[PFS/Shifty] Serpents Rise (Inactive)

Game Master Nik B.

Serpents Rise
Post session player reporting

Maps & handouts


301 to 350 of 350 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male LE very young green dragon | HP: 4/66 | AC: 18( 11Tch, 17 Fl) | CMB: +10, CMD: 21(25 vs. trip) | F: +7, R: +6, W: +8 | Init: +1 | Perc: +13, SM: +3 | Speed 40ft (150ft Fly, 40 ft Swim) || Active conditions: none

Will save: 1d20 + 8 ⇒ (17) + 8 = 25


VC - Sydney, Australia

Sho moves in and the statues animate and fire off their crossbows!
Attack 1d20 ⇒ 13 Damage 1d8 + 1 ⇒ (1) + 1 = 2
Attack 1d20 ⇒ 6
Ref 1d20 ⇒ 16
The Ambitious is hit by the bolt and is tangled in thick goo (Entangled) but not nailed to the floor!

The statues no longer move - clearly it was just a trap.

***
Shohiraj moves in!

***
Gazwyr thumps into Aram Zey and is immediately aware it isn't really him, but rather some kind of illusion! Gaz then senses something up above on the walkway, man scent!

R1
Bold up!
Ambitious - moved.
322
Shohiraj - moved
Gazwyr the Dragon - moved.
AZ!
Rataji
Marnarius


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

322 flies into the room with the help of her new void-like wings. Seeing the dragon frustrated by a fake Aram, she turns around to find him.

"I have been searching for you. She wants you....gone from this existence. I must comply." She begins to mumble again in Aklo, trying to pierce his mind.

Using Gift of Madness

Gift of Madness:
7 times per day as a standard
action, 322 can tap into the unthinkable void between
the stars to cause a single living creature within 30 feet to
become confused for 7 rounds (DC 17 Will negates). This is a
mind-affecting compulsion effect.


VC - Sydney, Australia

322 turns to cast, but can't see Aram there... she can only see where Gaz claims the man is.

He's invisible, except to gaz who has blindsight


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

I guess ready the spell if he appears.


VC - Sydney, Australia

Time begins to crawl...!

DC20 Will save or be Slowed
*Gazwyr
*The Ambitious
*The Professional

He does not appear. Gazwyr notes he is moving invisibly up along the walkway.

R1
Bold up!
Ambitious - moved.
322 - moved/readied
Shohiraj - moved
Gazwyr the Dragon - moved.
AZ! - Cast/moved
Rataji
Marnarius

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Assuming Gaz gave some sort of notice to the party.

Rataji will cast See Invisibility. Then he'll move into the room.


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

Didn't someone caste haste before we entered? So the slow would bring us back to normal if failed?

-Posted with Wayfinder


Male LE very young green dragon | HP: 4/66 | AC: 18( 11Tch, 17 Fl) | CMB: +10, CMD: 21(25 vs. trip) | F: +7, R: +6, W: +8 | Init: +1 | Perc: +13, SM: +3 | Speed 40ft (150ft Fly, 40 ft Swim) || Active conditions: none

Another will save: 1d20 + 8 ⇒ (9) + 8 = 17 Bah....

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3
Experiment_322 wrote:

Didn't someone caste haste before we entered? So the slow would bring us back to normal if failed?

-Posted with Wayfinder

Yes, I did. And no save necessary it auto-dispels as the opposite effect. (I think there is an FAQ somewhere on this kind of effect)


VC - Sydney, Australia

Yeah looks like it is a straight dispel - which is a shame, as it appears you don't get to make a will save to ignore it

Rataji can now certainly see the slippery wizard!


VC - Sydney, Australia

Shuffling along :p

R1
Bold up!
Ambitious - moved.
322 - moved/readied
Shohiraj - moved
Gazwyr the Dragon - moved.
AZ! - Cast/moved
Rataji - Cast/moved
Marnarius

R2
Ambitious
322
Shohiraj
Gazwyr

AZ!
Rataji
Marnarius


The Pro will start to move toward the stairs in order to find the enemy!

If I can't see him I'll at least move toward where the fella is supposed to be since he can't see me either... I hope.


VC - Sydney, Australia

Bold up

R1
Marnarius /delay

R2
Ambitious - moved
322
Shohiraj
Gazwyr
AZ!
Rataji

Marnarius


Male LE very young green dragon | HP: 4/66 | AC: 18( 11Tch, 17 Fl) | CMB: +10, CMD: 21(25 vs. trip) | F: +7, R: +6, W: +8 | Init: +1 | Perc: +13, SM: +3 | Speed 40ft (150ft Fly, 40 ft Swim) || Active conditions: none

Looking annoyed at the illusion, then up where the figure is magically hiding, Gazwyr takes to the air again. This time, he leads in front of where the figure is. With a snort of annoyance, he looks straight at the square where the figure is, focusing his attention in the area in front of him.

When Aram Zay starts casting a spell:

The sound and motion of more magic being placed into play is all Gazwyr needs to notice. He takes a quick inhale, then follows with a cone of caustic gas in the general direction of the wizard.

DC 15 reflex for half
Breath weapon damage: 4d6 ⇒ (5, 3, 6, 3) = 17
breath recharge: 1d4 ⇒ 2


I've acted by double moving.


VC - Sydney, Australia

Cool Sho :)
Fixed the tracker - Marn, Ambitious, and 322 up

R1
Marnarius /delay

R2
Ambitious
322
Shohiraj - Moved
Gazwyr - Readied
AZ!
Rataji
Marnarius


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

Zurnzal starts moving towards where the dragon is staring. Swift Action-Martial Flexibility for Blind Fight.


VC - Sydney, Australia

The half orc 'magician' runs towards Zey...

322 & Marn - 322 I had you as readied, but he didn't appear - you holding the action still?


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

Yes I'm holding the same action, sorry. How tall is this room btw?


VC - Sydney, Australia

20'? It has two levels - one on the ground, and a walkway up 10' as the other


VC - Sydney, Australia

Leaving Marn on Delay then, keen to get this wrapped :)

AZ steps back and begins casting, the trigger for a great gout of acid from the dragon!
Ref 1d20 + 8 ⇒ (8) + 8 = 16
Conc 1d20 + 18 ⇒ (17) + 18 = 35 Vs DC 29

Aram is shocked by the burning but his spell goes off releasing three fiery rays at the Dragon!

Attack 1d20 + 6 ⇒ (2) + 6 = 8 vs Touch
Damage 4d6 ⇒ (4, 1, 4, 2) = 11

Attack 1d20 + 6 ⇒ (9) + 6 = 15 vs Touch
Damage 4d6 ⇒ (5, 4, 5, 3) = 17

Attack 1d20 + 6 ⇒ (7) + 6 = 13 vs Touch
Damage 4d6 ⇒ (4, 2, 1, 1) = 8

R2
Marnarius /delay
Rataji

R3
Ambitious
322
Shohiraj
Gazwyr

AZ!

AZ 17

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji sees his party struggling and uses his turn to pull out a scroll of glitterdust and cast it in such a way that Aram Zey gets highlighted but it hits none of his companions.

Glitterdust DC 13 Will or be blinded though the highlighting happens either way, duration of glitter 3 rounds


The Pro double moves toward the glittered enemy!


Male LE very young green dragon | HP: 4/66 | AC: 18( 11Tch, 17 Fl) | CMB: +10, CMD: 21(25 vs. trip) | F: +7, R: +6, W: +8 | Init: +1 | Perc: +13, SM: +3 | Speed 40ft (150ft Fly, 40 ft Swim) || Active conditions: none

Gazwyr roars at the pain of the fiery rays that strike on his chest. Then, he slowly chuckles when the blast of glitter covers Zay, before stepping forward and tearing into the wizard.

5-foot, then Full attack with Power Attack.

Bite,PA: 1d20 + 8 ⇒ (13) + 8 = 21
Damage,PA: 1d8 + 8 ⇒ (2) + 8 = 10

Claw,PA: 1d20 + 8 ⇒ (8) + 8 = 16
Damage,PA: 1d6 + 7 ⇒ (3) + 7 = 10

Claw,PA: 1d20 + 8 ⇒ (3) + 8 = 11
Damage,PA: 1d6 + 7 ⇒ (3) + 7 = 10

Wing,PA: 1d20 + 3 ⇒ (14) + 3 = 17
Damage,PA: 1d4 + 5 ⇒ (1) + 5 = 6

Wing,PA: 1d20 + 3 ⇒ (3) + 3 = 6
Damage,PA: 1d4 + 5 ⇒ (2) + 5 = 7


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

The Ambitious also double moves to cut off the wizard.


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

As Aram finally shows himself, 322 calls on the darkness of the void to engulf him.

Casting Interstellar Void
Damage: 7d6 ⇒ (2, 1, 4, 1, 2, 3, 4) = 17

Interstellar Void:
Once per day as a standard action, 322 can
cloak one target within 30 feet in the void of space, dealing the
target 7d6 points of cold damage (DC 17 Fortitude half).


VC - Sydney, Australia

R2
Marnarius /delay
Rataji - Cast

R3
Ambitious - move
322 - Cast
Shohiraj - Move
Gazwyr - attacked
AZ!

There is a spray of glitter!
Will 1d20 + 15 ⇒ (1) + 15 = 16
Wow!
Aram is beautifully lit up and grabs for his eyes!

The Dragon then lands three blows on him, but finds his skin has the hardness of stone...and no obvious damage occurs.

Which is when the Experiment freezes Aram with the coldness of space.
Fort 1d20 + 9 ⇒ (6) + 9 = 15

Aram steps back blindly and triggers a ring.
As it triggers his wounds seem to begin to heal...
CSW 3d8 + 12 ⇒ (6, 5, 6) + 12 = 29
Will 1d20 + 15 ⇒ (20) + 15 = 35

Arams sight returns to normal...

AZ 5 (26)

R3
Marnarius /delay
Rataji

R3
Ambitious
322
Shohiraj
Gazwyr

AZ!

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Can't believe he nat 1'd that save, really just wanted the glow.

Rataji will step a bit closer the Aram Zey and fire off some scorching rays.

Ray 1, Touch: 1d20 + 4 ⇒ (10) + 4 = 14 DMG, fire: 4d6 ⇒ (4, 5, 2, 2) = 13
Ray 2, Touch: 1d20 + 4 ⇒ (14) + 4 = 18 DMG, fire: 4d6 ⇒ (1, 6, 1, 2) = 10


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

The Ambitious keeps moving.


Male LE very young green dragon | HP: 4/66 | AC: 18( 11Tch, 17 Fl) | CMB: +10, CMD: 21(25 vs. trip) | F: +7, R: +6, W: +8 | Init: +1 | Perc: +13, SM: +3 | Speed 40ft (150ft Fly, 40 ft Swim) || Active conditions: none

Gazwyr growls as he scrapes against the stone coating that protects the wizard. However, keeping this wizard reacting and not being proactive is important. So, he steps in again and keeps the whirlwind of claws and fangs on Aram Zay.

Second verse:Same as the first, have to keep the pressure up.

Bite,PA: 1d20 + 8 ⇒ (2) + 8 = 10
Damage,PA: 1d8 + 8 ⇒ (8) + 8 = 16

Claw,PA: 1d20 + 8 ⇒ (7) + 8 = 15
Damage,PA: 1d6 + 7 ⇒ (1) + 7 = 8

Claw,PA: 1d20 + 8 ⇒ (6) + 8 = 14
Damage,PA: 1d6 + 7 ⇒ (1) + 7 = 8

Wing,PA: 1d20 + 3 ⇒ (15) + 3 = 18
Damage,PA: 1d4 + 5 ⇒ (4) + 5 = 9

Wing,PA: 1d20 + 3 ⇒ (1) + 3 = 4
Damage,PA: 1d4 + 5 ⇒ (4) + 5 = 9

Ouch.... This round sucks.


Can I charge from where I'm at?


VC - Sydney, Australia

@Sho - it's iffy, but throw in an acrobatics check and we can call it fair :) running along the handrail or something.

Rataji nails Aram with two rays of fire!

The Ambitious closes...

The Dragon moves back in, lashing furiously, but to no avail - only coming close.

R3
Marnarius /delay
Rataji - cast

R3
Ambitious - moved
322
Shohiraj

Gazwyr - attacked
AZ!

AZ 28 (26)


Sure, why not?

Acro!: 1d20 + 15 ⇒ (18) + 15 = 33 That oughta do it.

Charge the flanked sap with the Sap!: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31 for Sap Sneak Damage!: 1d6 + 6 + 4d6 + 8 ⇒ (2) + 6 + (3, 2, 5, 2) + 8 = 28


VC - Sydney, Australia

The sap connects spectacularly, smacking AZ squarely.

AZ 46(36)


Oh, and with the SA damage he is now Bewildered. He has a -2 penalty to AC (-4 AC to The Pro).


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

322 casts a spell from one of her scrolls before flying over to touch Aram.

Slay Living

Touch Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 12d6 + 9 ⇒ (1, 5, 6, 4, 2, 1, 3, 1, 5, 6, 6, 3) + 9 = 52

DC:17 Fort for 3d6+9 instead


VC - Sydney, Australia

Fort 1d20 + 9 ⇒ (3) + 9 = 12

Aram is drained viciously by the magic!


VC - Sydney, Australia

Sorry was out and about so was answering on the mobile :p yeah a couple of very low rolls have sort of stuffed the poor Master of Scrolls :(

Aram sneers at you all mockingly "I'll take you with me!"

Concentration cast Defensively 1d20 + 18 ⇒ (5) + 18 = 23 vs 21

A gout of fire consumes Aram, The Professional, The Experiment, and the Dragon.

Fireball 10d6 ⇒ (4, 2, 5, 6, 6, 4, 1, 1, 5, 3) = 37
DC20 Ref for half.

When the smoke clears, Zey is down! A silver trail emerges from him as the life leaks from him, and when he finally bleeds out, it leaves him like a wisp of smoke swirling up from and extinguished candle. It changes direction and moves toward the experiment - and into her pocket.

The sky key is in the middle of the room, surrounded by a glass cube, a whitish circle, and a velvet rope.


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

322 pulls the lantern out and inspects the swirling life essence of Aram Zey within and smiles. "Pathfinder in a bottle. My master shall be....very pleased."


Reflex: 1d20 + 10 ⇒ (20) + 10 = 30

The Pro deftly avoids some of the damage from the fiery spell. Well, lets get out of here before we need to put someone else in their place.

27/45 HP presently.

The Pro will go down to the key and see how many traps and such might be in their way.

Perception, after Trapspotter: 1d20 + 14 ⇒ (11) + 14 = 25

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

Rataji will also move over to the sky Key to examine it and see how to get it out.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9
and Detect Magic on the case.


40/59 HP, AC: 12 [18], T: 12, FF: 10 [16], CMD: 19, F: +6 , R: +7, W: +10, Init +2, Perception +2, CN Female Elf Oracle 7, Dagger +8 (1d4+2, 19-20 x2)

Forgot about the save

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

-Posted with Wayfinder


VC - Sydney, Australia

The Sky Key seems to be protected only by a thin sheet of glass and a velvet rope.

You find no traps or tricks protecting it.


Male LE very young green dragon | HP: 4/66 | AC: 18( 11Tch, 17 Fl) | CMB: +10, CMD: 21(25 vs. trip) | F: +7, R: +6, W: +8 | Init: +1 | Perc: +13, SM: +3 | Speed 40ft (150ft Fly, 40 ft Swim) || Active conditions: none

Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12 Sheesh, he did almost down me.

The suidical fireball almost causes Gazwyr to fall over himself. The very scorched dragon looks ready to attack the wizard again, only to see that Zay is down. With what can only be described as a draconic grin, he focuses on first stripping the corpse of valuables, then devouring it in a bloody mess.


Unchained Rogue 7 HP: 28/45 AC:19 FF:19 T:15 F:+3 R:+10 W:+6 Perception +12 Effects:

"Good riddance. Any traps or do we just take it?"


Seems its there for the taking, which almost seems too easy. But, it is what it is. Seeing nothing that would prevent her from doing so and assuming there is no objection, The Pro will take it.

Dark Archive

Male Human Enchanter hp 51/51 | AC 14 | FF 13 | T 12 | CMD 14 | Fort +5 | Ref +7 | Will +9 | Init +5 | Perception +2 | Sense Motive +2 | Movement 30ft
Tracked Resources:
Dazing Touch 8/8, Staff of Acid 4/4Spells 0-4, 1st 6/7, 2nd 4/5, 3rd 2/5, 4th 3/3

To the professional Sound good, be my guest.

As Rataji backs away not trusting that there isn't a trick yet left in Aram Zey's bag.


VC - Sydney, Australia

After Rataji satisfies himself that the only protective magics are more to contain the powers of the device than to protect it from theft, the Professional bluntly smashes the glass and snatches the Sky Key.

***

As you make good on your escape, a second team of Aspis agents approaches and the lead operative flashes a silver Aspis badge while saying, “Nicely done. I figured we’d be late to the party, but its still five fingers till Oathday.” The last part of this statement is the code phrase that identified them as the agents responsible for carrying the Sky Key to its next objective.

As the you escape the Grand Lodge, wyvarans, yetis, extraplanar humans, and more rush about the walled campus attacking their Pathfinder oppressors, releasing more of the caged menagerie, and setting fire to structures.

Only a short while later, the northwest tower of Skyreach tears free from the castle and begins gently floating and orbiting the campus. Over the course of several hours, the Pathfinder Society gradually subdues most of their assailants, restores some semblance of order, and even recovers the Sky Key. These are nevertheless hollow victories, for the Society’s access to the Hao Jin Tapestry demiplane is crippled, the Master of Spells is forever dead, and the Grand Lodge that was once the pristine home for Pathfinders worldwide is scarred and scorched.

***

The Aspis Consortium celebrates the groups success. Each of you receives a missive from your contact, congratulating you on a job well done.

The Aspis operative group have played a key role in ending an era of Pathfinder Society aggression and heralding a new age of Aspis Consortium dominance. You shall each receive compensation as promised, and in the coming months,the Aspis will certainly have more work for the team.

That's a wrap!

Final closing comments - sheets due shortly via email


There was never a problem encountered that we couldn't handle. Well done, boys and girls.

1 to 50 of 350 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS / Shifty] Serpents Rise All Messageboards

Want to post a reply? Sign in.