[PFS PbP GameDay4] The Fox's Fires of Karamoss (Inactive)

Game Master The Fox

Successes:

Portal 1 ■■■■ □
Portal 2 ■■■■
Portal 3 □■■■
Portal 4 ■■■■
Portal 5 ■■■■

Venture-Captain Shevala Iorae
Fires of Karamoss overview map
Fires of Karamoss tactical map


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Some notes:

Each scrap heap contains hundreds of pounds of material, provides cover, is about five feet tall, and can be scaled as though it were difficult terrain with a successful DC 15 Acrobatics check. The tables provide partial cover. A creature can attack a target standing on the 15-ft. high catwalk, though the surface provides cover. The pit emits a red glow.

Initiative Order
Harmonius
Tessara

Female 3
Female 2
Dimble
Psycho

Female 1
Barth
Female C
Tig-0

All PCs (and Tig-0) get a surprise round! One action.

The Exchange

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[retired]

Barth steps into the doorway so as to prevent it from closing on his comrades in the rear before pulling out an oil of Magic Weapon.


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Good thinking!

Dark Archive

2 people marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho Mantis shifts a bit closer to the doorway so he can see the room.

Knowledge (planes): 1d20 + 9 ⇒ (7) + 9 = 16
Really? One lower than what I needed to get anything? D:

Failing to recognize the creatures does little to dissuade his planned course of action. He quickly turns his gaze to the chainsaw-wielding brassed woman on the catwalk.

His eyes turn fierce, and he shouts out one word.

"BLACKOUT!"

He reaches into her mind and attempts to sever the passageways connecting her sight to her mind.

He casts Blindness, DC 17 fort save or permanently go blind

If she fails her save, this becomes all she can see this is all she can see.


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GM Screen, DON'T PEEK!:
CL check, Psycho: 1d20 + 6 ⇒ (6) + 6 = 12
Fort save: 1d20 + 7 ⇒ (8) + 7 = 15

The spell seems to not affect the brass-skinned, chainsaw-wielding woman.

Sorry. :(

Grand Lodge

1 person marked this as a favorite.
| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (14 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Planes 1d20 + 9 ⇒ (20) + 9 = 29

"These creatures are from th plan of fire. Don't try and fire against them...use ice if you have it. They are resistant to magic as well!"

Assuming they others move forward, Tess will move 10' into the room to get a better viewpoint for her next round of actions.

The Exchange

1 person marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will dance into the room, after witnessing the immense scale of the chainsaw weapon he prioritizes subduing that target first. He'll run up the stairs . . . AND THINK ABOUT THE COOL THING HE WOULD HAVE DONE IF HE HAD TIME.

*editted.


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Surprise Round!

We'll just use those rolls for your bladed dash on your turn next round.

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

move 20' closer. draw bomb.

Dimble moves closer and grabs an alchemist bomb off his belt.


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@ Dimble: I think you should reread how bombs work for Alchemists. You draw all of the components and create the bomb as part of the standard action (or faster if you have Quick Bombs) to attack with it. You don't need to draw the bomb beforehand.

Tig-0 walks forward and surveys the scene. (SFX) "Maintenance units: these robots are malfunctioning. They failed to comply with my orders earlier to assist in priority ONE command directive. New command protocol subroutine: dismantle robots. End subroutine."

Harmonius hustles past the brass-skinned chainsaw wielder with his scimitar and strikes. She cries out in pain and surprise.

Initiative Order
Harmonius (attacks)
Tessara
Azer 3
Azer 2
Dimble
Psycho
Azer 1
Barth
Azer C (16 hp)
Tig-0

Top of the round!
Tessara is up.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Uhh for what it counts, am I allowed to change my action? I only used Bladed Dash because I thought I couldn't make it to her on my turn, forgetting about the surprise round. Now I could just walk up to her since she is Flat-Footed still without using a spell.

attack w/o Bladed Dash if possible.: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d6 + 10 ⇒ (6) + 10 = 16

Assuming she attacks me on her turn, here are my parries, If she has more thank 2 attacks, Saranrae help me I'll parry a third time and you can roll that one for me if need be. I am not riposting just yet.

Parry 1:
Parry 1: 1d20 + 14 ⇒ (16) + 14 = 30

Parry 2:
Parry 2: 1d20 + 14 ⇒ (4) + 14 = 18


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Sure.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (14 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts a Lightning Bolt at enemies number 2 and 3. After doing so, she moves behind the front liners in her group.

Damage 6d6 ⇒ (2, 1, 6, 6, 5, 2) = 22

Reflex save DC 18 for half.

Caster Level check 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13


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I don't see a line originating from Tessara's space that passes through both of their squares. Can you elaborate?

Edit: It looks like you can get both of them from the square marked with the green dot, but it requires climbing up the scrap heap—difficult terrain and a DC 15 Acrobatics check.

Edit 2: I just realized that the point is moot, because the caster level check is not high enough. :/

I moved Tessara back. The ghost image is where she used to be. If there is somewhere else you want her to be instead, just let me know.

Grand Lodge

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| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (14 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Looks fine to me, DM.


2 people marked this as a favorite.
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Two of the Azer sisters move forward, drawing light hammers. They throw them at Dimble, almost in unison.

Azer 2, attack: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13 Miss.
damage: 1d4 + 3 ⇒ (3) + 3 = 6
fire damage: 1d6 ⇒ 4

Azer 3, attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 Dimble has cover from this attack. Miss because of cover!
damage: 1d4 + 3 ⇒ (3) + 3 = 6
fire damage: 1d6 ⇒ 4

miss direction, Azer 2: 1d8 ⇒ 6 This one lands in Barth's space, at his feet.

miss direction, Azer 3: 1d8 ⇒ 7 This one lands next to Barth.

Both hammers miss the gnome and settle near Barth's feet, clattering loudly against the djezeteel floor.

Initiative Order
Harmonius
Tessara
Azer 3
Azer 2
Dimble
Psycho

Azer 1
Barth
Azer C (16 hp)
Tig-0

Dimble and Psycho are up!

Dark Archive

2 people marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho Mantis glides forward, then turns his stare to the closest Azer. 2 or 3, no preference.

"You want...to kill them...take the trinkets...for yourself...."

Murderous Command DC 16 Will Save. It's not language-dependant.
SR Check (Djezesteel, Spell Penetration): 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22

The Exchange

1 person marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Daaaamnn Psycho, you're so creepy, I love it.


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which one?: 1d2 + 1 ⇒ (2) + 1 = 3

Will save, Azer 3: 1d20 + 6 ⇒ (3) + 6 = 9 Fail!

You see the brass-skinned woman scowl menacingly at her two sisters.

Dark Archive

1 person marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10
Harmonius wrote:
Daaaamnn Psycho, you're so creepy, I love it.

I'm glad I'm pulling it off, as he's actually difficult for me to play. Like I now feel super-bad that I essentially just forced that azer to try to murder her siblings D:

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

My bad. I throw a bomb at #2

bomb: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 4d4 + 4 ⇒ (3, 4, 1, 3) + 4 = 15

The Exchange

[retired]

Was that a fire bomb?

We were told fire would be ineffective...


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Bartholomäus wrote:

Was that a fire bomb?

We were told fire would be ineffective...

It was acid.


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The Azer shrieks in pain as the acid burns her skin.

Her sister needs to make a Reflex save also, but I have no idea what the saving throw DC is.

Reflex save: 1d20 + 3 ⇒ (16) + 3 = 19 Pass?


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Her sister hurries forward, draws a light hammer, and throws it at Dimble.

attack, Azer 1: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 + 3 ⇒ (4) + 3 = 7
fire damage: 1d6 ⇒ 6

Like her sisters, she misses.
miss direction: 1d8 ⇒ 8
The hammer lands on the floor between Dimble and Psycho.

Initiative Order
Harmonius
Tessara
Azer 3 (4 hp)
Azer 2 (15 hp)
Dimble
Psycho
Azer 1
Barth
Azer C (16 hp)
Tig-0

Barth's turn! =)

The Exchange

1 person marked this as a favorite.
[retired]

Barth trickles his oil of Magic Weapon down both barrels of his pistol (standard action). Realizing that his friends are in danger of the approaching Azer, he growls furiously and lunges to get in the way (move action).

"Barf! Barf barf barf! BARF!!"

(can someone move me diagonally adjacent to the nearest Azer? I can't seem to do it on my phone)


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The Azer sneers at Harmonius, "شما هرگز برنامه ما متوقف خواهد شد. ما زندان ما بسته بندی خواهد شد."

Ignan:
"You will never stop Jethzerai's plan. We will escape our prison."

The chainsaw buzzes loudly (SFX) as the Azer swings it at Harmonius...

attack, chainsaw, Power Attack: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
damage: 3d6 + 4 + 3 ⇒ (1, 2, 2) + 4 + 3 = 12
fire damage: 1d6 ⇒ 5

...but the aasimar parries it aside with the flat of his scimitar.

Tig-0 directs from the hallway, "Maintenance units: dismantle these malfunctioning robots."

Initiative Order: Round 2
Harmonius
Tessara

Azer 3 (4 hp)
Azer 2 (15 hp)
Dimble
Psycho
Azer 1
Barth
Azer C (16 hp)
Tig-0

Harmonius and Tessara are up!

The Exchange

1 person marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will activate his ring as a standard action, the activation doesn't provoke. He'll expend 3 charges from his Ring of the Ram to punch this Azer off the ramp, it is a ranged attack which does provoke and he'll parry her AoO from that and if it beats it he'll riposte.

Parry:
Parry 1: 1d20 + 14 ⇒ (17) + 14 = 31 Riposte: 1d20 + 14 ⇒ (1) + 14 = 15damage: 1d6 + 10 ⇒ (2) + 10 = 12

With a flourish and comically dramatic uppercut he'll hopefully sending her sailing off the balcony.

Ranged Attack to hit + Perform - In Melee: 1d20 + 19 + 4 - 4 ⇒ (6) + 19 + 4 - 4 = 25 Force damage: 3d6 ⇒ (6, 2, 5) = 13

Free Bullrush + Perform - In Melee: 1d20 + 19 + 4 - 4 ⇒ (15) + 19 + 4 - 4 = 34

"Feel free to surrender at any time!"


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Attack of opportunity.
attack, chainsaw, Power Attack: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14 Miss
damage: 3d6 + 4 + 3 ⇒ (2, 6, 3) + 4 + 3 = 18
fire damage: 1d6 ⇒ 1

Harmonius parries her attack, but his riposte misses its mark.

The ring of the ram slams into the brass-skinned azer and sends her flying back 20 feet, off the catwalk...
falling damage: 1d6 ⇒ 2
...where she begins dying.

She drops the chainsaw on the catwalk, in front of Harmonius, and it turns off.

Initiative Order: Round 2
Harmonius
Tessara
Azer 3 (4 hp)
Azer 2 (15 hp)
Dimble
Psycho
Azer 1
Barth
Azer C (31 hp, dying)
Tig-0

Tessara is up! :)

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (14 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess hexes number two with her Misfortune ability, trying to cloud its mind and complicate any of its actions.

DC 18 Will to resist.


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Tessara Omelion PFS wrote:

Tess hexes number two with her Misfortune ability, trying to cloud its mind and complicate any of its actions.

DC 18 Will to resist.

Azer 2 is too far away. I will apply it to Azer 1.

Will, Azer 1: 1d20 + 6 ⇒ (9) + 6 = 15
The azer (1) suffers from misfortune until the start of Tessara's next turn.

Her sister (Azer 3) draws a warhammer and unleashes her ire on their other sister (Azer 2).
attack, Azer 3, warhammer, Power Attack: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
damage, Power Attack: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
In her anger, she misses terribly.

Meanwhile, the target of her attack (Azer 2) moves forward, drawing a warhammer, and bring it down on Barth.
Attack of Opportunity, Azer 3 --> Azer 2
attack, Azer 3, warhammer, Power Attack: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 SMH
damage, Power Attack: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Azer 2 --> Barth
attack, Azer 2, warhammer, Power Attack: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17 Miss
damage, Power Attack: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
fire: 1d6 ⇒ 6
And she barely misses!

Initiative Order: Round 2
Harmonius
Tessara
Azer 3 (4 hp)
Azer 2 (15 hp)
Dimble
Psycho

Azer 1 (misfortune)
Barth
Azer C (31 hp, dying)
Tig-0

Dimble and Psycho are up! :)

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble lobs another bomb at the azers.

targeting #2 (edited) probably misses. I have precise bombs.

attack: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 4d4 + 4 ⇒ (3, 4, 3, 1) + 4 = 15


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miss direction: 1d8 ⇒ 8
Dimble fumbles his bomb and drops it in front of him. (In the square marked with the red dot)

Reflex save, azer 2: 1d20 + 3 ⇒ (9) + 3 = 12
Reflex save, Dimble: 1d20 + 6 ⇒ (13) + 6 = 19
Reflex save, Barth: 1d20 + 6 ⇒ (14) + 6 = 20

The azer takes 8 points of force and acid damage (and falls unconscious), Barth and Dimble each take 4. I spoke too soon about you guys not taking damage! ;)

Initiative Order: Round 2
Harmonius
Tessara
Azer 3 (4 hp)
Azer 2 (23 hp, dying)
Dimble (4 hp)
Psycho
Azer 1 (misfortune)
Barth (4 hp)
Azer C (31 hp, dying)
Tig-0

Psycho is up! :)

Dark Archive

1 person marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Paycho Mantis turns his attention towars the azer his witch friend so kindly softened up for him.

"Your mind...it is tissue...easily ripped to pieces...."

He thrusts his own consciousness into the azer's, tearing violently at its mind.

SR Check (djezesteel, spell penetration: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
Mind Thrust III (spell specialization): 8d8 ⇒ (8, 7, 4, 4, 7, 4, 5, 6) = 45
DC 20 Will Save to half damage
Damage is untyped

The Exchange

[retired]

WOW!


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Will save, roll 1: 1d20 + 6 ⇒ (15) + 6 = 21
Will save, roll 2: 1d20 + 6 ⇒ (19) + 6 = 25

Woah! She lives.

The azer's mind is rent asunder, and she collapses unconscious from the agony.

stabilization, roll 1: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
stabilization, roll 2: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15

And she even stabilizes!

Azer C's stabilization: 1d20 + 4 - 12 ⇒ (10) + 4 - 12 = 2 I rolled this early in the order because tomorrow is going to be pretty busy for me.

"I surrender! Please spare us!" the last remaining azer raises her hands and falls to her knees, sobbing.

Initiative Order: Round 2
Harmonius
Tessara
Azer 3 (4 hp)
Azer 2 (23 hp, dying)
Dimble (4 hp)
Psycho
Azer 1 (23 hp, unconscious, stable, misfortune)
Barth (4 hp)
Azer C (32 hp, dying)
Tig-0

Barth, Harmonius, Tessara are up
If you guys wish to accept her surrender, we can exit initiative.

Grand Lodge

| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (14 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess has no desire to kill a surrender opponent, so she relaxes at their words. "Anyone speak their language?"


Korvosa map | Green Market map

She is speaking in Common.

Grand Lodge

1 person marked this as a favorite.
| Witch 11| AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 79/79 (14 temp HP)| F+10R+9W+12 | Init +3 | Perc +17 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"We accept your surrender. If you rise against us again, we won't be so kindly. What are you all doing here? Were you summoned to this place?"

The Exchange

1 person marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Shouting to be heard, "I see you wish to take Saranrae up on her offer of redemption!"

He'll then run and leap off the balcony drawing his wand of Infernal Healing in the process.

Perform Dance in place of Acrobatics: 1d20 + 16 ⇒ (14) + 16 = 30

Upon landing he'll cast Infernal Healing on the Azer he punched off the balcony.


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"Nearly a millennium ago, my sisters and I were drawn here, along with many others from our home plane, near the City of Brass. We were brought here from the Plane of Fire through some strange technological portals, what the locals here refer to as the Forge.

"From what we have been able to piece together during our imprisonment here, the builder of the Forge, a wizard named Karamoss, overloaded these portals, hoping to simulate a volcanic eruption, as a last-ditch effort to destroy his fortress here. Something went wrong and the portals shut down before the explosion completed, and this redoubt yet survives.

"We have been seeking a way home for centuries, and we may have found it. A salamander named Jethzerai has discovered the workings of these portals and has enlisted our help in repairing them. Normally, we would not trust any salamander, but he is our only hope, and we desperately want to return to our home."

The Exchange

1 person marked this as a favorite.
[retired]

Barth mouths some words to himself.

Thank you Jethzerai, you're our only hope.

With a flash of insight he proclaims "We'd be happy to help!"

Stepping forward Barth puts away his temporarily magical pistol. At first he extends a helping hand up and then retracts it before he gets burnt. He then shouts over his shoulder instead.

"Uh, hey, Tig-Zero! We've repaired these..." he winks at the conscious Azer, "Maintenance Units. There's no need to decommission them. I even found out their designations!"

He points to the sisters one by one, "Tertiary Maintenance Units 1, 2, 3, and C!" Primary function: incendiary!"

Whispering to the sisters, "Just play along. We think he's valuable to have around."

Dark Archive

1 person marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho Mantis streched himself, contorting himself as he cracked his bones. He glides over to the others, whispering to them.

"Do not forget...weal...and woe...."

His eyes turn fierce under the mask, as he glares at the azer, still speaking to his companions.

"I think that we...should judge this salamander...for ourselves."

The Exchange

1 person marked this as a favorite.
[retired]

"Gah!!"

"You gotta warn us before you do that next time."

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

"Hah, Azer's are you by chance aspiring business-people? Because I have the deal of the century!" He flashes a big grin and shoots them finger guns "We can talk about the details when this mess is over with"

Turning to the rest of the group and motioning for a group huddle, speaking in a conspiratorial tone "So do we search them for loot or. . . . .also what about the chainsaw?"


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She turns to Barth, "You'd help us get home? How?"

The Exchange

[retired]

Barth gestures wide and excitedly... And then pauses.

"I'm... Not sure, actually. But we're a part of this huge Society. They have resources! I'm sure if you can help us out explore this place, maybe they could Planeshift you... Or something."

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27


Korvosa map | Green Market map

"That would be wonderful if you can do that. As I said, we don't trust Jethzerai. Here," she hands Barth a rolled up document.

"Jethzerai is a wanted criminal in the City of Brass, which is why he fled to the Material Plane through Karamoss’s gate in the first place. That is a bounty issued for the salamander over a millennium ago by authorities in the efreeti capital. I had planned to turn in Jethzerai as soon as we returned to our home plane. You may have that in exchange for sparing us and promising to return us to the Plane of Fire."

Looking around, she leans closer, "Listen, Jethzerai plans to immolate the entire redoubt. I'm fuzzy on the technological details, but we have heard that the interplanar gate will stay open for only a short period of time because of the particularly violent volcano on the Plane of Fire near where the opening is located."

Knowledge Planes, DC 20:
An eruption so near an active gateway could even tear the barrier between the planes, creating a permanent rift to the Plane of Fire or even turning the Red Redoubt into an interplanar supervolcano—right on Absalom’s doorstep!

"Beware, there is a deadly trap at the other end of the bridge. Do not enter the octagonal chamber without first disabling the trap," she warns.

"You may keep anything in this room," she turns to Harmonius, "including the chainsaw, and that," she points to a large black box on the table where she and her sisters were arguing. "We won't be needing it any longer. If you don't mind helping to heal my sisters, we would like to withdraw from this part of the Red Redoubt and stay out of your way."

Knowledge (engineering) DC 40, requires Technologist:
This 1-pound, bricklike battery is unique in that it requires no charging—it draws power by siphoning heat from any nearby source. A character who carries the battery must attempt saves as if in conditions of severe cold (Pathfinder RPG Core Rulebook 442); when in a cold environment, the bearer is instead treated as if in extreme cold. The battery grants its bearer a +2 circumstance bonus on saving throws against effects with the fire descriptor, but imposes a –5 penalty on saving throws against effects with the cold descriptor.

There is also 2,500 gp worth of ingots of rare metals and skymetals on the tables in this room.


Korvosa map | Green Market map

(SFX) Tig-0 chimes in, "Maintenance units: we must prevent this designation Jethzerai from destroying Karamoss's Red Redoubt." He turns to the azer, "Tertiary incinerator unit: thank you for update to data files. New command protocol: stand aside while maintenance units Blondy, Shorty, Tin Man, Tess, and... Barth repair Forge core."

"Sensors indicate three incinerator units are damaged. Prepare for repair cycle." He reaches a tentacle out to one of the injured azers, and a nanite cloud swarms from his appendage onto her bloodied face.

(SFX) "Error. Repair sequence unsuccessful. Begin diagnostic command protocols."

The Exchange

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HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

I'll spend a round of performance to Inspire Competence in my allies when they try to comprehend the black box. It grants a +2 to Kn: Technology. Depending on what the rolls are I may use Timely Inspiration, or even Gallant!

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