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I should have specified that my action is readied until the action puts me in the 30' range. I believe it is implicit, but I wanted to make sure it was clear.

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Valkyrja steels herself against the charge of the wolves, fire in her own eyes.
She readies to cast a spell should one of them come within range. ready action to cast color spray (DC 15) should any come within range of her.

GM Crash |

Janira performs her inspire courage.
Nora hits the wolf in the bushes.
Eponine throws her bomb at the wolf that charges at Jhalan, and it connects! making the poor wolf get blown up.
As the wolf charges him, Jhalan is ready to strike but instead of closing the distance all the way, the bomb strikes first, blowing up in front of him. Far enough away not to get damage from the bomb.
Nestezuk throws his Javelin at his wolf but misses.
Valkyrja gets ready to send off a spell at a wolf, but no wolf approaches her.
One wolf charges Jhalan and gets blown up while the wolf charges Nestezuk Bite w/charge: 1d20 + 4 ⇒ (1) + 4 = 5 but the wolf trips on a branch on its way to him.
Janira continues talking about heroes. More inspire courage.
Wolf, Jadger, Janira, Nora, Eponine, Jhalan, Nestezuk, Valkyrja

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Jadger dances himself out of danger....all the while cursing in Ignan.
Total Defence
"Sarenae Bless us! Wolves!"

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"Another?" Eponine asks, "I don't think I can hurt him without hurting us."
holding action until just before wolf

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Jhalan blesses Sarenrae for smiting his quarry with holy fire, and turns his fauchard against the other wolf, charging it.
Cold Iron Fauchard, Combat Expertise, Inspire, Charge: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 251d10 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Should he survive, my AC is 18+1-2=17 until my next turn.

GM Crash |

Jhalan rushes forward and slashes the wolf in two!
Combat over!
Janira stops orating and starts clapping. "Well done everyone! You were able to dispatch the wolves without any of you getting harmed! But we must hurry if we are to make it to the caves by dusk. If we don't reach there tonight, any gillmen who are already there may be gone before we arrive."
1d20 + 5 ⇒ (7) + 5 = 12 1d20 + 4 ⇒ (16) + 4 = 20 1d20 + 4 ⇒ (4) + 4 = 8
As the group continues to travel through the wilderness, the PCs find trails blocked by fallen objects, shortcuts overgrown, and other minor delays that would have cost them time if not for the combined efforts of Eponine, Jhalan, and Nestezuk.
The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,” Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.
Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.
The cave entrance is only 5 feet wide and extends 20 feet into the rock before widening into a broader tunnel.
Your choice here. Do you guys want to go into cave and follow Janira's advice or stay and fight the minotaur with her? Three votes wins.

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Nestezuk looked surprised, since he knew little to nothing about minotaurs, except it could be a great and deadly fight for them. He waited for others to take a call.
I'm not so lawful to follow and not so stupid to rush in fight alone. It's in character background to get into fight, but he feels Janira knows what she is doing. Nestezuk will take decision as soon as he hears more arguments.

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Seeing Jhalan dash into the cave and taking into mind Janira's words, Jadger gibbers in Ignan and follows the Keleshite.
"Stay Safe Janira!"

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"You heard her!" Valkyrja says as they enter the cave entrance. "She knows what she's doing!" I hope...
The bronze-haired woman follows the others into the cave entrance.

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Eponine follows her companions quickly into the cave, pausing only to pick up the halfling's bag. "I reckon the sooner we are able to solve the mysteries in this cave, the sooner we can help Janira."
"I am Guessing she intended us to take this pack, otherwise she would have kept it with her. We can take stock as we walk? I am not to quick if I carry anything extra, anyone else mind packing this along?" Eponine explains as she rifles through the pack with the joy of a child opening gifts on her birthday.

GM Crash |

As Eponine looks through the pack, she finds a potion of barkskin, 2 potions of cure light wounds, a potion of feather step, a potion of vanish, a scroll of entangle, a scroll of gust of wind, a scroll of identify, a scroll of mage armor (CL 6), ascroll of obscuring mist, a wand of burning hands (CL 3rd, 4 charges), a wand of cure light wounds (CL 3rd, 8 charges), acid, 2 alchemist’s fire, holy water, smokestick, tanglefoot bag, thunderstone, antitoxin, and 2 sunrods.
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole with water at the bottom spans the cave’s width and stretches ten feet down the path. At the bottom of the water lies a small bundle of cloth. The hole is 20 ft deep but the water is only 10 ft deep.
1d20 + 5 ⇒ (14) + 5 = 191d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (16) + 4 = 20
1d6 ⇒ 2
Jhalan and Nestezuk are able to determine that the hole in the ground is artificial, and they also learn that the hole is at least a year old.

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Jhalan points at the potion of feather step, barkskin, as well as one of the curative potions. "I would gladly use those, if that is fine for you?"
The Qadiran inspects the hole, seeking a way to cross the chasm in front of them. "I could remove my all-too-heavy armor, bind a rope around my waist, climb down, swim across the chasm, then climb up on the other side with the help of another rope attached to a grappling hook. There, I'll look for a place to attach it so that we can all cross safely with it." he proposes.
Assuming nothing attacks me while I'm in the water...
Climb (down, with rope): 1d20 + 8 ⇒ (19) + 8 = 27
Swim: 1d20 + 8 ⇒ (7) + 8 = 15
Range Touch Attack (grappling hook): 1d20 + 3 ⇒ (17) + 3 = 20
Climb (up, with rope): 1d20 + 8 ⇒ (4) + 8 = 12
If he reaches the other side, he'll look for a rock or root to tie one of the ropes to.

GM Crash |

While you are in the water, will you dive and grab the bundle of cloth?
After Jhalan reaches the other side he looks for something to tie a rope to but is unable to find anything on the other side. Going a little further to find anything that will help, approximately 30 feet beyond the pit and out of sight around a corner is a long, 3-foot-wide wooden plank that rests against the cave’s wall. A gillman pilgrim in the cave placed it here after using it to cross the pit.

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"No problem", said Nestezuk grabbing Jhalan's stuff, "if it's heavy for you, I can always take your bag, mine is almost empty". Brute looks a bit disappointed, since his comrades haven't supported Janira in fight with minotaur, and secretly he hopes to meet one on his way back.
Killing such beast, would be a real Confirmation, not that paper-ink-rock-gillman games

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Jadger on seeing the pack takes one alchemist's fire and the wand passing them over should someone else wants them instead.

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"I can see in the dark just fine, how about anyone else?" the gnome asks, pointing at the sun rods. "i would like the tanglefoot if no one cares, and holy water I guess..."

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Jhalan puts on his heavy armor before inspecting his finding. "A cloak. Did it belong to a gillman? A strange clue of sorts."
Once the cloak has been inspected at everyone's leisure, he proposes to move onwards. He gladly takes point, his fauchard in his hands.

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"We could ask a gillman if we come across one." Jadger remarks as he places himself comfortably near the rear of the party.

GM Crash |

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. There are six sections of reliefs and inscriptions but two are too eroded to decode.
Deciphering the images and writing is difficult because of their eroded state; a successful DC 15 Knowledge (history or religion) or Linguistics check is needed to understand one carved section. Alternatively, a PC can use Appraise or Perception with a –2 penalty. The writing combines Aquan and Azlanti, and a PC receives a +2 bonus on his/her skill check for each of these languages he/she can understand.

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Nestezuk took out paper provided by Janira and started copy carvings from one wall.
Perception: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5

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Taking out parchment and writing materials, Jadger begins to copy down and sketch what he sees, his demeanour changing rapidly into a more serious mien.
Knowledge (History) 1d20 + 3 ⇒ (18) + 3 = 21
Knowledge (Religion) 1d20 + 7 ⇒ (14) + 7 = 21
Linguistics 1d20 + 6 ⇒ (5) + 6 = 11
"Let's see here... This seems to make sense and I do believe I've seen writings on these before......" he mutters as he studies the inscriptions.

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Jhalan approaches the carvings, visibly excited at the idea of having made a genuine discovery. He takes abundant notes on the pieces of parchment offered by Janira. Sadly, he can't make out what the carvings represent.
Perception: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8

GM Crash |

1d20 ⇒ 3 1d20 ⇒ 7 Tailor: 1d20 ⇒ 17 Thief: 1d20 ⇒ 20
Jadger realizes that these carvings are inscriptions from the History and Future of Humanity, the principle holy text of Aroden. Upon further scrutiny, he also realizes that these are slightly different than the ones in History and Future of Humanity, suggesting that these might represent an earlier version of the work.
Jadger is able to decipher the parables that are remaining. They are:
He also finds some writing under inscriptions and images, but they don't make sense to him yet, something about a pool of water, a city, and magic.
Finished with the wall for now, the party moves on. The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey. Kneeling in the water is a lone gillman who does not show any signs of noticing the pathfinders yet.

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"Greetings, gillman. We come in peace, as explorers and loreseekers. We merely want to talk with you, if you will." says Jhalan from the entrance of the cave, holding his hand with an open palm as a sign of peace.
-Posted with Wayfinder

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Jadger explains what he has found to his fellow pathfinders but perhaps his discourse was to dry as soon enough most of his fellow pathfinders show signs of sleepyness. Just a joke.
Meeting a gillman was of course a fantastic piece of work and putting thoughts about a magical city of water aside for a moment, he eagerly waits for the gillman to respond.

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Valkyrja smiles at the gillman and waits until he looks at her before speaking.
"I too share a reverence for the ancients and the works they wrought. Please share with us what you know of this place, then we will be on our way."
diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

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Eponine walks to the silent gillman and taps him gently on the shoulder to get his attention.

GM Crash |

When Eponine taps the gillman on the shoulder, he raises his head, looks and sees her and the rest of the party. "Oh, I'm sorry I didn't hear you all enter." When Valkyrja talks, everyone notices that he watches her lips intently, as if he is reading them. "I'm glad that you also share our reverence, however it may not be in the same deity. You see, this cave is sacred to us gillmen. It was also once sacred to Aroden, the dead god of humanity, as well, but over the past century, the carvings in the nearby room have weathered and melted, and I believe that soon Aroden’s influence will have faded completely. However, other creatures have invaded the caves and are not as polite as you all. If you want to perform some rituals in Aroden's name by the pool, feel free."

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""What are those creatures, you are talking about? Might it be, we need to guide them out from your sacred caves and your carvings will be save?". Half-orc's voice boomed around small cave, carried by echo far over water.

GM Crash |

"Well, yes, that would be nice, but not terribly necessary. The creatures are small things that would pose no problem to you strong adventurers, normal cave dwelling creatures I believe. I haven't seen anything personally, but I do know that some gillmen have gone missing while on their pilgrimmage in here." As he turns to look at one of the tunnels that lead out of the cavern, the adventurers see that on his back is a cloak of similar style and color to the cloak that Jhalan found in the water.

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Valkyrja looks askance at Jhalan, unsure as to whether this act will anger the gillman.
"Perhaps we should leave him to his own worship and complete our duties," she suggests.

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Jadger joins the Gillman in prayers rather happily....dancing in the water and splashing around in general...

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Nora looks with tender emotion to her friends and continue communicate with gilman while some of them take the bath.
"Nice to meet you, Uori! Great that you join us, together we have more possibilities to complete our goal.
Why are you here alone? Did you also participate in pilgrimage?
We want to explore these caves."

GM Crash |

"Oh, I'm not joining you, I'm on my own pilgrimmage. We gillmen come to this pool to seek enlightenment and to rehydrate before going to the sea. I'll be at this pool until the moon goes down. Feel free to explore the caves."
Two tunnels branch off from this area, one to the west and one to the east. Which direction would you like to go?

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Jadger dries himself and indicates his willingless to follow whichever direction the party wishes to go.
"Hmm an Interesting sight." he remarks at the remainings sight in the room.

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"I prefer to leave to the left, but I can face north or south as appropriate to make sure I am headed left.

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Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Eponine does her best to orient herself due south, so east will be to the left, and nods. "East it is then!"

GM Crash |

The cave’s damp air becomes increasingly stale as the adventurers continue down through this tunnel, and as they approach this area, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern. The adventurers also see 2 skeletons and 2 zombies that seem to have been gillmen when they were alive.
Eponine: 1d20 + 2 ⇒ (14) + 2 = 16
Jadger: 1d20 - 1 ⇒ (17) - 1 = 16
Jhalan: 1d20 + 2 ⇒ (4) + 2 = 6
Nestezuk: 1d20 + 2 ⇒ (8) + 2 = 10
Nora: 1d20 + 3 ⇒ (2) + 3 = 5
Valkyrja: 1d20 + 8 ⇒ (16) + 8 = 24
Skeletons: 1d20 + 6 ⇒ (11) + 6 = 17
Zombies: 1d20 ⇒ 3
Round 1(begins)
Valkyrja, Skeletons, Eponine, Jadger, Nestezuk, Jhalan, Nora, Zombies
Map updated! The circle with a letter "D" is where the body of the dhampir is.