[PFS] PbP Gameday 3: GM Harker Presents #3-23 The Goblinblood Dead (Inactive)

Game Master Justin L. Warren


101 to 150 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Sovereign Court

CN Dwarf Rogue 8

"Of course!" Smarmy says, smiling. "A fantastic plan! This should keep everyone safe."

The smile fades as soon as he turns away, however, replaced by a slight scowl.

He will help setting up traps, proving to have some skill with working with mechanical devices.

Disable Device: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24


Gamemaster | CC Map | S4 Map

Smarmy does quite an excellent job of setting up traps around the campsite, even Jandri gives him a nod of appreciation.

Afterwards, the group walks back to the ambush spot and begins to follow the tracks that Menarul found earlier. A short time later, you come to the battlefield graveyard which consists of a small forest clearing that smells of recently tilled earth. Several crude grave markers dot the landscape, each currently marking the position of an empty pit.

As you enter, Smarmy, Tusk, and Valik all spot a wolf of an unusual larger size trying to hide behind a grave marker.

The map has been updated.

GM Screen:

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20

Menarul's Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Moadis' Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Smarmy's Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Tusk's Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Twitnit's Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Valik's Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

can anyone tame a wolf? who here has handle animal?

Sovereign Court

CN Dwarf Rogue 8

What sort of light levels are we dealing with? dim or dark?

"Tame it?" Smarmy exclaims, before changing his tone and adding, "A fine idea, I'm sure. Though I can't imagine a lone creature would bother a large group like ours..."

He sidles over to glance into the nearest empty grave, not overly concerned about the lone creature.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

well then, if we all just walk forward together, it will ignore us. Unless it is a supernatural wolf. Walk with weapons drawn, but don't point them at the wolf unless it is ready to attack us, we can't afford accidents. Oh and when we examine the statue, we all go together.

Tusk has his axe in hand while walking, as he is not wasting a bullet on a wolf.


Gamemaster | CC Map | S4 Map

The lighting conditions are dim, thanks to some moonlight.

The wolf emerges from it's hiding place, slowly approaches the group, and speaks, "There are too many of you, I do not want to fight. Leave me in peace, and no blood will be shed." Now that you can get a better look at the wolf, you can see the obvious signs of starvation by the bones sticking out under its coat.

Sovereign Court

CN Dwarf Rogue 8

"A talking wolf? How wonderful." Smarmy says... though its clear by his tone that he doesn't find it that wonderful at all. One hand goes to the axe on his belt as he makes sure there's a tombstone between him and the creature.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Are you an illusion, or are you real?
and what is up with that statue, I'd like to know more about it, please.


Gamemaster | CC Map | S4 Map

The statue appears to be a simple tribute to the men and women who died in the battle, represented in stone as a male member of the Mercenary League standing proudly with his sword ready for battle.

In regards to the statue, the wolf replies, "I know nothing of that rock."

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, is taken aback by the talking wolf, but doesn't retaliate. He thinks if he has rations, and recalls he has some rations in his pack. He looks to the wolf creature,

Would you like some rations, I have some if you would like?. He slowly opens his backpack and digs some out if it agrees.


Gamemaster | CC Map | S4 Map

The wolf nods to Valik, as some saliva begans to flow out of the corner of its mouth.

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

Initially apprehensive about leaving the wagon, Menarul starts to calm down with the mention of traps especially after seeing Smarmy's brilliant devices. He still leaves an acid flask with Alek to defend Camon.

When it starts to get dark he pulls out a wayfinder and a moment later has it all lit up. For the most part he stays silent.

Menarul keeps his hands near his vials when the wolf appearsn but says nothing more focused on the surroundings and any possible unknown dangers than the known 'threat'.


Gamemaster | CC Map | S4 Map

Once the rations are provided, the wolf sniffs them cautiously before its hunger overwhelms it and it devours the food quickly.

A Diplomacy check is necessary if you want to get anywhere with the wolf, but you can continue past it to look for more tracks if you wish.

Sovereign Court

CN Dwarf Rogue 8

Smarmy has no interest in being 'nice' to a rather large and hungry wolf.

ie: he's not going to try to diplomicize it =)

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Don't look at Tusk either, he is horrible with diplomacy

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

I will try...I will take any "aid" I can get :)...Apparently, I give food and I am AWESOME lol

So, do you have a name, talking wolf? My name is Valik. What can you tell us about these woods, have you seen anyone or anything else in the recent past come through here?

dip: 1d20 + 1 ⇒ (20) + 1 = 21

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

I will try to aid valik Frost, I tell him that if he is more feminine with his voice it will sound more appealing when he talks. aid diplomacy: -3 + 1d20 ⇒ -3 + (6) = 3

But apparently Tusk gives bad advice.

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

After having scanned the surroundings and not found anything, hopefully, Menarul finally focuses on the wolf and Valik.

He starts with suggesting, "Try moving slowly, quick movements always put people and animals on the defensive... And try to keep a level voice," before turning to the wolf and slowly and calmly introducing everyone in the group.

Aid another diplomacy to influence: 1d20 + 5 ⇒ (20) + 5 = 25


Gamemaster | CC Map | S4 Map

Menarul finds nothing dangerous with a quick visual scan. Although you can always roll Perception.

After finishing with the quick meal, the wolf looks at Valik for a few moments as if waiting for more. When none is forthcoming, it speaks again, "My name is Feren. I am not a simple wolf, I am a worg. You have my thanks for the food, although I would have preferred more meat."

"There was a hobgoblin tribe, one I do not recognize, that came across this place several moons ago. They spent many days turning the land and removing the dead—human, goblin, bugbear, it did not matter to them."

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Well met Feren. I would be happy to give you another ration, dry as it be. Could you tell me which way they headed? How many would you say were there? Other than the bugbears, any creatures come by?

sense first answer, second answer: 1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (1) + 8 = 9


Gamemaster | CC Map | S4 Map

Although it's perhaps more difficult to tell if a worg is lying than a humanoid, Valik senses no deception from Feren.

"They have made their lair not far from here, toward the setting sun. A nearby trail should lead you directly to a tree broken in two. The entrance lies somewhere off the road, beneath the tree. Their numbers are similar to yours, all hobgoblins. Now, about the food..."

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik will grab a couple more rations and give then to Feren.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis will also give the beast some rations glad the strange encounter did not ended in a fight.

Sovereign Court

CN Dwarf Rogue 8

Smarmy ignores the folks attempting to play nice with the wolf, and instead spends the time looking around through the grave site.

Since diplomacy takes a minute ... there's no reason Smarmy can't take a 20 on perception as he's looking about (in the same amount of time). So Perception = 25

Are the bodies missing from the dug up graves? Or just looted?


Gamemaster | CC Map | S4 Map

There's definitely bodies missing.

Feren chows down on all the provided rations, looking somewhat satisfied afterwards.

Smarmy takes the opportunity to check around the unearthed graves and spots a well made heavy steel shield cast aside near one of the empty coffins, as well as a mummified elf hand attached to a gold chain and wrapped in dirty bandages, a skull with two gold teeth, and loose coins of various denominations totaling 147gp.

Sovereign Court

CN Dwarf Rogue 8

A shield? Ha, how fortuitous! Anything of note about it?
Was going to use a boon to give him shield proficiency (and gain a free mwk heavy shield) after this scenario... now I have an in-character source for said shield! awesome!

He makes sure to not appear too obvious as he snags the little bits of loot he comes across, so as not to upset those folks who might object to such activity... although the shield he does not try to conceal.

Rolls to conceal the looting from folks who might object:
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
Sleight of Hand: 1d20 + 8 ⇒ (17) + 8 = 25
Bluff: 1d20 + 7 ⇒ (20) + 7 = 27

"Someone left this laying over that way." He says, hefting the shield. "Fine quality workmanship!" He seems pleased with the discovery.

"Oh, and most of these graves are empty." He adds, ominously. "Someone's been stealing the bodies." He does his best to look offended that someone might do such a horrible thing.

Its Be Nice To Paladins day - avoid the conflict by being sneaky!


Gamemaster | CC Map | S4 Map

Actually, you can make an Appraise check to identify more about the shield, as per the scenario. That's very cool that it dove-tailed so well with your plans!

Is the group ready to move on? If so, are you following Feren's directions?

Sovereign Court

CN Dwarf Rogue 8

Don't suppose I can apply my Dwarven greed bonus to appraise on this? =)

Appraise: 1d20 + 2 ⇒ (15) + 2 = 17 (+2 more if Greed applies)


Gamemaster | CC Map | S4 Map

No, since it's just ordinary steel, but if you get someone to aid your appraise check you'll be able to figure it out.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Lead us to the trail of hobgoblins please, and we will do the rest.


Gamemaster | CC Map | S4 Map

As the group departs to find the hobgoblin lair as per Feren's direction, the worg watches you for a few moments before disappearing off into the night.

The path winds its way through the Chitterwood until it forks at the foot of a large and mangled tree. A large tear runs the length of its trunk, splitting the tree nearly in two. The southern half of the tree hangs awkwardly to the side, casting a shadow over a small dip in the land. Inside the dip, you discover a cave entrance with a crude set of stairs leading down into the darkness.

You may make a Knowledge (local) or (history) check here if you wish.

Also, setting a marching order may be a good idea.

Grand Lodge

male gnome sorcerer/1: HP (0/9): AC (13/touch=13/flat=10): Saves (Fort=2/Ref=2/Will=2): Initiative +2: Perception +4: Sense Motive -2

aid Smarmy appraise: 1d20 + 2 ⇒ (2) + 2 = 4

being short, twitnit likes to travel in the middle of the part, making it as easy to get to the front as it is to get to the back.

Liberty's Edge

M Half-elf | Alchemist (bramble brewer, grenadier) 4 | HP 31/31 | AC: 22 (18) T: 14 FF: 19 (15) | F: +5 R: +7 W: +3 (+2 vs. Enchantment) | CMB +5 | CMD 17 | Speed 30 | Int. +3 | Perc. +9 | S.M. +0 | Bombs 1/8, Mutagen 0/1, CLW wand 41/50 | Active conditions: none

"I don't know much about sheilds but is this the blacksmith's seal here?"

Appraise aid: 1d20 + 4 ⇒ (12) + 4 = 16

Menarul likes to be near the front but not at the front. It allows him to see what's going on and possibly toss a bomb or two before people crowd around the enemies.

Sovereign Court

CN Dwarf Rogue 8
Menarul wrote:
"I don't know much about sheilds but is this the blacksmith's seal here?"

Smarmy scowls as the elf offers some advice in appraising the newfound shield, but it is quickly replaced with an ingratiating smile. "But of course. You're eyes are clearly much sharper then mine."

Later...

"Certainly an ominous-looking place." Smarmy mutters, as the come upon the split tree. "Nothing you brave folks can't handle, of course." He adds, with a smile.

He studies the entrance to the cave suspiciously for a moment, thoughtful.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Smarmy is more then content to let the 'big damn heroes'(tm) go first! He can bring up the rear.

Knowledge (local): 1d20 + 7 ⇒ (10) + 7 = 17


Gamemaster | CC Map | S4 Map

With the assistance of Twitnit and Menarul, Smarmy ascertains that the design, construction, and worn designer mark all conclusively indicate that the shield was used by a member of the Mercenary League unit that fought in this area of the Chitterwood during the Goblinblood War.

At the entrance of the cave, Smarmy also recalls that the goblinoid armies often made use of underground cavern networks during the Goblinblood Wars and that many of the goblinoid survivors fled to these caverns at the end of the conflict.

He does not hear or see anything unusual at the entrance, however.

Eventually the group makes it's way down the stairs, to come to an empty cavern with a door to the north and a door to east.

The cavern is dark, please let me know what those of you without darkvision are using for light.

Here is the new map. I placed your tokens based on your preferences.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

about the knowledge check history: 0 + 1d20 ⇒ 0 + (18) = 18 add 2 if it pertains to dwarves or their enemies.

and tusk will rush to the south door with his gun ready. Opens it.


Gamemaster | CC Map | S4 Map

On this particular map, down is north, so it's actually the north door that Tusk opens.

Tusk recalls the same information as Smarmy does about how the goblinoids used caverns during the Goblinwood Wars.

The gunslinger rushes across the cavern and quickly opens the north door. Inside he finds three cramped cells lining the western wall of this chamber while an exposed pit runs along the northern wall. The cells are little more than cages made of metal and old wood, with piles of dried grass barely covering the stone floors.

Map updated

Sovereign Court

CN Dwarf Rogue 8

Smarmy will make his way into the cavern cautiously, loaded crossbow in hand.

As Tusk rushes forward to open the door, ignoring caution, he frowns slightly muttering under his breath, but does not try to stop him.

He keeps his eyes and ears open for the inevitable trouble that will follow.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11 edit: or perhaps not =)

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

perception: 6 + 1d20 ⇒ 6 + (19) = 25 as he moves the next door, avoiding any traps if they are there. ie. if he spots them. Does not open the door yet, as he'll give his allies a chance to catch up.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik will down a mage armore before going into the caves. He also lights a torch and holds it in his off hand.

Valik as well mutters under his breath, caution can be a good thing

He steps in front of his eager companion at the door and listens, trying to pick up any sounds beyond.

per: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

male gnome sorcerer/1: HP (0/9): AC (13/touch=13/flat=10): Saves (Fort=2/Ref=2/Will=2): Initiative +2: Perception +4: Sense Motive -2

Twitnit stops Valik before he wastes a potion and taps him with his wand of mage armor again, then turns it on himself.

"Anyone else? Extra protection in dangerous places is always nice. Anyone want a happy bean (coffee bean)? I can hold some light also. How far do you think this goes? I hope there aren't any goblins down here. I HATE goblins."

Twitnit lights a torch, is mesmerized by it's soft flickering glow for a moment, then shakes his head (snapping out of his trance), and motions to continue.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Weapon in hand Moadis advances with the group.

Moadis can be at frontline, so first or second roll.


Gamemaster | CC Map | S4 Map

Tusk and Valik advance to next door in the apparent prison room while the rest of the party begin to make their way in. Neither the gunslinger or monk hear anything outside the door.

While checking the door, however, Tusk gets a sudden strange feeling as if all moisture is being siphoned out of the air.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

Tusk will open the door, but will use something to protect his hand. Anything he can find, a towel, his shirt, a glove, anything at all that he can use so that the skin of his hand does not come in direct contact with the doorknob. He hold his gun in the other hand.


Gamemaster | CC Map | S4 Map

Tusk searches for something to cover his hand, but finds nothing in the room meeting his criteria. At the same moment, both he and Valik begin to experience the sudden feeling as if all the moisture is being drained from their bodies.

Tusk and Valik, please make a Fort Save.

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

fort: 5 + 1d20 ⇒ 5 + (19) = 24

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

fort: 1d20 + 3 ⇒ (1) + 3 = 4

Knowledge check to know what it is?

Liberty's Edge

Male Dwarf #135676-4 Gunslinger-Pistolero 2: Hp:24/24, Speed:20, Init:5, AC:18, FF:14, T:14, 1 Fire and Cold resistance, 7 Spell Resistance, Fort:7, Ref:6, Will:3, CMB:3, CMD:16, Perp:6 Darkvision, Grit:2/2

open door.

Grand Lodge

male gnome sorcerer/1: HP (0/9): AC (13/touch=13/flat=10): Saves (Fort=2/Ref=2/Will=2): Initiative +2: Perception +4: Sense Motive -2

spellcraft: identify spell?: 1d20 + 6 ⇒ (19) + 6 = 25

"That is the same effect of a spell I know..."

Sovereign Court

CN Dwarf Rogue 8

Smarmy shakes his head slightly, and just stands back out of the way.

1 to 50 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] PbP Gameday 3: GM Harker Presents #3-23 The Goblinblood Dead Gameplay All Messageboards

Want to post a reply? Sign in.