
Tarondor |

You nurse drinks in the bar, hoping that your casing of the warehouse across the street is not too obvious.
The single guard out front is relieved after two hours. As the sun sets, a third guard comes out of the warehouse to relieve the second, who goes inside. Other than that, no real changes occur. Although it is now evening and the visibility is poorer.

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So gents, shall I see what I can find out about the guard and how good his reflexes are? I could bring a beer with me just in case I am seen, play it off as I am drunk?
Jasmine, will leave the bar, beer mug in hand. She will stay in the shadows, and try to sneak up on the guard.
I will hug the wall that breaks line of sight to the guard from his current position. I will use the crates as cover as well to get closer to the guard. Moving half-speed, so double move is a full 30-foot move for me.
stealth 1;2: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (11) + 7 = 18
If I am noticed, I will bluff my way out of any possible trouble as being drunk...bluff: 1d20 + 5 ⇒ (7) + 5 = 12

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Well, it looks like they're just using the warehouse and not another tavern. We can expect at least 3 to be in there based on the rotations and probably more. We may be able to quietly get inside but once we're in I think we'll be taking them on all at once."
Velinov moves closer to the window, putting his hands in his pockets (where he can quickly access his spell components if needed). He shifts his body weight, leaning against the wall and quietly watches, hoping to pass off as a somber patron deep in thought.

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Kuaizi spends a fair portion of his time at the tavern periodically changing locations in an attempt to garner information which might be overheard about the northern warriors at the warehouse across the way. If anyone looks at him suspiciously, he awkwardly bows with hands in prayer position at his chest, "So sorry." and moves on to another location in the tavern.
Eventually, he comes back to the table with the others and reports on his findings. He replies to Velinov first, "Good points, Velinov-san. Also, I wonder why they have not left yet? Are they waiting for something or someone to arrive? Or are they engaged in some activity inside the warehouse all this time, such as researching the lantern perhaps?"
He replies to Jasmine, "Good idea, Jasmine-chan. But risky. We might best sneak in to warehouse by either the water or on rooftop."
Noticing the darkening sky, "Either way, we should act quickly."
Gather information about the Ulfen warriors:
Diplomacy check: 1d20 ⇒ 20

Tarondor |

Kuaizi speaks with many of the patrons of the tavern, and learns that the Ulfen are strangers here, about whom the locals know little except that they are tight-lipped and unfriendly, guarding something in that warehouse.
One fellow tells the tengu monk that the Ulfen brought a longship all the way from the Land of the Linnorm Kings and keep it in that warehouse.

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If we are going to go up via the roof, they how are you going to avoid detection? Same if we go by water? I was never taught how to swim unfortunately, so I feel I may be a hindrance, but will follow along for the greater good.

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"I believe I can provide cover. I foresee a dense fog gathering over the water that will diffuse light and vision, allowing us to sneak by," Velinov answers with a wry smile.

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Kuaizi is alarmed, "Caw! Do you hear that pinging sound? Where does it come from? I see not the source..."
He looks all around at the ceiling, staff readied, before settling back into his seat, and into the conversation. "Must be wind. Anyway, we can climb to the rooftops then, Jasmine-chan. Noble companions, does anyone have rope for climbing?"

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"It looks like Jasmine does," says Velinov, nodding in the direction of her backpack. "We really don't have far to cross to get to the warehouse. Just ~10' that the guard can see us. We should just go south out the door and secure the rope along the western wall assuming the streets are relatively clear. If the guard comes our way to investigate we'll just improvise with a distraction. Once we're on the roof we should be relatively clear of visibility. Everyone ready?"

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Ready as I will ever be, after a pause she looks at Velinov, You know, it's not polite to go through a woman's belongings, she says with a wink to know it all in fun.

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Can you guys access this image? I wasn't sure where the best place to upload files is: http://rel20.pbworks.com/w/file/76101254/Bengeirr%27s%20Warehouse_Table%20A _01_route.jpg . I'm assuming we're going to try to go up from here after checking right, then left, then right again before crossing just to make sure we have a few minutes to scale the wall.
@Jasmine - "In/On Masterwork Backpack", I just assumed something like this: http://www.wocstudios.com/phb-rogue.htm

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Roary will take 10 and scale the wall easily..

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Velinov will take 10, for a 10. Unless someone would like to drop some rope down ;)
I thought we used the rope with a grappling hook, which made it a DC 10...was I wrong?
If need be, I will throw rope down once I make it up there :)

Tarondor |

Once up on the roof, you see that the oiled-paper skylights are barred, though the settings for the bars do not look particularly strong. A strong man might be able to rip them loose.
There are four skylights, evenly spaced around the roof. By peering through, you can dimly make out a few shapes, though the details are lost. To the southeast is a raised area only a dozen feet below the skylight. A strong white light emanates from something there. To the west lies what must be a longship. The northeast (nearest the front door) is the hardest to make out.

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Above the area with the white light coming.. "Lemme see if i can get these bars off.. Yall be ready"
Str CHeck: 1d20 + 4 ⇒ (2) + 4 = 6 His footing slips and he is unable to wrestle it free.. Repositioning himself a look of anger comes across his face as he tries again.. Raging
Str Check: 1d20 + 6 ⇒ (15) + 6 = 21

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Acro: 1d20 + 3 ⇒ (11) + 3 = 14
Roary lands on his feet and quickly tries to get his bearings..
Perc: 1d20 + 7 ⇒ (15) + 7 = 22

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Kuaizi does a beakclaw and shakes his head as Roary makes a racket. After the two big guys drop down, the monk glances at Jasmine, shrugs his shoulders, and flips gracefully down after them, staff in hand.
Whirling his staff threateningly, a taloned palm extends towards their new assailants in a halting gesture. "FEAR... THE CRAW! Drop weapons NOW and you may live to see another day! Drop them not, and your lives may be both short and full of excitement! CAW!"
Tumble down:
Acrobatics check: 1d20 + 7 ⇒ (11) + 7 = 18
Demoralize one of the vikings. Eh... not as bad as the last time:
Intimidate check: 1d20 ⇒ 10

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Jasmine, watches as noise is made. Her expression tells all: so much for a silent approach. She watches as Kuaizi flips down and extends a warning to the enemy.
She readies to jump down, but instead she uses the higher ground to her advantage. She takes out her sling, and loads it.
map update? Still blank

Tarondor |

As the team drops down through the skylight and Jasmine readies her sling, the northmen within are also on the move. Two guards down in the lower area seize up weapons, while the large man on the balcony with the team grabs up a large ornate lantern (the source of the bright light.) The guards bear battleaxes and the man on the balcony carries a greatsword.
Jasmine Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Kuaizi Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Velinov Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Thearor Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Roary Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Northmen Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Bengeirr Initiative: 1d20 - 1 ⇒ (15) - 1 = 14
Initiative Order
Jasmine
Kuaizi
Velinov
Northmen
Thearor
Bengeirr
Roary
MAP OF BENGEIRR'S WAREHOUSE (note that Jasmine is above Thearor, still on the roof.
Jasmine, Kuaizi, Velinov, go!

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Jasmine, loads her sling and takes a shot at enemy that is being surrounded by her comrades.
sling: 1d20 - 1 ⇒ (13) - 1 = 121d4 + 2 ⇒ (1) + 2 = 31d4 ⇒ 4
add +1 to attack if higher ground applies, and d6 is from sneak should I be within 30 feet of enemy :)

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That would be vs Flat Footed AC, so Sneak would apply if you hit..

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Kuaizi swiftly steps into flanking position with Roary. He takes a defensive stance, and reacts with the swiftness of the snow leopard should the sword and lantern-bearing large man do anything but drop his weapon and/or declare surrender.
Flurry of Blows vs. large swordsman (fight defensively, flanking):
Attack #1 (bo staff): 1d20 + 2 - 1 - 2 + 2 ⇒ (3) + 2 - 1 - 2 + 2 = 41d6 + 2 ⇒ (4) + 2 = 6
Attack #2 (bo staff): 1d20 + 2 - 1 - 2 + 2 ⇒ (6) + 2 - 1 - 2 + 2 = 71d6 + 2 ⇒ (6) + 2 = 8
Actions: 5-ft. Step (free) to square 1 down, 1 right. Delay Action, on the condition the large swordsman does not surrender, Flurry of Blows (full rnd).

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"I'll keep the guards busy while you guys handle Red." Turning towards the two guards, "Aren't you two lucky? Skelg lent me his hound gargoyle to say hello... Accio Portallo!". As Velinov's voice resonates within the warehouse, a shimmering blue bolt of lightning strikes down just before the stairs fade to the lower level, bursting outward to form a circular frame as large as one of the northmen. Within the frame, an iron gate stands amid a lush and serene garden, flanked by a granite hunting hound. As if aware that it's being watched, the hound's eyes open, revealing an unearthly green glow as coarse granite breaks away as dust from the corners. It then slowly begins to move it's rough hewn shape forward, slowly building momentum and stepping through the gate, exhaling billows of green fumes, head hung low and staring at the guardsmen.
Velinov casts silent image and will take a 5' step to the left.

Tarondor |

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The Elven Blade Swings around in a surprisingly quick, but long arc as the Half-Elf swings for the fences, but tries to strike with the flat of the blade . . ..
Power Attack for Non-lethal: 1d20 + 8 - 1 - 4 ⇒ (1) + 8 - 1 - 4 = 4
But the swing catches a support beam behind Thearor's left shoulder, stopping itself before e manages to bring the blade around.
Hey. A 1 is a 1 is a 1.

Tarondor |

"Gorum!" shouts the man, who must certainly be Bengeirr. "See how one fights against many! Give strength to my arms!"
So saying, he drops the lantern, draws his greatsword and whirling, attacks Kuaizi, but the confined space means that his blade catches in momentarily in a support beam and he misses.
Greatsword + Ferocious Strike: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
[No new map]
Roary, Jasmine, Kuaizi, Velinov, go!

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Roary smiles as the man invokes the name of his diety.. "We shall see who he favors more" He rages and swings with the flat of the blade, attempting to take the man alive..
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d4 + 13 ⇒ (3, 2) + 13 = 18

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Round 2
Kuaizi cries out, "You are forewarned one last time! Drop your sword and surrender!"
He swings his staff up towards the large swordsman's chin and misses, then twirls around with a thrust into his gut.
Full Attack vs Bengeirr (mods: fight defensively, flanking, flurry of blows):
Attack #1 (staff): 1d20 + 2 - 2 + 2 - 1 ⇒ (7) + 2 - 2 + 2 - 1 = 8
Attack #2 (staff): 1d20 + 2 - 2 + 2 - 1 ⇒ (14) + 2 - 2 + 2 - 1 = 15

Tarondor |

Roary's axe slams into the tassets and pauldron of Bengeirr's fancy plate armor, driving the man backwards with a staggering blow. Kuaizi's bo staff rings once, twice off the armor without effect. Jasmine's sling bullet hits one Ulfen warrior in the chest, driving out his breath with an audible "Whoof!"
Velinov, go!

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Velinov moves down the stairs and unleashes a dizzying overload of scintillating colors at the two guards.
Move down the stairs so that the 2nd guard is just in the 15' cone - should be the second to last square on the stairs - and casts Color Spray DC 16.

Tarondor |

Initiative Order
Jasmine
Kuaizi
Velinov
Northmen
Thearor
Bengeirr
Roary
A's Will save: 1d20 + 1 ⇒ (16) + 1 = 17
B's Will save: 1d20 + 1 ⇒ (15) + 1 = 16 Huh.
A's battleaxe v. Velinov: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Both northmen throw their arms over their eyes just in time to protect them from Velinov's sensory assault. They then rush up the stairs. The first man towers over the slight illusionist and slams his axe down on his shoulder, crunching bone and sending a spray of arterial blood across the warehouse!
Velinov, you are DISABLED. Please note the hit point change in your class/level line.
18 points to Bengeirr; 5 points to A
Thearor, go!