[PFS PbP GameDay4] The Fox's Fires of Karamoss (Inactive)

Game Master The Fox

Successes:

Portal 1 ■■■■ □
Portal 2 ■■■■
Portal 3 □■■■
Portal 4 ■■■■
Portal 5 ■■■■

Venture-Captain Shevala Iorae
Fires of Karamoss overview map
Fires of Karamoss tactical map


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Dark Archive

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AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho Mantis will cast Hypercognition before attempting one of the knowledge (engineering) checks. In addition to giving him a +6 insight bonus on the roll, he completes the check five times faster than normal (unless it would take 3 rounds or less, in which case he does it instantly)

Psycho Mantis focuses his mind, collecting all the of the miniscule bits of data that he has observed in his own interactions with the portals, as well as those he has gleaned from his more technological companions, and synthesizing all of it into a mental picture of what he needs to do.

Knowledge (engineering) w/Hypercognition: 1d20 + 8 + 6 ⇒ (8) + 8 + 6 = 22

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Can Tess try to aid on an Knowledge untrained skill? If so, she will try and assist PM on his Know. Engineering check. If not she will try to aid someone on a Survival check.

Aid Another Know. Engineering 1d20 + 5 ⇒ (13) + 5 = 18

Or

Aid Another Survival 1d20 + 1 ⇒ (13) + 1 = 14


Korvosa map | Green Market map

Psycho manages to rebuild one of the power dampeners in a little under 1 minute (7 rounds).

Just as Psycho and Dimble finish rebuilding their power dampeners, Tig-0 looks up from his computer terminal. "New data files available. Data file update: Lord Karamoss ordered the destruction of the Forge and the entire Red Redoubt! Override code: 'Karamoss-α-1-1-9-α-α-4-7-β' confirmed. Deactivating interdimensional failsafe. Maintenance units: New command protocol: Priority: ONE. Reverse portal stabilization; Prepare portals for energy overload; Forge core meltdown imminent. End subroutine."

With a few keystrokes, Tig-0 deactivates the failsafe that had been keeping the portals from opening to the Plane of Fire. At this, an alarm klaxon sounds loudly in the chamber. (SFX)

I'm going to go ahead and put us into rounds.

__________________

Initiative
Initiative, Barth: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative, Dimble: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative, Harmonius: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative, Psycho: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative, Tessara: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative, Tig-0: 1d20 - 4 ⇒ (19) - 4 = 15

Initiative Order, Round 1
Harmonius
Tessara
Barth
Dimble

Tig-0
Psycho

Harmonius, Tessara, Barth, Dimble are up.

Tig-0 had a surprise round, but he used his move action to make those keystrokes. If any of you has an ability that allows you to act in the surprise round, you may do so now.


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Since it has been a while, here is the post where I gave the knowledge checks to identify Tig-0. Dimble scored a 40, so you all can feel free to unspoiler all of the boxes and may act on any of the information therein. :)

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

I never realized there was a map for what we were doing, I would have positioned myself differently for my perception checks! My bad

"That son-of-no-good-two-timing robot, let's get him!"

That hardness 10 is gonna make me just about worthless as a combatant, but I'll see if I can't score a crit or two or something.

Harmonious will move up and summon is innate Azata heritage to hopefully give him and his companions an early advantage against the treacherous Tig-Zero, who forever will be remembered as a treacherous robot.

"Glitterdust? More like Glitterdoom!!!!" DC 17 Will save to negate blindess


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Will save, Tig-0: 1d20 + 9 ⇒ (4) + 9 = 13 That's going to make it tough for him. :)

"Error. Visual sensor array malfunction!"

Grand Lodge

1 person marked this as a favorite.
| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"I'm so disappointed in you, Tig!". Tess casts a Lightning Bolt on the machine as she had a direct line to the robot.

Damage 6d6 ⇒ (1, 2, 5, 6, 1, 1) = 16

Reflex DC 18 for half.


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Tig-0 has cover from the control panel.

Reflex, Tig-0, w/ cover: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25

Tig-0 takes half damage. He has vulnerability to electricity, so takes a total of 12 hp of damage. (Electricity will bypass his hardness.)

"Power circuit overload."

Initiative order, Round 1
Harmonius
Tessara
Barth
Dimble

Tig-0 (12 hp)
Psycho

Barth, Dimble are up!

The Exchange

2 people marked this as a favorite.
[retired]

"You gotta have some pretty big spaceballs to think we'll let you get away with this, Tig!"

Barth moves 40 feet, drawing his double barreled pistol as he does so. (move action; both barrels already preloaded with Adamantine Paper Cartridges)

He then starts growling ferociously as he takes aim (free action Rage; standard action fire both barrels)

Left Barrel, Touch: 1d20 + 9 ⇒ (15) + 9 = 24
Right Barrel, Touch: 1d20 + 9 ⇒ (4) + 9 = 13 (*phew*, that was almost a misfire)

(attack modifiers include +5 BAB, +5 Dex, +2 Reckless Abandon, +1 Mwk, -4 Double)

Left Barrel Damage: 1d8 ⇒ 6
Spend 1 Grit to add 1d6 Precision Damage => 1d6 ⇒ 5
Right Barrel Damage: 1d8 ⇒ 5
If this attack hit, also spend 1 Grit => 1d6 ⇒ 1


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Tig-0 takes 17 points of damage from Barth's double-barreled pistol.

@ Barth: My reading of Up Close and Deadly is that you must spend the grit in advance. You then get 1d6 extra damage on a hit, or 1d6/2 damage on a miss.

_____________

Tig-0 (29 hp)

Dimble is up.

The Exchange

1 person marked this as a favorite.
[retired]

The ability has conflicting wording. On the one hand, the first sentence reads, "when the pistolero hits a target, she can spend 1 grit point to deal extra damage on a hit", which tells us that it's a choice the gunslinger makes after hitting a target. But then the next sentence reads "if she misses, then do this", which wouldn't be possible if the first sentence were true.

That being said, since it's totally not clear, I'm fine with however you wish to rule it. I've adjusted Barth's statblock accordingly.

Until I get Dexterity to damage and a magical firearm, that Deed is my only damage boost =(


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@ Barth: Did you reload your double-barreled pistol? It is a free action for you, right?

The Exchange

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[retired]
GM "The Fox" wrote:
@ Barth: Did you reload your double-barreled pistol? It is a free action for you, right?

I was going to type that into my next round of actions, since that post was already long enough. Also, good practice in case the robot dies and something else becomes apparent that isn't made of metal.

Grand Lodge

1 person marked this as a favorite.
Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

move and attempt to lob a bomb at the robot

bomb (touch attack): 1d20 + 8 ⇒ (11) + 8 = 19

damage: 4d8 + 4 ⇒ (5, 6, 1, 3) + 4 = 19

"Disappointed is the wrong word"


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Tig-0 takes damage from Dimble's bomb (reduced by hardness). It then attempts to heal itself.

"WARNING! Visual sensor array malfunction. Primary activation files corrupted."

Repair Robot, Tig-0: 1d10 ⇒ 2

Will save, glitterdoom: 1d20 + 9 ⇒ (5) + 9 = 14

____________

Initiative, Round 1-2

Tig-0 (21 hp damage)
Everyone

PCs are all up! :)

The Exchange

2 people marked this as a favorite.
[retired]

"Sorry, Tig. Maybe I'll be able to reprogram you later, but for now, we gotta deactivate you the hard way."

Barth moves 40 feet, ending atop the stairs (move action). He then Rapidly Reloads two Adamantine Paper Cartridges (free action), and takes aim without the impediment of cover (standard action both barrels).

He'll also spend his last two Grit to add Precision Damage to each shot.

Left Barrel, Touch: 1d20 + 9 ⇒ (4) + 9 = 13
Left Barrel Damage: 1d8 + 1d6 ⇒ (5) + (2) = 7
Right Barrel, Touch: 1d20 + 9 ⇒ (8) + 9 = 17
Right Barrel Damage: 1d8 + 1d6 ⇒ (3) + (4) = 7

Darn, not enough to drop him and regain Grit =(

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Since Tess was ahead of Barth in the original initiative order, can I use my Fortune hex to allow him to reroll one of his attacks if he chooses to do so? If not I will use the Fortune hex on Psycho to allow him to reroll a d20 if he chooses this round.

Tess uses her Fortune ability, increasing her teammate's chance of striking the traitorous robot!


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@ Tess: No, the way I run initiative is that it is open. If you are in the same block, you act in the order you post (unless your post specifically says that you are Readying or Delaying until a specific condition). Basically, everyone is delaying until they post. My understanding is that this is pretty common in PbP in order to keep the game moving.

But the good news is that Barth is targeting a Large creature who is blind (so no Dex or Dodge to AC, and a –2 penalty) with a weapon that resolves against touch. :) I think Tig-0's touch AC is around 7 right now.

You can use your Fortune ability on a different ally, or on Barth for next turn, or you can do something different if you'd like.

Grand Lodge

1 person marked this as a favorite.
Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble moves and draws a wand from his backpack.

can I draw the wand of lightning bolt like a weapon? otherwise I'll just get it out and move? If I can I'll it. Reflex save DC 14. (edited) it failed. I'm done lol

"Take this!"

UMD: 1d20 + 12 ⇒ (2) + 12 = 14

damage if it goes off): 5d6 ⇒ (1, 6, 4, 1, 5) = 17

Dimble shakes the wand in frustration.

Dark Archive

2 people marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

You can draw a wand like a weapon...if you have it on your belt like a weapon. If you are drawing it from a backpack, you are using the Draw Stored Object action, which is different

Psycho Mantis points three fingers at Tig-0.

"You...are a fool...you will die...."

Magic Missile: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Thats fine, DM. Just wanted to be sure.

Tess directs her Fortune hex to Psycho, hoping it enabled him to do more damage to Tig.


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@ Tess: Fortune only works on d20 rolls.

@ Dimble: Yes, you can draw a wand (or any other weapon-like object) as part of a move action to move. (Unless it is stowed, as Psycho explained.) It is even specifically called out in the Core Rulebook.

Tig-0 takes 14 damage from Barth's gun. Dimble's wand fails to activate. And Psycho's magic missile deals 2 hp of damage after hardness.

______________

Tig-0 (37 hp)
Tess is still up (if there is something else you want to do), and Harmonius is up.

The Exchange

2 people marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will move up to Tig-Zero and begin his Battle Dance.

Move action to move up to Tiz-Zero and another move action to start my battle dance. If he tries to swing at me since I'm right next to him I'll parry his attacks. Or try to, I didn't look at my spoiled attacks.

Parry 1:
attack: 1d20 + 14 ⇒ (5) + 14 = 19

Parry 2:
attack 2: 1d20 + 14 ⇒ (15) + 14 = 29

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Nah. I'm good. Psycho ninja'd my last post...I know it only affects d20s. I'll try to get in earlier next round!


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You can also use it right now. It will affect people on their next turn. :)

Grand Lodge

1 person marked this as a favorite.
| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Good point.

Tess uses her Fortune hex on Barth, knowing that he will be firing again at tricksy Tig next round.

Barth, you can reroll a d20 and take the best result. You need to declare you are using Fortune as you roll the initial roll, though.


3 people marked this as a favorite.
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Perfect!

Tig-0 wobbles around blindly. "ERROR! Visual sensory array malfunction! Repair sensory array." It repairs itself.
Repair Robot, Tig-0: 1d10 ⇒ 2 ...barely.
Will, glitterdoom!: 1d20 + 9 ⇒ (5) + 9 = 14 I hope you guys are fully appreciating how bad my rolls have been this game! :)

_____________
Tig-0 (35 hp)
PCs are up! :D

The Exchange

1 person marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will continue dancing around the flailing failing failure known as Tig-Zero making stabs and cuts where he can.

"There's a reason you're a Zero!"

attack: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d6 + 10 ⇒ (5) + 10 = 15

Just in case

Parry 1:
Parry 1: 1d20 + 14 ⇒ (10) + 14 = 24

Parry 2:
Parry 2: 1d20 + 14 ⇒ (2) + 14 = 16

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

@GM Fox. I think this round then my wand failed to activate.


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@ Dimble: Not so. Feel free to take your turn this round.

Dimble has 3 wands. There is no reason to carry them in a backpack. We can assume he was carrying them on his belt. That's fine.

If you are really insistent that they were in a backpack, he could have drawn it as a move action and not moved. The range on a lightning bolt is 120 feet!

Dark Archive

2 people marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Note to self: get more things to do against constructs D:

Psycho Mantis remains completely stationary, three fingers still pointed at Tig-0.

"It is only...a matter of time...."

Magic Missile: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10

The Exchange

1 person marked this as a favorite.
[retired]

Barth whimpers as he loads more Adamantine ammunition into his firearm.

"Note to self. Robots are expensive to dismantle."

Barth doesn't have Precise Shot, or even Point Blank Shot, so these will be made at only +5. I guess the first shot will be my potential reroll.

Left Barrel, Touch: 1d20 + 5 ⇒ (9) + 5 = 14 Potential Reroll: 1d20 + 5 ⇒ (19) + 5 = 24
Left Barrel Damage: 1d8 ⇒ 8
Right Barrel, Touch: 1d20 + 5 ⇒ (8) + 5 = 13
Right Barrel Damage: 1d8 ⇒ 4

Okie dokie!

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess cackles to keep her Fortune hex active on Barth. She also uses her Fortune hex on Harmonious, adding him got the luck tapestry she had began to weave.

Move action to cackle. Standard action to hex Harmonious.

Grand Lodge

1 person marked this as a favorite.
Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

"Dag nabbit...

Dimble shakes the wand again

UMD: 1d20 + 12 ⇒ (5) + 12 = 17

damage: 5d6 ⇒ (1, 1, 5, 6, 3) = 16

Reflex save DC 14

"That's IT..

Dimble stows the wand in frustration.


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Tig-0 suffers a little more damage from Psycho's magic missile, and significantly more from Barth's pistol.

It then tries again to repair itself.

Repair Robot, Tig-0: 1d10 ⇒ 4
Will save, glitterdoom!: 1d20 + 9 ⇒ (14) + 9 = 23

"Visual sensor array coming back online."

__________________

Tig-0 (45 hp)
PC's are up!


Korvosa map | Green Market map

@ Tess: Until you are 8th level, the Fortune hex lasts only one round. That means that you need to use Cackle on the same turn that you use Fortune, or it will be over before you Cackle.

You also need to be within 30 feet of your target. I moved you 5 ft (as a 5-ft step) so that you could target Harmonius. And I am declaring that your Cackle is on the Fortune you put on him instead of Barth. So Barth's Fortune has ended, and Harmonius has Fortune for 2 rounds.

The Exchange

2 people marked this as a favorite.
HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious will continue dancing around Tig-Zero before making a cut as hard as he can on one of the robots legs.

attack: 1d20 + 14 ⇒ (4) + 14 = 18 fortune attack: 1d20 + 14 ⇒ (13) + 14 = 27

damage: 1d6 + 10 ⇒ (6) + 10 = 16

I'm editing my post, I wasn't sure if he had reach but I want Barth having the chance to hit Tig-Zero with ease. I also didn't add any Parries to my block when surely he might hit me now.

"Barth I'm all that stands in his way of you, you sure you want me to move?"

Parry 1:
parry 1: 1d20 + 14 ⇒ (2) + 14 = 16

Parry 2:
Parry 2: 1d20 + 14 ⇒ (2) + 14 = 16

Parries 3-5:
parry 3: 1d20 + 14 ⇒ (11) + 14 = 25Parry 4: 1d20 + 14 ⇒ (11) + 14 = 25 Parry 5: 1d20 + 14 ⇒ (18) + 14 = 32


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With the fortune that Tess has bestowed Harmonius, his attack strikes true. Sparks fly as the aasimar's scimitar rings off of Tig-0's hard carapace.

____________

Tig-0 (53 hp)

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble lobs another bomb at the robot.

attack: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 4d8 + 4 ⇒ (7, 2, 5, 7) + 4 = 25

"Is nothing going right for me?"


Korvosa map | Green Market map

The bomb crashes into the computer console and explodes. The splash damage is not enough to overcome Tig-0's hardness.

The Exchange

[retired]
Harmonius wrote:
"Barth I'm all that stands in his way of you, you sure you want me to move?"

"Yikes! He can see! Nope, I think you're just fine up there, thanks!!"

Left Barrel, Touch: 1d20 + 9 ⇒ (5) + 9 = 14
Left Barrel Damage: 1d8 ⇒ 2
Right Barrel, Touch: 1d20 + 9 ⇒ (10) + 9 = 19
Right Barrel Damage: 1d8 ⇒ 5

Only 2 of those babies left...


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I think Harmonius did step back.

Grand Lodge

1 person marked this as a favorite.
| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess will cast Glitterdust on Tig as she moves 5' closer to the machine.

Dec 17 Will to resist.


3 people marked this as a favorite.
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Will save: 1d20 + 9 ⇒ (7) + 9 = 16 Here we go again... :)

"Visual sensory array malfunction detected!"

The Exchange

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[retired]

"You know, Tig, I think your secondary function could easily be as a disco ball."

Dark Archive

1 person marked this as a favorite.
AC 17 T 13 (17 vs incorp) FF 14 | HP 85/85 | F +13 R +10 W +15 (+1 vs fear/confusion) | Init +2| Perc +22
Spells Per Day:
5-4/4 4-7/7 3-7/8 2-8/8 1-8/8
Spells Active:
MA, Heroism, FoM, Heightened Awareness
Human Psychic/10

Psycho Mantis remains complately motionless, aside from the slow inhaling and exhaling amplified by his mask.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

Chip damage, yo


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Tig-0, blinded by Tess, recently injured by Barth, and one of his chips badly damaged by Psycho, steps forward and lashes out at the spaces where it last remembered seeing unit Blondy and unit Barth. "Maintenance units, you are malfunctioning. You must be disassembled."

slam 1, Harmonius, Power Attack: 1d20 + 14 - 4 ⇒ (17) + 14 - 4 = 27
miss chance ≤ 50%: 1d100 ⇒ 43
damage, slam 1, Power Attack: 1d8 + 4 + 8 ⇒ (4) + 4 + 8 = 16

slam 2, Harmonius, Power Attack: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
miss chance ≤ 50%: 1d100 ⇒ 74
damage, slam 1, Power Attack: 1d8 + 4 + 8 ⇒ (8) + 4 + 8 = 20

Harmonius's parry was successful here if you want to riposte.

tentacle, Barth, Power Attack: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
miss chance ≤ 50%: 1d100 ⇒ 29
damage, tentacle, Power Attack: 1d10 + 4 + 8 ⇒ (2) + 4 + 8 = 14
grab, Power Attack: 1d20 + 19 - 4 ⇒ (15) + 19 - 4 = 30

They all miss!

Will save, Tig-0: 1d20 + 9 ⇒ (3) + 9 = 12 and...he's still blind. :) Poor Tig-0...

____________

Tig-0 (63 hp)
PC's are up!

The Exchange

2 people marked this as a favorite.
[retired]

"We are SO throwing a giant party with fireworks after this mission."

Barth loads his last two Adamantine Paper Cartridges and takes aim.

Left Barrel, Touch: 1d20 + 9 ⇒ (9) + 9 = 18
Left Barrel Damage: 1d8 ⇒ 1
Right Barrel, Touch: 1d20 + 9 ⇒ (13) + 9 = 22
Right Barrel Damage: 1d8 ⇒ 1

W00t!! Lol.

Grand Lodge

Male Gnome Alchemist 9| HP 58 | AC 23; Touch 16; FF 21 | F +7; R +8; W +5 | CMB+6; CMD 21 | Speed 20 ft | Init +2 | Perc +15 | Stealth: +6 Alchemist 8

Dimble turns to Barth.

"What's a disco ball?" He then looks down at his bombs. "Never heard of disco balls? I don't think these are it! But at this rate there won't be much left of Tig"

he lobs another bomb at the robot attempting to take aim more carefully. "Sorry but we aren't going to be dissembled. Maybe we can fix you!"

attack w/point blank shot: 1d20 + 9 ⇒ (14) + 9 = 23

damage: 4d8 + 4 ⇒ (4, 3, 4, 4) + 4 = 19

The Exchange

HP: 50/52|AC:20 T:15 FF:15,| CMD: 17 | Fort: +7, Refl: +16, Will: +9 | Perc: +7, Init: +8, Speed 35ft| 5 of 5/day Panache,15/19 Performance NG Aasimar Bard/Swashbuckler/Ranger, +1 Keen Mithril Scimitar +11, 1d6 + 6, 15-20, x2.
Spells per day:
1: 5/5, 2: 2/3

Harmonious parries one Tig's attacks while dodging the rest during that he'll get a free stab in as Tig overextended himself/

Riposte costs 1 Panache pt: 1d20 + 14 ⇒ (13) + 14 = 27 damage: 1d6 + 10 ⇒ (1) + 10 = 11

Harmonious will then attempt to stab at Tig-Zero.

Attack: 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d6 + 10 ⇒ (6) + 10 = 16

Parry 1:
Parry 1: 1d20 + 14 ⇒ (5) + 14 = 19

Parry 2:
Parry 2: 1d20 + 14 ⇒ (19) + 14 = 33

Parry 3:
Parry 3: 1d20 + 14 ⇒ (11) + 14 = 25

Standard to attack
No Move action this turn
Swift action expended by Riposte
Free action maintain performance

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