
GM "The Fox" |

With only three minutes of work you are able to move enough of the junk aside to allow Tig-0 to squeeze through.
"Subroutine successfully terminated. New designation command protocol: access Forge core. Priority: ONE." It leads the way through the hallway, which slopes gently downward toward a series of switchback staircases.
You may continue to ask questions of Tig-0 if you have them.
The group comes upon an opening that seems to have been melted through the skymetal walls of the hallway you are in. This 15-ft. wide tunnel descends steeply, bypassing the switchback staircases.
Tig-0 beeps a loud alarm (SFX), "WARNING: unauthorized access route detected. Maintenance units: begin tertiary command protocol subroutine. Priority: THREE. Add to repair queue: structural integrity of main access route, Forge core level. End command." It then continues walking down the staircase.

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Psycho Mantis, never one to exert himself physically unless absolutely necessary and not being entirely on-board with bringing the robot to begin with, stayed back and cleared junk using his telekinesis. Psychic-magic-powered Mage Hand, so close enough.
Psycho Mantis hovers his gloved hands close to the "unauthorized access route" in the wall, testing to see if it is still giving-off heat from being melted.
"Robo--I mean...director unit...how powerful a fire would be necessary...to melt through the walls...."

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"It must a've been pretty hot. Do you need us to repair the holes Tig-O?"
I'm not sure how we can repair these holes

GM "The Fox" |

It is cool to the touch.
Turning its head without slowing its pace, Tig-0 responds, "Djezeteel has a melting point of 1908.36 absolute thermal degrees."
Tig-0 then turns toward Harmonius, "Priority: THREE."

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Knowledge (engineering): 1d20 + 9 ⇒ (7) + 9 = 16
Psycho Mantis nods sagely at Tig-0's answer.
"Yes...indeed...as I suspected...."
Bluff: 1d20 + 13 ⇒ (18) + 13 = 31
He has no idea how hot that is.

GM "The Fox" |
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Sense Motive: 1d20 + 15 ⇒ (17) + 15 = 32
Tig-0 beeps. (SFX)
It then adds, "Maintenance unit, you are malfunctioning," and reaches out a tentacle that touches Psycho's arm. "Do not move while repairs are underway." A small swarm of metallic dust seethes from Tig-0's tentacle to Psycho's arm and quickly disperses.

GM "The Fox" |

"Now proceed this way." Tig-0 then crawls along the wall down the stairway.

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Stupid robot sense motive... :P
Knowledge (engineering): 1d20 + 9 ⇒ (2) + 9 = 11
Psycho Mantis gives a disgusted sneer at his arm and swipes at it, futily trying to get rid of the foreign substance.
"Disgusting...like one of the...Paracountess's...'parties'...."
He nearly chokes on the woman's title, he says it with so much bile. He immediately sequesters her name in his mental Mnemonic Cache where associated memories can't jump out again.
Yet another day in which he deeply, deeply regrets reading Zarta's mind.

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Harmonious will take the shortcut, does it work like a slide or is it like 10 foot falls?
Perform Dance in place of Acrobatics to negate any associated fall damage: 1d20 + 16 ⇒ (3) + 16 = 19
I wonder what could've caused this! Either way, I'ma shortcut kind of guy

GM "The Fox" |

The shortcut is just a very steep passage. It is not steep enough to cause you to fall.

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Tess follows the others into the shortcut. She wasn't sure about the heat to melt the metal, but she knew it was hotter than she wanted to experience.

GM "The Fox" |

I'm going to move things forward a bit here. It is just hallways for a little while. Again, if you have any dialog you wish to exchange with Tig-0, feel free! :)
Those who take the shortcut arrive at the bottom of the stairs well ahead of Tig-0 and anyone who follows him.
Continuing down the passage, the group comes upon another levitator. Inside there is again only one button, and pressing it causes the room to descend.
The hallway beyond leads to another set of switchback stairs. These too have a steep shortcut melted through the walls bypassing the stairs.
Again, Tig-0 beeps a loud alarm (SFX), "WARNING: unauthorized access route detected. Maintenance units: begin tertiary command protocol subroutine. Priority: THREE. Add to repair queue: structural integrity of main access route, Forge core level 2. End command."
A door is visible a short distance down the stairs, in the direction that Tig-0 is walking.

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Perform Act like a robot: 1d20 + 12 ⇒ (17) + 12 = 29
"Beep boop, Director Tig-0, Maintenance Unit Blondy has inquiry. Inquiry: What is behind that door, beep boop"
During this act, Harmonious will keep his arms and legs very stiff and walk around like a robot.

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knowledge engineer: 1d20 + 17 ⇒ (5) + 17 = 22
wow our very own robot. I say we bring him too. Those bug like things were nanities he was using to fix himself, I think

GM "The Fox" |
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Tig-0 turns to Barth and beeps an alarm before responding. (SFX) "ERROR: requested memory file corrupted. Self-diagnosis routine indicates negligible damage to memory drive and sensor arrays. My functioning capacity is within acceptable parametric variation. I am unable to answer your question, though it will be possible to update my records at the Forge power control station."

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"Can one of you get us to the equipment storage room, through that door? I'm sure there are helpful items in there," Tess pleads.
"Tig, can you use your Nanites to repair the damage you told us about? Getting you hale and hearty should be on our list of priorities.". Tess was growing quite fond of this bag of bolts.

GM "The Fox" |

"I am unable to repair corrupted memory files. I can reboot damaged systems once we interface my backup drive at the Forge power control station."
Unintelligible red symbols flank the door. The door is currently locked with a technological lock.

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"What do'ya think Barth, think you can crack this door wide open?"
I could always use my Ring of the Ram to try and force this door open, I wonder how tough it'd be
Harmonious stands at the door watching it, looking around at it for any weak spots.
I wonder if there any vents for bypassing this door just in case
perception to look for an air shaft: 1d20 + 8 ⇒ (15) + 8 = 23
"Hey Tig-Meister, any advice for Barth on opening this door?"

GM "The Fox" |

(SFX) "Only maintenance units with a proper passcode sequence can access restricted areas. Access to this area is not required for primary command protocol designation: interface with Forge core power control station. Resume priority ONE command protocol."
You do not see any ventilation shafts.

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Tess wasn't sure if they could get in or not, but she knew that now was perhaps time to increase her protective magics.
False Life 1d10 + 6 ⇒ (4) + 6 = 10 temporary hit points for six hours
She then pulls out an ebony wand, says a couple whispered words, and her form shimmers blue for just an instant.
Mage Armor wand used. AC 19 for one hour.

GM "The Fox" |

@Tessara: be sure to indicate your temp hp on your status bar: 48/38. And your AC should just be your current AC: 19. :)

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Psycho would have used Mage Armor right before entering the redoubt, and he refreshes it from his wand every hour.
"Perhaps...we will find the access codes...deeper in the redoubt...."
Psycho Mantis begins sliding onwards, away from the door. He pauses, turning a frightening, amused glance back towards the group.
"Unless...one of you has some tricks...."

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perform act like a robot: 1d20 + 12 ⇒ (10) + 12 = 22
"beep boop, Director Tig-0, We are humanoid-like robots, access to restricted cache will help with Priority One execution, beep boop. Help us gain access."
Diplomacy: 1d20 + 18 ⇒ (20) + 18 = 38

GM "The Fox" |
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"I have determined that access to restricted cache will aid with execution of priority ONE command designation. Maintenance units: begin new command protocol. Open door to humanoid equipment storage."
Tig-0 walks over to the key pad. (SFX)
Disable Device, take 10: 10 + 15 = 25
time required, rounds: 2d4 ⇒ (3, 1) = 4
After about 25 seconds, the door unlocks and opens. (SFX)
Inside this large storage room, you find several mundane white coats, a technological mask, and a pair of boots with strange technological soles. Dimble and Barth may attempt to identify these—no added bonus for Technologist, though. ;) There is nothing special about the lab coats.
Slot none; Weight 1 lb.; Capacity 10; Usage 1 charge/hour
A filter mask is a clear plastic shield worn over the entire face. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins or diseases. Even when the mask has no power, it grants the wearer a +3 resistance bonus on all saving throws made to resist airborne toxins and diseases.
Slot feet; Weight 6 lb.; Capacity 10; Usage 1 charge/hour
These clunky-looking boots have powerful electromagnets built into their soles that activate and deactivate automatically as the wearer flexes her foot, allowing her to walk on a metal surface with relative ease in zero gravity. They grant a +10 circumstance bonus on all Climb checks made while scaling metal surfaces.

GM "The Fox" |

Psycho would have used Mage Armor right before entering the redoubt, and he refreshes it from his wand every hour.
It has been about 40 to 45 minutes in the Red Redoubt, including the upper levels where the chokers were.

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"Boots?! Mine have been falling apart for months."
Knowledge to identify mask: 1d20 + 12 ⇒ (16) + 12 = 28
Knowledge to identify boots: 1d20 + 12 ⇒ (2) + 12 = 14
"Maintenance Unit Tin Man, I think you'll like this mask!"
Barth puts on the boots anyways. There's probably sharp debris around here and his feet could use the protection.

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SQUEEEEEEEE! I have been hoping to find one of those masks in one of these tech scenarios!
Psycho Mantis's eyes widen as he discovers what the mask is capable of.
"Yes...this item is perfect...perfect."

GM "The Fox" |

Moving along...
At the bottom of the stairs, the passage comes to a pair of double doors. Please place your minis on the tactical map, between Tig-0 and the doors.
Perception, Barth: 1d20 + 12 ⇒ (15) + 12 = 27
Perception, Dimble: 1d20 + 12 ⇒ (3) + 12 = 15
Perception, Harmonius: 1d20 + 7 ⇒ (6) + 7 = 13
Perception, Psycho: 1d20 + 11 ⇒ (8) + 11 = 19
Perception, Tessara: 1d20 + 12 ⇒ (17) + 12 = 29
Everyone except Harmonius is able to hear what sounds like several women arguing in a foreign tongue.
"من آن را در بر داشت در ابتدا، شما دو مشغول بیش از وجود دارد!"
"شما آن را برای اولین بار پیدا من آن را دیدم طولانی قبل از شما انجام داد. من فقط نمی حریص در مورد آن همه شما می خواهم. من می دانستم که تمام مدت وجود دارد، و من که قرار بود به عقب برگردید و دریافت کنید! آن را به کار هنگامی که ما انجام می شود. "
"اوه، خفه شو، هر دو از شما! هیچ کدام از شما حتی می دانم آنچه در آن است و یا چه می کند. از آنجا که قدیمی ترین خواهر ما در حال حاضر دارای اسباب بازی کوچک او وجود دارد، و از آنجایی که من دوم قدیمی ترین هستم، پس من فکر می کنم من جت او چشم بیبه آن را به من بدهید. "
"You did not find it first! I saw it long before you did. I just didn't get all greedy about it like you. I knew it was there the whole time, and I was going to go back and get it when we're done working."
"Oh, shut up, both of you! Neither of you even know what it is or what it does. Since our oldest sister already has her little toy up there, and since I'm second oldest, then I think I should get it."
At that point, you all hear another sound, much louder. It can only be described as maybe a swarm of loud, angry, robotic bees. (SFX)
Type two-handed melee; Proficiency exotic; Dmg (M) 3d6 slash.; Dmg (S) 1d12 slash.; Critical 18-20/×2; Capacity 10; Usage 1 charge/hour; Special deadly, distracting; Weight 10 lbs.
Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. A chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razor-sharp cutting links spins at blinding speed when the weapon is activated. It's a standard action to activate a chainsaw, and doing so consumes a charge of power. The chainsaw continues to run constantly after activation, draining an additional charge each hour. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. The buzzing of a chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying an activated chainsaw to take a -10 penalty on Stealth checks. An activated chainsaw grants a proficient user a +2 morale bonus on Intimidate checks.
Dimble: Knowledge (engineering): 1d20 + 17 ⇒ (18) + 17 = 35
Barth: Knowledge (engineering): 1d20 + 12 ⇒ (11) + 12 = 23
Dimble recognizes this sound.

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As I arrive home early from work due to going home sick and begin to crawl into bed for a restful nap I decide to glance at my phone one more time...
...and burst out laughing and "holy sh** that's awesome!"-ing after hearing the audio and reading the word "chainsaw".
This game does not disappoint.

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@Barth The real question is: can you replace your hand with the chainsaw? ;)
The second he hears talking in a language he doesn't recognize, Psycho Mantis moves up and casts Comprehend Languages.
No audible components, as it's a psychic spell. Normally would just scroll it, but he got it for free as a discipline spell known, so might as well!
He holds up a hand towards the others, warning them to be quiet as he listens.
Since reacting and casting a spell takes time, I'm gonna guess he missed all or part of the previous conversation, so he will wait trying to hear anything else.

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"There's a chainsaw in there! Be careful!"
sorry with my new temp job I can't post as much as I'd like to keep up. I got laid off at my old regular job like a week ago

GM "The Fox" |

@ Psycho: You can have cast the spell in time to hear the conversation. It was a pretty lengthy conversation, and it is the best way to learn some of the info you guys will want to know.
@ Dimble: No worries. Thanks for keeping up. Just do the best you can do. :) Good luck with work.

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Psycho Mantis holds up his hands in the direction of the voices. His hands float about in tune with the rhythm of their speech as he closes his eyes as he attempts to reconstruct the scene on the other side of the door mentally.
"They are siblings...arguing...they are looting...fighting over the items...the oldest sister has this 'chainsaw'...."
He speaks in a conspiratorial tone, trying to avoid giving away the party's presence to the people inside.

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Tess listens quietly, once again feeling quite useless, as she did not speak Ignan. "What, pray tell, is a chainsaw and why would that group be fighting over it?"

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Psycho Mantis suddenly produces incense and a handful of marked finger bones.
"I will reach out with my mind...and tell you soon enough...in one minute...how we should proceed."
He holds his hands out to his side and begins floating barely off the ground. The incense floats in a circle around his head, and the finger bones spin rapidly in front of him.
"Would it be worthwhile...to try the diplomatic approach...with these creatures?"
He speaks to himself, seeking the answer within the complex tapestry of psychic residue, auras, and mindscapes nearby.
He is casting Augury. It takes 1 minute, which it sounds like we have.
@GM You get to roll the Augury chance of working secretly. At Psycho's caster level, it has a 76% chance of giving a meaningful reply

GM "The Fox" |
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Psycho hears a voice boom in his head...
- Weal...and...Woe...

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The bones spinning in front of Psycho Mantis suddenly stop, spelling out three words.
"Weal...and...woe...."
Psycho Mantis settles back down on the ground, catching the bones out of the air and mentally tossing the spent incense aside.
"Since it is both...I suggest...we just kill them...but I will accept...other proposals."

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With a look of grim determination he watches Psycho Mantis with fascination, eagerly awaiting the results of the augury. As he hears Psycho Mantis' answer he is let down but quickly perks back up.
"Sounds like dagger diplomacy it is ! Hahah let's do this then"
Harmonious with sword at the ready will kick the door in and will speak to whoever is in the room. And spend a move action to Start his Bardic Dance.
"By the light of Saranrae, surrender now and seek redemption or face the consequences!"

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Shrugging, Barth takes out his Gunsmith Kit, a Brown E-Pick, and Masterwork Thieves Tools. He crams everything haphazardly into one case, and holds it in front of him. Stepping forward briefly, he quickly knocks on the door.
"River Kingdoms Delivery! Anyone home? We got the parts you ordered!"
I totally forgot this was a thing for him. My boss (and former VC) owns River City Delivery here in Sacramento. Part of the comedy of Barth (Profession: Smuggler) was repeating aspects of all the stupid or insane delivery jobs and customer reactions we've encountered.

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Ahh sorry Barth, if the door is locked, I may very well have just kicked a locked door and bounced right off it.

GM "The Fox" |

The door isn't locked. But it requires use of the keypad (swift action) to open it. I'm happy to go with whichever approach you guys want. Just say the word.

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hah right, forgot you can't kick these doors open. Thanks Barth :)

GM "The Fox" |

I put Dimble and Tessara towards the back of the group, figuring that they wouldn't want to be up front.
The southern edge of this rectangular room is damaged, offering an obscured view of vertical red lights that suggest a massive, bottomless, circular chamber beyond. A wire mesh catwalk encircles most of the room, accessible by three ladders and a staircase. Discarded scrap sits in tall piles around the room, casting long shadows to the west, and two long tables stand in the center of the floor with various components spilled across their surfaces. The piles part to the east around a circular, fifteen-foot-wide pit. A large button is situated in the floor by the pit’s edge. At the eastern extreme of the catwalk, a wide, metallic red slab serves as a door.
Three brass-skinned females with flames for hair stand around one of the tables arguing in Ignan, heat rippling the air around them. The fourth sister—the one with the chainsaw—is up on the catwalk, currently chopping up scrap using the power tool.
Knowledge (planes):
Initiative
Initiative, Barth: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative, Dimble: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative, Harmonius: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative, Psycho: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Tessara: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative, Tig-0: 1d20 - 4 ⇒ (5) - 4 = 1
Initiative, Female 1: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative, Female 2: 1d20 + 3 ⇒ (13) + 3 = 16
Initiative, Female 3: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative, Female C: 1d20 + 3 ⇒ (3) + 3 = 6
Init roll off, Tessara: 1d20 ⇒ 13
Init roll off, Female 3: 1d20 ⇒ 7
Initiative Order
Harmonius
Tessara
Female 3
Female 2
Dimble
Psycho
Female 1
Barth
Female C
Tig-0
All PCs (and Tig-0) get a surprise round! One action.