Shifty |
Sho moves in and the statues animate and fire off their crossbows!
Attack 1d20 ⇒ 13 Damage 1d8 + 1 ⇒ (1) + 1 = 2
Attack 1d20 ⇒ 6
Ref 1d20 ⇒ 16
The Ambitious is hit by the bolt and is tangled in thick goo (Entangled) but not nailed to the floor!
The statues no longer move - clearly it was just a trap.
***
Shohiraj moves in!
***
Gazwyr thumps into Aram Zey and is immediately aware it isn't really him, but rather some kind of illusion! Gaz then senses something up above on the walkway, man scent!
R1
Bold up!
Ambitious - moved.
322
Shohiraj - moved
Gazwyr the Dragon - moved.
AZ!
Rataji
Marnarius
Experiment_322 |
322 flies into the room with the help of her new void-like wings. Seeing the dragon frustrated by a fake Aram, she turns around to find him.
"I have been searching for you. She wants you....gone from this existence. I must comply." She begins to mumble again in Aklo, trying to pierce his mind.
Using Gift of Madness
action, 322 can tap into the unthinkable void between
the stars to cause a single living creature within 30 feet to
become confused for 7 rounds (DC 17 Will negates). This is a
mind-affecting compulsion effect.
Shifty |
Time begins to crawl...!
DC20 Will save or be Slowed
*Gazwyr
*The Ambitious
*The Professional
He does not appear. Gazwyr notes he is moving invisibly up along the walkway.
R1
Bold up!
Ambitious - moved.
322 - moved/readied
Shohiraj - moved
Gazwyr the Dragon - moved.
AZ! - Cast/moved
Rataji
Marnarius
Rataji_SilverBadge |
Assuming Gaz gave some sort of notice to the party.
Rataji will cast See Invisibility. Then he'll move into the room.
Experiment_322 |
Didn't someone caste haste before we entered? So the slow would bring us back to normal if failed?
-Posted with Wayfinder
Rataji_SilverBadge |
Didn't someone caste haste before we entered? So the slow would bring us back to normal if failed?
-Posted with Wayfinder
Yes, I did. And no save necessary it auto-dispels as the opposite effect. (I think there is an FAQ somewhere on this kind of effect)
Gazwyr _ The Dragon |
Looking annoyed at the illusion, then up where the figure is magically hiding, Gazwyr takes to the air again. This time, he leads in front of where the figure is. With a snort of annoyance, he looks straight at the square where the figure is, focusing his attention in the area in front of him.
The sound and motion of more magic being placed into play is all Gazwyr needs to notice. He takes a quick inhale, then follows with a cone of caustic gas in the general direction of the wizard.
DC 15 reflex for half
Breath weapon damage: 4d6 ⇒ (5, 3, 6, 3) = 17
breath recharge: 1d4 ⇒ 2
Shifty |
Leaving Marn on Delay then, keen to get this wrapped :)
AZ steps back and begins casting, the trigger for a great gout of acid from the dragon!
Ref 1d20 + 8 ⇒ (8) + 8 = 16
Conc 1d20 + 18 ⇒ (17) + 18 = 35 Vs DC 29
Aram is shocked by the burning but his spell goes off releasing three fiery rays at the Dragon!
Attack 1d20 + 6 ⇒ (2) + 6 = 8 vs Touch
Damage 4d6 ⇒ (4, 1, 4, 2) = 11
Attack 1d20 + 6 ⇒ (9) + 6 = 15 vs Touch
Damage 4d6 ⇒ (5, 4, 5, 3) = 17
Attack 1d20 + 6 ⇒ (7) + 6 = 13 vs Touch
Damage 4d6 ⇒ (4, 2, 1, 1) = 8
R2
Marnarius /delay
Rataji
R3
Ambitious
322
Shohiraj
Gazwyr
AZ!
AZ 17
Rataji_SilverBadge |
Rataji sees his party struggling and uses his turn to pull out a scroll of glitterdust and cast it in such a way that Aram Zey gets highlighted but it hits none of his companions.
Glitterdust DC 13 Will or be blinded though the highlighting happens either way, duration of glitter 3 rounds
Gazwyr _ The Dragon |
Gazwyr roars at the pain of the fiery rays that strike on his chest. Then, he slowly chuckles when the blast of glitter covers Zay, before stepping forward and tearing into the wizard.
5-foot, then Full attack with Power Attack.
Bite,PA: 1d20 + 8 ⇒ (13) + 8 = 21
Damage,PA: 1d8 + 8 ⇒ (2) + 8 = 10
Claw,PA: 1d20 + 8 ⇒ (8) + 8 = 16
Damage,PA: 1d6 + 7 ⇒ (3) + 7 = 10
Claw,PA: 1d20 + 8 ⇒ (3) + 8 = 11
Damage,PA: 1d6 + 7 ⇒ (3) + 7 = 10
Wing,PA: 1d20 + 3 ⇒ (14) + 3 = 17
Damage,PA: 1d4 + 5 ⇒ (1) + 5 = 6
Wing,PA: 1d20 + 3 ⇒ (3) + 3 = 6
Damage,PA: 1d4 + 5 ⇒ (2) + 5 = 7
Experiment_322 |
As Aram finally shows himself, 322 calls on the darkness of the void to engulf him.
Casting Interstellar Void
Damage: 7d6 ⇒ (2, 1, 4, 1, 2, 3, 4) = 17
cloak one target within 30 feet in the void of space, dealing the
target 7d6 points of cold damage (DC 17 Fortitude half).
Shifty |
R2
Marnarius /delay
Rataji - Cast
R3
Ambitious - move
322 - Cast
Shohiraj - Move
Gazwyr - attacked
AZ!
There is a spray of glitter!
Will 1d20 + 15 ⇒ (1) + 15 = 16
Wow!
Aram is beautifully lit up and grabs for his eyes!
The Dragon then lands three blows on him, but finds his skin has the hardness of stone...and no obvious damage occurs.
Which is when the Experiment freezes Aram with the coldness of space.
Fort 1d20 + 9 ⇒ (6) + 9 = 15
Aram steps back blindly and triggers a ring.
As it triggers his wounds seem to begin to heal...
CSW 3d8 + 12 ⇒ (6, 5, 6) + 12 = 29
Will 1d20 + 15 ⇒ (20) + 15 = 35
Arams sight returns to normal...
AZ 5 (26)
R3
Marnarius /delay
Rataji
R3
Ambitious
322
Shohiraj
Gazwyr
AZ!
Rataji_SilverBadge |
Can't believe he nat 1'd that save, really just wanted the glow.
Rataji will step a bit closer the Aram Zey and fire off some scorching rays.
Ray 1, Touch: 1d20 + 4 ⇒ (10) + 4 = 14 DMG, fire: 4d6 ⇒ (4, 5, 2, 2) = 13
Ray 2, Touch: 1d20 + 4 ⇒ (14) + 4 = 18 DMG, fire: 4d6 ⇒ (1, 6, 1, 2) = 10
Gazwyr _ The Dragon |
Gazwyr growls as he scrapes against the stone coating that protects the wizard. However, keeping this wizard reacting and not being proactive is important. So, he steps in again and keeps the whirlwind of claws and fangs on Aram Zay.
Second verse:Same as the first, have to keep the pressure up.
Bite,PA: 1d20 + 8 ⇒ (2) + 8 = 10
Damage,PA: 1d8 + 8 ⇒ (8) + 8 = 16
Claw,PA: 1d20 + 8 ⇒ (7) + 8 = 15
Damage,PA: 1d6 + 7 ⇒ (1) + 7 = 8
Claw,PA: 1d20 + 8 ⇒ (6) + 8 = 14
Damage,PA: 1d6 + 7 ⇒ (1) + 7 = 8
Wing,PA: 1d20 + 3 ⇒ (15) + 3 = 18
Damage,PA: 1d4 + 5 ⇒ (4) + 5 = 9
Wing,PA: 1d20 + 3 ⇒ (1) + 3 = 4
Damage,PA: 1d4 + 5 ⇒ (4) + 5 = 9
Ouch.... This round sucks.
Shifty |
@Sho - it's iffy, but throw in an acrobatics check and we can call it fair :) running along the handrail or something.
Rataji nails Aram with two rays of fire!
The Ambitious closes...
The Dragon moves back in, lashing furiously, but to no avail - only coming close.
R3
Marnarius /delay
Rataji - cast
R3
Ambitious - moved
322
Shohiraj
Gazwyr - attacked
AZ!
AZ 28 (26)
Experiment_322 |
322 casts a spell from one of her scrolls before flying over to touch Aram.
Touch Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 12d6 + 9 ⇒ (1, 5, 6, 4, 2, 1, 3, 1, 5, 6, 6, 3) + 9 = 52
DC:17 Fort for 3d6+9 instead
Shifty |
Sorry was out and about so was answering on the mobile :p yeah a couple of very low rolls have sort of stuffed the poor Master of Scrolls :(
Aram sneers at you all mockingly "I'll take you with me!"
Concentration cast Defensively 1d20 + 18 ⇒ (5) + 18 = 23 vs 21
A gout of fire consumes Aram, The Professional, The Experiment, and the Dragon.
Fireball 10d6 ⇒ (4, 2, 5, 6, 6, 4, 1, 1, 5, 3) = 37
DC20 Ref for half.
When the smoke clears, Zey is down! A silver trail emerges from him as the life leaks from him, and when he finally bleeds out, it leaves him like a wisp of smoke swirling up from and extinguished candle. It changes direction and moves toward the experiment - and into her pocket.
The sky key is in the middle of the room, surrounded by a glass cube, a whitish circle, and a velvet rope.
Experiment_322 |
322 pulls the lantern out and inspects the swirling life essence of Aram Zey within and smiles. "Pathfinder in a bottle. My master shall be....very pleased."
Shohiraj, The Pro |
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
The Pro deftly avoids some of the damage from the fiery spell. Well, lets get out of here before we need to put someone else in their place.
27/45 HP presently.
The Pro will go down to the key and see how many traps and such might be in their way.
Perception, after Trapspotter: 1d20 + 14 ⇒ (11) + 14 = 25
Rataji_SilverBadge |
Rataji will also move over to the sky Key to examine it and see how to get it out.
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
and Detect Magic on the case.
Experiment_322 |
Gazwyr _ The Dragon |
Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12 Sheesh, he did almost down me.
The suidical fireball almost causes Gazwyr to fall over himself. The very scorched dragon looks ready to attack the wizard again, only to see that Zay is down. With what can only be described as a draconic grin, he focuses on first stripping the corpse of valuables, then devouring it in a bloody mess.
Rataji_SilverBadge |
To the professional Sound good, be my guest.
As Rataji backs away not trusting that there isn't a trick yet left in Aram Zey's bag.
Shifty |
After Rataji satisfies himself that the only protective magics are more to contain the powers of the device than to protect it from theft, the Professional bluntly smashes the glass and snatches the Sky Key.
***
As you make good on your escape, a second team of Aspis agents approaches and the lead operative flashes a silver Aspis badge while saying, “Nicely done. I figured we’d be late to the party, but its still five fingers till Oathday.” The last part of this statement is the code phrase that identified them as the agents responsible for carrying the Sky Key to its next objective.
As the you escape the Grand Lodge, wyvarans, yetis, extraplanar humans, and more rush about the walled campus attacking their Pathfinder oppressors, releasing more of the caged menagerie, and setting fire to structures.
Only a short while later, the northwest tower of Skyreach tears free from the castle and begins gently floating and orbiting the campus. Over the course of several hours, the Pathfinder Society gradually subdues most of their assailants, restores some semblance of order, and even recovers the Sky Key. These are nevertheless hollow victories, for the Society’s access to the Hao Jin Tapestry demiplane is crippled, the Master of Spells is forever dead, and the Grand Lodge that was once the pristine home for Pathfinders worldwide is scarred and scorched.
***
The Aspis Consortium celebrates the groups success. Each of you receives a missive from your contact, congratulating you on a job well done.
The Aspis operative group have played a key role in ending an era of Pathfinder Society aggression and heralding a new age of Aspis Consortium dominance. You shall each receive compensation as promised, and in the coming months,the Aspis will certainly have more work for the team.
That's a wrap!
Final closing comments - sheets due shortly via email