Sprite

Navi Titania's page

41 posts. Alias of Jolly Roger.


Race

Attacks:
Melee shortsword +3 (1d2-4/19-20), Ranged shortbow +10 (1d2-4) At will Detect evil, detect good, daze (DC 10) 1/day—color spray (DC 11)

Classes/Levels

skills:
Bluff +8, Craft Alch + 7, Diplomacy +8, Disable device +8, Escape Artist +11, Fly +17, Knowledge Local +7 Perception +12, Sense Motive +4, Sleight of hand +7, Stealth +23

Gender

AC 24 (T 17, FF 17). HP 19, Fort +4, Ref +7, Will +2. Init +2, CMB 3/CMD 9, Speed 15ft/ Fly60ft (perfect)

About Navi Titania

CN Diminutive fey
Init +3; Senses detect evil, detect good, low-light vision; Perception +12

DEFENSE

AC 24, touch 17, flat-footed 17 (+3 Dex, +4 size, +3 armor, Studded leather)
hp 19
Fort +4, Ref +7, Will +2
DR 2/cold iron

OFFENSE

Speed 15 ft., fly 60 ft. (perfect)
Melee shortsword +3 (1d2-4/19-20)
Ranged shortbow +10 (1d2-4)
Space 1 ft.; Reach 0 ft.
Spell-Like Abilities (CL 5th; concentration +5)

Constant—detect evil, detect good
At will—dancing lights, daze (DC 10)
1/day—color spray (DC 11)

STATISTICS

Str 3, Dex 17, Con 10, Int 8, Wis 11, Cha 10
Base Atk +0; CMB -1; CMD 5
Feats Alertness
Skills Bluff +8, Diplomacy +8, Disable device +8, Escape Artist +11, Fly +17, Knowledge Local +7 Perception +12, Sense Motive +4, Sleight of hand +7, Stealth +23
Languages Common, Sylvan
SQ luminous

–– SPECIAL QUALITIES ––
• LOW-LIGHT VISION (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and
similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions. (PFBty3 256)
• LUMINOUS (Su): A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of
the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.
(PFBty3 256)

–– SPECIAL ABILITIES ––
• PRESTIDIGITATION (Sp): A valet can use prestidigitation once per hour.
• TEAMMATE (Ex): A valet is considered to have all the teamwork feats its master has.
• DELIVER MOVING TOUCH SPELLS (Su): When delivering a harmless touch spell to a willing creature, a valet can move before and
after delivering the spell, as long as its total movement does not exceed its speed.
• ABLE ASSISTANT (Ex): A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all
Craftskills and item creation feats he possesses.
• IMPROVED EVASION (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an familiar takes no
damage if it makes a successful saving throw and only half damage if the saving throw fails. (PFCR 53)
• SHARE SPELLS (Ex): Alchemist may cast a spell with a target of “You” on this familiar. Alchemist may cast spells on this
familiar even if the spells normally do not affect familiar type. (PFCR 52)
• EMPATHIC LINK (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate
emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be
shared. The master has the same connection to an item or place that his familiar does.
• DELIVER TOUCH SPELLS (Su): A familiar can deliver touch spells for him. If the master and the familiar are in contact at the
time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell
just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
• SPEAK WITH MASTER (Ex): A familiar and the master can communicate verbally as if they were using a common language. Other
creatures do not understand the communication without magical help.