[dice=+1 Keen Adamantine Fauchard, Combat Expertise]1d20+16-2;1d10+10[/dice] AC is 23
[dice=+1 Keen Adamantine Fauchard, Combat Expertise, PA]1d20+16-2-3;1d10+10+9[/dice] AC is 23
Silversheen Fauchard and Masterwork Cold Iron Fauchard: same stats, except -1 damage
Combat Gear
Wand of Cure Light Wounds (39 charges)
Oil of Bless Weapon
Elixir of Spirit Sight
Potion of Cure Light Wounds
Potion of Touch of the Sea
Potion of Protection from Evil
Potion of Enlarge Person x2
Potion of Fly
Acid
Antitoxin
Antiplague
Thunderstone
Other Gear +1 mithral breastplate, +1 keen adamantine fauchard, belt of giant strength +2, ring of protection +1, cloak of resistance +2, swarmbane clasp, hat of disguise, dream journal of the pallid seer, masterwork cold iron fauchard, silversheen fauchard, silver earthbreaker, cold iron dagger, darkwood composite longbow (STR+3), 50 cold iron arrows, 50 cold iron blunt arrows, backpack, bandolier, bedroll, cold weather outfit, dice, earplugs, flint and steel, grappling hook, hot weather outfit, signal whistle, silk rope (50 ft.), soap, teapot, wayfinder, weapon cord, wrist sheath, spring loaded (2), 4866 gp, 2 sp, 6 cp
Special Abilities Blade of Mercy No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Combat Expertise -2/+3 Bonus to AC in exchange for an equal penalty to attack.
Greater Trip +2 CMB to trip; a successful trip makes the target provoke AoOs
Power Attack -3/+9 Bonus to damage in exchange for a penalty to attack.
Ranger Combat Style (Sarenrae) Studied Target +2 (Swift or Move action, 2 at a time) (Ex) Study foe as a Swift or Move action, gain +2 to attack/damage & Bluff, Knowledge, Perception, Sense Motive, and Survival checks vs. them. The DCs of slayer class abilities against that opponent increase by 1. Can study as an Immediate action whenever dealing sneak attack damage to that target. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Track +4 Add the listed bonus to survival checks made to track.
Favored class (Slayer): 1st to 6th-1/6 talent (=6/6 talent total), 7th to 8th-hp
Appearance:
The Keleshite is in his late twenties, wearing loose clothing typical of Qadiran origin and a metallic armor covering his chest. A turban covers his head, revealing his piercing blue eyes, aquiline nose and well-tended short beard. His face has already known too many hardships, as his many scars testify. He is quite muscular and has the strong hands of one who has worked since the earliest days of his childhood. A tall, shafted weapon called a fauchard rests next to him, the blade bearing many engravings and arabesque dedicated to the Dawnflower.
When one of his companions shows up, he extends his hand and introduces himself. "Well met, I am Jhalan Aajav, blade of the Dawnflower and righter of wrongdoings. I understand we are to work together on this mission."
Background:
Jhalan is the son of Qadiran slaves and was a slave since his birth. He was forced to endure many hardships and work from a very early age, but never lost what his now-deceased parents taught him, the promise of a better future in the light of the Dawnflower. Though his parents never had that future, Jhalan had that chance when a band of the Twilight Talons attacked the slave compound where he was held. He used that opportunity to break his chains and escape, though he would have been caught back if the Twilight Talons hadn't intervened. One of the members of that band was Malik Al-Bahrami, and was destined to become the teenager's mentor. From that moment, Jhalan decided to dedicate his life to freeing Golarion from slavery and corruption. His mentor was a Pathfinder, so he agreed to become one himself, thinking it was a good way to meet like-minded people.
PFS information for the GM:
PFS #76446-13
XP: 23 (normal advancement)
Faction: Liberty's Edge
Fame: 42 / Prestige: 33
Jhalan's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#1 - 5-08 The Confirmation
#2 - AP#79 The Half-Dead City
#3 - 0-17 Perils of the Pirate Pact
#4 - AP#67 The Snows of Summer GM Credit
#5 - 5-21 The Merchant's Wake GM Credit
#6 - 6-08 The Segang Expedition
#7 - 6-05 Slave Ships of Absalom
#8 - 6-11 The Slave Master's Mirror
#9 - 6-12 Scions of the Sky Key I - On Sharrowsmith's Trail
#10 - 6-14 Scions of the Sky Key II - Kaava Quarry
#11 - 6-16 Scions of the Sky Key III - The Golden Guardian
#12 - 5-23 Cairn of Shadows GM Credit
#13 - 6-97 Siege of Serpents GM Credit
#14 - 7-15 The Deepmarket Deception
#15 - 0-20 King Xeros of Old Azlant
#16 - 7-27 Beyond Azlant Ridge
#17 - 8-07 From the Tome of Righteous Repose
#18 - 9-20 Fury of the Final Blade
#19 - 10-21 Slaver's End