Race |
Male Nagaji Oracle/3rd (HP 15/15 | AC:20 | T:13 | FF:17 | CMB: +1 | CMD:12 | Fort:+0 | Ref:+5 | Will:+3 | Init:+1 | Perc:+2 | Speed 20/15) |
Gender |
Male |
Deity |
Lissala |
About S'arkee The Sickly
S'arkee The Sickly
Male nagaji oracle 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 196)
LN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +0
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Defense
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AC 20, touch 11, flat-footed 19 (+6 armor, +1 Dex, +1 natural, +2 shield)
hp 11 (2d8-2)
Fort -1, Ref +1, Will +3; +2 vs. mind-affecting effects and poison
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +0 (1d4-1/19-20) or
. . heavy mace +0 (1d8-1) or
. . sickle +0 (1d6-1)
Ranged light crossbow +2 (1d8/19-20)
Spell-Like Abilities (CL 2nd; concentration +6)
. . —hypnotic gaze
Oracle Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—bless, cure light wounds, identify, kreighton's perusal
. . 0 (at will)—create water, detect magic, enhanced diplomacy, purify food and drink (DC 14), read magic
. . Mystery Lore
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Statistics
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Str 9, Dex 12, Con 9, Int 14, Wis 10, Cha 19
Base Atk +1; CMB +0; CMD 11
Feats Extra Revelation[APG]
Traits ancient historian, loreseeker
Skills Acrobatics -3 (-11 to jump), Appraise +6, Diplomacy +9, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +7, Profession (soothsayer) +5, Spellcraft +7
Languages Azlanti, Common, Draconic, Goblin, Infernal, Osiriani, Ancient, Thassilonian
SQ oracle's curse (lame), resistant, revelations (brain drain, lore keeper)
Combat Gear wand of cure light wounds 50/50, alchemist's fire (2); Other Gear mwk mountain pattern armor, mwk heavy steel shield, crossbow bolts (10), dagger, heavy mace, light crossbow, sickle, backpack, bedroll, belt pouch, candle (10), crowbar, flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Sihedron (Lissala), wrist sheath, spring loaded, 898 gp, 5 sp
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Special Abilities
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Brain Drain (2d4, 4 rounds, 1/day, DC 15) (Su) Target within 100' suffers 2d4 damage, and you have 4 rounds to take a full-round action to make a knowledge skill check using the target's skill bonus. Will negates.
Hypnotic Gaze (DC 15) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Loreseeker +2 to Spellcraft to identify magical items.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
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