Full Name |
Dain Ironfoot |
Race |
dwarf Cav 6 HP 38 | AC 22; Touch 12; FF 20 | F +8; R +4; W +5 | CMB +10; CMD 22 | Speed 20 ft | Init +1 | Perc +8 | Stealth: -5 |
Classes/Levels |
Cavalier 6 |
Gender |
male |
Size |
Med |
Special Abilities |
darkvision |
Alignment |
LG |
Languages |
Common, dwarven, Giant |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
11 |
Wisdom |
12 |
Charisma |
10 |
About Dain Ironfoot
Dain Ironfoot
Male dwarf cavalier (beast rider) 6 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 21 (+6 armor, +1 deflection, +1 Dex, +1 natural, +3 shield)
hp 54 (6d10+14)
Fort +8, Ref +4, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 adamantine warhammer +12/+7 (1d8+5/×3) or
dagger +10/+5 (1d4+4/19-20)
Ranged heavy crossbow +7 (1d10/19-20)
Special Attacks banner +2, cavalier's charge, challenge 2/day (+6 damage, allies gain +2 to hit), hatred, tactician 2/day (Choir of Blades, 6 rds)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 11, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Choir Of Blades, Mounted Combat, Power Attack, Skill Focus (Handle Animal), Undersized Mount[ACG], Weapon Focus (warhammer)
Traits axe to grind, indomitable faith
Skills Acrobatics -3 (-7 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Craft (weapons) +4, Diplomacy +5, Handle Animal +8, Intimidate +6, Linguistics +2, Perception +8 (+10 to notice unusual stonework), Ride +5, Sense Motive +8, Survival +8 (+11 to provide food and water for allies or to protect allies from harsh weather), Swim +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Orc
SQ aid allies, exotic mount (boar named Animal Companion), order of the dragon
Other Gear +1 scale mail, +1 heavy wooden shield, +1 adamantine warhammer, dagger, heavy crossbow, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, bit and bridle, feed (per day) (5), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, riding saddle, saddlebags, soap, torch (10), trail rations (5), waterskin, weaponsmithing tools, 1,924 gp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +2/+1 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Choir of Blades Gain racial weapon proficiencies and attack bonuses of adjacent allies.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dragon's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tactician (Choir of Blades, 6 rds, 2/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Undersized Mount You can ride creatures of your size category.
Boar
N Medium animal
Init +1; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 27, touch 11, flat-footed 26 (+4 armor, +1 Dex, +12 natural)
hp 51 (6d8+24)
Fort +8, Ref +6, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion, ferocity
--------------------
Offense
--------------------
Speed 40 ft.
Melee gore +9 (1d8+7)
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 17, Int 2, Wis 13, Cha 4
Base Atk +4; CMB +9; CMD 20 (24 vs. trip)
Feats Endurance, Improved Natural Armor, Improved Natural Armor, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel
Skills Acrobatics -1 (+3 to jump), Perception +8, Survival +2, Swim +7
SQ attack any target, combat riding, devotion, fetch
Other Gear chain shirt
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.