
![]() |

A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby. As you enter, a larger troglodyte turns away from the iron bax to face you. With a wicked grin, he hoists up his javalen and prepares to attack.
Initiative!
Aurora: 1d20 + 4 ⇒ (13) + 4 = 17
Darcy: 1d20 + 3 ⇒ (15) + 3 = 18
Misforstatt: 1d20 + 4 ⇒ (3) + 4 = 7
Sarephta: 1d20 + 3 ⇒ (2) + 3 = 5
Sarephta: 1d20 + 3 ⇒ (3) + 3 = 6
Arthrax: 1d20 + 1 ⇒ (18) + 1 = 19
Monsters: 1d20 + 1 ⇒ (13) + 1 = 14
Aurora, Darcy, and Arthrax are up!

![]() |

Arthrax lets out a battle cry upon seeing the larger version of the disgusting creatures they had just vanquished. He can't push past his companion Darcy and get to the creature, so he shuffles into the room, stopping next to the brazier with his axe at the ready, waiting for the creature to close so he can sweep across with a vicious blow.
Fort, if needed: 1d20 + 4 ⇒ (15) + 4 = 19
Move to the square to the left and slightly under the 10. Ready action to strike with the battle axe (+6 to hit, d8 + 4 damage)

![]() |

- Move Action: Misforstått enters the room and steps to the side.
- Standard Action: Draw an acid flask.
- Free Action: "They're just so dashing and brave!" the alchemist thinks to himself as he pantomimes Darcy's longsword motions with the flask in his hand. Dow does he do that? Is he triple jointed?!? I must ask him if I can examine his arm after we're done here...

![]() |

Groot Attack that foul lizard man!
Aurora says as she rushes into the room. She quickly holds the wand out.
I'll come to you if you need to be healed
Move action: get out wand
Move action: move into the room

![]() |

Groot feels the vitializing energy of the wand course through his sap. He then turns his full attention to dealing with the Trog.
Fort vs Stench: 1d20 + 4 ⇒ (15) + 4 = 19
Attack Slam: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (3) + 2 = 5
Attack Slam: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (2) + 2 = 4

![]() |

Darcy's attack strikes true, skewering the troglodyte through the heart and killing it instantly.
Combat Over!
As you wipe the blood from your weapons, you hear a dull pounding sound coming from the door on the other side of the room, quickly followed by a muffled voice yelling in common "Hello, is anyone out there? Please help me!"

![]() |

Misforstått perks up. "Oh! One of the beasts has learned our language! I suppose we should slay it next. But, please, try save me the tongue and vocal chords so I can study them later."

![]() |

Moved myself on the map.
"I am ready, Gallant Sir Bellringer!" Misforstått raises the acid flask in his hand and readies an action to throw it--if there's an enemy on the other side of the door.

![]() |

"Exactly! That's why I'd like to study their vocal chords. How did they assimilate and approximate our language so quickly?!? Fascinating, isn't it?" ;-P

![]() |

Arthrax opens the door to find a small room void of any furnishings, save a pile of straw in the corner. Inside, a male human recoils from the light that suddenly pours in from the other room. He's quite dirty and somewhat emaciated, but otherwise appears to be in ok physical condition. As his eyes adjust, he looks up at you and says "Not troglodytes? Oh, thank the Gods! Please, you must help me. I'm a member of the Pathfinder Society that was taken captive by these foul creatures some time ago. They've kept me locked in this room for God's-know how long."

![]() |

Perhaps it's the bloodlust still stirring inside of him, but Arthrax is suspicious at first, trying to gauge the fellow's trustworthiness.
Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12
If everything checks out, he moves into the room with a smile.
Either way, he asks, "Where is your Wayfinder, friend?"

![]() |

Assuming that the human captive declines Misforstått's request, he will put away his acid flask and search the area for keys and other items of interest:
Perception: 1d20 + 4 ⇒ (13) + 4 = 17 ; Survival: 1d20 + 4 ⇒ (8) + 4 = 12
"Really, there's no need to be concerned about my request. It's a simple procedure to remove the vocal chords and put them back them after inspection. I've done it three times so far!"
The alchemist cringes a bit, feeling the others give him odd looks. "OK. OK. I had to do it twice on that one subject because I put the pieces in backwards. But, really, he came out fine. That squeaking wheeze only lasted a few hours, and there were clerics of Pharasma nearby."

![]() |

The man does indeed decline with some confusion. Looking around, Misforstatt finds a set of keys on the dead troglodyte and a rusty iron chest in the corner. Inside you find a suit of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a shortbow with 15 arrows, a scroll of cure moderate wounds, a scroll of invisibility, a wayfinder, and a climber’s kit. As you're pulling the items out of the chest, you hear the man say "That's it! That's my gear right there!"
After releasing the man (I assume that's where this is heading.) He quickly dons his armor and equipment as he says "Thank you, friends. Thank you so much for saving my life. Ah, but where are my manners? I never introduced myself, did I? My name is Balenar Forsend. Now, if I might ask, what's brought you to this accursed place? Are you here on Society business?"

![]() |

"We are, indeed," Sarephta says with a sidelong look at Misforstatt.
"We would be glad to have a fellow Pathfinder join us. Or you can rest here until we finish exploring the tower."

![]() |
1 person marked this as a favorite. |

"We are, indeed," Sarephta says with a sidelong look at Misforstatt.
"It was in the name of science. To advance medical research!" Sensing the disapproval of his allies, tears start to well up in the tiefling's eyes. "Is that not why we're here?" He pleads passionately. "Our exploration and reporting advances the state of knowledge for us all!"
Unlocking the bound Pathfinder's shackles, the alchemist continues, "Surely, you must sympathize. After all, the Decemvirate only has our best interests at heart! Right? Right? Guys?" (LOL!)

![]() |

"Good man, Pathfinder! I am Misbegotten Misforstått. These are my friends: Gallant Sir Bellringer, Gracious Lady Nigh, Dashing Sir Aranzour, Wise Lady Corolingian, and her companion, Singlemided Groot!" He tries that bow again. No matter how many times Darcy corrects him, the tiefling simply cannot get it right. Once again, he unintentionally moons the party.

![]() |

Arthrax looks at the alchemist with alarm, preparing to interject himself before the 'examination' begins. When the man instead releases the captive, he sighs with relief. He nods to the man as he starts to reoutfit himself, saying, "Arthrax. We'd be glad to have your company."
His face is deadpan as he sees the full moon, pausing a moment before heading to the door that leads 'up'.

![]() |
Darcy absentmindedly attempts to straighten Misforstått's bow with the flat of his sword again, his eyes never leaving their new Pathfinder friend.
Darcy takes out a cloth and begins wiping off his sword. He smiles. "I have to say; I've never killed a king. I think I might like to give it a try."
He sheathes his sword. "I hope you don't mind, Mr. Forsend."

![]() |

The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest. Behind the chair stands a troglodyte garbed in a headdress and and other tribal equipment as an albino alligator lays at it's feet. As you enter, he turns from the window he was looking out to glare hatefully at you . He then screams something at the alligator and they both rush forward.
Initiative!
Aurora: 1d20 + 4 ⇒ (18) + 4 = 22
Darcy: 1d20 + 3 ⇒ (3) + 3 = 6
Misforstatt: 1d20 + 4 ⇒ (1) + 4 = 5
Sarephta: 1d20 + 3 ⇒ (10) + 3 = 13
Sarephta: 1d20 + 3 ⇒ (11) + 3 = 14
Arthrax: 1d20 + 1 ⇒ (3) + 1 = 4
Trolodyte King: 1d20 + 5 ⇒ (1) + 5 = 6
Balenar: 1d20 + 2 ⇒ (7) + 2 = 9
Sarephta and Aurora are up! Don't forget the fort. saves for coming near the troglodyte.
As combat begins, Balenar begins to sing a song of truimph and victory (Bardic Performance: Inspire Competance. Everyone gets a +2 to attack and damage.).

![]() |

Since this is, essentially, a single-boss encounter, and I don't want to blast all of my allies with 6 HP of splash damage for every bomb I throw, I will bow to the party's desire for tactics here. How would you all like to get him?

![]() |

Sarephta moves up to engage the alligator, thrusting at it with her longspear.
"Iomedae grant us righteous valor!" she calls out as she swings.
Attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 for damage: 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Do your thing, Misforstatt! Why make this last longer than a round? ;p

![]() |

(Bardic Performance: Inspire Competance. Everyone gets a +2 to attack and damage.).
WOW
Groot lumbers forward to strike at the Trog King.
Move: Move towards the Trog King
Fort Save vs. Stench: 1d20 + 4 ⇒ (20) + 4 = 24
Standard: I attack the Trog King Slam Attack: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 4 ⇒ (5) + 4 = 9