[PFS] PbP Gameday 4: GM Harker Presents #4-14 My Enemy's Enemy (Inactive)

Game Master Justin L. Warren


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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27spellcraft: 1d20 + 11 ⇒ (6) + 11 = 17

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Broach of shielding and a candle of truth. Not sure about the arrow."

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"why are you here under armed guards?" Mel asks the youths.

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Gamemaster | CC Map | S4 Map

One of the young people reply to Melufious' question, "They asked us to work for them, but then wouldn't let us leave!"

Also, the group notices that the door to the next room is locked.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

I take it you are Ylandria's kin, she sent us. Do you know where is the key to that door and what is on the other side?


Gamemaster | CC Map | S4 Map

"Sorry, the boss probably has the key. They've never let us beyond this room."

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Is the boss on the other side of the door? Who is with him?

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 It was worth a shot.

Annoyed at not being able to contribute more, Ophelia tucks her morningstar back into her belt. "Excellent work," she sighs, glancing over the arrow and not knowing what it is. "If we don't have the key, perhaps you'd best get to work," she adds, glancing at Mel and indicating the door.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Right!" Mel nods and enthusiastically heads over to the door. "can I get some divine guidance first?", he asks before working on the door.

unlock: 1d20 + 11 ⇒ (3) + 11 = 14 (+1 more if have guidance)

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Shazbot!". The fledgling rogue cracks his knuckles and wiggles his fingers. "guess I forgot to stretch after battle. Too stiff"

Try again, take 10 for a 21 or 22 with another guidance.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Moadis does not receive an answer to his question as the youths finish clearing out of the room.

Melufiuos initially has trouble unlocking the door, but after another crack at it he finally manages overcome the lock.

Opening the door, you discover a 15-foot-by-30-foot room that appears to be another crypt. The door you are entering from leads down to the floor via worn concave steps that each hold a pool of mildew-filled water. This room appears very similar to the previous crypt in this complex, except the stained stone walls appear to conceal actual sepulchers. The heavy stone lids that seal the tombs are each approximately 3 feet square, and etched with the name and rank of some departed sailor. Virtually all of the cells have been unsealed, their lids now lying cracked on the stone floor.

Jumbled, crumbling skeletons lie heaped within each cell, lacking any valuables. One lid remains intact, on the chamber’s western wall at floor level. It swings open on visible hinges, no longer adequately disguised as a secret door. It leads to a curving passageway scarcely larger than the dimensions of the doorway. Harsh chemical fumes emit from the opened hatch, and the sound of voices and the flicker of movement in front of a light come from the passage beyond. Looking into the narrow passage, it quickly becomes clear that anyone human sized will have to squeeze to proceed through the passage, although smaller creatures are not so hampered.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I have reduce person in my spellbook. How long will it take to swap out color spray for it? If the party will wait, Mel will do that. If we need two, use perl of power to repeat.

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Gamemaster | CC Map | S4 Map

I believe you would have to wait until the next day to memorize Reduce Person. I'm afraid Magi can't just swap out spell slots once they are already filled, I believe only Arcanists can do that with the proper exploit.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

well then, to quote an old Tarzan movie.."when facing an enemy after a journey of a thousand miles, of what one thing must you be sure?". Tarzan's answer was "that the journey belongs to my enemy". Let's see if we can pull them up here through that tiny passage,.

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Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

That is a good idea. Does anyone have a fireball or other area of effect spell?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

No area-effect stuff here. By the way, life link is active on Mel and Ophelia.

Quiella waits as the party deliberates. She raps on her armor. "I don't mind going after them. But we can try to lure them back also. I'll be bait, if you like."

Once a course of action is decided on, she'll cast Shield from her wand
Use Magic Device: 1d20 + 11 ⇒ (18) + 11 = 29
and then Shield of Faith again.

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Awesome, let's pull them up here. Arrange around the entrance. Mel hits himself with his shield wand and gets his scroll of grease ready.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

How are you luring them back to you?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Neither Quiella nor myself has any idea how to properly lure them out. Personally I'm not sure it will work and we'd probably be better off going after them. Quiella feels that way a little bit, but not enough, in this case, to push the team to a different plan. But in her mind, it's up to them to come up with something. If they can't come up with something, she'll suggest pushing forward with a direct attack.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Mel, unless you want to sneak in and color spray or grease them and run out, direct approuch may be easier for this group.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I was envisioning Mel walking into the room, feigning surprise, shouting "uh oh!" and then running back into this room. :) But I'm not dead set on it; it was just a thought. Let's go ahead and walk on in

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Gamemaster | CC Map | S4 Map

Ok, if you're just going to walk in, everyone medium sized or larger is going to have to squeeze through the passage. To quote the Core Rulebook, 'Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.'

With that in mind, let me know if you want to change the marching order up.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella should probably go first. Although a super-stealthy person might go first to scout

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

[b]"Let me take a peek down there first.[ooc]
stealth: 1d20 + 9 ⇒ (1) + 9 = 10
As soon as he has a good idea of what is down there, he comes back to report to the group.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

The stupid elf tumbles noisily, though gracefully, down the passage.

wayfinder hates me

-Posted with Wayfinder

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

you should have taken 10. :-p

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Gamemaster | CC Map | S4 Map

Melufiuos shimmies down the narrow passage to see a 30-foot-diameter cylindrical room that is carved to resemble the interior of a swirling cyclone of air, although stringy roots, clumps of mold, and thin trickles of mud seeping from cracks in the walls break the dizzying architectural illusion. In the center of the room is a diverse array of glass flasks, plant-rubber tubes, mortars and pestles, and other alchemical ephemera, placed carefully on top of a large stone sarcophagus. Next to this makeshift worktable is a tall wooden barrel topped with a wooden lid.

A swaying lantern hangs from a 20-foot length of rusty chain set into the 30-foot-high ceiling, bathing the tomb in constantly shifting luminance that can be disorienting. A helical stairway, formed out of a plume of cut stone, ascends the interior of the hewn stone cyclone, ending at a balcony twenty feet above the floor. Neither the balcony nor the stairway has railings of any kind. A passageway leading west from the balcony is choked with stone rubble.

Inside near the worktable stands a shadowy human male of Varisian heritage with a rapier and a crossbow. Across the table from him is a stout, bronze-skinned tiefling with glossy onyx horns, although he appears a little disheveled and paranoid. So much in fact, he easily notices the elf trying to hide in the tunnel. "Intruder!" He cries out and points to Melufiuos, and the human quickly arms himself with a crossbow.

GM Screen:

Perception T: 1d20 + 1 ⇒ (1) + 1 = 2
Perception L: 1d20 + 9 ⇒ (15) + 9 = 24
T Init: 1d20 + 8 ⇒ (9) + 8 = 17
L Init: 1d20 + 3 ⇒ (15) + 3 = 18

PC Initiative
Melufiuos' Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Moadis' Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Ophelia's Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Quiella's Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Valik's Intiative: 1d20 + 5 ⇒ (15) + 5 = 20
Halkale's Initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Initiative (Round 1)
Melufiuos <= Up
Valik <= Up
Halkale <= Up
Tiefling
Shadowy Human
Ophelia
Moadis
Quiella

Melufiuos, Valik, and Halkale are up. Please remember the squeezing penalties.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

lol, happened anyway. I should let you roll for me all the time
Mel squeaks and moves as fast as he can back to the others.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Move back into the room and then cast shocking grasp.

-Posted with Wayfinder

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, moves past Quiella, and takes up a position in front of the entrance. He hopes the others can get into the room, but at least he won't let the enemies get close to the group. He than take up a full defensive posture, protecting as much of his vital organs as possible, while focusing his inner ki to steel his body even more.

burn ki point for +4 dodge bonus. Total AC is 31.

10 base + 1 dex + 4 wis + 4 mage armor + 4 ki point + 6 total defense + 1 crane style + 1 dodge feat

Face me if you feel yourself a worthy adversary


Gamemaster | CC Map | S4 Map

Melufiuos makes a strategic retreat and casts an offensive spell, while Valik moves to the end of the tight passage and makes himself a target of the enemies after putting himself in a completely defensive posture.

Halkale moves behind the monk and fires an arrow at the tiefling. His shot is quite good, as it pierces the enemies right side.

Halkale Longbow + PBS - DA: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Cursing his wound, the Tiefling drinks a vial off of his belt and his features quickly become more feral. He then draws a longspear and crouches slightly behind the table.

The human fires his crossbow at Valik, but the monk easily avoids it. The hooded man then drops the ranged weapon, draws a rapier, and steps 5 ft forward.

GM Screen:

Crossbow: 1d20 + 9 ⇒ (6) + 9 = 15

Initiative (Rounds 1-2)
Melufiuos <= Up
Valik <= Up
Halkale <= Up
Tiefling
Shadowy Human
Ophelia <= Up
Moadis <= Up
Quiella <= Up

The PC's are up, don't forget squeezing penalties if applicable.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis moves into the room.

Double move into the room to the west of Valik.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Ophelia places a hand on Quiella's shoulder. "Go forth with the strength of the gods," she murmurs, smiling at her small friend.

Cast bull's strength on Quiella, and draw my morningstar.


Gamemaster | CC Map | S4 Map

Moadis squeezes his way into the room, while Ophelia casts a spell to increase Quiella's strength.

Quiella, Mel, Valik, Halkale

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel will delay until after the baddies go.

-Posted with Wayfinder

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, will step up and try to bash the enemy over the head with his sansetsukon.

AC 28, ki point 2/8: 1d20 + 4 ⇒ (11) + 4 = 151d10 + 1 ⇒ (7) + 1 = 8


Gamemaster | CC Map | S4 Map

Melufiuos waits for his allies to move forward, while Valik attempts to hit the human with his weapon, but his attack is dodged.

Queilla moves through the small tunnel with no issues and whomps the hooded human hard with her polearm.

Halkale maintains his position and fires two arrows with deadly accuracy, with one finding its mark in the tiefling's torso.

Quiella's Lucerne hammer: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 16 ⇒ (2) + 16 = 18

Halkale Attack 1, PBS, Rapid Shot, DA - Squeezing: 1d20 + 5 + 1 - 4 ⇒ (17) + 5 + 1 - 4 = 19
Damage, if hits, PBS: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Halale Attack 2, PBS, Rapid Shot, DA - Squeezing: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16

The hooded figure attempts to skewer Valik with his rapier, but doesn't come close to hitting him, while the injured tiefling pushes over a nearby barrel full of some caustic substance on to the floor. The chemicals quickly begin to cover most of the ground floor of this room and steams fills up the area! Within the yellow boxes indicated a steamy area that acts like obscuring mist. Furthermore, as the liquid settles, it begins to burn objects around it like acid, although this effect doesn't appear to immediately dangerous yet.

GM Screen:

Rapier: 1d20 + 10 ⇒ (2) + 10 = 12

Initiative (Rounds 2-3)
Melufiuos <= Up
Valik <= Up
Halkale <= Up
Tiefling
Shadowy Human
Ophelia <= Up
Moadis <= Up
Quiella <= Up

The PC's are up, don't forget squeezing penalties if applicable.


Gamemaster | CC Map | S4 Map

Edit: I corrected the previous post to take into account Halkale's squeezing penalty.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Disappointed that we were not able to use the narrow passage to our advantage, the magus sighs and rushes on to join the melee. Upon seeing the yellow mist, he rushes into it for cover.

double move to stand in the yellow box, sw of the hooded guy

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Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Well. I can't actually move into the room. I guess I'll delay for now.


Gamemaster | CC Map | S4 Map

Still need actions from Quiella, Valik, and Moadis.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, gets out of the mist, and tries to tumble past the enemy, after he activates his magical boots, and focuses his Ki again.

acro: 1d20 + 14 ⇒ (1) + 14 = 15
acro: 1d20 + 14 ⇒ (7) + 14 = 21

AC is 25 for the AOO, but 29 for the upcoming swing at the baddie

After he stops moving, he takes a swing at the enemy, hoping Mel can provide a distraction.

AC 29: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 1 ⇒ (3) + 1 = 4 +2 attack if I get flanking

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel makes raspberries

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Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella drops her Lucerne hammer on the clear space to her right and then draws her sword as she pursues the Tiefling into the mist. When she finds him, she strikes him with her sword.

greatsword, attack, power attack, charisma/level (smite), bull's strength: 1d20 + 8 - 1 + 3 + 2 ⇒ (18) + 8 - 1 + 3 + 2 = 30 for slashing: 1d10 + 6 + 3 + 2 + 2 ⇒ (8) + 6 + 3 + 2 + 2 = 21

might have confused whether Smite adds cha to attack and level to damage or vice versa. My numbers are based on the former.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Despite the aid of his Daredevil Boots, Valik's tumbling isn't as effective as he hopes and the enemy finds an opening to attack him. Fortunately, the rapier strike is clumsy and it misses. Valik retaliates by smacking the hooded enemy with his sansetsukon.

Quiella, I believe you have the smite bonuses correct.

Finding himself an evil outsider against a paladin, the tiefling easily falls to Quiella's sword. The tiefling is defeated.

The remaining enemy moves 5 feet in a probable attempt to avoid being flanked and tries to skewer Valik once again with his weapon. Once again, he fails.

GM Screen:

Rapier AoO: 1d20 + 10 ⇒ (6) + 10 = 16
Rapier regular: 1d20 + 10 ⇒ (3) + 10 = 13

Moadis and Halkale. The yellow areas are currently a fog that obscures vision beyond 5 ft.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

ooh, bonuses are doubled vs. Evil outsiders, aren't they?

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Gamemaster | CC Map | S4 Map

It looks like the outsider has to have the evil subtype for the extra bonuses, I'm afraid.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

does an evil-aligned tiefling not have that subtype?

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Gamemaster | CC Map | S4 Map

Quiella, I don't believe tieflings possess the evil subtype, so they wouldn't count for the extra damage.

In an effort to finish this by the weekend, I'm going to go ahead and do some botting.

Moadis emerges from the mist with his polearm and attacks the remaining enemy, but his strikes misses the hooded man.

Moadis lucerne hammer - power attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8

Halkale slips out of the tunnel and moves across the room to escape the steam, firing an arrow at the rapier wielding enemy that hits him in the shoulder.

Halkale Longbow + PBS - DA: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Hissing from various injuries, the hooded man takes a few steps back and tries in vain yet again to penetrate Valik's defenses.

GM Screen:

Rapier: 1d20 + 10 ⇒ (8) + 10 = 18

The chemical mists finally clears enough to see through it, but those still standing in it quickly realize that the caustic substance is beginning to burn through their clothing, causing chemical burns. Quiella and Melufiuos both take 1d4 ⇒ 3 points of acid damage.

Initiative (Rounds 3-4)
Melufiuos [3 dmg] <= Up
Valik <= Up
Halkale [5 dmg] <= Up
Shadowy Human
Ophelia [5 dmg] <= Up
Moadis <= Up
Quiella [3 dmg] <= Up

Everyone is up!

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Sorry, hard week at work. But I think I have manage to secure a job covering the Olympic games next year :DDDDDDDDDD
/happy dance

Moadis steps forward and press on the attack on the last foe standing.

Attk: 1d20 + 8 ⇒ (12) + 8 = 20
Dmg: 2d6 + 4 ⇒ (5, 6) + 4 = 15

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