
Shifty |

You are goblins of the Licktoad Tribe. Or at least you will be someday. For now, though, you’re whelps—ravenous, amoral, grumpy goblin children who learned to stop eating rocks only a few months ago. But with every day that passes, your whelping cage seems smaller and smaller. The outside world increasingly beckons to your goblin curiosity (and appetite), but the hateful cage bars holds you at bay.
A few other whelps flourish in the cage, even as the smaller and weaker ones are thinned out. Kettlehead stands literally head and shoulders above the competition, being a goblin of impeccable flatulence and having already fashioned himself an impressive hat from a teapot left lying too close to the cages. Even adult goblins—legendary Chief Rendwattle Gutwad among them—have taken note of Kettlehead and his advanced skills of poking the rest of you with sticks and delivering bruise-inducing noogies.
But today is special. Today, instead of a bucket of fish heads, whelp-wrangler Loptop brought a key and unlocked the door to your cage, spilling you sorry lot into the world for the first time. Other Licktoads gather around, eyeballing you and chewing on the fish heads that should have been yours. “You all are too big for cages,” Loptop snorts. “But you’re not Licktoads yet. Licktoads gotta be useful. Licktoads gotta be tough! Licktoads gotta earn their places in the tribe. And that’s what you’re gonna do now! Show us where you belong, even if that ends being the boneyard!”
Allowing time for final check-ins, then we can start pushing forward

Shifty |

Licktoad badges can be used by anyone (although a full-grown goblin caught using one is rightfully shamed for playing with “baby toys”). A goblin can activate a Licktoad badge as an immediate action, usually in responseto some danger or special condition. If a Licktoad badge isn’t used within one week, its magic fades and it transforms into a useless scrap of cloth. Once a Licktoad badge is used, its magic fades forever.
Whelp-wrangler Loptop lines the four of you and a handful of other goblin whelps up for your assessment, excusing Kettlehead because of his obvious superiority and remarkable headgear. A large crowd of grinning Goblins come over to spectate - all carrying mud pies and their favourite bit of refuse and over ripe fruits and vegetables.
"We see how you go with being bestest Animal Friendship" cries Loptop with a malicious grin as he holds forth a leash expectantly.
You may prove your mastery over dangerous creatures by tying a leash to a particularly large spider - of course the spider might well have some other ideas on the issue. The choice to do so is 'voluntary', but not trying/amuzing your fellow Goblins may have a consequence.
Wrangling the head-sized scarlet spider requires a DC 9 combat maneuver check,
followed by a DC 12 Dexterity check to tie a secure knot.

Ugly Chuffy yuck yuck yuck |

As I have combat reflexes I assume I can use dex on this CM as I'm using my hands...
Chuffy while not the bravest never was the smartest and thus proudly steps forward to try and wrangle the bigstest spider of all.
CM1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
He easily has it grappled as he is a super agile goblin and attempts to tie it down very gently. And it works a charm.
Dex1d20 + 3 ⇒ (17) + 3 = 20
Chuffy jumps around and shakes his rump like no ones buisness cause he'S the bestest bravest and fastetest.
Chuffy be big! Chuffy be big! Ha stinky baby goblins eat Chuffy diaper. Muhahaha!

Poog of Zarangul |

"Go away! Lets me try!" Poog shouts and shoves Ugly Chuffy away. The young adept moves up to the spider and tries to wrestle down the smallest spider. The spider somehow kicks Poog to the ground. The young goblin gets up fast and tries to grab the hairy beast again.
CMB: 1d20 - 3 ⇒ (7) - 3 = 4
if Poog is allowed to retry
CMB: 1d20 - 3 ⇒ (16) - 3 = 13
Dex: 1d20 + 2 ⇒ (14) + 2 = 16

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Reta grabs the ugliest spider she sees, but it slips from her fingers. Each try makes her look more foolish, so she eventually gives up.
CMB: 1d20 + 0 ⇒ (7) + 0 = 7
CMB: 1d20 + 0 ⇒ (5) + 0 = 5
CMB: 1d20 + 0 ⇒ (9) + 0 = 9

Shifty |

Reta tries with spider.
Spider bites at Reta
Attack 1d20 + 7 ⇒ (17) + 7 = 24
Reta getz bit!
1hp and DC10 Fort or lose 1 Str
Reta tries again, so spider bites at Reta
Attack 1d20 + 7 ⇒ (19) + 7 = 26
Reta getz bit!
1hp and DC10 Fort or lose 1 Str
Reta still not get message, Spider bites at Reta to help git message across.
Attack 1d20 + 7 ⇒ (13) + 7 = 20
Reta getz bit!
1hp and DC10 Fort or lose 1 Str
Reta stops. Spider feels bad about all the touching and moves into the corner and sulks.
Mogmurch touches spider.
Spider bites Mog.
Attack 1d20 + 7 ⇒ (18) + 7 = 25
Mog getz bit!
1hp and DC10 Fort or lose 1 Str
Mog then catches spider.
Many Goblins laughing har har.
Chuffy, Mog, and Poog get shiny Animal Fiendship badge!
Licktoad Badge Benefit: Following a successful attack roll against a creature of the animal type, the user of this Licktoad badge increases her damage from that attack by +1d6 points. This extra damage is not doubled on a critical hit. The user can decide to activate this badge after rolling the regular damage for the attack.
"That a good show! But now we want BETTERER show! Nothing funnier than hurt Goblins! You do HAPPY BEAT!"
The whelps must injure themselves in creative ways for the tribe’s delight. Each whelp’s attempt deals 1d3 points of nonlethal damage to himself (especially creative injuries deal an additional 1 or 2 points of damage). The whelp can make the injury entertaining with a successful DC 15 Bluff or Charisma check, gaining a circumstance bonus to this check equal to the amount of nonlethal damage sustained. Whelps can retry this challenge so long as they remain conscious.

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Fort Save 1: 1d20 + 3 ⇒ (15) + 3 = 18
Fort Save 2: 1d20 + 3 ⇒ (2) + 3 = 5
Reta says "Licktoads want laughs, I make laughs..."
She starts running around the cage in circles, getting dizzier and dizzier, until she can't stand and then jumps, slamming into the wall and bouncing off.
NL Damage: 1d3 ⇒ 3
Charisma Check plus bonus: 1d20 + 3 - 2 + 2 ⇒ (7) + 3 - 2 + 2 = 10
No laughs. So now she uses her big head to slam it between the posts, getting it stuck.
NL Damage: 1d3 ⇒ 1
Charisma Check plus bonus: 1d20 + 1 - 2 + 2 ⇒ (18) + 1 - 2 + 2 = 19
Grinning ear to ear at the sounds of happy goblins, she doesn't realize she is close to unconscious and now stuck.

Poog of Zarangul |

Poog finishes his half-eaten banana and while his classmates do their tricks he collects some wooden sticks from which he builds a simple trap. He puts the banana skin in front of the trap, moves back, takes a running start and tries to surf the banana skin into the wooden sticks. The sticks hurt poor Poog.
NL damage: 1d3 ⇒ 2
BLuff: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3
Unfortunately he rides the banana skin the wrong direction, drops into the mud and hits his head on a rock instead.
2/5 HP (2NL, 1L)
Poog makes a second attempt, but takes a running start without the stupid banana skin and leaps into the stick trap.
NL damage: 1d3 ⇒ 1
Bluff: 1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11
1/5 HP (3NL, 1L)
"Stupid sticks, damn banana, all cursted!" he shouts angrily and makes tiny fists with his hands. He thinks for a minute and then picks up a poisonous toad, licks it and waits for the dizziness to come. He climbs up to a post and tries to stay up as long as possible but finally drops to the ground where he falls unconscious.
NL damage: 1d3 ⇒ 1
BLuff: 1d20 + 0 + 1 ⇒ (2) + 0 + 1 = 3

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fort save: 1d20 + 1 ⇒ (4) + 1 = 5
Mgomurch jumps up and down and tries to hit his head on the ground.
"Me funniest!
damage: 1d3 ⇒ 1
CHA check: 1d20 - 1 ⇒ (17) - 1 = 16
He jumps again.
damage: 1d3 ⇒ 3
CHA check: 1d20 - 1 ⇒ (7) - 1 = 6

Shifty |

Reta puts on a cracking show (her head and a fence) and winds up slumped and sleeping. The crowd goes wild!
Poog puts on a show, and other than the joy of watching a fellow Goblin come to grief, not much more is brought to the fun. He is too solidly asleep to notice.
Mogmurch hurtz himself good! Crowd is really happy! No one sure why he hurts himself twice. They decide he trying too hard.
Chuffy just plain hurts his tongue, which is almost as funny as getting something in the eye. The crowd not so sure, hard to see, not enough pleased...
Any further attempts?
Chuffy Nay :(
Mog Yay!
Poog Nay :(
Reta Yay!

Shifty |

Mog and Reta win the Happy Beat Badge!
Licktoad Badge Benefit:
The user of this Licktoad badgegains DR 5/− against a single attack, and is hurled 5 feet away from his attacker in a direction he chooses, landing on his feet. The user can activate this badge after he is hit, but before damage is rolled.
There is polite applause again as the older Goblins examine all the smashed whelps.
"Wake the sleepy ones back up"
Sticks are used to rouse the unconscious Goblins.
"Singing songs and hurting feelz we know is sign of genius Goblin - now you show us how mean you can be!"
To prove her wit, even in the face of extreme pain, each whelp must deliver a clever insult while chewing on a hot stone plucked from the fire pit. A whelp must succeed at a DC 8 Fortitude saving throw to hold the hot stone in her mouth the first round; calling out a clever insult that same round requires a successful DC 14 Intelligence check. Whelps can try again if they fail the Intelligence check, but the DC for the Fortitude save increases by 1 each round, and a whelp can’t try again once she fails the save. When a goblin fails this Fortitude save, she reflexively spits out the hot stone before it actually causes damage.

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Reta steps right up, since "mean" is here thing.
Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18
Int Check: 1d20 - 1 ⇒ (4) - 1 = 3
"You is ugly."
Seeing no joy, she tries again, turning up the heat.
Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15
Int Check: 1d20 - 1 ⇒ (20) - 1 = 19
"You are the feces that is created, when shame eats too much stupidity!"

Poog of Zarangul |

Also Poog steps up and picks a stone from the fire.
Fort: 1d20 + 0 ⇒ (12) + 0 = 12
He tinks for a second and tries to speak with the hot stone in his mouth.
"You are ugly as longshanks! And your stink is is same!"
Int: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
And he spits the stone into the mud.

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"You like dogs and your mother is a horse!"
Mogmurch grabs a fiery rock and sticks it in his mouth.
fort save: 1d20 + 1 ⇒ (12) + 1 = 13
INT check: 1d20 + 1 ⇒ (2) + 1 = 3
He holds it in his mouth.
ACK!
fort save: 1d20 + 1 ⇒ (19) + 1 = 20
INT check: 1d20 + 1 ⇒ (13) + 1 = 14
He spits the rock out.

Ugly Chuffy yuck yuck yuck |

Chuffy takes a really big rock to proove his bravado but sadly it's too big for him to speak.
Fort1d20 + 1 ⇒ (12) + 1 = 13
INT 1d20 - 1 ⇒ (9) - 1 = 8
You GLmblin..brrrdddd...
He steadies himself takes a deep breath and then spits to hot hot rock right back out his tongue hurting terribly...
Fort1d20 + 1 ⇒ (6) + 1 = 7

Shifty |

Chuffy has a bad time, certain someone covered the rock in chilli.
Mog, Poog, and Reta win a Hurtful Words badge!
Licktoad Badge Benefit: The user of this Licktoad badge can call forth a stream of blistering invectives against a single creature with an Intelligence score of 3 or higher within 30 feet. This allows the user to attempt an Intimidate check to demoralize that creature with a +5 circumstance bonus on the roll. If the user’s check exceeds the target DC by 5 or more, her target is staggered for 1 round instead of shaken. This is a mind affecting effect.
"But one last challenge! To prove the nimbleness of your teeth, tyou whelps must dig
worms out of the mud without using hands or feet!"
You are shown to a patch of horrible dirt. The other goblins smile.
Each time a whelp gulps down a mouthful of mud, he must succeed at a DC 12 Perception check to find a worm within. Once a goblin finds a worm, he can avoid swallowing it with a successful DC 14 Reflex save. A whelp can swallow three mouthfuls of mud before he is too full and sick to try again.

Poog of Zarangul |

Poog looks at the three handfuls of dirt in his pocket, shrugs and starts to dig with his face. Once his mouth is full of dirt he uses his tongue to find a worm and finally detects a naked, wriggling thing inside. Although he's very hungry he tries to spit the worm into his hand.
Percpetion: 1d20 + 1 ⇒ (20) + 1 = 21
Reflex: 1d20 + 0 ⇒ (16) + 0 = 16

Ugly Chuffy yuck yuck yuck |

Perception1d20 + 1 ⇒ (17) + 1 = 18
Ref 1d20 + 3 ⇒ (1) + 3 = 4
Perception1d20 + 1 ⇒ (8) + 1 = 9
Ref 1d20 + 3 ⇒ (20) + 3 = 23
Perception1d20 + 1 ⇒ (10) + 1 = 11
Ref 1d20 + 3 ⇒ (3) + 3 = 6
Chuffy gobbles dirt until he barfs. The others Goblins find this very mausing but poor Chuffy didn't even find a worm...

Shifty |

Mogmurch gets pelted with stinky rotting fruit as the Goblins get impatient.
The crowd cheers once more as Reta and Poog get a new shiny badge - the Squirmtongue Badge!
Licktoad Badge Benefit: The user of this Licktoad badge
can reroll a single saving throw he just failed, but he
immediately falls prone.
The crowd disappears, and you are now free from your whelping cage and free to roam the village. You see Kettlehead and his flunkies striding out of town, being waved off lovingly by Chief Gutwad.
You are given until morning for your next challenge. An opportunity to rest, or go scavenging anything of interest

Shifty |

The next morning you are awoken by the ugly sun.
Loptop gathers you all at the edge of the village to address the group as a whole.
A group of older and bigger Goblins stand around grinning.
“You maybe think you be tough because you got out of your baby cage, whelps? Psht! You no be goblins. The only real goblins are Licktoads, and a Licktoad without a toad is just… lick. So. If you want be Licktoads, you need to catch a toad at Tadpole Bog and also not die. Then you take the toad to Cave of Darkfear and also not die. Then you show your toad to the Darkfear spirit, and maybe if you really are a goblin, then you also not die. Get toad. Show spirit. Kill anything that wants to stop you. Don’t die. That last part is very important.”
Loptop sketches out a crude map, showing the location of Tadpole Bog and the Cave of Darkfear, then shoos you on your way.
Final prep?

Shifty |

"Only babiez ask questions!"
You are waved on!
Following the map, you eventually find your way to Tadpole Bog.
The occasional lazy bubble breaks the surface of this shallow, stinky pond, and a haze of insects clouds the air in every direction. Only the occasional gurp-chirp of toadsong breaks through the drone of bugs.
The water is only a foot deep, and goblins are light enough to not risk breaking through the layer of peat at the pond’s bottom.
You can catch a toad with a successful DC 15 combat maneuver check. You may
improve your odds with a little cunning by taking special tactics such as climbing to higher ground, making toad calls to lure toads, or using Stealth. With a successful DC 12 skill check of the appropriate sort, a goblin gains a +2 bonus on his or her combat maneuver check to catch a toad.