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If one of you big, burly types wants to open the other door to this room, you can catch the lizard between you. It can't be at both doors at the same time. :-)
For example, we could have Arthrax, Serephta, and Darcy on the West door while Aurora, Groot, and Misforstått come at it from the east door.
Whichever tactic the party chooses, the alchemist's action remains the same: draw flask, toss, 5-foot-step.

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Sounds great to me. Do we go 1 - 2 - 3 - then go, or go on 3? LOL
ROFL! :-)
____________________________________________________________On a separate note, in the discussion thread Aurora correctly pointed out that I omitted my Int Mod to the acid flask damage from before. If I get a chance to hit it, the damage should be 8. Thanks! :-)

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On the count of 3, Misforstatt opens the Northwestern door and lobs an acid flask at the creature, hitting it in the side.
Initiative!
Aurora: 1d20 + 4 ⇒ (14) + 4 = 18
Darcy: 1d20 + 3 ⇒ (14) + 3 = 17
Misforstatt: 1d20 + 4 ⇒ (20) + 4 = 24
Sarephta: 1d20 + 3 ⇒ (20) + 3 = 23
Sarephta: 1d20 + 3 ⇒ (17) + 3 = 20
Arthrax: 1d20 + 1 ⇒ (14) + 1 = 15
Shocker Lizard: 1d20 + 6 ⇒ (9) + 6 = 15
Darcy, Aurora, and Sarephta are up!
Damage taken: 3

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I hope it's okay if I moved my icon closer to the door before the start of combat...I was on the other side of the room instead of closer to the door.
Sareptha steps into the room when she hears the explosion, then strikes at the creature with her longspear.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 for damage: 1d8 + 6 ⇒ (5) + 6 = 11

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Sarephta moves forward and stabs the lizard hard with her spear. Darcy and "Groot" are much less successful. Angered and frightened by the attack, the lizard moves forward 5 ft and releases an electrical burst...
Electrical damage: 1d8 ⇒ 3
Sarephta's Ref. save: 1d20 + 1 ⇒ (12) + 1 = 13
Groot's Ref. save: 1d20 + 4 ⇒ (12) + 4 = 16
..shocking Groot and Sarephta, though they are both able to avoid most of the damage.
The two of you each take 1 point of nonlethal damage. The party is up now!

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Cursing his slow reflexes, Arthrax bulls his way into the room, finding the cleric and...tree thing engaged with the lizard. He raises his axe and brings it down in a mighty arc, looking to end this fight quickly.
Battle Axe: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

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"Well done, everyone. Misforstatt, thank you for saving some fun for us this time. Sarephta says.
She looks around the room for anything of interest.
Take 20 for a total of 28.

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"As ever, Gracious Lady Nigh, Misbegotten Misforstått aims to please." He means this very sincerely and innocently, though it comes out sounded like it's full of double entendre. The alchemist smiles.
"Well struck, Gallant Sir Bellringer. You've left nice chucks of reptile for me to sample." He bows low, completely unaware that, in doing so, he moons Darcy and Aurora. Some things you cannot unsee...
After gathering a few still-twitching pieces of lizard, the tiefling heads to examine the stairs.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Survival: 1d20 + 4 ⇒ (17) + 4 = 21

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Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room. As you look around, you see Two humanoid skeletons, wreathed in auras of eternal flame, inhabit this room. Their jaws open in soundless screams as they raise their weapons and attack.
Initiative!
Aurora: 1d20 + 4 ⇒ (19) + 4 = 23
Darcy: 1d20 + 3 ⇒ (10) + 3 = 13
Misforstatt: 1d20 + 4 ⇒ (12) + 4 = 16
Sarephta: 1d20 + 3 ⇒ (3) + 3 = 6
Sarephta: 1d20 + 3 ⇒ (1) + 3 = 4
Arthrax: 1d20 + 1 ⇒ (15) + 1 = 16
Monsters: 1d20 + 6 ⇒ (18) + 6 = 24
The skeletons get the drop on you as they shuffle forward and attack Darcy and Arthrax.
Attack on Darcy: 1d20 ⇒ 20
Confirming Crit. on Darcy: 1d20 ⇒ 4
Damage: 1d6 ⇒ 1
Attack on Arthrax: 1d20 ⇒ 16
Darcy takes a nick on the shoulder, while Arthrax is missed completely. However, fire emanating off the skeletons burns Darcy, Arthrax, and Groot for 1d6 ⇒ 6 damage.
The party is up!

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- Free Action: "While these might make for some interesting test subjects, they look like they're more trouble than they're worth!"
- Move Action: Draw a flask of Holy Water.
- Standard Action: Toss the Holy Water at the square between the two enemies.
Ranged Touch + Dex + Point Blank + Throw Anything: 1d20 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
That should be sufficient to target the square. Since alchemists get to apply their Int bonus to splash damage, that's 6 HP of damage to each of the enemies--assuming they are hurt by Holy Water.

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Sarephta moves into the room, a holy radiance glowing around her.
"Undead! By Iomedae's light, I command you to depart this life!" she yells as she stabs at one with her longspear.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d8 + 6 ⇒ (3) + 6 = 9

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If the alchemist doesn't wipe them out.
Arthrax hisses as the fire wreathing the skeletons scorches him as he blocks the blow of the second creature. He swings his axe hard, trying to pulverize the undead in front of him.
Power Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
He then tries to step away from the overwhelming heat. 5 ft step back, if there's room.

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Groot raises his trunk like arms and smashes into the burning skeletons
Slam Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Slam Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Slam DMG: 1d6 + 2 ⇒ (1) + 2 = 3
Slam DMG: 1d6 + 2 ⇒ (5) + 2 = 7

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"Friends!" Misforstått exclaims with tears welling in his eyes. "Are you hurt? Please let me tend to your wounds!" The tiefling continues as he moves to minister to them.

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Once the combat is over, Sarephta bows her head and offers a brief prayer. A warm, soft glow emanates from her as some of the wounds of the group heal.
channel positive energy: 1d6 ⇒ 4 Anyone need more healing than that?
"Once again, well done, Misforstatt," she says.

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It's possible that Groot took one of them out. His slam attacks were pretty good, and Aurora goes before the alchemist does.
"Oh, thank you, Gracious Lady Nigh," Misforstått bows low. Sadly, once again, he moons several party members whilst bowing.
Just say no to crack!
During the bow, the tieflings arms wave about in a manner reminiscent of octopus or squid tentacles.
Imitation is the sincerest form of flattery, and the tiefling genuinely wants to be more like the charismatic Darcy. He is trying (and failing) to bow with flourish and style.

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Darcy holds his sword like a cane, tip in the ground. "We are making quick work of this, are we not? If Pathfinder missions are this simple, it is a wonder that more people do not give it a go."
He notices Misforstatt's attempt at bowing and smiles. Darcy gently places the flat of his blade against the small of his back. "It is about the posture. You need to straighten your back out a tad."
Darcy then sheathes his sword and gives a bow as an example, also directing it toward Sarephta.

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"We are making quick work of this, are we not? If Pathfinder missions are this simple, it is a wonder that more people do not give it a go."
Yeah, you guys are kicking some serious @$$. Honestly, the shocker lizard or the flaming skeletons could have taken you guys out if they'd lived for more than 1 round, but you're all getting some really good initiative and attack rolls.
Aurora finds that the altars still contain their silver altar services, worth 100 gp altogether, as well as two silver holy symbols. In addition, a divine scroll rests atop each altar.

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knowledge(religion): 1d20 - 2 ⇒ (11) - 2 = 9
Sarephta looks at the altars and holy symbols, but has limited knowledge of religions outside Iomedae's.
"Should we continue upstairs?" she asks.

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Misforstått takes a look around hoping to gather more specimens. Following Darcy's advice, he tries to keep his back straight. Sadly, he now walks with such a stilted gait that he looks constipated.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Survival: 1d20 + 4 ⇒ (7) + 4 = 11
The alchemist starts examining the area around one altar, then moves to the area around the other altar.
Do you want me to roll separate checks for each area?

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Arthrax sheathes his weapon after the combat, sighing in relief as he feels the healing energy wash over him. His burns still sting, but not nearly as badly. He moves inside further, helping the alchemist to search.
Perception: 1d20 + 1 ⇒ (9) + 1 = 10

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One roll is fine, Misforstatt. And sorry guys, but nobody found the secret room. Moving on then!
The group is unable to find anything else of relevance in this room. As you climb the stairs to the next floor and open the door, you see that crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. The reason to which quickly becomes apparant as three of the miserable beasts jump up from their bunks and attack!
Initiative!
Aurora: 1d20 + 4 ⇒ (12) + 4 = 16
Darcy: 1d20 + 3 ⇒ (7) + 3 = 10
Misforstatt: 1d20 + 4 ⇒ (9) + 4 = 13
Sarephta: 1d20 + 3 ⇒ (16) + 3 = 19
Sarephta: 1d20 + 3 ⇒ (19) + 3 = 22
Arthrax: 1d20 + 1 ⇒ (10) + 1 = 11
Troglodytes: 1d20 - 1 ⇒ (11) - 1 = 10
The party is up! Remember to roll a fort. save if you get within 5 ft. of them.

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Sarephta steps to the fore and thrusts her longspear toward the middle troglodyte. More accustomed to the stench now, she is unaffected.
"You have no safe haven here, vile creatures!"
Fort save: 1d20 + 4 ⇒ (20) + 4 = 24
Attack: 1d20 + 5 ⇒ (11) + 5 = 16 for damage: 1d8 + 6 ⇒ (2) + 6 = 8
I have combat reflexes and reach. In the event any of them move through a threatened area, I'll pre-roll some potential attacks.
Potential AoO 1: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d8 + 6 ⇒ (6) + 6 = 12
Potential AoO 2: 1d20 + 5 ⇒ (1) + 5 = 6 for damage: 1d8 + 6 ⇒ (5) + 6 = 11