
Bot-O-Matic |

Engaging Az Bot Protocol
"And you know I'm not shy about busting a few heads either if push comes to shove," Az offers with a toothy grin as he moves to investigate the southern portion of the warehouse.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
"There's too much junk in there! I think they overdid it on the 'legitimate business' angle," the half-orc grumbles.

Bot-O-Matic |

Engaging Ech'Tan Bot Protocol
With the group fairly spread out as they search through the warehouse, Ech'Tan focuses his own efforts on the center of the building. "What about those skylights?" the vishkanya asks, ever mindful of other potential entrances into the building. "Think either group has the nerve to try coming in from the roof?"
Perception: 1d20 + 2 ⇒ (12) + 2 = 14

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"Whatever we do about the Aspis, I want to be in the middle of it, especially if they've got some kinda witch - er...arcane caster. I can hit 'em from a ways off and keep 'em from castin' any of their magic tricks." The half-orc looks around at all the various entrances. "I don't like the sound o' them secret doors, though. Let's make sure to block those up best we can." He goes about moving crates in front of the secret doors.
As Ech looks to the ceiling and points out the sky lights, Az turns to the Vishkanya and shakes his head. "I think that lizard brain o' yours is taking things a bit too far. Who would come in to their own warehouse from the roof?" Despite his words, however, Azhagoth makes sure to position himself in a location where he can watch both the large warehouse doors and the skylights.

GM Hmm |

Delroya provides you with one last item. “By now you should know that the Aspis Consortium is breaking Diobel's laws. What we're doing here might be considered trespassing in the views of the Kortos Consortium. I am hoping that we can get through this without drawing their ire, but as a last resort, you can use this document. It should eliminate any questions as to the legality of your actions. If you can avoid having to use it, I would be grateful, but do not hesitate to present it if necessary.” You look it over.
Scion Lord Avid
[This note is also reproduced on SLIDE 8]
Then she takes her leave of you. "Best of luck!"
Perception, Aki: 1d20 + 0 ⇒ (20) + 0 = 20
Perception, Azhagoth: 1d20 + 6 ⇒ (15) + 6 = 21
Perception, Borox: 1d20 + 3 ⇒ (10) + 3 = 13
Perception, Dain: 1d20 + 1 ⇒ (6) + 1 = 7
Perception, Ech: 1d20 + 6 ⇒ (5) + 6 = 11
You search and scour the warehouse one more time, prepping for the potential invasion, sometimes crossing through areas multiple times. You open many boxes, most filled with normal trade goods. There are also items for regular warehouse maintenance that you discover... lamp oil, rope, carpentry tools.
Some other gear that is found in various boxes: a bear trap, a wand of cure moderate wounds with 5 charges. In the guard’s quarters, you discover 6 tanglefoot bags.
When Ech examines the loading platform elevator, he discovers that the lever mechanism is locked, and the platform cannot be raised or lowered. However, he thinks he may be able to unlock the mechanism with a successful disable device check.
You also find a very large purple mushroom in a soundproof glass cage that both Aki and Ech identify as a shrieker mushroom. As you move around it, it’s fungal mouth is silently screaming. You’re pretty certain that if the glass were to break, it would not be so silent.
___
Are there any last minute items that you want to place or use before you greet your expected guests?

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Dain scratches his beard again.
"Yah buggers are better at finding stuff then me. I must be blind!" He looks at the bear trap. "Let's set up the bear trap near the door"

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Aki swiftly looks around, taking note of where they've already placed boxes and barricades. "Hum...good idea Dain! How about near those double-doors over there (northern doors) since we've not stacked anything there?"
"That wand might come in handy if we end up having to engage directly, too...I know Borox and Az should be able to use it, but I think I can make it work as well, if we want to spread our healing capabilities around a bit," she suggests. "And we should each take one of those tanglefoot bags - they work wonders for slowing things down, provided you can hit your target!"
Next, she nervously looks at the encased shrieker mushroom. "I'm not really sure what the best use of this might be. It'll shriek loud enough to wake the dead if there's any light or movement close by - anyone within about 50 feet or so won't be able to hear anything but the shrieking." She shrugs. "It might make a good distraction tool if we need it, though. Maybe we can set it near the loading doors and then one of us shatter the glass from a distance if anyone manages to force their way in?"
Last of all, she eyes some of the more mundane equipment and tools they've turned up. "Plenty of rope and carpentry tools." She grins. "I'm thinking tripwires and maybe some boards nailed across the small doors if we can swing it in time."

GM Hmm |

Aki, you're given about six hours total to explore the warehouse and prep for visitors. Consider that five hours have been used up with box moving and searching so far, and you have a little under an hour left to set your last preparations in place.
Ech, the elevator goes between warehouse levels, and you can move it back and forth. You realize that by raising and lowering it, you can also create a hiding place for someone or something.

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"Look, I still don't think it really makes any sense," Az begins, "But maybe we should keep some kind of preparations for the roof in case someone tries to sneak in from that way. I'll get up there and let out the mushroom. That way, if someone tries to come in from above, we'll be sure to hear the alarm before they get in."
I'll take one tanglefoot bag. Aki, you can take the wand of CMW.

GM Hmm |

Clever idea!
Az, there is a ladder built into the southernmost side of the building, or you scale the boxes to get to the skylights. I'll presume that you set the plant near the ladder! Any other last minute arrangements?

GM Hmm |
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Group A: 1d6 ⇒ 2
Group B: 1d6 ⇒ 3
You are all in the warehouse when you hear a near-deafening AAAAaaaahhht AAAAaaaahhht BLOOOOOOOT!! coming from the roof.
At the same time, you hear someone banging against one of the secret doors. You know they're shouting, but you can't tell quite what they're shouting over the godawful noise.
What do you do?

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Okay, Aki will take a tanglefoot bag and the CMW wand! I'll say that we put tripwires in front of the obvious doors at the very least.
"Augh!" Aki gasps at the sound of the shrieking, then remembers they should try to be somewhat quiet. "Guess they know something's up if they're on the roof already!" she whispers.
Her eyes then travel to the secret door where pounding can be heard. "Okay yeah, they most definitely know something is up!" She quickly darts over to stand to one side of the secret door and tries to hide near some of the boxes.
Stealth: 1d20 + 3 ⇒ (6) + 3 = 9
Bloot? That made me giggle more than it probably should have!

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Borox moves into a position where he is 40 feet from the secret door with direct line of sight. He then casts Magic Stone on three of sling bullets so that he can use them as a ranged weapon.
I plan to use the bullets first, cast bless on ye all when the melee begins, and a wave or two of positive energy for healing as needed (got three total) before I go into melee with ye to bash these heathen dogs!
(as a side note, yes, I am beginning to see that I erred in my stats by neglecting CHA in favor of STR. )

GM Hmm |

The sky light opens and two pissed off looking guys rappel down the rope and then swing to the top of the boxes. The shrieker mushroom gives off one last BLOOOOOOOOOOT before subsiding into silence. You hear other doors being checked, with more shouting.
Perception, Aki: 1d20 + 0 ⇒ (12) + 0 = 12
Perception, Azhagoth: 1d20 + 6 ⇒ (19) + 6 = 25
Perception, Borox: 1d20 + 3 ⇒ (13) + 3 = 16
Perception, Dain: 1d20 + 1 ⇒ (5) + 1 = 6
Perception, Ech: 1d20 + 6 ⇒ (9) + 6 = 15
Red shouts. "You have exactly two minutes to tell us what in HELLS you are doing in here! We have people outside who have message spell on us. Try anything funky and they run for the town guards!"
Green is holding his ears, a pained expression on his face. "Oh man. What was that shrieking thing, anyway?"
___
What do you now?

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We are because the aspis agents you are working with are spreading a dangerous drug, not only in your city, but around the world as well. This drug is having very bad reactions on those that it is being tested on. Your citizens are suffering from it. We are here to stop it from spreading any further. You should help us stop it if you care about your city.

GM Hmm |

Can I have a diplomacy roll, and is anyone else talking?

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Sorry, ended up pooping out yesterday instead of posting.
Though she knows it's a risk, Aki decides to speak up as well - especially since Ech'Tan seemed to believe that the two men didn't belong to the Aspis.
"He's speaking the truth, you know," Aki pipes up. "You really should do a little more research into who you're dealing with and what they actually get up to. All we'd like to do is make sure that more lives aren't ruined by this drug - which I'm pretty sure the sale and distribution of are illegal here in Diobel to begin with!"
Diplomacy (Aid Another): 1d20 + 8 ⇒ (14) + 8 = 22

GM Hmm |

Aki, I'm treating your role as a primary roll. You said enough there to roll diplomacy on your own!
Borox, you can still talk and roll to aid another to Aki's diplomacy roll. If you act it out, I might be able to give you an roleplay bonus as well.
If you get a 10 or better on your roll, you can then give Aki's roll a +2.

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The lass speaks the truth 'o the matter! This drug has been put out onto yer own streets by the Aspis Consortium where tis been killing yer people. Is that what ye want for yer town? Is that what the Kortos Consortium stands fer?
Diplomacy: 1d20 ⇒ 7 This is a dice expression.

GM Hmm |

The two Kortos agents glance at each other. "Oh. Would this have anything to do with that big drug bust in the sewers yesterday? The city guard came to talk with us about that... Wait. Is that stuff here?"

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"Yeah, we think there might be. We have someone working on disposing of it, but we need to deal with the Aspis slime first. That's why we have the shrieker up on the roof: to warn us if anyone tries to sneak in for the shipment. Sorry you got caught in it. Just let us deal with this, alright?"
Diplomacy (aid): 1d20 + 1 ⇒ (17) + 1 = 18

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"Not to mention if it is here then calling for the guards right now might not be the best idea for anyone in the long run," Aki adds. "But if you'll give us a little time then I think we can take care of a potential problem for you and the local law as well as the general populace will be none the wiser..."
Not sure if I need another roll or not here; just let me know!

GM Hmm |

The two Kortos Consortium agents look around the warehouse, peering out at the stacked boxes. "It doesn't look like you're doing any permanent damage," Red reluctantly states. "Alright, we'll let you lot take this on, since we don't want a scandal. We weren't here this evening. We have no idea what you're up to. Promise us that our Warehouse will be in good condition when we check up on it tomorrow, and we'll be off." Then they glance up at the roof. "Mind if we exit out the one open door? My ears are still ringing from that sonic shroom."

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"We'll do our best to keep your warehouse intact. Feel free t' use the door. We're doing what we can to limit the possible fight to a small area of the building. Keep the Aspis from wrecking things up, ya know?"

GM Hmm |
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"Sounds good." The Kortos Consortium agents nod and take their leave of you.
A little while later...
Group A: 1d6 ⇒ 2
Group B: 1d6 ⇒ 3
Ha! What is it with them and the skylight today?
Once again, the team hears the distinctive Aaaaaaaaaahhhhht Aaaaaaaaaahhhht BLOOOOOOOOOOOOOT!!! They also hear some screams and curses, and then one last sad Blooooot?! and the sound of a shattering pot.
Everyone in team pathfinder gets one surprise round action to draw weapons or cast spells or start songs.
Initiative, Aki: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Azhagoth: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative, Borox: 1d20 + 0 ⇒ (11) + 0 = 11
Initiative, Dain: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative, Ech: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative, Blue + Green Cutpurses: 1d20 + 7 ⇒ (17) + 7 = 24
Initiative, Red Cleric + Purple Bard: 1d20 + 2 ⇒ (14) + 2 = 16
ORDER: Pathfinder Surprise Round, Blue+Green, Azkhagoth, Red+Purple, Borox, Ech, Aki, Dain
Everyone in the team gets their surprise round action!

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They also hear some screams and curses, and then one last sad Blooooot?! and the sound of a shattering pot.
Shroomie, nooooooo!!!!
"Here they come," Azhagoth growls as the shrieks of the mushroom ring throughout the building once again. He readies his polearm and prepares to move toward the first enemy he sees.
Gorum guide me.

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Aki flinches at the sound of the shattering pot and turns her gaze towards the skylight.
"Alas, poor Shroomie
I knew him, friends
A mushroom of infinite breath,
Of most excellent volume."
Aki begins her performance on her surprise round.

GM Hmm |

The party makes its preparations, and Aki begins her stirring memorial to Shroomie, a most excellent fungus.
Bardic performance for team Pathfinder, granting everyone in the party +1 to hit and damage.
Meanwhile, Blue and Green rapel down from the ceiling to land on the crates. Each throws a dagger.
Blue dagger at Az: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Green dagger at Ech: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Blue hits Az. "Take that, you tusky Pathfinder!"
Because the two Aspis outside are still frantically trying doors, I'm going to let the whole party act this round.
ORDER: Blue+Green (threw), Azkhagoth, Red+Purple (trying doors), Borox, Ech, Aki, Dain
The whole party is up!

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The blue-clad agent's dagger cuts deeply into Az's shoulder, and the half-orc grunts in pain. "Grah! Aspis slime. You'll pay for that. Gorum, sustain me so I may end this wretched weakling's existence!" He steps toward the stack of boxes and brings the hammer of his pole arm down in a cross-body swing towards the man's knees, and a deep crimson light begins to radiate from the wound in Azhagoth's shoulder.
5ft step (though I'll move 10 to get right in front of Blue if you decide I need to be there to reach him with my reach weapon), then a swift action to activate Judgment of Healing (gain fast healing 1), and attack.
Bec de Corbin, Inspired: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 Damage: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14

GM Hmm |

Az chops and drops Blue in a single blow!
Blue attempts to stabilize...
Stabilize: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1
Yeah, he's having a rotten day!
ORDER: Blue (dying) Green (threw), Azkhagoth, Red+Purple (doors), Borox, Ech, Aki, Dain
Borox, Ech, Aki and Dain are up!

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Borox draws back his right hand and hurls an enchanted sling bullet (Magic Stone) at the agent in green!
Ranged Attack: 1d20 + 1 ⇒ (17) + 1 = 181d6 + 1 ⇒ (4) + 1 = 5
Catch, ye scurvy heathen!

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Aki steps out from her hiding place behind some nearby boxes, continuing to give an inspiring eulogy to their fallen fungal friend. Deciding that she'd do better to stay out of the way of the fighters she opts to draw and ready her bow.
Aki moves to her current position and draws her bow; still maintaining her performance. Sorry for the brief post, didn't have much time!

GM Hmm |

Borox's magic stone hits Green hard.
"Ow! What the hell do you have in that sling, Dwarf? Never mind, you're dead AFTER the orc!"
Aki draws her bow.
The banging on doors continues outside. You can hear a muffled shout. "What the hell! These are blocked!"
ORDER: Blue+Green, Azkhagoth, Red+Purple (doors), Borox, Ech, Aki, Dain
Ech and Dain are up!

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Dain is reloading his heavy crossbow, which is a full-round action. I think we just need Ech. Meanwhile, Az's Spellkiller Inquisition grants him a +2 profane bonus to AC for 1 minute or until he discharges it. AC 17
"Give me your best shot, Aspis slime!" Azhagoth sneers at the agent in green as Blue's left leg crumples beneath the hammer-blow. If anything, the sudden defeat of the agent appears to have strengthened Azhagoth's fervor for battle, and he seems even hardier than before.

GM Hmm |

Dain reloads his crossbow, and Ech hits Green with the tanglefoot bag!
Green's Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Green is not only entangled, he's stuck in place. He struggles against the goo, trying to lift his feet up, but the strands have him held fast. "Dammit! My feet are glued to this dumb crate!"
He throws another dagger at the half-orc...
Dagger, Entangled, Range Increments: 1d20 + 3 - 2 - 2 ⇒ (14) + 3 - 2 - 2 = 13
...and it glances off Az's armor and hits a nearby crate.
"Aaargh! You bastards. We of the Aspis will end you slowly. We'll hunt you down for the rest of your days!"
Blue attempts to stabilize...
Stabilize?: 1d20 + 1 - 5 ⇒ (13) + 1 - 5 = 9
...nope!
ORDER: Blue (bleeding) Green (-5, entangled), Azkhagoth, Red+Purple, Borox, Ech, Aki, Dain
Az is up!

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Borox reaches over to Azhagoth and casts Cure Light Wounds on him.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Let's not take any chances with these scum getting lucky with a hit on ye, Az! Now let's take out the trash!

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Fast healing cures 1 more point of hp. 7/10
Azhagoth moves around the boxes and feels Gorum's blessings shift from restoring his body to protecting it from further injury. Move action. Swift action to change to Judgment of Resiliency, gain DR 1/Magic As he steps into position, he once swings his weapon up at the extended arm of the agent who had thrown yet another dagger at him.
Bec de Corbin, Inspired: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Damage, Inspired: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Thanks for the heals, Borox, but I'm not sure if you were in range to cure me. Your token doesn't seem to be on the map. Also, your second regular turn is after the red and purple agents. Maybe Hmm will let you move along with Az so you can keep that awesome healing roll?

GM Hmm |
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He can keep that healing roll, and I put him on the map. He's a first timer! Borox that was your action for this upcoming turn though.
Red and Purple burst through the doors, and Purple starts to tap dance inspiration for his teammates, his shiny purple shoes tapping out an encouraging rhythm! Tappity-tappity-tappity-tap-tap-tap!
ORDER: Blue (bleed), Green (-5, entangled), Azkhagoth, Red (open), Purple (dance), Borox (heal), Ech, Aki, Dain
Ech, Aki and Dain are up, and Dain's crossbow is now reloaded!

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Sorry. Didn't mean that to come off as rude as it probably did. Thanks again for the healing. Looks like we may need it in a moment now that the dance party has started.
Azhagoth's head snaps around as he hears the warehouse doors opening. In particular, the sound of tapping feet on the wooden floorboards draws the half-orc's ire. "A caster, eh? You're mine!"