[PFS - PbP Game Day 3] 5–08: The Confirmation (tier 1-2) (Inactive)

Game Master StephNyan


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It surprised me no one wanted to heal up, but go ahead this once and do it now ;)

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10

It sounds as if the young mistress is in trouble. Let's hurry to her aid.

Hskori will cast Shillalegh on her staff.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Thanks StephNian! I will try to take a closer look to the hp!

Just before going into the passage Xien takes out the healing wand from Janira's backpack and starts touching all the wounded pathfinders.
CLW wand Xien: 1d8 + 3 ⇒ (4) + 3 = 7
CLW wand Boderus: 1d8 + 3 ⇒ (3) + 3 = 6
CLW wand Silas'ra: 1d8 + 3 ⇒ (8) + 3 = 11
"Ah! I recently discovered how to use this. It really feels good now." he says with a smile as he lastly touches Silas.

-----------------

As Xien sees the jelly cube, he squeezes trough the southern corridor and throws his trident to the gelatinous thing.
Thrown trident: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Piercing damage: 1d8 + 4 ⇒ (3) + 4 = 7
The nagaji draws then his battleaxe and shouts "What's that?! Does anyone know how to fight it?"

There is stuff from Janira's pack we have not splitted. I recommend, specially about the scrolls and wands, whomever can use it, please, take it with you and help the party.

Janira's backpack:

Potion of barkskin, potions of cure light wounds (2), potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 58 charges), alchemist’s fire (2), holy water, smokestick, tanglefoot bag, thunderstone.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

"I also have one if needs be. It wasn't much of a wound I got during the fight though. Thanks anyway."
Boderus says as he returns from scouting.

---------

AC 21, sneak for flat footed
Boderus moves forward and attacks the slime.
Atk roll: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg roll: 1d4 + 3 ⇒ (3) + 3 = 6
Sneak dmg roll: 1d6 ⇒ 6

Dark Archive

Silas'ra moves forward while drawing and throwing an Alkali flask.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 2d6 ⇒ (5, 1) = 6

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood has been talking nonstop since Xien chastised him for his combat techniques with the undead.

"Wow, big scaly guy with the really cool fork weapon! That is a HUGE downer! We totally nailed that combat, and you are talking about reporting me to the venture captain for wanting to have a little FUN while we're exploring dark and creepy caves?! I'm pretty sure that they never told us we couldn't have a little style when we do Pathfinder-y stuff! Wow!"

Hood continues with a variation of this for several minutes until the slimy cube accosts the group.

"I mean, right now, I would like to charge this slimy critter, stab it with my lance, ride completely over it, and perhaps turn around and charge it again! Instead, all you guys are in the way of that spectacular show! Maybe I'll report THAT as some bad combat tactics! Instead, I'm forced to throw this alchemist's fire...though I have to admit that an explosion of any kind is always an effective Plan B!" he yells as he releases the flask over the front line.

alchemist fire: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 6

splash: 1d6 ⇒ 4

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10

NExt round. Move forward and attack after the flask is thrown

1d20 + 3 ⇒ (15) + 3 = 182d6 + 2 ⇒ (5, 3) + 2 = 10

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee remains behind to let the warriors deal with this horrible creation.

Delay till next round. Not much I can do.


Boderus and Xien, don't forget to update your new HP total in your stat bar.

Hskori prepares for combat by casting shillelagh on her staff.

Xien throws his trident, but it barely misses the cube.

Boderus easily hits the cube with an arrow, but doesn't do as much damage as he'd hoped. (Ooze traits: no damage from precision-based attacks, like sneak attack.)

Silas'ra takes out an alkali flask, and throws it onto the cube. The alkali melts a hole in the strange ooze cube. (Double damage doesn't means you roll 1d6 twice. You roll 1d6, and double the result. Meaning I'll take your first 1d6 roll, and double the result of it.)

Theadric's very disappointed by Xien's speech, and makes it known. While he continues to talk about charging the cube, using slightly different words each time, he draws and hurls a flask of alchemist's fire. The flask hits the cube, and burns some more ooze.

S'arkee delays.

Slam: 1d20 + 0 ⇒ (18) + 0 = 18 Damage: 1d4 ⇒ 2 Acid damage: 1d4 ⇒ 1

The ooze cube then moves forward, and attempts to slam into Silas'ra. It somehow succeeds, inflicting a minor wound to the proud samurai.

--- round 2 ---

The ooze cube takes some more damage from the alchemist's fire thrown by Theadric.

Turn progression - round 2:
Boderus
Silas'ra 10/13HP
Theadric
Xien
Hskori
S'arkee

Cube -26HP

Everyone's up again. Hskori's action's on hold until there's a square from which she can attack the cube. She's free to change her actions.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

I attacked it with my claws and was in front of the line :S I placed myself against the cube for the attack. It would make more sense when Silas threw the alchemist fire also. I've moved us around on the map for now.

Boderus engages the slime again with both his claws this time.

Atk roll claw 1: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg roll claw 1: 1d4 + 3 ⇒ (3) + 3 = 6
Atk roll claw 2: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg roll claw 2: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

------------- Some minutes before -----------

The nagaji continues discussing the topic with Theadric very calmly, never losing his head, neither him smiling, just arguing what's the best strategy to keep the mission to save. "And that's why it is important we finish the mission rather than having fun. We are being paid to end missions no one wants to do, if it was a funny thing to do, others will do instead of us without payment. So be effective and restrain your fun, not because you will be toasted halfling, but because we depend on you. Do you understand. Like take this flask..." Xien gives Theadric one of Janira's backpack alchemist flask "Throw it when we reach someone I cannot damage with my trident, or if close into a corridor fight. You are good at throwing things. Just make sure you don't catch fire to one of us by doing so. We depend on you Greyhood."

------------- Present ---------------

Xien shouts "Step back to where two of us can attack that aberration of the nature!!!" and then the nagaji readies his battleaxe for when his mates retreat and the cube charges upon them, attacking him on first opportunity.
Battleaxe: 1d20 + 5 ⇒ (3) + 5 = 8
Slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9

I guess Boderus still has a 5' foot step left to retreat
Standard: Ready action, attack the cube when he gets on reach, then step back to leave room for anyone to take the space for an opportunity for action.
HP edited

Dark Archive

Is it possible to occupy the space north of my current position? I put my icon there if yes, but will simply attack from my previous position if no. Hope that makes sense : )

Attack with Alchemist Fire: 1d20 + 3 ⇒ (3) + 3 = 6
Oh crap! Here's hoping I don't hit Boderus in the back of the head
Square missed throw lands in: 1d8 ⇒ 5

Damage: 1d6 ⇒ 2

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee moves up 15ft is his base movement and draws his wand ready.


As it stands now, even if Boderus falls back, his current square will be filled. Since Hskori posted an action to approach the cube and attack.

So what will you do, Xien/Boderus/Hskori?

@Silas'ra: Fine with me, but I'd treat it as squeezing. What will you do?

Squeezing:
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

Dark Archive

Let's roll with it and say I'm squeezing. Maybe that would be why my attack sucked so bad lol. I'll stay where I'm at for the time being.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

I will go with my action, when I set it I did not know if the others would follow the advice :P
If next round the field does not open a little bit I may take different action.

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10
Hskori from Zom Kullan wrote:

NExt round. Move forward and attack after the flask is thrown

1d20+3; 2d6+2

This.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus takes a step back to let the others at the slime.
"My defenses are better. It might be best if I stay in the front."


Boderus hits the cube twice with his claws, then steps back to make room for Hskori. Using her strengthened weapon, Hskori deals a heavy blow to the cube.

Silas'ra throws a flask of alchemist's fire at the ooze cube. The flask lands behind the cube, only dealing splash damage it.

S'arkee moves and draws his wand, while Xien readies an attack for the ooze.

Slam: 1d20 + 0 ⇒ (6) + 0 = 6 Damage: 1d4 ⇒ 3 Acid damage: 1d4 ⇒ 2

The ooze cube, or what's left of it after the hits it took, attacks Hskori. It misses.

Turn progression - round 3:
Boderus
Silas'ra 10/13HP
Theadric
Xien
Hskori
S'arkee

Cube -40HP

You're all up again.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Shall we go melee in turns again? If so I would like to go last, I can 5-foot step forward this round and backwards next round this way.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Xien shouts "Ready your actions! Once Silas'ra retreats the cube will come for us and receive our 3 attacks! He still can only attack one of us but we will have a front of 3!"
Readied battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
Slashing damage: 1d8 + 4 ⇒ (8) + 4 = 12
Crit. confirm: 1d20 + 5 ⇒ (9) + 5 = 14
Slashing damage: 1d8 + 4 ⇒ (8) + 4 = 12

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

S'arkee finds himself unable to do much, so he waits until someone moves into mellee with the creature and he can cast shield of faith from the wand on them.

Delay until the situation above is able to happen.


The front of 3 relies on Hskori stepping back. I'm giving her some more time to post her actions.

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10

Hskori attacks again
1d20 + 3 ⇒ (15) + 3 = 182d6 + 2 ⇒ (3, 1) + 2 = 6


Hskori doesn't feel the need to back down. Instead, she swings her weapon into the ooze cube. A small puddle of ooze is all that remains of the creature.

Combat over!

You decide to quickly press on. Once you reach the eastern end of this area, you notice a faint light at the end of the tunnel: sunlight! In addition, the sound of Janira’s oration is close and clear. After traversing only another 120 feet of somewhat slick tunnels, you reach the surface.

THE FINAL EXAM

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

If you have preparations to make before this battle, do it now. It's the hardest battle of this scenario.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

I thought we wanted to explore all the caverns, this is, the other tunnel before going out of the complex. I am ok though if you prefer to move on!

Feeling guided by Navality Xien drinks the feather step and barkskin potions and hands the tanglefoot bag and thunderstone to Theadric "I am sure you can make good use of this."

Dark Archive

Silas'ra asks if anyone can use the Wand of CLW Janira gave the group to heal the damage he took.
Once he is healed up he is ready to go!

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus accepts the wand and taps it on Silas's shoulder.
UMD: 1d20 + 5 ⇒ (2) + 5 = 7
UMD: 1d20 + 5 ⇒ (10) + 5 = 15
UMD: 1d20 + 5 ⇒ (13) + 5 = 18
UMD: 1d20 + 5 ⇒ (7) + 5 = 12
UMD: 1d20 + 5 ⇒ (16) + 5 = 21
On the fifth tap the wand finally works.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
He mumbles to himself as the wand finally activates
"Bloody magic sticks."

----

"We might as well continue for a bit, we could always return."


Like Boderus suggested, you can always go back :)

You emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. These patches of woodland are also filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a
space with one or more trees benefits from partial cover.

The stream is about 10 feet wide and 5 feet deep in this area, and the rough water moves downstream from east to west at 30 feet per round. (DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn.)

A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires some acrobatic skill. (DC 7 Acrobatics. DC 13 Reflex if you fail. Fall into the water if you fail, fall prone on the trunk if you succeed.) While on the trunk you're treated as flatfooted for moving on a narrow surface.

The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.

Nearly 100 feet from the cave’s entrance, Janira's locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. She yells loudly at the minotaur: "You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!"

Initiative:
Boderus: 1d20 + 5 ⇒ (16) + 5 = 21
Hskori: 1d20 + 1 ⇒ (7) + 1 = 8
S'arkee: 1d20 + 1 ⇒ (3) + 1 = 4
Silas'ra: 1d20 + 2 ⇒ (15) + 2 = 17
Theadric: 1d20 + 5 ⇒ (14) + 5 = 19
Xien: 1d20 + 2 ⇒ (8) + 2 = 10

Janira: 1d20 + 6 ⇒ (20) + 6 = 26
Minotaur: 1d20 + 0 ⇒ (1) + 0 = 1

Janira notices you exit the cave, and a look of relief shows on her face. "You're safe!"

The minotaur looks hurt, and his weapon is broken. Janira takes a step toward you, and tries to disarm the beast with her whip.

Disarm: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Janira's attempt to disarm the minotaur is clumsy, and she accidentally drops her whip.

Turn progression - round 1:
Janira
Boderus
Theadric
Silas'ra
Xien
Hskori
S'arkee

Minotaur

You're all up, and we have a new map.

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

ride: 1d20 + 3 ⇒ (15) + 3 = 18
handle animal: 1d20 + 7 ⇒ (5) + 7 = 12

As they finish off the ooze and move toward the sound of Janira's voice, Hood has not stopped talking.

"...I mean, it flies in the face of everything Pathfinders do! Are you saying Janira shouldn't have run off to lead that big walking hamburger away from us, when she knew darn well she would just lead it to the other side of the cave for us to fight?!!! Of course it wasn't the fastest way to finish off the beast...we could have done that on the other side! But she did it because it was COOL, and I will hate her and love her for it for the rest of my days! It should have been ME!"

Though the halfling still speaks, his voice trails off as he charges toward the melee, lance at the read. His pony leaps the brook in a single bound, foliage and and a cloud of dust in its wake.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Unhampered by the vegetation due to the feather step potion effect, Xien runs in between the bushes until he reaches the limit with the river.

He shouts to the minotaur as he runs "Restrain beast to approach or damage my fellow pathfinder or we will have to get rid of you. Come back to your home."

Once at the border he jumps taking advantage of his run landing at the other side of the flow and standing up pointing menacingly with his trident to the large horned beast.
Acrobatics (jump): 1d20 + 3 ⇒ (8) + 3 = 11


Full-round action: Run (medium armor 20'x4=80' and no difficult terrain for Xien) -> losing Dex to AC (this is -2 AC)
Free action: Jump as part of the run (about 10 feet=about DC 10 jump)

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10

Hskori will double move towards the minotaur.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus starts running towards the beast.
Double move

@Hskori Maybe you should move your token on the map. I might as well be standing on top of you right now.

Dark Archive

Silas'ra shouts a battle cry challenging the minotaur and runs at full speed to attempt jumping over the stream.

Acrobatics to jump: 1d20 - 1 ⇒ (17) - 1 = 16

Challenge: Whenever an order of the warrior samurai declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every four levels the samurai possesses.


To keep things moving, I'll bot S'arkee for this round. I assume he'll want to get closer to the minotaur.

@Hskori: I moved you this time, but in the future there'll be no in-game movement without token movement.

@Xien: You'd be running through Hskori. However, as she's also moving, I'll just assume you'll start running after she has.

S'arkee runs straight forward, until he reaches the water's edge.

The others also move forward. Some end their movement at the water's edge, and some jump over the water.

Broken battleaxe: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Broken battleaxe: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Gore: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The minotaur steps forward, and goes all-out on Janira. The halfling drops to the ground.

Stabilize: 1d20 + 1 - 10 ⇒ (20) + 1 - 10 = 11

Janira stabilizes on the brink of death. 1 more damage and she'd have died.

Turn progression - round 2:
Boderus
Theadric
Silas'ra
Xien
Hskori
S'arkee

Minotaur

You're all up again! :)

I flipped Janira's token upside-down, to indicate her downed state.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus jumps into the water and starts sploshing around. He attempts to swim but the current tugs too hard at him.First move action
He puts all his strength into swimming and manages to pull himself through. Second move action

Swim: 1d20 + 1 ⇒ (12) + 1 = 13
Swim: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Pointing with his shield hand at the minotaur and maintaining his trident strongly grasped in his right hand, Xien shouts "You had your opportunity, Nalinivaty will make you pay for killing our boss instead of running away! I was called by the gods as for today and I am not alone!"
Omen demoralize: 1d20 + 7 ⇒ (10) + 7 = 17

Xien steps into the threatened area and spits his nagaji venom at the minotaur, triggering an attack to free his mates from the threat of approaching the beast.
Venom ranged touch attack: 1d20 + 3 ⇒ (8) + 3 = 11


Swift action: Omen trait demoralize -> If 10+HD+Wis is less than 18, target becomes shaken 1 assault
5-foot step
Full-round: Spit nagaji venom, For DC 14 (with a -2 to the roll if shaken) or be blinded for 1d6 assaults (ranged attacks generate AoO)

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

Hood frowns as Janira falls.

"That's cuttin' it a little close, even for me, Janira!" the halfling yells. "Hee-YAW!" he yells as he spurs the pony toward the minotaur.

lance attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d6 + 2 ⇒ (3) + 2 = 5 If it hits, deals double damage from back of charging mount

hoof attack: 1d20 - 1 ⇒ (6) - 1 = 51d3 + 2 ⇒ (2) + 2 = 4

Dark Archive

Driven by his honor to protect Jinera, Silas'ra moves forward, tumbling through the beasts reach and attacking with his katana held in two hands.

Acrobatics to move through threatened area: 1d20 - 1 ⇒ (10) - 1 = 9

Attack (Power attack): 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8 +2 from flank

Damage: 1d8 + 1 + 6 + 3 ⇒ (4) + 1 + 6 + 3 = 14 Challenge, STR 2 hand, Power Attack

Bah, the dice failed me!

Oh, just noticed I'm flanking with manic halfling, but I assume adding 2 to my attack roll is still a miss...

Scarab Sages

Male Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15)

Sorry about that guys, things have been weird lately with my shifts. I'm never covering a morning shift immediatly after a evening shift again.

Okay, if I remember the moving through water is double movement, right?

S'arkee looks to the creature and his companions including the fallen pathfinder.
"I'll attempt to make my way across." he calls over as he makes his way through the river, running as fast as he can with his feeble leg dragging behind more than standing.

Swimming: 1d20 - 6 ⇒ (10) - 6 = 4

Swimming: 1d20 - 6 ⇒ (2) - 6 = -4

Glug, glug, glug


Boderus goes under for a when, when he tries to cross the river, but he's able to get on the other side a moment later.

Theadric spurs his pony toward the minotaur, and hits the beast hard with a lance attack. The pony doesn't manage to land a hit.

Broken battleaxe: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Silas'ra tumbles through the area the minotaur threatens, and a swing from the minotaur's battleaxe is all it takes to knock the samurai out.

Meanwhile, S'arkee sinks to the bottom of the river.

@S'arkee: It's difficult terrain for large creatures. For you it's 'just' a DC 15 Swim check :S

Turn progression - round 2:
Boderus
Theadric
Silas'ra -2/13HP
Xien
Hskori
S'arkee
Minotaur -10HP

Hskori is up.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Does that mean Xien's actions failed?


I completely overlooked Xien's actions...! >.<

Fort: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9 Making the 1d6 roll for the blinded duration in secret, because there'd be no way for you to know how long the minotaur'll be blinded.

Misses Silas'ra <51: 1d100 ⇒ 11 That makes quite a difference...

Retcon:
Xien's manages to demoralize the minotaur. Not so much by the words he speaks, which the minotaur can't even understand, as by his demeanor. He then spits into the minotaur's eyes, blinded the beast.

Silas'ra tumbles through the area the minotaur threatens, and a swing from the minotaur's battleaxe just barely misses him.

Despite the minotaur's blinded state, Silas'ra misses with his attack.

Turn progression - round 2:
Boderus
Theadric
Silas'ra
Xien
Hskori
S'arkee
Minotaur -10HP, shaken and blinded

Hskori's up!

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10

Kind of impossible to make the moves from a smartphone which during the day and weekends is where I am posting from.

moving through the water
1d20 + 6 ⇒ (10) + 6 = 16

casting magic missile at the minotaur
1d4 + 1 ⇒ (2) + 1 = 3


Hskori crosses the water, and hits the minotaur with a magic missile.

Broken battleaxe, Shaken: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 Miss <51: 1d100 ⇒ 20 Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Broken battleaxe, Shaken: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10 Miss <51: 1d100 ⇒ 93 Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Gore, Shaken: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 Miss <51: 1d100 ⇒ 42 Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The minotaur goes all-out versus Xien, who it recognizes as the source of its current condition. The first swing of the battleaxe comes dangerously close, but Xien manages to dodge all of the minotaur's attacks.

At the end of its turn, the minotaur's no longer shaken. It's still squinting its eyes, though, because it has trouble seeing you clearly.

Turn progression - round 3:
Boderus
Theadric
Silas'ra
Xien
Hskori
S'arkee

Minotaur -13HP, blinded

You're all up again!

Liberty's Edge

Halfling Ranger 4 | HP 40/40 | AC 21; Tch 14; FF 18 | F +7; R +8; W +3 | CMB+7; CMD 20 | Speed 15 ft | Init +5 | +1 Lance (adamantine): +9 (1d6+4/x3) | Perc +12

"Don't worry, Janira!" Hood says. "We'll get you bandaged up and we'll have a nice juicy steak for dinner!" the halfling yells as he renews his assault against the blinded creature.

lance attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 damage: 1d6 + 2 ⇒ (2) + 2 = 4

hoof atk1: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 171d3 + 2 ⇒ (2) + 2 = 4
hoof atk2: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 101d3 + 2 ⇒ (3) + 2 = 5

Scarab Sages

HP 9, AC 17/FF15/T12, F3, R1, W4, Init +1, Perception +10

Hskori will move up and attack
1d20 + 2 ⇒ (12) + 2 = 142d6 + 3 ⇒ (2, 4) + 3 = 9

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus moves and starts attacking the minotaur.
AC 21
Atk roll: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg roll: 1d4 + 3 ⇒ (1) + 3 = 4
Sneak damage: 1d6 ⇒ 3

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

Oh! It worked! So happy, first time to make my venom feat count ^_^

After blocking the minotaur random blows with his shield, Xien turns his trident doing a circle and pointing to the beast breast with it. With all his strength he steps towards the bullheaded humanoid and he pushes the piercing weapon trying to go through the monster's hard skin.
Trident: 1d20 + 5 ⇒ (9) + 5 = 14
Piercing damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Let's try to move around a bit and flank him!"

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