Male human enchanter 7
LE Medium humanoid (human)
Init +5; Senses Perception +2
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Defense
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AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex)
hp 51 (7d6+21)
Fort +5, Ref +7, Will +9
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4–1/19–20)
Ranged light crossbow +4 (1d8/19–20)
Arcane School Spell-Like Abilities (CL 7th; concentration +12)
8/day—dazing touch
Enchanter Spells Prepared (CL 7th; concentration +12)
4th
Confusion (DC 20)
Lesser Globe of Invulnerability
Telekinetic Charge (UC)
3rd Displacement Haste
Heroism
Lightning Bolt (DC 18)
Suggestion (DC 19)
2nd
Hideous Laughter (DC 18)
Invisibility
Scorching Ray See Invisibility
Touch of Idiocy
1st
Charm Person (DC 17)
Disguise Self
Ear-Piercing Scream (UM) (DC 16)
Magic Missile (2)
Shield
Ventriloquism (DC 16)
0 (at will)
Detect Magic, Light, Message, Ray of Frost
Opposition Schools conjuration, necromancy
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Statistics Str 9, Dex 12, Con 12, Int 20, Wis 14, Cha 14
Base Atk +3; CMB +2; CMD 14
Feats Improved Initiative, Lightning Reflexes, Scribe Scroll, Silent Spell,
Skill Focus (Bluff), Spell Focus (enchantment), Toughness
Skills Bluff +15, Diplomacy +12, Intimidate +5, Knowledge (arcana)
+15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge
(planes) +15, Linguistics +15, Spellcraft +15
Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Halfling,
Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon
SQ arcane bond (amulet of spell cunning), enchanting smile
Combat Gearpearl of power (1st level), potion of cure serious wounds,
scroll of glitterdust, scroll of invisibility, scroll of dispel magic (CL 12th), scroll of fly, scroll of hold monster, thunderstone (2); Other Gear dagger, light crossbow (10 bolts), bracers of armor +2, cloak of resistance +2, headband of vast intelligence +2, ring of protection +1, Staff of Acid (4 charges)
amulet of spell cunningUE, spell component pouch, spellbook,
GP 210
Arcane BondRataji can use his arcane bond to cast any spell in his
spellbook. Rataji’s spellbook contains all prepared spells as well as
the following spells: 1st—expeditious retreat, silent image; 2nd—
bear’s endurance, resist energy; 3rd—dispel magic, deep slumber;
4th—crushing despair, fire shield
Background:
The affable Rataji entered the prestigious Magaambya academy of arcane knowledge at a young age. There he amazed both his instructors and his classmates with his almost intuitive grasp of the subtler spells, and few doubted that he might one day enter the ranks of the honored sun-mages. However, the flood of successes and praise gave Rataji the impression that he was extraordinary and somehow above the rules. When a daring compulsion leveled at one of his teachers failed, he earned the sharp rebuke of the school’s headmaster as well as a lesson in humility. A sun-mage is a force for good, he was told, and only by witnessing the darker elements of humanity can one understand true compassion.
The headmaster sent Rataji to Bloodcove, a coastal city populated by pirates, owned by the Aspis Consortium, and made rich by the exploitation of the Mwangi Expanse. What he experienced there was not revulsion but admiration, for the Consortium were unabashed artists of propaganda. Impressed, he signed on as a contractor. In the four years since, Rataji has distinguished himself as an expert manipulator and coordinator, able to manage extensive campaigns of misinformation and public policy in several places at once. At long last the Consortium has recognized him for his contributions, elevating him to the rank of silver agent.