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About Rackle RakisTraits, Feats:
Traits: Freed Slave (+1 Fort), Reactionary (+2 Initiative)
Feats: Two-Weapon Fighting, Weapon Finesse, Weapon Focus: Wakizashi Stat Block:
Rackle
Male Tengu Unchained Rogue 4 NG Medium Humanoid (Tengu) Init: +7, Perception: +12 ------------------------ Defense ------------------------ AC 19 (+5 Dex, +4 Armor), touch 15, flat-footed 14 HP 31 (4d8+4, +4 favored class) Fort +4, Ref +10, Will +5 ------------------------ Offense ------------------------ Speed: 30ft Melee: +1 Mithril Wakizashi +10 (1d6+6, 18-20/x2), Dagger +8 (1d4, 19-20/x2), Bite +3 (1d3), +1 Mithril and MW Cold Iron Wakizashis +8/+8 (1d6+6/1d6+5, 18-20/x2), Sap +3 (1d6 nonlethal) Ranged: Dagger +8 (1d4, 19-20/x3) Special: Sneak Attack (2d6), Debilitating Injury: Disoriented (-2 Atk, -4 vs Rogue, 1 round), Trapfinding (+2), Evasion, Danger Sense (+1 Ref, Dodge AC vs Traps, +1 Perception to avoid susprise), Rogue Talents: Fast Stealth, Trap Spotter, ------------------------ Statistics ------------------------ Str 10, Dex 20, Con 12, Int 9, Wis 16, Cha 8 Base Attack: +3, CMB +3, CMD 18 Feats: Two-Weapon Fighting, Weapon Finesse, Weapon Focus: Wakizashi Traits: Freed Slave, Reactionary Skills: Acrobatics 4 +12, Bluff 2 +5, Disable Device 2 +12 (+14 w. MW Tools), Escape Artist 2 +10, Knowledge: Local 1 +3, Linguistics 3 +10, Perception 4 +12 (+14 vs Traps), Sense Motive 1 +7, Sleight of Hand 4 +12 (+14 to take items, +16 to hide items on person), Stealth 4 +14, Swim 1 +4 Languages: Tengu, Taldane, Kelish, Osiriani, Vudrani, Tian, Varisian, Elven Vanities: Thieve's Guild Membership Skills:
Skills: Acrobatics 4 +12, Bluff 2 +5, Disable Device 2 +12 (+14 w. MW Tools), Escape Artist 2 +10, Knowledge: Local 1 +3, Linguistics 3 +10, Perception 4 +12 (+14 vs Traps), Sense Motive 1 +7, Sleight of Hand 4 +12 (+14 to take items, +16 to hide items on person), Stealth 4 +14, Swim 1 +4 Gear and Coin:
211gp 5sp 6cp
MW Cold Iron Wakizashi, +1 Mithril Wakizashi, 3 Daggers (6/3), Sap, +1 Studded Leather Armor (25/20), Pathfinder's Kit (12/22, MW Backpack, Bedroll, Belt Pouch, Clay Mug, Dagger, 2 Fishhooks, Flint & Steel, Sewing Needle, Signal Whistle, 50 ft String, 50 ft Thread, Waterskin, 7 Trail Rations, Whetstone), Pocketed Scarf, MW Thieve's Tools, 10 Chalk, Potion of Cure Light Wounds, Antiplague, Antitoxin, Holy Water, Air Crystals, Cloak of Resistance +1, Adamantine Weapon Blanch, 50ft Silk Rope, Grappling Hook, Torch, Sack, 2 Moonrods, 2 Flasks of Oil, 2 Tindertwigs, 2 Smokestick, Alchemist's Fire, 2 Oil of Bless Weapon, Soothe Syrup, Wand of Cure Light Wounds (50 ch), Alkali Flask, 2 Vermin Repellent, Potion of Feather Step, Potion of Endure Elements, Potion of Touch of the Sea, Smelling Salts, Earplugs, Smoked Goggles, Potion Sponge, Pathfinder Society # 61161-7
Chronicles:
1. The Disappeared 2. The Cyphermage Dilemma (DM Credit) 3. The God's Market Gamble (DM Credit) 4. The Many Fortunes of Grandmaster Torch 5. The Pallid Plague (DM Credit) 6. Delerium's Tangle 7. Way of the Kirin 8. The Prince of Augustana 9. Library of the Lion 10. The Twisted Circle Boons:
Mercy's Blessing: You survived the transformative power of Verdant Spark, and you now have a measure of protection against other conditions that would attempt to harm your body. You can cross this boon off your Chronicle sheet to reroll a saving throw against a poison or disease and take the better result. Nira's Gratitude: Thanks to your assistance in solving Mercy’s mysteries, Nira has slowly started to regain her sense of self and memories as Amenira. After receiving some repairs at the Grand Lodge, she is eager to continue to learn and explore alongside of people who helped her. A spellcaster of at least 7th level can take Nira as a familiar with the Improved Familiar feat. Use the statistics for a neutral aligned soulbound doll (Pathfinder RPG Bestiary 2 255). If you make this bond with Nira, you must provide a copy of Bestiary 2 as if the improved familiar appeared on the Additional Resources page. This boon also bypasses the restriction that soulbound dolls are not normally available as familiars.
Triumph of the Lantern Lodge: The Lantern Lodge has realized its ambitious goals, and the victory is bittersweet. Although Amara Li spares no expense in providing you special training, she dissolves the Lantern Lodge in Absalom. Before August 14, 2013, you may change from Lantern Lodge to a new faction without spending Prestige Points or losing any faction-specific Prestige Awards. When you complete this change to a new faction, choose one ability score (Dexterity). As the culmination of years of service to the Lantern Lodge and Amara Li's guidance, you receive a permanent +1 bonus to that ability score. If you are not a member of the Lantern Lodge faction, cross this boon off your Chronicle sheet. As of August 14, 2013, the Lantern Lodge is no longer a legal faction. As a result, no character may receive this boon. True Ally of the Lantern Lodge: Amara Li recognizes your invaluable contribution in ensuring a strong alliance with the Way of the Kirin, and she promises to assist you in the future. Whenever you spend 1 Prestige Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5. If you are in Goka, the bonus instead increases to +6. If you are a member of the Lantern Lodge faction, cross this boon off your Chronicle sheet. You Rescued the Minotaur Prince: You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the Tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom. House Thrune's Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax's ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you. Exemplar of Falcon's Hollow: You have saved the town of Falcon’s Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran. Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded. Evenhanded Investigator: By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order’s connection to some of Riddleport’s more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information. Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you’ve earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result. Gift of the Kirin: Venture-Captain Amara Li realized her goal with your help, and she assist you in securing a necessary tool in the future. You may treat your fame score as 2 points higher when purchasing any single item. When you use this boon, cross it off your Chronicle Sheet. |