Paladin

Donagh's page

60 posts. Alias of Magabeus.


Full Name

Donagh

Race

Cleric (Forgemaster)

Classes/Levels

hp 9/9 | Ac 13 | T 11 | FF 12 | I+1 | F+3 R+1 W+5 | Perception +3 Sense Motive +7

Alignment

LN

Deity

Bryggya

Languages

Celestial, Common, Dwarven, Giant, Gnome, Terran, Undercommon

About Donagh

Dwarf Cleric (Forgemaster) 1
LN Medium Humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +3
Speed 20 ft.
Str 8, Dex 12, Con 13, Int 20, Wis 17, Cha 18
Languages Celestial, Common, Dwarven, Giant, Gnome, Terran, Undercommon

Combat:

AC 13, touch 11, flat-footed 13 (+1 Dex, +2 Leather Armor)
Base Atk +0; CMB -1; CMD 10 (14 vs. Bull Rush, 14 vs. Trip when standing on ground)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Melee
NA
Ranged
Light Crossbow +2, 1d8+1 within 30ft
Light Crossbow +1, 1d8 outside of 30ft
(+1 to hit vs elves)
Spell-Like Abilities
6/day—Artificer's Touch (6/day)

Spells prepared (CL1):

0
- Detect Magic
- Detect Poison
- Guidance
1
- Animate Rope (Domain Spell)
- Bless
- Bless

Skills:

Acrobatics -5 (-4 jump)
Appraise +9
Craft (armor) +9 (+11 on checks related to metal or stone)
Craft (blacksmith) +9 (+11 on checks related to metal or stone)
Craft (weapons) +11 (+13 on checks related to metal or stone)
Diplomacy +8
Knowledge (arcana) +9
Knowledge (history) +9
Knowledge (religion) +9
Perception +3 (+5 to notice unusual stonework, such as traps and hidden doors in stone walls or floors)
Sense Motive +7
Spellcraft +9

Equipment:

Weapons
Light Crossbow
- bolts 20
Fragile Warhammer (broken)

Armor
Leather Armor

Other Gear
Backpack with
-Artisan's tools (Craft [armor])
-Artisan's tools (Craft [blacksmith])
-Artisan's tools (Craft [weapons])
-Bedroll
-Rations (10)
-Rope
-Spell Component Pouch

Bandolier with
2* Alchemist's Fire
-Holy Symbol (Steel)

Cash
7 gp, 4 sp


Special Abilities:

Racial Traits
Ancient Enmity Gain a racial bonus (+1) to attacks vs Elves.
Craftsman Gain a racial bonus (+2) on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training Gain a dodge bonus (+4) to AC vs monsters of the Giant subtype.
Hardy Gain a racial bonus (+2) to saves vs Poison, Spells and Spell-Like effects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability Gain bonus (+4) to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Cleric (Forgemaster) Abilities:
Artificer's Touch (1d6+0) (6/day) (Sp):[/b] Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Aura The Cleric has an aura corresponding to his deity's alignment.
Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Runeforger (8/day)(Su) A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier. These runes last 1 round per cleric level, but inscribing the same rune twice on an item increases this duration to 1 minute per level, three times to 10 minutes per level, and four times to 1 hour per level. Erase affects runes as magical writing. A forgemaster learns forgemaster's blessing at 1st level and may learn one additional rune at 2nd level and every 2 levels thereafter. Only one type of rune marked with an asterisk may be placed on an item at any given time. This ability replaces channel energy
Runes known
- Forgemaster's Blessing: The inscribed nonmagical item functions as a masterwork item.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Traits:
Anvil Heart You receive a +2 trait bonus to one craft skill involving metal-working (Craft: weaponsmithing). That skill is always a class skill for you.
Eldritch Smith Whenever you use the Craft skill or a crafting feat to make a stone or metal item, you reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears.

Feat:
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.


Background:
Donagh's birth was a time of great rejoicing for his mother, Durrindi, gave birth to twins. And not just any twins, Deaglan and Donagh were born to the great warriors Farrim and Durrundi, they were destined to become great warriors themselves. That was certainly true for Deaglan, he excelled at all physical matters. Unfortunately that was not true for Donagh. Donagh tried his best but just was not able to compete at all with his brother, or even with younger beardlings. That did not stop Donagh from fantasising that he would be a great warrior one day.

When it was time for them to learn the traditional dwarven ways the local priest of Bryggya, Bainok, took care of their eduction. When the dwarves were a bit older Bainok had them work for a year in the forges. At the start of that year it seemed that Deaglan was a lot better there than Donagh. Deaglan was better at the bellows, hauling coal and all the other menial tasks. However when they were allowed at the forge and tried to make a simple hammer all the strength and prowess of Deaglan did not help him, the steel shattered beneath his strokes. This was the place Donagh was meant to be: with just a few quick strokes at exactly the right place and time he made his first hammer. Deaglan was not accustomed to this and tried to surpass his brother at this, alas that did not happen.

It was clear that Donagh would be apprenticed to Bainok, while Deaglan was apprenticed to the honor guard. Donagh was a quick student who catched the smithing skills quickly. One thing he did like was tempering the steel, as he needed to look carefull at the steel to assess the moment to take it out. Once he saw two beautiful dwarven eyes form in the flames, watching him. When he was done with his duties for the day he wanted to say goodnight to Bainok, but the priest bade him to sit. Bainok told him that Bryggya had been watching Donagh and found him fit for her clergy. Bainok wanted to know if Donagh was willing to live his life in the Steel Sister's

Donagh was very happy for his brother and presented him with a fine warhammer when their apprenticeships ended. Donagh still rues that day, as he was daydreaming of all the great deeds that his brother would do as he was making the hammer. By not paying attention he had not seen a flaw in the material, a flaw that would cost his brother his life.

Soon word came to the hold that Deaglan had died because his hammer had shattered on the sword of a lowly goblin. After the burial rituals where concluded no-one knew where Donogh was. In shame he had left the hold. The next years Donagh wandered the world, improving his skills at the forge where he could. He is hoping to learn the secrets of forging true Mithral, and for that, he needs to go to Dammerhall...