PFS 1 Adventures (Inactive)

Game Master R D

Current Map

Initiative:
[dice=Berosius Init]1d20+3[/dice]
[dice=Glen Init]1d20+6[/dice]
[dice=Harrow Init]1d20+4[/dice]
[dice=Kelson Init]1d20+2[/dice]
[dice=Mareq+Husarq Init]1d20+2[/dice]


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Silver Crusade

P.S. You all handled this perfectly! :) Dealing with Daosvaria peacefully avoids the possibility of "containment breaches" at this time. Breaches are how creatures escape from this demiplane; thankfully, Ambrus, Zarta, and Nigel are there.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Do we know anything about "Corners of Spheres"?

Silver Crusade

Berosius wrote:
Do we know anything about "Corners of Spheres"?

It's really hard to tell. Because she gives information in a highly subjective manner, it's challenging to know what details are vital. At minimum, the creatures you've encountered thus far are nightmare beings. Thus it is probably reasonable to presume that you'll deal with things that (1) have no concept of life and death and (2) are somewhat nonsensical in the way that only dreams can be.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow is glad things haven't been worse, and takes the lead, as usual.

"Harrow not like this place. If we hurry, home in time for dinner," he says.

Me in front (with Husarq, if he's here), then Berosius, then others to the rear?

Silver Crusade

Fungal, aberrant, and alien creatures swarm through a vast sea of green mist. Several stony islands emerge from the sea, their forms wavering fluidly. Bridges made from floating collections of stony fragments tie the islands together.

Here, the fabric of space wavers, giving rise to several properties. First, teleportation effects cannot transport creatures farther than 30 feet—if they otherwise would, they instead move the creature 30 feet in its intended direction. Second, the combination of mist and warped space reduces visibility to 60 feet. Anything beyond this distance appears as vague and distorted shapes.

The air suddenly ripples and roils. Empty eyes and twitching tendrils manifest from the distortions, and an alien voice echoes through the mist.

"Almost time, beacons lit and copper melted. We are Corners of Spheres, we are one who are many. Will your unenlightenment leave your cage-world unharvested? We thirst for its thoughts, a million thousandfold minds woven one through our warping way. The time is now. Inspiration's harvest is at hand. Let your thoughts be woven into the void."

If you wish, you may attempt a will save here.

In the distance (behind you) you see a faintly draconic shadow.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Looking back, she notices the draconic shadow
Look! A dragon shadow. THat reminds of the time that I killed a white dragon in Irrisen and a golden dragon, not a gold dragon, but a dragon made of gold, on a sinking island. he says/

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius Will save: 1d20 + 8 ⇒ (11) + 8 = 19

"I don't like all this talk of harvests," says Berosius, trying to perceive Corner-of-Spheres.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Sorry to be absent for a while. I'm back!

Harrow Tatterhood wrote:
Me in front (with Husarq, if he's here), then Berosius, then others to the rear?

Husarq is not with us.

If possible, before entering this place, Mareq casts Protection from Evil.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Well-met, Corner of Spheres," says Mareq, in response to its non-sensical babble. "From where do you hail?"

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow lets the others speak, not liking what he's hearing. Not liking it, because frankly he doesn't understand most of what the voice said.

He hefts his weapon, prepared to strike, if necessary.

Silver Crusade

Without warning, the ground ripples, and from somewhere in the mist something lets out an unearthly cacophony of clicks, taps, and screeches. "Oh, Mareq," the voice says ominously, "how do you add the sand to breathe?" Mareq realizes that he never introduced himself.

The voice's nonsensical speech is meant to convey its wholly "alien" thought process.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Geometrically Anomalous, how does the blue sequence the mist?" responds Mareq. "Miles land reversing, yet dragons' bottled sound sprays liquid night, says the Blackness."

Diplomacy: 1d20 + 18 ⇒ (17) + 18 = 35
Will Save: 1d20 + 8 ⇒ (20) + 8 = 28

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard watches, in case she is needed.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Sand to breathe?

Harrow scratches his head, not sure if he should be swinging his weapon, or not.

Silver Crusade

Mareq Bolthune wrote:

"Geometrically Anomalous, how does the blue sequence the mist?" responds Mareq. "Miles land reversing, yet dragons' bottled sound sprays liquid night, says the Blackness."

[dice=Diplomacy]1d20+18
[dice=Will Save]1d20+8

LOL! How about we call that a bluff? That'd be a 23. Cool?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:
Mareq Bolthune wrote:

"Geometrically Anomalous, how does the blue sequence the mist?" responds Mareq. "Miles land reversing, yet dragons' bottled sound sprays liquid night, says the Blackness."

[dice=Diplomacy]1d20+18
[dice=Will Save]1d20+8

LOL! How about we call that a bluff? That'd be a 23. Cool?

Well, I'd prefer it be something I'm actually good at, but... OK. LOL. ;-) I was kinda going for, "I speak your wacky language, too."

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Crazy Moon Language

Silver Crusade

You get the sense that the nonsensical chatter is definitely hostile in nature.

Initiative:
Berosius: 1d20 + 3 ⇒ (1) + 3 = 4
Harrow: 1d20 + 4 ⇒ (4) + 4 = 8
Mareq: 1d20 + 2 ⇒ (14) + 2 = 16
Phoebee: 1d20 + 3 ⇒ (15) + 3 = 18
???: 1d20 + 3 ⇒ (14) + 3 = 17
???: 1d20 + 4 ⇒ (2) + 4 = 6
???: 1d20 + 4 ⇒ (14) + 4 = 18

New Map

Sorted Initiative Order:
???: 1d20 + 4 ⇒ (14) + 4 = 18
Phoebee: 1d20 + 3 ⇒ (15) + 3 = 18
???: 1d20 + 3 ⇒ (14) + 3 = 17
Mareq: 1d20 + 2 ⇒ (14) + 2 = 16
Harrow: 1d20 + 4 ⇒ (4) + 4 = 8
???: 1d20 + 4 ⇒ (2) + 4 = 6
Berosius: 1d20 + 3 ⇒ (1) + 3 = 4
__________________________________________________

Out of the mist, the party can see three creatures. Two of them (red and blue) are swollen, brainlike bulbs encrusted with fungal shelves squating atop several ropy legs. A wide mouth bisects the bulb’s crown. The third one (yellow) seems to change shape every few seconds.

Knowledge Nature DC 13:
Red and blue are cerebric fungi

Knowledge Dungeoneering DC 17:
Yellow is a "Spawn of Spheres"

__________________________________________________

Red moves up and screams. Nonsensical nightmares begin to fill your thoughts.

Berosius Will Save: 1d20 + 8 ⇒ (20) + 8 = 28
Harrow Will Save: 1d20 + 9 ⇒ (19) + 9 = 28
Mareq Will Save: 1d20 + 6 ⇒ (2) + 6 = 8
Phoebee Will Save: 1d20 + 6 ⇒ (6) + 6 = 12

Before I reveal the results of these saves, does anyone have a re-roll that they'd like to use?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:

[dice=Berosius Will Save]1d20+8

[dice=Harrow Will Save]1d20+9
[dice=Mareq Will Save]1d20+6
[dice=Phoebee Will Save]1d20+6

Before I reveal the results of these saves, does anyone have a re-roll that they'd like to use?

Mareq already rolled the Will save at your earlier request. And auto-succeeded with a 20. Unless that earlier roll was for a different Will save?

Silver Crusade

Mareq Bolthune wrote:
Mareq already rolled the Will save at your earlier request. And auto-succeeded with a 20. Unless that earlier roll was for a different Will save?

Correct. The previous Will save was to prevent them from detecting your thoughts. Now, the will save is vs the nightmarish shrieking.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Is it an enchantment effect?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Know nature 1d20 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Will 1d20 + 6 ⇒ (12) + 6 = 18

Use oF DM roll.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow doesn't want to reroll his 28. :)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Lacking a reroll, I shall stick with my terrible roll and suffer the consequences.

Silver Crusade

Round 1, continued
____________________________________________________________

Phoebee wrote:
Is it an enchantment effect?

Nope

____________________________________________________________

Mareq Bolthune wrote:
Lacking a reroll, I shall stick with my terrible roll and suffer the consequences.

The shrieking feels like it pierces your brains and reality seems to swim and alter before your eyes. Up becomes left and right becomes backwards. All sounds suddenly feel salty-sour.

1d4 ⇒ 3

Unfortunately for Mareq, this constantly shifting nightmare-like scene disturbs him so much that he's nauseated for the next three rounds.
____________________________________________________________

Phoebee is up next!

Silver Crusade

Phoebee?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard will begin an inspirational song to boost her new friends.
Oh the cow in the meadow goes moo,
oh the cow in the meadow goes moo,
then the farmer comes and hits him on the head
and that is how we get hamburgers

+1 to hit and damage.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Sorry,. the last few days have been busy with senior finals and grading. Two more weeks of school, plus when I am not doing that, the internet has been acting up at school

Silver Crusade

Sorted Initiative Order:
Red: Screamed
Phoebee: Bardic performance
Blue: acting now
Mareq: next
Harrow: next
Yellow:
Berosius:
__________________________________________________

Blue moves up and screams

Berosius Will Save: 1d20 + 8 ⇒ (20) + 8 = 28
Harrow Will Save: 1d20 + 9 ⇒ (13) + 9 = 22
Mareq Will Save: 1d20 + 6 ⇒ (15) + 6 = 21
Phoebee Will Save: 1d20 + 6 ⇒ (11) + 6 = 17

Wow! Everyone is good!

Once again, reality goes wonky as another strange creature screams.
__________________________________________________

Mareq and Harrow are up next. Mareq is nauseated.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq moves to the edge of the platform and vomits over the edge.

"BLERGH!"

Silver Crusade

Mareq Bolthune wrote:

Mareq moves to the edge of the platform and vomits over the edge.

"BLERGH!"

Just for fun and drama... (this description is not in the scenario)

As Mareq leans over the edge, unbeknownst to him, another nightmarish creature is crawling up the side to catch the party unawares. It is positioned directly beneath him!

However, Mareq put extra olive oil on his salad earlier, and his vomit is particularly slippery.

*pantomimes rolling dice*

The nightmare creature rolls a nat 1 on its climb check and falls into the depths.

:D

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow tries to figure out what these creatures are. Regardless, he doesn't like them and wants to attaaaaack!

"Get out of Harrow brain!"

knowledge (arcana, dungeoneering, local, planes, religion): 1d20 + 9 ⇒ (3) + 9 = 12
knowledge (nature): 1d20 + 8 ⇒ (4) + 8 = 12

+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target, charge!): 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 291d10 + 15 + 2 ⇒ (9) + 15 + 2 = 26
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (19) + 34 = 53

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:

As Mareq leans over the edge, unbeknownst to him, another nightmarish creature is crawling up the side to catch the party unawares. It is positioned directly beneath him!

However, Mareq put extra olive oil on his salad earlier, and his vomit is particularly slippery.

*pantomimes rolling dice*

The nightmare creature rolls a nat 1 on its climb check and falls into the depths.

:D

LOL!

Silver Crusade

Harrow smacks one of the plant creatures hard. However, it remains standing. Deciding that what's good for the goose is also good for the gander, the half-orc begins screaming, too!
__________________________________________________

Mareq smiles as, laid low though he may be, he has vanquished an enemy without the aid of the eidolon.
__________________________________________________

The shifting creature (yellow) suddenly grows a set of pincers, moves up, and tries to grab Phoebee, and it fails.

1d20 + 9 ⇒ (6) + 9 = 15
__________________________________________________

Sorted Initiative Order:
Red: Screamed
Phoebee: Bardic performance
Blue: acting now
Mareq: barf
Harrow: attack, intimidate
Yellow: pincer
Berosius: Go!
__________________________________________________

Berosius is up!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Since she has a glaive, would she get an AoO on the creature?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

her inspire confidence should be at +2 to hit and damage

Silver Crusade

Absolutely! Please take your attack of opportunity. :)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Okay, in and out of meetings and teaching and grading :)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Seeing the plant come at her and catching a bit of a glance at an opening the half elf will try to take is so that that plant goes down
1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius grabs his bloody rose symbol. "Sweet Milani, make our backs strong, our minds sharp and our hearts mighty!"

Cast PRAYER. (You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.)

Silver Crusade

Phoebee thries to sweep the "spawn of spheres" leg as it approaches. Unfortunately, she misses.

Berosius calls upon Milani to aid his allies and hinder his foes.

End of round 1
__________________________________________________

Start of round 2

The red cerebric fungus moves up to Berosius and tries to bite him.

Bite: 1d20 + 5 ⇒ (11) + 5 = 16, miss!
__________________________________________________

Sorted Initiative Order:
Red: Move, bite
Phoebee: Go!
Blue:
Mareq: (nauseated)
Harrow:
Yellow:
Berosius:
__________________________________________________

Phoebee is up!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

GM, don't forget that you have a -1 to most of your rolls, just as we have +1.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I am assuming it was the yellow thing that attacked her

The bard takes a 5' step back and attempts to slash the creature that attacked her, while keeping up her inspiration, especially feeling very prayerful right now

1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
1d10 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

Silver Crusade

Phoebee deftly moves and slashes at the spawn of spheres (yellow).
__________________________________________________

Since Harrow is adjacent to the blue cerebric fungus, it full attacks:

Bite: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8, miss
Tendril: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8, miss
Tendril: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16, miss

Its mouth and tendril whirl about in the air around Harrow, looking for something to close on. But, it fails.

__________________________________________________

Sorted Initiative Order:
Red: Move, bite
Phoebee: Go!
Blue: Full attack
Mareq: (nauseated) Go!
Harrow: Go!
Yellow: (8 HP of damage)
Berosius:
__________________________________________________

Mareq and Harrow are up.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

She does not tend to hit too often with her glaive, but when she does she takes out big things, like a white dragon and the dragon with gold in the Sinking City module, lol

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow takes what the creature deals, then responds in kind with a pair of his own strikes.

"Get out of Harrow's way!" he bellows.

+1 cruel keen nodachi (adamantine)(studied target, prayer): 1d20 + 14 + 2 + 1 ⇒ (4) + 14 + 2 + 1 = 211d10 + 10 + 1 ⇒ (8) + 10 + 1 = 19
+1 cruel keen nodachi (adamantine, power attack, furious focus, studied target, prayer): 1d20 + 14 + 2 + 1 ⇒ (6) + 14 + 2 + 1 = 231d10 + 15 + 2 ⇒ (5) + 15 + 2 = 22
if hits, free intimidate check to demoralize: 1d20 + 34 ⇒ (20) + 34 = 54

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Dont forget inspiration

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq continues to vomit over the side of the platform.

Silver Crusade

Inspired by Phoebee, Harrow smacks at the cerebric fungus. Then, after he smashes it a couple of times, he bellows, and the fungus wilts away. Blue is out of combat!

Mareq is still nauseated, but welcome to move strategically, as needed. (Especially since there's an enemy near him.)

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