up a spell slot two levels lower than it normally would.

Spell Specialization (Fireball): When casting fireball, treat your caster level as being two higher for all level variable effects of the spell.

Combat Gear: Wand of Magic Missiles (CL1, 23 charges), Scroll of Fly (x2), Scroll of Invisibility (x5), Scroll of Magic Circle against Evil (x2), Potion of Cure Serious Wounds (x2)
Other Gear: Wand of Cure Light Wounds (CL 1, 32 charges), Cracked Dusty Rose Ioun Stone, Wayfinder, Cloak of Resistance +1, Pearl of Power 1st, Handy Haversack, Headband of Vast Intelligence +2 (Slight of Hand)

Dark Archive

Marking for interest.

Liberty's Edge

I would like to apply for this adventure with this character, a gnome sorcerer that I have played two PFS adventures with at my local PFS games.

Silver Crusade

Mella Gbadu, aasimar daughter of the Mwangi, Sixth Sword Knight of Iomedae is prepared to dispence righteous justice!

Silver Crusade Aasimar Paladin 1

Dark Archive

Recruitment is closed.

Maarv & Hawk, your in. And since Seqed sounds like Mos Eisley, I'll take the 2 tengu's and the aasimar.

Everybody else, thanx for your application and happy gaming.

Here's the gameplay

If you do a fly by dotting, I will find a way to throat punch your character =v)

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