[PFS PbP GameDay4] The Fox's Fires of Karamoss (Inactive)

Game Master The Fox

Successes:

Portal 1 ■■■■ □
Portal 2 ■■■■
Portal 3 □■■■
Portal 4 ■■■■
Portal 5 ■■■■

Venture-Captain Shevala Iorae
Fires of Karamoss overview map
Fires of Karamoss tactical map


401 to 438 of 438 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Korvosa map | Green Market map

You do not know what the battery would do, but you do remember that it creates energy by drawing the ambient heat of the air around it. Who knows what might happen if it was exposed to a large heat source like the portals, or the gate (if it activates).

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves to within 30' of the remaining mephit and uses her Slumber hex against it.

Will DC 18 to resist.

Dark Archive

AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

If the mephit makes its save vs. slumber

Psycho Mantis reaches out into the mephit's mind to tear it to pieces, but he does not bother bringing the full-force of his power to-bear.

I am undercasting Mind Thrust III as Mind Thrust II
Mind Thrust II: 5d8 ⇒ (3, 2, 7, 3, 5) = 20
DC 19 Will Save to half damage, damage is untyped

If the mephit falls asleep

Psycho Mantis swivels in place as he floats barely off the ground, attempting to deactivate the magic powering one of the portals purely with his own mental powers.

Dispel Check: 1d20 + 6 ⇒ (2) + 6 = 8


Korvosa map | Green Market map

Will save: 1d20 + 3 ⇒ (8) + 3 = 11

"ZZZzz..."

The mephit falls asleep, then falls from the air.
falling damage: 2d6 ⇒ (6, 3) = 9
It wakes up from the damage.

Psycho uses mind thrust on the elemental creature.
Will save: 1d20 + 3 ⇒ (19) + 3 = 22

_________________

Round 3
Mephit 2 (dead)
Psycho (3 fire damage + 5 magic missile = 8 hp)
Tessara (19 fire damage)
Harmonius (3 fire damage)
Dimble
Mephit 1 (19 damage)
Barth (11 fire damage)
Jethzerai (108 damage, unconscious, dying)

Dimble is up.

Grand Lodge

1 person marked this as a favorite.
Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

"We should shut the portals down quickly! I'll help But my short legs can only carry me so bar! Now if I was a barbarian like my cousin...

Dimble seems to ramble as he rushes over to the control panel.

double move again

The Exchange

1 person marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

I just noticed I didn't kill Jethzerai with my attack, maybe I should have just CDG him.

Dark Archive

AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

I would actually stabilize him if possible. The azer said there's a bounty on him.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Oh Saranrae, I totally forgot! Maybe shout that out in character. . .


2 people marked this as a favorite.
Korvosa map | Green Market map

For what it's worth, the bounty reads "DEAD or ALIVE"...


Korvosa map | Green Market map

Some of the mephit's wounds begin to heal. It stands up and flies across the room.

Barth begins working to disable the controls.

@ Barth:This takes two consecutive full-round actions. This round was your first full-round action. You will roll at the end (or you can put your roll inside a spoiler tag the next time you get a chance to post, and I will open it at the end of your next turn). The Knowledge (engineering) check is 5 points lower DC than the Disable Device, but you may roll either. You get a +10 bonus for Technologist.

Jethzerai tries to stabilize.
stabilization: 1d20 + 4 - 17 ⇒ (8) + 4 - 17 = -5
But he dies.

The two active portals each gain a charge and begin pouring lava, which flows down the channel toward the gate.

_____________

Round 4
Mephit 2 (dead)
Psycho (3 fire damage + 5 magic missile = 8 hp)
Tessara (19 fire damage)
Harmonius (3 fire damage)
Dimble
Mephit 1 (17 damage)
Barth (11 fire damage)
Jethzerai (dead)

Psycho, Tessara, Harmonius, and Dimble are up.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Looking down at Jethzerai gurgling, "Ah there he goes, he was just havin' an extended death throe." Harmonious will turn to view the final Mephit.

Yelling out to it, "Just surrender! If we don't have to kill you we won't!"

After which Harmonious will run over to the Portal and attempt to activate the Cold Fission/Fusion Battery and suck some hot air out of that portal.

Dark Archive

AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Well, glad it's dead or alive lol

Psycho Mantis's eyes open wide for a moment as the lava begins pouring through the portal. He floats away while also moving back into range of the mephit.

Could someone please move him six squares of movement to the east, avoiding the lava. On my iPad right now and can't

He presses his mental assault on the tiny creature of fire.

Undercasting Mind Thrust III as Mind Thrust II
Mind Thrust II: 5d8 ⇒ (1, 2, 7, 6, 3) = 19
DC 19 Will Save to Half Damage, damage is untyped

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

"Barth I think we got this"

Dimble starts working on the control panel as as well. His head and eyes quickly dart across the surface looking for clues to figure how to shut off the lava.

Spoiler:

know engineering: 1d20 + 17 ⇒ (17) + 17 = 34

disable device: 1d20 + 15 ⇒ (14) + 15 = 29


Korvosa map | Green Market map

Harmonius UMD: 1d20 + 14 ⇒ (16) + 14 = 30
Harmonius figures out that if the gate opens, he might be able to shut it down by throwing the battery into it.

Psycho kills the last elemental in the room.

Dimble begins working to shut down one of the portals.

Barth: Knowledge (engineering): 1d20 + 12 + 10 ⇒ (17) + 12 + 10 = 39

Barth finishes work on the other. And shuts down 1d2 ⇒ 1 portal #1.

__________

Round 4
Mephit 2 (dead)
Psycho (3 fire damage + 5 magic missile = 8 hp)
Harmonius (3 fire damage)
Dimble
Mephit 1 (dead)
Barth (11 fire damage)
Tessara (19 fire damage)
Jethzerai (dead)

Tessara is up.

GM Screen:
fire elemental < 50%: 1d100 ⇒ 62


Korvosa map | Green Market map

Actually, I'm going to call it. There was a chance that the still active portal could bring in a fire elemental, but I made the roll and it did not do so. :) That was the only remaining threat.

A moment later, Dimble finishes shutting down Portal #3. The lava flows to the gate in the south wall and charges it up, but without a constant flow of lava to power it, those charges quickly dissipate.

The Pathfinders have ended the threat of the Forge in the Red Redoubt, saving Absalom from interplanar volcanic destruction.

Barth and Dimble determine that they can extract the console’s backup memory drive. The memory drive contains information on the portal technology in this room, a larger schematic of the Forge level, and detailed records of power usage in the Red Redoubt during the fatal days leading up to Karamoss’s attempted destruction of the portals. Furthermore, the drive contains data illuminating many of the Machine Mage’s secret methods for creating robots.

Well done, everyone! Is there anything else you'd like to do down here in the Forge core before heading back up?

Dark Archive

AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho would like to search the salamander for anything interesting and I would also like to ask the azers how we can go about collecting this bounty


Korvosa map | Green Market map

Barth and Dimble are able to identify the items on him.

Combat Gear grade I hemochem, portal control device, timeworn jetpack;
Other Gear spear, timeworn zero pistol, spellbook (contains all 0-level spells and ear-piercing scream, magic missile, technomancy, discharge, irradiate, recharge, technomancy), timeworn inertial dampening belt, timeworn veemod goggles (0 charges; worth 10 gp) with nonfunctional green veemod (worth 100 gp)

All of the tech items are in the Technology Guide and can be found on the PRD.

Collecting the bounty requires adventuring in the City of Brass on the Elemental Plane of Fire. It is a boon on the chronicle—which implies that there will be a future scenario in the City of Brass! :D

The Exchange

3 people marked this as a favorite.
[retired]

Barth gathers up any remaining tools or spare parts he thinks he'll need to rebuild Tig.

"He'll need a new designation, but 'Tig 2.0' sounds so bland. Anyone have any suggestions? Oh! I got it. Instead of 'Tig-Zero', how about 'Tig-Solo'?"

Barth begins wagging his tail.

The Exchange

3 people marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

So do we just have to carry Jethy's head around?

Watching Barth gather up materials "What about Tig-Yolo!"

The Exchange

[retired]

"Oh, the Azers! I'm sure all those gems they unloaded earlier will help pay for some Plane Shifts. If only Aram Zey was still around. I'm sure Kreighton Shaine is capable, but I'd worry he'd stop to smell a rose in the middle of the spell being cast!"

Grand Lodge

4 people marked this as a favorite.
| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 (14 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"How about Jar Jar Tigs? I bet with that name, he'd be loved throughout the Galaxy!"

The Exchange

1 person marked this as a favorite.
[retired]

"Hmm... Mesa no thinkso..."

Dark Archive

AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho Mantis groans, his breathing mask accentuating the sound.

"This...is foolishness...the robot...is irrelevant...name it whatever...."

Grand Lodge

2 people marked this as a favorite.
Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble smiles

Hey the robot is important! I'd say Tigs Two!

The Exchange

2 people marked this as a favorite.
[retired]

"Combine the letters from "T-I-G" and "T-W-O" to make "T-W-I-G"?

"Eh. I'll figure something out. Let's report back to the Society!"


Korvosa map | Green Market map

When you return from the Forge, Marw and the other mutant chokers guide you and the azers back to the lift and reluctantly thank you for your efforts while also urging you to leave.

Venture-Captain Shevala Iorae awaits you on the surface, too eager to hear your report to wait in the Grand Lodge. She is shocked to hear about Jethzerai’s plot and relieved that you found no evidence of a growing robot army.

Shevala laughs gleefully that you bring her artifacts from the Forge, especially the still-functioning equipment such as the Karamoss battery and the control console’s hard drive.

When you ask Shevala about using the Society’s resources to send some of the trapped outsiders home, Shevala contemplates the question, then nods and says, “It would certainly help make the Forge safer. I can’t promise anything, but I’ll see what I can do.” The azers nod acceptance at this.

After hearing your report, Shevala shakes her head in disbelief and congratulates you.

"You have all outshone yourselves today. I shudder to think what would have happened if you hadn’t been there to stop the Forge from self-destructing. These discoveries are fascinating. We suspected that Karamoss had attempted to destroy the tower when the siege turned against him, but I never realized he was insane enough to try to unleash a volcano on another plane against Absalom! Your actions today saved not just an incredible trove of scientific and historical data, but possibly all of Absalom as well."

THE END

Feel free to add any post-credits extra footage. ;)

The Exchange

2 people marked this as a favorite.
[retired]

Robots were harmed in the making of this story. But they'll get better.

Grand Lodge

2 people marked this as a favorite.
Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

We can rebuild him..better stronger faster!

Silver Crusade

2 people marked this as a favorite.
Male Halfling Sorcerer 7, Rogue 3, Arcane Trickster 10

I'm really glad you all like Tig-0 so much. He was my favorite part of the scenario.

Dark Archive

1 person marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

I liked him too, even if Psycho didn't :D I look forward to running this and getting the chance to play him

I have a friend with a character modeled after Bane from The Dark Knight Rises that needs the breathing mask too who I will need to run this for :D


Korvosa map | Green Market map

Thanks to Hmm for reminding me.

Boon Rolls:

GM: 1d20 ⇒ 6
Barth: 1d20 ⇒ 19
Dimble: 1d20 ⇒ 17
Harmonius: 1d20 ⇒ 16
Psycho: 1d20 ⇒ 14
Tess: 1d20 ⇒ 5

:(

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

I think the GM gets one automatically

Grand Lodge

Only one GM boon per gameday. Fox already qualified with his quest!

Silver Crusade

Male Halfling Sorcerer 7, Rogue 3, Arcane Trickster 10
Hmm wrote:
Only one GM boon per gameday. Fox already qualified with his quest!

Quests don't qualify.

The Exchange

[retired]

I won? Yay!! My first online Boon =D


Korvosa map | Green Market map

Sorry Barth. Boons are won on a natural 1 or 20 only. :(

The Exchange

[retired]

Oh. Weird. Darn. Figured it'd be highest roller.

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

I think they have to limit it a bit since there are simply so many games being run as part of the game day.

401 to 438 of 438 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS PbP GameDay4] The Fox's Fires of Karamoss All Messageboards

Want to post a reply? Sign in.